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Cheap Priest Wild Deck

Last updated on Jan 04, 2016 at 00:09 by Sottle 86 comments

Table of Contents

This deck:

  • has been designed for players who have levelled most classes to Level 10, cleared the AI, and are looking to start climbing in Ranked mode;
  • costs 1,000 Arcane Dust or less;
  • is built entirely of Basic, Common and Rare cards.

While this deck will not immediately make you competitive at the highest levels of Ranked mode, it is strong, and replicates many key strategies of high level decks while using cheaper cards. If played well, it can certainly hold its own against decks of higher cost.

In addition to listing the deck, we will also discuss the cards that are included and how they are best used, as well as explaining the reasoning behind cards that are not included. Finally we will explain how you can improve the deck through various resources you may have available, such as the Curse of Naxxramas Adventure.

Note that to succeed with this deck (as with all decks), you need to make the correct decisions while playing. For this reason, we advise you to also read these two articles: Card Advantage and Why Am I Losing?.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Cheap Priest Wild Deck

Our deck costs 1,000 Arcane Dust and it is made up of the following cards.

Priest Cards Neutral Cards

2.1. Mana Curve


3. Strategy

This Priest deck aims to Control the board early using efficient removal spells and some of the most effective AoE tools in the game. The goal of this is to push the game into the later turns, where you can begin to take control using the Priest Hero Power to get fantastic value out of various high health minions.

Since the deck plays a large amount of reactive cards, it is important to be able to draw consistently. Due to this, the deck plays a very high amount of card draw through cards like Northshire Cleric, Power Word: Shield, and Azure Drake. Thoughtsteal is also present in this deck, both to provide you with more options when you need them, and to tip the resource battle in your favour in longer games by adding more cards to your deck total.

As mentioned previously, the gameplan is to Control the board early. To facilitate this, the deck plays multiple answers to early minions, such as Holy Smite and Shadow Word: Pain, as well as one of the most effective board clear tools in the game in the form of Wild Pyromancer. If you are able to control the game early, your higher value minions later in the game should lead to your victory, since the amount of value that Priest can get out of a Temple Enforcer or Boulderfist Ogre in the late-game using their Hero Power is hard for other classes to compete with.

3.1. Card Choices

In this section we will discuss some of the cards that have been chosen, how to use them effectively, and why they are chosen over other possibilities. Hopefully this will both help you to succeed with this deck, as well as inform your own deck building decisions in the future.

Circle of Healing is a key card in most Priest decks. Although it is fairly weak in isolation, it combines extremely well with Injured Blademaster to create a huge minion, Northshire Cleric to draw multiple cards, or Auchenai Soulpriest to create a 4 damage global AoE effect.

Holy Smite and Shadow Word: Pain are your early game removal cards. They are important to have in hand early to control the early drops from your opponent and allow you to build a board advantage to start healing your minions. Both of these cards synergise well with Wild Pyromancer in order to clear a board of small minions.

Power Word: Shield is an extremely powerful card. The +2 Health buff is very strong in this deck since it allows for more total health for you to heal, plus it replaces itself in your hand by drawing a card. Using this to protect a Northshire Cleric early is a strong play, as is using it in combination with Wild Pyromancer to begin an AoE combo.

Northshire Cleric is the core card in the deck, and much of the deck's synergy is built around it. Getting a Cleric to draw you multiple cards is key to the win condition for this deck and as such you should resist the urge to simply play it on turn 1. Instead, wait until a turn where you can gain immediate value by playing it and healing a minion on the same turn, or even better, draw multiple cards using Circle of Healing.

Wild Pyromancer is a card that is seen in almost every high level Priest deck. The ability to deal with a board of small minions through combinations of Power Word: Shield and other spells, or to deal with a mid-game board using Holy Nova, makes Wild Pyromancer an essential inclusion to a Priest deck.

Shadow Word: Death is your high value removal spell. Using this to kill a large minion from your opponent will usually create a large Mana advantage for you, since your opponent will have invested significantly more than 3 Mana into the minion that you destroy. This card also function as an equaliser between you and players who are playing more expensive decks with Legendary minions.

Thoughtsteal is another key card that is included in most high level Priest decks. It functions as a card draw mechanic, a way to stretch your resources further in a long game, or as a way to gain some more valuable cards from an opponent who is playing a higher budget deck.

Injured Blademaster is a staple card in Priest. It can be used to get a 4/7 minion onto the board on turn 3, which is an immediate win condition against classes like Druid and other Priests that struggle to deal with large minions. It also provides great utility to provide a minion that is always damaged in order to draw cards with Northshire Cleric.

Auchenai Soulpriest is a very high value tool that turns your Hero Power into one of the best Control tools in the game. It also provides great synergy with Circle of Healing to create a 4 damage board sweep if you fall too far behind on the board.

Holy Champion is an excellent mid-game threat for Priests that can put a lot of pressure on your opponent after you have been able to answer their early minions efficiently. If you are able to injure the whole board with a Wild Pyromancer and then cast Circle of Healing you can create a huge amount of burst damage.

Holy Nova is Priest's go-to AoE option. While the 2 damage to your opponent's side of the board is fantastic utility, just as important in this deck is the 2 points of healing it gives to your side. Combining this with a Northshire Cleric and multiple damaged minions can draw you multiple cards in a single turn.

Temple Enforcer is a strong late-game minion. If you are able to get Temple Enforcer into play while utilising its Battlecry, you will create two high health minions that can then be healed repeatedly using your Hero Power, Holy Nova and Circle of Healing.

Mind Control is your ultimate trump card. Taking control of the largest threat in your opponent's deck is not only a huge swing on the board, but is also fantastic for card advantage. For example, Mind Controlling a Boulderfist Ogre kills a 6/7, summons a 6/7, and then trades for whatever your opponent uses to remove that 6/7, all for 10 Mana and 1 card.

3.2. Card Omissions

Here we will talk about some of the cards that are not included to help you understand and identify weaker cards, hopefully improving your deck building skills.

Inner Fire is not included in the deck. Although this card is used in some gimmick decks that use various combinations of Lightwell and Divine Spirit to create huge minions, these decks are extremely inconsistent, and rarely used in high level play.

Lightspawn has the potential to be a strong minion, but this deck favours more consistent choices in the 4-drop slot like Chillwind Yeti and Auchenai Soulpriest.

3.3. Card Swaps

Obviously, as a Cheap deck, this list has a lot of room for improvement. As you progress with the game and gain access to more cards and Arcane Dust, here are some additions that you may consider.

If you have access to the Naxxramas set, the following additions are excellent:

  • 2 x Dark Cultist for 2 x Spider Tank. Dark Cultist is one of the strongest cards in the Naxxramas set, and since this deck has no specific Mech synergy, it is strictly an upgrade over Spider Tank.
  • 1 x Zombie Chow for 1 x Holy Smite. Zombie Chow and Holy Smite offer similar effects in terms of controlling the board early. However Zombie Chow has the advantage of being a more proactive play if your opponent does not have something in play to react to. It also synergises excellently with Auchenai Soulpriest.
  • 1 x Sludge Belcher for 1 x Azure Drake. Sludge Belcher is an extremely high value minion that fits nicely into almost any deck. This deck is no different, and you could even sacrifice another minion of your choosing to fit in a second Sludge Belcher if you see fit.

If you access to the League of Explorers expansion, the following changes can be considered.

  • 2 x Museum Curator for 2 x Shattered Sun Cleric. Musuem Curator is a very strong long term card due to the overall quality of Deathrattle minions and can help you pick up some powerful minions that are usually outside your budget.
  • 1 x Entomb for 1 x Shadow Word: Death. Entomb is a fantastic answer to difficult to answer late-game threats, and has the added bonus of adding another high quality card to your deck.

For other strong cards to consider, look at our full budget Druid decks, or our Crafting Guide.

4. ChangeLog

  • 04 Jan. 2016: Changed 2 x Chillwind Yeti for 2 x Holy Champion.
  • 16 Dec. 2015: Updated with LoE card swap suggestions.
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