Sign in to follow this  
Followers 0
Scrubway

Need Help and advise, Mythic twins - Resto

12 posts in this topic

Hey Guys

 

FIrst, here is a link to my armory : http://eu.battle.net/wow/en/character/ravencrest/Scrubway/simple

 

So, we have just started progress in Mythic currently on twins, I am really struggling keeping my numbers up throughout the fight, so much it makes me feel about as usefull as a chocolate teapot.

 

I understand that shamans dont really excel in high movement fights such as this, but I was hoping for a couple of tips or some advise to help me help my guild a have glyphed into spiritwalkers focus to help as much as i can on movement casting, but even so Im still very far behind the other healers. 

 

Not only numbers but the posistioning of myself when the tank takes phemos away for empowered whirlwind, I either seem to be out of range or find myself running towards him at the speed of light and getting cought in the whirlwind.

 

So any advise be it specific to this fight or general tips about mythic it would be greately appriciated!!

Share this post


Link to post
Share on other sites

I would say that it's highly dependent on the strat you use. For my guild, we all stack for pretty much 95% of the fight, which makes it really easy to get big numbers with healing rain and chain heal. Once you figure out how the fire work you really don't have to move around THAT much. As soon as quake starts I drop HST and HR on the group with a couple RT's on people, caand start to make liberal use of chain heal. I would say high tide is a necessity if you're doing a stacked strat. Another big source of healing is going to be HTT+Asc and SLT. I usually drop HTT+Asc on the large rock that drops on the first Pulverize, as this usually goes into the the second quake and the entire raid is pretty low. 

Share this post


Link to post
Share on other sites

Hi Scrubway,

 

I'm just about to start progress on M Twins as well, and honestly I don't think it's a fight that RShaman are well suited for unless you have a specific stacking strategy like Houselol mentioned.

 

If you don't find any good ways to spam your efficient AoE, at least try to make sure that those helpful things you can do, you're doing well. By this, I mean of course your cooldowns - if your raid doesn't have a cooldown rotation in place then definitely get one made by your raid or healing lead. You can get Healing Tide Totem used on three Quake phases if your raid leader is clever, and I highly recommend this. In case you need help, I put our planned cooldown rotation in the following spoiler;

 

0:11 Q1 Wings + HTT + Fox + Amp(1)
1:25 P1 Tranq + Fox + Amp(2) + Spirit Shell
1:40 Q2 Wings + Asc + Amp(3) + Devo(1)
2:35 P2 Spirit Shell
3:00 Q3 Wings + HTT + Amp(1)
3:40 P3 Amp(2) + Spirit Shell
4:30 Q4 Wings + Asc + Tranq + Fox + Amp(3)
4:53 P4 Spirit Shell
5:52 Q5 Wings + HTT + Amp(1) + Devo(1)
6:02 P5 Spirit Shell
 
Interrupting Shout - Devo(2)
Enfeebling Roar - Spirit Link Totem, Bubble
 
Required:
1 RSham [sLT, HTT, Asc]
2 HPala [Wings, Devo]
1 RDruid [Tranq]
1 DiscPriest [bubble, PI, Spirit Shell]
1 Hunter [Fox]
3 Mages [Amp]

 

As for moving around the fire, you might find this video helpful.

 

If you can post some logs, that would be extremely helpful as well. Once I get some logs going, we can compare notes. :)

 

Good luck!

Share this post


Link to post
Share on other sites

The stacking strategy makes it a decent fight for resto shaman, at least in my experience.  It gives you lots of good opportunities to use HR and your cooldowns effectively.  I was fairly regularly #2 on HPS during our progression attempts (behind our filthy disc priest.)

 

If you're not using the stacking strat it's probably a pretty rough fight though

 

ed: also, I think you will find those cooldowns overkill for the first quake; nothing much is going on then so you can pretty easily just heal through it with your regular abilities and perhaps a barrier/SLT.  The rough bits are the times that arcane whirlwind lines up with other mechanics (iirc pulverize 3 and quake 4, but that might be wrong)

Edited by Cheze
1 person likes this

Share this post


Link to post
Share on other sites

I think you will find those cooldowns overkill for the first quake; nothing much is going on then so you can pretty easily just heal through it with your regular abilities and perhaps a barrier/SLT.  The rough bits are the times that arcane whirlwind lines up with other mechanics (iirc pulverize 3 and quake 4, but that might be wrong)

 

Quite probably, but I built the rotation by aiming at the P3-Q4 transition which we've been told is one of the most difficult parts of the fight from our perspective. Having that in mind, HTT fits in quite nicely on that Q1 anyway. Since you can, you might as well I guess.

 

It's not clear whether we're using the stacking style strategy yet. Here's hoping we do :P

Share this post


Link to post
Share on other sites

I would advice for the stacking strategy on Twins too. It's so much easier to heal.

For talents I tried both High Tide and CBT - didn't do any significant difference. And I plan HTT for quakes too.

The main difference for me in talents in this fight is Ancestral Swiftness instead of EotE. Faster casts and instant HR works for me better here.

Share this post


Link to post
Share on other sites

So our guild had an off week this week, but I did get to try the stacking strategy out on Twins. I highly recommend it.

Share this post


Link to post
Share on other sites

Just got our first M Twins kill on Wednesday night, here's the log if you're interested at what you could be doing.

https://www.warcraftlogs.com/reports/9BMaWPJZ4rpRC6Ht#fight=11&type=healing

 

Edit: Forgot to mention in our strat we have a ranged/healer and melee stack point, with whirlwind being brought to the center of the room.

Edited by Cantdoit
2 people like this

Share this post


Link to post
Share on other sites

As a resto shaman myself, I found this encounter to be extremely difficult. While druids n priest, and pallies hit the high 40-30k range, i stayed at a mediocre 20k trying to run around and survive over standing and healing while my SWG was on CD, and even then I had to pop wolf a couple of times which prevented me from healing during my SWG. It totally wrecked me. People weren't happy with my healing to say the least...kept getting healer tells to bring my healing up....but, I mean...dead shaman is no bueno either. So they "understood". But at least I was one of  the last healers standing at the end of the encounter when we got that achievement laugh.png

 

Damn druids and their insta casts lol.

 

All I gotta say is...ghost wolf+ unleash & run.

 

(any of you watch Fairy Tail? I felt like Natsu in Tenrou Island when he had to learn to run from a fight unsure.png )

 

But b/c it was our first kill last night, it was tolerable. Now, I gotta work on staying alive & dishing out the heals =/ 

 

Its going to be rough. 

Edited by Amygdalla

Share this post


Link to post
Share on other sites

On a more serious note though...Keep your riptides/tidal waves up, healing rain on stacked range designated spot, use unleash elements, elemental blast on CD, chain when possible, and be very crafty with your CDs , using them a few seconds before when the big Pulverize area pops up. make sure youve got your personal CDs to mitigate your own dmg on pulverize as well which will help immensely on staying alive.  there's no time for mana regen bc its pretty hectic and crazy, so unless you find a "safe" few seconds to regen with the focus potion, i advise to use healing tonic instead during one of those pulverizes (mainly 4th or towards the end), it helped me a lot.  I was told to reserve my HTT for 1st empowered ww and 4th, and my SLT for 2nd & 4th pulverize. I used my ascendance to bring people up after pulverizes or during/after quakes...depended on when needed most. Just always make sure that when you see Empowered WW, or ShieldCharge, you have Ghost Wolf binded and immediately pop it and add unleash life spell to get that speed boost and get out of it fast. Also when you have Arcane Volatility our guild runs to the middle of the room or away from other raiders, especially during enfeeble, popping ghost wolf and unleash life is extremely helpful. But you have to be careful during ww you dont run towards the center (if thats where the boss is positioned) bc you'll get caught up in it. 

mmm this is  all i can think of now, the things I did during our successful attempt at killing mythic twins. hope it helps.

Edited by Amygdalla
1 person likes this

Share this post


Link to post
Share on other sites

As a resto shaman myself, I found this encounter to be extremely difficult. While druids n priest, and pallies hit the high 40-30k range, i stayed at a mediocre 20k trying to run around and survive over standing and healing while my SWG was on CD, and even then I had to pop wolf a couple of times which prevented me from healing during my SWG. It totally wrecked me. People weren't happy with my healing to say the least...kept getting healer tells to bring my healing up....but, I mean...dead shaman is no bueno either. So they "understood". But at least I was one of  the last healers standing at the end of the encounter when we got that achievement laugh.png

 

As a healing lead in my guild, I'd be worried if any of my healers were pming each other saying to "do more healing". If it's putting unnecessary pressure on you and it's not coming from an officer, go to your officers. Sometimes giving constructive criticism isn't as important as giving it at the appropriate time, and if your leaders are worth anything they will understand that.

 

Still, congrats on your kill! I'm glad to see the Shaman section has made a lasting difference to someone who only last tier was coming here for help. I'm glad to see your input coming back to help other people's discussions, so thanks and have some likes! =)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Cossette
      Hey guys!
       
      I was wondering if anyone could give me some tips on healing Highmaul on my resto shaman. I've recently joined a new guild and I'm finding myself constantly behind the other healers.
       
      I played this character during the last months of MoP and I never had any trouble getting the numbers out of it (rshamans were in a very good place) and now I believe I've lost my touch. I also feel like I'm trying to do many things, like casting stuff on cd and helping dps and I end up not doing anything.
       
      Here is my armory page: http://eu.battle.net/wow/es/character/zuljin/Selha/advanced
       
      And here is a log from the Butcher (where shamans are supposed to be top healing and I was last): https://www.warcraftlogs.com/reports/AGDXCVB92hqTa4rt/#type=healing
       
      Addons I'm using: ElvUI, DBM, ora3
       
      Thanks in advance!
       
      P.S.: I'm new here, so sorry if this is the wrong place to ask or if I should give more information. Also, I apologize for my bad English.
    • By Stoove
      The Guide to Optimizing Healing Rain in Adverse Situations

      or

      Why does it always Healing Rain on me?

      The aim of this thread is to discuss the situations in which Healing Rain is very difficult to optimize. Here, I'm thinking specifically of 10-man raiding (because seriously 25-man is HR heaven!). We have a list of fights/phases in the Seige of Orgrimmar for which Healing Rain is difficult to use well. What we need is suggestions on how to target the Healing Rain to get the benefit out of it.
       
      We also keep previous tiers' tips for posterity.

      Bosses and Phases
       
      Seige of Orgrimmar
       
      We currently need tips for the following fights;
      Immerseus Fallen Protectors Norushen Sha of Pride Galakras Iron Juggernaut Kor'kron Dark Shaman General Nazgrim Malkorok Spoils of Pandaria Thok the Bloodthirsty Siegecrafter Blackfuse Paragons of the Klaxxi Garrosh Hellscream  
      Throne of Thunder

      We asked for tips for the following fights;
      Horridon (all phases) Council of Elders (before Sul is killed) Tortos Megaera (outside of Rampage) Ji-Kun (on the main platform) Durumu the Forgotten (in the Beam Phase) Dark Animus Iron Qon (Lightning and Ice phases) The Twin Consorts Lei Shen Requirements for Posting Tips

      If you want to submit a tip, please start your reply saying which fight and which phase you're talking about. This will make it easier to collate the responses. Bear in mind that the minimum expected targets is 3, and we usually like to have 4+ in Healing Rain. Please be as explicit as possible as to how many people you manage to get in using your tip. If you can, please note the raid composition you generally work with (X tanks, Y healers, A melee DPS and B ranged DPS will suffice) and what your attitude is like (hardcore/casual/casualcore will do). This will help us to assess whether the tip is really useful generally. Other discussion

      Please discuss and pick apart any tips you see. Discussion is really useful here so that we can judge what tips are useful!

      Tips Compilation


      Horridon

      [Door Phases]
      Dropping Healing Rain with its borders on the add tank so that the tank and DPS walk through it on the rotation around the arena. Expect the n.o. targets to vary with group, but you can get up to 6 at once.

      [War God phase]
      Use it near the edge of War God's hitbox. This allows everybody to stack in the shiny while War god is burned down.


      Council of Elders

      [before Sul is killed]
      If your tanks keep Sul and Malak on top of each other, you should be able to keep Healing Rain down on them and the melee for ~4 targets most of the time. Varies with group comp and tactics, obviously best with 2+ Melee.


      Megaera

      [Outside of Rampage]
      If your raid is particularly switched on, you can get up to 4 people comfortably spread out inside the healing rain. Aim to have the area free of fire if possible and target it on the ranged. How easy this is will highly depend upon your kill order.


      Durumu the Forgotten

      [shiny Colour Beams Phase]
      This will vary depending on your tactics. If you keep one healer and your tanks in the Blue Beam (which should be stationary) then target it on them. Note that HR can be difficult to see over the shiny blue effect of the Beam. Expect 3-4 targets with a good uptime, dependent on composition.

      [Death Beam Phase]
      In the Death Beam phase, you can expect everyone will be stacked up. Cast the Healing Rain as far ahead of the group as possible - you tend to move around quite fast so maximise the time people can stay in it. You can get up to 10 targets like this.
       

      Lei Shen
       
      [Transition Phases]
      Using Healing Rain when your platform gets an Overcharged or a Static Shock might help, but in 10-man you will only  get 2-3 people in.
       
      [Phase 1]
      Thunderstruck is a very predictable move, so you can cast Healing Rain on your tanks and melee before it hits. Only really worth doing when you have over 2 melee players.
       
      [Phase 2]
      Your raid will prefer to stack up in Phase 2, so casting Healing Rain on the boss around the time Ball Lightning lands is a good idea. It should heal everyone very efficiently and prevent you having to cast additional heals in this part of the phase.
       
      [Phase 3]
      The raid has to deal with spreading out and stacking up a lot. Casting Healing Rain on/near your tanks will probably be the best bet. Using it just before Thunderstruck will get the best efficiency out of it.