Simca, on 13 December 2012 - 08:33 PM, said:
My guild finally downed this on 10-man after being stuck for a significant amount of time. The enrage on this boss is INCREDIBLY tight for your average 10-man guild. We had problems with the Blade Lord enrage once or twice and the Elegon enrage several times, but it was NOTHING compared to this fight.
We eventually had to use 0 tanks, 7 DPS, and 3 Healers and force 2 Healers and 2 extremely mobile DPS (warlock with level 90 talent and Hunter) to beat the enrage. We had all DPS focus the first four legs down (to cripple movement) and then had DPS focus the boss except for two players assigned to legs (a Combat Rogue and Frost Mage). We had to do this because we were hitting enrage and the legs had been focused down the whole time just fine but boss DPS was lacking. It made a big difference to assign a "leg team". We used our "psuedo-tanks" to soak Furious Swipes (Prot Warrior who went Arms and Blood DK who went Frost), and healers had to be on the ball to keep them alive. Every Furious Swipes hit would do over 60% of their HP easily, so immediate heals were needed or they would die to the next Furious Swipes, Crush, or sometimes even Pheromone ticks if their HP was around 60% before they got hit.
We feel that some updating to the normal version of this guide would be very helpful because it isn't just us stuck on this fight. There are 7 guilds on our server that are 6/6 2/6 0/4 at the moment, and all the guilds who have beaten this fight are on heroic modes or in Terrace now. As mentioned before, this is an extreme roadblock for average guilds.
Thank you for this post.
I am, of course, happy to update the guide so that killing the boss is easier for everyone. If I understand you correctly, your suggestions are:
- use plate DPS to soak the Furious Swipes
- assign 2 DPS players to leg duty, while the rest focus on Garalon's body
Is that correct?
I don't mean to disagree with you, or sound condescending in any way, but I feel like you are over-stating the difficulty of Garalon in 10-man, or under-stating the difficulty of Terrace of Endless Spring heroic modes. Looking at wowprogress, I see Garalon having been killed by 11,197 guilds in 10-man normal, whereas the first boss in Terrace of Endless Spring has been killed 107 times on heroic mode. Even the most widely killed Heart of Fear heroic mode, Blade Lord Ta'yak, has only been killed 1,700 times in 10-man.
Now, I'll grant you that Garalon's enrage timer can be quite punishing (my guild struggled on it for quite a bit, in 25-man, before finally killing it for the first time in 10-man), but I think that in a raid where everyone is carrying their own weight, going without tanks is not necessary.
As I said, I am happy to include the suggestion, but I'd like a bit more clarification. Were the tanks using DPS or tanking gear? I remember trying to "tank" Garalon in DPS gear before we killed it (10-man, still), as a Frost Death Knight, and the damage on me from the Furious Swipes was simply too high.
Thank you again, and hopefully you can provide me with a few more details so I can update the guide