Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Cheap Paladin Wild Deck

Last updated on Dec 16, 2015 at 14:58 by Sottle 77 comments

Table of Contents

This deck:

  • has been designed for players who have levelled most classes to Level 10, cleared the AI, and are looking to start climbing in Ranked mode;
  • costs 1,000 Arcane Dust or less;
  • is built entirely of Basic, Common and Rare cards.

While this deck will not immediately make you competitive at the highest levels of Ranked mode, it is strong, and replicates many key strategies of high level decks while using cheaper cards. If played well, it can certainly hold its own against decks of higher cost.

In addition to listing the deck, we will also discuss the cards that are included and how they are best used, as well as explaining the reasoning behind cards that are not included. Finally we will explain how you can improve the deck through various resources you may have available, such as the Curse of Naxxramas Adventure.

Note that to succeed with this deck (as with all decks), you need to make the correct decisions while playing. For this reason, we advise you to also read these two articles: Card Advantage and Why Am I Losing?.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Cheap Paladin Wild Deck

Our deck costs 1,000 Arcane Dust and it is made up of the following cards.

Paladin Cards Neutral Cards

2.1. Mana Curve


3. Strategy

This Paladin deck is based around the popular Midrange Paladin archetype, and aims to get an early board presence with cards like Shielded Minibot, then compound that presence with a smooth curve of efficient cards. Much of this deck's gameplan is based around the excellent Paladin Hero Power, and the card Muster for Battle. Through these, you will almost always be able to have a target on board for buff effects such as Blessing of Kings and Shattered Sun Cleric, raising their value significantly.

By combining a handful of Commons and Rares with the fantastic cards that Paladin have access to in their basic set, you are able to build a very functional deck on a restrictive budget. Paladin has the benefit of having many of their strongest cards, such as Truesilver Champion and Consecration in the basic set, meaning it does not take a huge addition of Arcane Dust to turn a Basic deck into a fairly competitive one.

Since so much of the deck is based around having minions in play, you will want to maximise the use of your Hero Power wherever possible. Playing a 5 Mana card, plus your Hero Power is usually more beneficial than playing a single 7 Mana card, since it create multiple targets for your numerous buff cards. Also making sure you trade as efficiently as possible with your opponent's minions, to retain your own board presence, is very important.

3.1. Card Choices

In this section we will discuss some of the cards that have been chosen, how to use them effectively, and why they are chosen over other possibilities. Hopefully this will both help you to succeed with this deck, as well as inform your own deck building decisions in the future.

Equality is your emergency board clear. If you do fall behind in the game, Equality can be used to reset the board in combination with Consecration or Muster for Battle. Since the aim of this deck is to be ahead on board more than you are behind, 1 copy of Equality is deemed to be enough.

Argent Protector is included in the deck as a tempo card, and to help preserve your minions on the board in order to create more buff targets. You should endeavor to only use an Argent Protector when you are immediately about to trade into a minion, to ensure you get your value immediately. If you simply place Divine Shield on a minion and leave it in play, you give your opponent the chance to deal with it efficiently.

Shielded Minibot is your preferred early game minion, and should be mulliganed for appropriately in every matchup. Shielded Minibot is able to create 2-for-1 situations against many other decks, and can provide an excellent platform for you to build on going into the mid-game.

Muster for Battle is the key card in the deck, and the card that much of the deck's synergy is built around. Getting 3 bodies onto the board immediately to target with buffs like Blessing of Kings, and Shattered Sun Cleric is of huge benefit to the deck.

Aldor Peacekeeper is another great tempo card. Lowering a minion to 1 attack to neuter it, or to immediately create a favourable trade can leave you very far ahead on the board. The presence of Aldor Peacekeeper in Paladin can also go some way to replace the expensive Big Game Hunter, in terms of dealing with huge Legendary minions.

Truesilver Champion is one of the best Paladin class cards. Playing Truesilver Champion on curve on Turn 4 will usually push you ahead on the board as the Tempo gain of being able to kill two of your opponent's minions for 4 Mana, while having free Mana to develop your own board, is hard for your opponent to match.

Blessing of Kings is a powerful buff, that is made much stronger in this deck due to the inclusion of Muster for Battle. Having access to Muster for Battle in your deck greatly increases the amount of targets you have for this important buff card.

Consecration is your go-to AoE card. It is useful both as a board clear for small minions against Aggro decks, and as a combo with Equality to clear a board of any size.

Murloc Knight is included in the deck as a powerful option for the midgame. Although it may seem at first that this card is only useful for a Murloc deck, the sheer amount of stats it can put into play on average makes it worthwhile, and it is excellent for filling the board to activate a Stormwind Champion later. This card should generally be considered a turn 6 play, and should not be played on turn 4 unless you have no other options.

Piloted Shredder is one of the highest value minions in the game currently and fits excellently in a deck like this that benefits from keeping minions on the board. Since Piloted Shredder is so awkward to remove entirely, it is likely to stick around in some form to be targetted with a buff card.

Frostwolf Warlord is included in the deck as a large minion that can benefit heavily from the board presence you aim to maintain with this deck. It will often be very easy to get this minion on board as a 5/5 or 6/6, and it can combo directly with Muster for Battle to create a 7/7.

Stormwind Champion is a powerful card for people that do not have access to stronger Legendary and Epic cards. It is used in this deck primarily as a replacement for the Epic Quartermaster. Although it is not as impactful as Quartermaster in combination with Muster for Battle it is still strong, and in fact less situational than the Epic card.

3.2. Card Omissions

Here we will talk about some of the cards that are not included to help you understand and identify weaker cards, hopefully improving your deck building skills.

The Paladin Secrets are not included in the deck since they have relatively weak effects. Since the cards cost only 1 Mana, you will often create significant card disadvantage by having them in your deck, since they usually do not have a large enough effect to justify using an entire card.

Seal of Light is not used in the deck since it is a relatively poor value card. Since you will often be using it in the early game, to kill a small minion, the healing value is often lost, making it a simple 2 Mana for 2 damage spell. In this deck, you will usually have enough early game presence to fight for the board without the use of this card.

Blessed Champion is left out of the deck, since even though it is a buff effect that would seemingly fit well with the deck, it is too expensive and far more situational than the other cards that have been included.

3.3. Card Swaps

Obviously, as a Cheap deck, this list has a lot of room for improvement. As you progress with the game and gain access to more cards and Arcane Dust, here are some additions that you may consider.

If you have access to the Naxxramas set, the following additions are excellent:

  • 1 x Zombie Chow for 1 x Argent Protector. Zombie Chow is an extremely high value minion and including one in your deck will cement your early game presence even further.
  • 2 x Sludge Belcher for 2 x Frostwolf Warlord. Sludge Belcher is one of the highest value minions in the game, and can be extremely difficult for your opponent to remove. With Frostwolf Warlord being one of the weaker cards in the deck, this replacement is a fairly easy one to make.
  • 1 x Kel'Thuzad for 1 x Stormwind Champion. Kel'Thuzad will add some much needed finishing power to your deck, and combines extremely well with the board presence focused strategy of this deck. At 6/8 of stats it also has the added benefit of avoiding the very common Big Game Hunter.

If you have access to the Blackrock Mountain expansion, you can consider the following changes.

  • 1 x Solemn Vigil for 1 x Frostwolf Warlord. This deck is light on card draw, and Solemn Vigil is a very nice option to draw cards cheaply due to the amount of small token creatures you can generate on the board.

If you have access to the Blackrock Mountain expansion, you can consider the following changes.

  • 2 x Keeper of Uldaman for 1 x Chillwind Yeti, 1 x Shattered Sun Cleric. Keeper of Uldaman is a fantastic buff card that can be used flexibly to buff your own minions, or help to remove huge threats from your opponent.

For other strong cards to consider, look at our full budget Paladin decks, or our Crafting Guide.

4. ChangeLog

Force desktop version
Force mobile version