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Topic Details
Changes to Pandemic in 5.1 (14 replies to this topic)
Posted 14 November 2012 - 09:57 AM
"Pandemic no longer smooths the damage when extending dots with different amounts of spellpower."
What does this mean? What effect will this have on our DPS or game play style?
Posted 14 November 2012 - 06:05 PM
Posted 14 November 2012 - 08:29 PM
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Posted 14 November 2012 - 11:46 PM
-Random dude from EU forums
Posted 27 November 2012 - 04:16 PM
JvChequer, on 14 November 2012 - 08:29 PM, said:
Can someone confirms if I'm right or wrong? 'Cause a lot of ppl are saying different thing about Pandemic change and I'm pretty much confused right now.
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Posted 27 November 2012 - 04:31 PM
Let's pretend we're in this situation at some point during the fight.
Applying Corruption with no Corruption on boss...we now have Corruption on boss for 16 second duration. Let's say with a spell modifier (completely arbitrary here) of 100.
We let Corruption tick down to 8 seconds left and we use Dark Soul and a Potion of the Jade Serpent to get a spell modifier of 300. Applying Corruption now will put it up to 24 seconds with a SM of 300. Dark Soul lasts for 20 seconds. Lets say we reapply Corruption at 8 seconds left to refresh it to 24 seconds duration with 4 seconds left on Dark Soul. We still have a SM of 300.
Before today, this is what would have happened...
Corruption would tick at the spell modifier of 300 until Dark Soul wore off. Because the DoT duration was extended due to Pandemic, the game's "smoothing" effort doesn't pick up on this and let's Corruption's spell modifier reset to it's normal value of 100 for ticks after Dark Soul wears off. This would result in a sizeable DPS loss for players actually keeping DoTs to maximum durations with high spell modifiers (Dark Soul, Bloodlust, Potions, etc). For typical players who don't min max as hard, this would be a very minor DPS loss which is why it wasn't caught onto early.
Today, after the 5.1 change, this "smoothing" mechanic will no longer fail. When you apply a DoT, it will take a snapshot of your spell power and haste level for the ENTIRE duration of the DoT. For the Warlocks playing at an optimal level, this will give you a sizeable DPS gain while most will see a minor gain. This places more emphasis on watching and maintaining empowered DoTs.
This is all confusing, but basically just play with your DoTs correctly now and Blizzard's combat mechanics will reward your effort instead of penalizing it now.

Mal'ganis Logs (old): http://raidbots.com/...al'ganis/zagam/
Cho'gall Logs (current): http://raidbots.com/...cho'gall/zagam/
Posted 27 November 2012 - 05:10 PM
Zagam, on 27 November 2012 - 04:31 PM, said:
When you apply a DoT, it will take a snapshot of your spell power and haste level for the ENTIRE duration of the DoT.
and what ends the duration? the time it would have normally fallen off? Or does it continually roll so long as we keep it refreshed every 8 seconds?
“I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out.” - Bill Hicks
Previously a.k.a Augos @ Deathwing/Ravenholdt/Shadowsong/Garrosh/Turalyon servers.
Posted 27 November 2012 - 05:20 PM
Gravyspasm, on 27 November 2012 - 05:10 PM, said:
The duration is ended when you either reapply or it falls off. The bug was that the empowered part of the DoT fell off when it would have fallen off without the use of Pandemic. We no longer have to worry about that.

Mal'ganis Logs (old): http://raidbots.com/...al'ganis/zagam/
Cho'gall Logs (current): http://raidbots.com/...cho'gall/zagam/
Posted 27 November 2012 - 05:44 PM
Zagam, on 27 November 2012 - 05:20 PM, said:
so then we need to make sure (as i think i've seen you suggest before), to only refresh an empowered dot at its last tick ( as opposed to early)?
“I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out.” - Bill Hicks
Previously a.k.a Augos @ Deathwing/Ravenholdt/Shadowsong/Garrosh/Turalyon servers.
Posted 27 November 2012 - 06:03 PM
Gravyspasm, on 27 November 2012 - 05:44 PM, said:
Correct.

Mal'ganis Logs (old): http://raidbots.com/...al'ganis/zagam/
Cho'gall Logs (current): http://raidbots.com/...cho'gall/zagam/
Posted 27 November 2012 - 08:28 PM
http://www.worldoflo.../?s=5729&e=6206
God, I really need to improve my vocabulary.
Edited by JvChequer, 27 November 2012 - 08:29 PM.
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Posted 28 November 2012 - 02:11 AM
Not sure if by reading Zagam's post you've answered your own question or not, but hopefully to help you clarify:
JvChequer, on 27 November 2012 - 04:16 PM, said:
You are/were wrong. Your statement implies that any DoT applied will STAY permanently buffed at whatever SP/Haste you first applied it at, so long as you keep refreshing it.
Zagam's analysis is correct. All DoTs will now correctly update, at the time of application, with a snapshot of your stats at that time.
E.g. Corruption on target with NO buffs, has 10 secs left.
Light of Cosmos procs.
You reapply Corruption(Light of Cosmos buff).
Corruption(Light of Cosmos buff) on target, has 24 seconds left.
That will last until it falls off, or until you overwrite it with another Corruption.
Basically, Pandemic was always supposed to work this way, but due to some mistakes it wasn't doing it properly. Thanks to 5.1, now it will.
Edit: i just realzied my corruption numbers are wrong since it has a max duration of 21 secs, sorry
Edited by Auracle, 28 November 2012 - 02:12 AM.
Posted 28 November 2012 - 02:32 AM
I'm really tard today.
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Posted 28 November 2012 - 06:45 PM
*EDIT* - forget it, it IS included. I was looking under the Warlock class changes but it was actually listed down in the Bugs section. *phew* !!
Edited by Toffees, 28 November 2012 - 06:46 PM.

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