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Aggro Mage Freeze Wild Deck

Last updated on Feb 03, 2016 at 20:28 by Sottle 13 comments

Table of Contents

This guide outlines how to play Aggro Freeze Mage. The deck rides a fine line between an outright aggressive deck, and a late-game stall deck. It can be extremely complicated to play effectively, but offers strong rewards for players who are able to master it. It has been around in various forms for many months, but this particular build is based on a deck pioneered by LBYS.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Aggro Mage Freeze Wild Deck

Our deck costs 3,000 Arcane Dust and it is made up of the following cards.

Mage Cards Neutral Cards

2.1. Mana Curve


3. Strategy

Aggro Freeze Mage is a rather strange deck that falls half way between an all-out Face Aggro deck, and a Control based Combo deck like Freeze Mage. It can be very difficult to get to grips with at first since it plays various different cards with dramatically different effects, but once you learn to evaluate which cards you need to use in each phase of the game, you will begin to see better results.

In the early turns, this deck is simply looking to generate a board presence and push some quick damage to the opponent. While the deck plays an enormous amount of burn damage in the form of Spells that you can fire at your opponent in the late-game, you will very rarely be able to deal all the damage you need purely in spells. Becuase of this, you will need your early minions to deal some damage in order to set up your win in the later turns.

With this in mind, the decisions on whether or not to trade minions, or use burn spells as removal in this deck can be very tricky. Trading is fairly rare in this deck, however there are situations where it will net you more damage. For example, if you have a Mad Bomber in play and you can use a Forgotten Torch on a minion to protect it, you have already allowed your Mad Bomber to deal the 3 damage you have lost from the Forgotten Torch, with the potential to do more since it sticks around on the board. However, trading directly with minions is very rarely correct in this deck, since you need to guarantee early damage to your opponent in order to burn them out in the later turns.

If you are to use a removal spell to deal with a minion, Forgotten Torch is by far the best option since at some point of the game you want to use this card in order to place the excellent Roaring Torch in your deck. If you find yourself with Mana to spare in an early game turn and have no minions to develop, it can often be correct to simply fire the Forgotten Torch at your opponent's face in order to give yourself a chance of drawing the Roaring Torch as soon as possible.

Moving into the mid-game, your gameplan changes entirely and you will start to play the game almost entirely from off the board. Your goal is simply to Freeze your opponent's board, or simply ignore their minions, all while firing repeated burn spells at your opponent's face. The key to the deck is working out exactly how many turns you need in order to deal fatal damage to your opponent, and then allocate the amount of Mana that you have to spend in order to draw extra cards, deal with your opponent's threats and develop an Ice Block in order to prevent your opponent from killing you.

An early Mad Scientist is a fantastic starting point for this strategy since it will develop an Ice Block for you for free. This is essentially one guaranteed turn that you can use to ration out your damage, and gives you more security in ignoring your opponent's board. If you then have access to the second Ice Block or Mad Scientist you can treat that as an additional guaranteed turn. On top of this, Frost Nova is your other most effective tool in order to lock your opponent out from attacking. However, it is important to be greedy with this card, as the longer you are able to wait the more total damage you will be stopping with the Frost Nova. The best turn to use the Frost Nova is the turn immediately before you think the opponent is able to destroy your Ice Block. Prior to this, you should simply try to ignore their board and spend your turn drawing cards with Arcane Intellect and Coldlight Oracle, while firing burn spells at your opponent with any spare Mana you have left over. The only reservation you should have when using Spells is with Frostbolt, since this is a necessity to activate Ice Lance and should be played as a pairing wherever possible.

Finally, you will need to factor in cards such as Antique Healbot and Loatheb. These are disruptive cards to your strategy that can throw a wrench in your calculations as to how many turns you need to finish the game. Playing around them will require knowledge of the meta to know which decks are likely to be playing them. On top of this, there is the threat of Reno Jackson that can completely blow you out of the game. Against decks that are playing Reno, you should simply ignore the possibility that it can come into play, since if they draw it, there is very little chance for your deck to win regardless of what you do.

3.1. Mulligans & Matchup Specific Strategies

One of the strengths of this deck is how consistent its mulligan process is, the majority of cards are fine to have in your opening hand, including Leper Gnome, Mana Wyrm, Mad Bomber, Mad Scientist, Forgotten Torch, Loot Hoarder, Arcane Intellect, and Coldlight Oracle.

Against other Aggro decks you can afford to be a little more conservative in your early game aggression, and make a few efficient trades where possible to try and cement the board. On top of this Arcane Missiles and Mad Bomber are excellent tools to gain board control early and should be kept in the opening hand as a priority. A turn 1 Mana Wyrm is incredibly important however and should be your number one priority at Mulligan. After the initial fight for the board is over, the game will just descend into an outright race, and you should be favoured in most of these races due to the incredible amount of burst damage you have at your disposal.

Against Control decks you simply need to mulligan for the most aggressive curve of minions possible. As mentioned previously in the guide, you will struggle to do the necessary amount of damage without some early minion pressure as these decks will usually pack significant healing which will outscale your burn spells unless you are able to lower their health first.

3.2. Card Swaps

Blizzard can be included as a single copy in the deck to create some additional stall and buy you more turns, try it in place of a Mad Bomber.

Mirror Image can be swapped for Arcane Missiles, especially if you are not facing a lot of Aggro decks.

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