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Amber-Shaper Un'sok52 replies to this topic
Posted 31 October 2012 - 04:44 PM
Posted 02 November 2012 - 12:38 AM
Posted 02 November 2012 - 07:01 AM
Posted 05 November 2012 - 12:06 PM
Posted 05 November 2012 - 03:44 PM
If I could suggest one thing.
In phase 3 it is much more manageable to have all dps focus on the boss, and whoever becomes a construct simply renews their willpower with amber pools. This has the benefit of not eleminating boss dps because of the increased construct spawns and the healing they receive from being hit by volatile amber. It also allows the damage stack on the boss to get racked up fairly fast, which I assume you will need since you're dps'ing him from 70%-0%.
The only problem with that is if you either 1) Don't have enough amber pools or 2) players lose willpower before filling it back up. If either of those happen then you have an extra add running around killing your raid and you're one person down.
That could be a good idea during phase 3, but only with one or 2 constructs alive.
All the healing alts!
Posted 05 November 2012 - 04:17 PM
Posted 05 November 2012 - 05:54 PM
The kills I've seen so far seems to suggest that it is the most viable way to handle phase 3, not dps'ing the Constructs but simply letting them dps and consume Amber Pools that is. We're going to attempt this tonight (in ~4hours), I can let you know how it turns out since I'm fairly sure we'll be trying this tactic.
Great. Please do let us know, and also of course if you notice anything else in the fight that is different from the guide, or anything else you can suggest.
Posted 05 November 2012 - 09:02 PM
Posted 06 November 2012 - 12:52 AM
Posted 06 November 2012 - 10:30 AM
I did not notice the enrage timer actually, but we did phase 3 the way I described and ended up with 5-6 Constructs in the end. We (constructs) ended up having to move a bit far to consume Amber Pools, but that could be smoothed out with a little boss movement, bringing him closer to the pools. So basically the damage stack on the boss is amazing for nuking him down, plus you would lose far too much dps trying to kill the constructs in p3, since they spawn on a very fast timer. I think we'll post a video of it tomorrow, Alternate Reality @ EU-Thunderhorn if you're interested.
That would be nice. Thank you for your posts - I'll make sure to update the strategy accordingly,
Posted 15 November 2012 - 05:40 PM
Posted 15 November 2012 - 06:12 PM
Posted 16 November 2012 - 12:26 AM
Posted 19 November 2012 - 01:18 AM
Posted 19 November 2012 - 02:21 AM
Edited by Auracle, 19 November 2012 - 02:22 AM.
Posted 20 November 2012 - 09:11 PM
Some of our observations for this fight...
Apply construct skills to boss. Win.
Have constructs up from where your raid was basically 1 tank and 6 constructs alive at the time of kill. Tank dies, leaving some non-plussed constructs standing around the corpse. Aggro them while taking a photo... die because at least 2 of them have 30+ million health. Watch the boss despawn, taking his purples with him. Submit ticket. Facepalm.
On a more serious note, we began by 3 healing this due to excessive numbers of explosions on phase 2 causing many wipes. Once folks got the constructs figured out however, the fight was greatly simplified by dropping to 2 heals, since most of hte damage is avoidable and the extra DPs means constructs get to <20% faster, and Living Ambers die faster, providing everyone a larger comfort barrier.
haha awesome summary. I am sure many people will take something away from it (even if just to l2construct).
Posted 24 November 2012 - 03:47 AM
Posted 26 November 2012 - 10:41 AM
Posted 26 November 2012 - 11:42 PM
Anyone know if it's possible to kill boss without nuking Constructs in p2 and p3?
I'm pretty sure we have said throughout this thread that you are not suppose to nuke the construct in phase 3. Only attack the constructs in phase one and two, then when phase 3 begins EVERYONE is on the boss.
All the healing alts!