Sign in to follow this  
Followers 0
Odinn

hearthstone GvG Meta and You

1 post in this topic

8904-gvg-meta-and-you.jpg

 

Goblins vs. Gnomes has been out and a part of the Hearthstone scene for nearly a month now, and the game's first true expansion and its 123 new collectible cards have absolutely had a demonstrable impact on the shifting meta game at all levels of play.

 

Early on in the life cycle of the expansion, we're seeing the two expected trends - a handful of new cards slotted into existing archetypes (see: Sjow's early success with the Control Warrior variant that added Shieldmaidens and Doctor Boom), as well as a strong resurgence of aggressive, snowballing aggro decks - Brian Kibler's Mech Mage was one of the first well-popularized ones, but modified Zoo and Hunter decks have also appeared in the last couple of weeks.

 

The rapid pace of Hearthstone's evolution has left a lot of people struggling to figure out what to expect next, both in terms of the ladder meta game and where the game is headed. Here are a few thoughts that might help you plan your approach to cardslinging over the coming months:

 

1. Hearthstone officially launched in March of 2014. Since then, we've seen two major content releases - Curse of Naxxramas in July, and Goblins vs. Gnomes in December. Blizzard absolutely intends to either maintain or accelerate this rate of production, in no small part thanks to its platform accessibility with the recent Android release and ongoing iPhone development. You can realistically expect another Hearthstone update - likely another Adventure Mode entry - in the spring.

 

2. In the alpha and later in the beta, Hearthstone's meta cycle emerged, and a lot of the same expectations continue to hold. The powerful snowball effect of well-curved decks, which everyone set out to construct initially, gave way to aggressive decks that could establish earlier board control. In turn, those decks fall prey to decks with control elements - board clears, taunts, and healing. Eventually, those decks give way to mid-range decks with explicit win conditions and more traditional curve, and then the cycle repeats.

 

3. Hearthstone's balance is actually in a really great place! There are very few outlier cards that Blizzard should be looking at. If you find yourself losing to particular decks or cards frequently, it might be time to look at some new strategies yourself - and remember, even the very best players are only winning around 65% of their games.

 

4. On the subject of switching up decks, the tournament meta is going through some very rapid changes, for two reasons: tech and format. GvG introduced a ton of tech cards designed to explicitly counter certain classes, archetypes, or cards, and while those explicit counters may not see a ton of day to day use in your ladder decks, they're the sleepers that can absolutely turn tournaments around. Previously, cards like Harrison Jones or Big Game Hunter were some of the only tech options available; now, you have things like the Troggs, the Scarlet Purifier, or the Kezan Mystic to counter your opponent's deck designs.

 

The second half of that consideration is tournament formats. A number of tournaments are trying new and different things to get away from the de facto format introduced at BlizzCon 2013 Hearthstone Innkeeper's Invitational - a King-of-the-Hill styled format designed to showcase a variety of classes and cards, as much for publicity as anything. Several pros and tournament hosts have come out in favour of alternate solutions, and a clear top choice has yet to emerge.

 

5. With few exceptions, such as professional players and streamers, not many players have access to exhaustive GvG card collections. In fact, the far and away majority of players didn't have complete collections prior to Curse of Naxxramas, and likely still don't. As time passes, more players will have broader selection of cards from each of the game's sets, but most will barely manage to complete a collection prior to the next content release, if that's even possible. Focus on using the cards you do have access to!

 

Hopefully you're seeing success out there on the mecha-ladder. If you've got a deck that's doing wonders, link it for everyone else to see!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our Value Reno Mage Gadgetzan Standard deck.
    • By Damien
      This thread is for comments about our Burn Reno Mage Gadgetzan Standard deck.
    • By Zadina
      We have a new Tavern Brawl this week! Its name is Spellbook Duel.
      For this Brawl, you choose your class and then you pick 10 different cards to fill your deck. Instead of drawing cards each turn, you Discover a copy of a card from your deck. If you use card drawing mechanics, like Arcane Intellect, you don't actually draw from your deck. You will, in fact, get a 1-mana spell called Peruse, which again allows you to Discover a copy of a card from your deck.
      Obviously, there are a lot of possible deck combinations you can use to tackle this new Tavern Brawl. The first things that pop into mind are anything that contains Reno Jackson and Kazakus, as well as Jade Druid to extend the possibility of getting these precious Jade Idols. Once again, Mage is the clear winner of this Brawl with cards like Sorcerer's Apprentice, Arcane Intellect and Flamewaker.
      Bear in mind that some cards are not recommended, since they remove cards from your Discover pool. Examples are Fel Reaver and Tracking. Moreover, cards that put another card directly into play, like Mysterious Challenger and Mad Scientist, will also make your Discover pool smaller. Lastly, according to a Reddit user, Renounce Darkness won't deduct 1 mana from the cards you discover throughout the game.
      There are already a lot of disgusting decks for Spellbook Duel out there. We are waiting for your suggestions and any other useful info in the comments!
    • By Damien
      This thread is for comments about our Grimy Goons Dragon Paladin Gadgetzan Standard deck.
    • By Damien
      This thread is for comments about our Control Jade Shaman Gadgetzan Standard deck.