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C'Thun Renolock

Last updated on May 07, 2016 at 15:53 by Sottle 23 comments

Table of Contents

This deck contains instruction on how to play Reno Jackson Combolock. It plays 30 individual cards to guarantee the power of Reno Jackson and melds that strategy with that of C'Thun decks. Since there are so many individual Cultists in the Old Gods set for you to choose from, these two strategies work together very nicely.

Standard format means that this deck loses access to most of its primary defensive options, but the nature of Reno decks allow them to adapt to changes much more easily as they are already picking cards from a wider card pool than most decks.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. C'Thun Renolock

Our deck costs 7,400 Arcane Dust and it is made up of the following cards.

Warlock Cards Neutral Cards

2.1. Mana Curve

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3. Strategy

Reno C'Thun Warlock is a very slow paced deck that aims to stretch out the game through numerous turns and eventually end the game by unleashing a big C'Thun. It shares some similarities with Handlock, but plays significantly less proactive threats to pressure the opponent, and instead focuses on board clear, healing and Taunt to stall the game out and allow you to draw game winning combo pieces.

Your early-game cards in the deck are quite powerful and can help you to fight back efficiently against decks with a lot of early pressure. Dark Peddler, Imp Gang Boss, Mortal Coil, and Shadow Bolt are all excellent cards for fighting back early against Aggro, or simply for generating an early board presence. However, due to the nature of the deck, you will not be able to consistently draw into these cards, meaning you will sometimes have to be content with simply using Life Tap for the first few turns in order to draw into more useful options. You should not be afraid to do this, even against aggressive decks, since it is important to cycle through your deck to look for Reno Jackson and other important cards.

On top of these early minions you also have extra early-game plays in your deck in the form of Beckoner of Evil and Twilight Elder, which brings more early consistency to the deck. This means you will be curving out a lot more consistently than a classic Renolock and will be able to fight for the board more consistently. This in turn allows you to hold on to your board clear cards until later stages of the game and rations them out better over a long term.

If you have been forced to skip the opening turns and find yourself behind on the board, the deck plays numerous options for catching up in the mid-game turns. AoE spells like Hellfire, Demonwrath, and Shadowflame can all be used to halt your opponent's early onslaught.

Entering into the mid-game turns, your plays start to become more proactive. There are a lot of high quality minions in the deck and come the mid-game turns you are more likely to have drawn into them. Although you cannot reliably have access to any specific card since they are all single copies, you are almost guaranteed to draw into some sort of proactive play if you have been able to control the early-game sufficiently. In this deck many of these proactive plays are C'Thun Cultist minions which move you towards your eventual C'Thun win condition.

Once you reach the late-game, the game simply becomes about sustaining yourself for as long as possible. You should be tapping every turn you can in order to draw necessary combo pieces and then simply relying on powerful healing effects like Reno Jackson and Cult Apothecary to keep yourself alive.

Moving into the late-game turns you will start to have extremely powerful plays at your disposal if you have been able to activate enough C'Thun buffs. Twin Emperor Vek'lor is the most powerful of these as it represents not only a huge board presence but also an imposing defensive wall that can halt your opponent's advances. It is generally correct to make these grabs for board dominance before you activate your Reno Jackson as Reno is much more powerful when you are not behind on the board.

One card that needs special attention in particular matchups is Doomcaller. In heavy Control matchups you should try to be greedy with this card where you can and use it to get a second C'Thun in your deck. In more aggressive or midrange decks however, the game will not progress to the point where you have enough time to draw through your deck and play two C'Thuns. This means you should usually just play out Doomcaller as a threat in the late-game if you find the time to.

3.1. Synergies & Combinations

Cult Apothecary plus Shadowflame is an excellent combination that can allow you to take advantage of a large board by first healing and then removing it.

3.2. Mulligans & Matchup Specific Strategies

You should mulligan hard for your early game plays such as Dark Peddler, Imp Gang Boss, Beckoner of Evil and Twilight Elder.

Against Aggro, you should also keep Mortal Coil in your opening hand, while Demonwrath and Hellfire can also be useful.

As mentioned previously, your win condition is very different against different types of decks. Against Aggro, you are simply trying to survive and outlast them, so focus on board clear and healing while making sure to tap enough to maintain cards in your hand. Against Control, you need to play the game slowly, making sure to tap every turn where possible and focus on building up a huge C'Thun, or possibly even two using Doomcaller.

3.3. Card Swaps

Due to the nature of the deck, there are numerous other inclusions that can fit in. Almost any high quality card can be used in the deck, but the important cards that should not be replaced are the C'Thun Cultists and the healing, Taunt, and board clears.

4. ChangeLog

  • 07 May 2016: Deck added.
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