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Legendary Mage Fatigue Wild Deck

Last updated on Jan 14, 2015 at 17:57 by Sottle 20 comments

Table of Contents

This guide outlines a Fatigue Mage deck. This concept was first brought into the public eye in the pre-GvG Meta by Cloud 9's Strifecro, while this particular style of deck has been played to great effect recently by Liquid Savjz in ESL's Legendary series. It is a difficult deck to play, but offers great rewards if you are able to get to grips with its intricacies.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Legendary Mage Fatigue Wild Deck

Our deck costs 3,040 Arcane Dust and it is made up of the following cards.

Mage Cards Neutral Cards

2.1. Mana Curve

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0
6
10
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5
1
2

3. Strategy

Fatigue Mage is a fairly unique deck in the sense that at no point during the game are you actively trying to kill your opponent. Instead, you aim to remove every possible threat they are able to play, exhausting their options and leaving them to die to fatigue damage once they are out of cards. At this point, your cards like Ice Block, Illuminator, and Antique Healbot will keep you alive longer than them, leading to your victory.

Your games will play out very differently based on the type of deck you are playing against. Against Aggro, you will spend the early turns actively fighting for the board using cards like Deathlord, Frostbolt, and Explosive Sheep to combat their early threats. While against Control, you will spend the early turns patiently waiting for the Control deck to develop their board, and look to sweep numerous large minions in one turn with a Freeze effect in combination with Doomsayer, or simply through AoE like Blizzard or Flamestrike.

3.1. Key Cards

Frostbolt is your most versatile removal spell in the deck, able to both deal effectively with an early Undertaker or Mechwarper, or be used later to Freeze a large minion in order to stall for time.

Doomsayer is your go-to mass removal option. When combined with either Frost Nova, Cone of Cold, or Blizzard it demands to either be silenced, or for your opponent to waste damage on it that could instead be used to kill you.

Explosive Sheep is a powerful card in Mage due to the Mage's ability to ping their own minions with their Hero Power. Since you will rarely have minions of your own on the board, this combination almost exactly simulates the effect of Consecration, giving you access to another AoE tool.

Duplicate is one of the most important cards in the deck, and is vital to use correctly. When playing a Duplicate, make sure you have a plan for what your next turn or two will be. If you have a Duplicate in play, you must avoid playing minions that are not important to Duplicate in the matchup, otherwise your opponent will be able to effectively play around your Secret. The key cards to duplicate are Sludge Belcher, Deathlord, and Antique Healbot against Aggro, and Big Game Hunter, Sludge Belcher, Doomsayer, and Coldlight Oracle against Control.

Ice Block is only included as a one off card in this deck. Unlike traditional Freeze Mage, the plan with this deck is not to let them ever pop your Ice Block if possible, so 1 copy is deemed to be plenty.

Big Game Hunter is vital in the current meta due to the frequency of Dr. Boom in people's decks. This is also a key card to create additional copies of against decks like Control Warrior and Handlock.

Coldlight Oracle is a flexible card in the deck. Against heavy Control decks like Handlock that often spend the game with 8-10 cards in their hand at all times, Coldlight Oracle is an amazing tool to overdraw them, burning cards from their deck and effectively removing threats from play without ever having to deal with them. In more Midrange matchups, Coldlight Oracle is mostly used to cycle your own deck and provide yourself with the answers you need. Against Aggro, Coldlight Oracle is a dangerous card, as you are providing your opponent with more draws for the damage they need to kill you, but can still be important if your hand is bad.

Deathlord is your key answer to early aggression from fast decks. Although it seems dangerous to play Deathlord against a Control deck that is packed with high value minions, forcing out an additional large minion into your Freezes can often work out in your favour.

Illuminator is another one off inclusion in the deck to provide with more stability once you have an Ice Block in play.

Echo of Medivh is a card that functions very similarly to Duplicate, with the added benefit of being able to control what you Duplicate directly. The same rules apply as with Duplicate, the key cards to copy are Sludge Belcher, Deathlord, and Antique Healbot against Aggro, and Big Game Hunter, Sludge Belcher, Doomsayer, and Coldlight Oracle against Control. Echo also has a nice benefit in that if your Doomsayer is Silenced, you are able to Echo it to create a fresh copy.

Polymorph is your ultimate answer to any huge threat your opponent plays and should be reserved for the largest minions they have in their deck. You should try and answer as many minions without using Polymorph as you can, since Polymorph is always an answer to anything, you should use your other options while they still work.

Antique Healbot is your most important card in order to outlast your opponent. It is crucial both to buy time against Aggro decks, and to make sure your opponent dies to fatigue damage before you in a Control matchup.

Blizzard and Flamestrike are your late-game AoEs. Against Aggro, simply using one of these cards will often be a full board clear, while against Control you can stack both of them back to back on consecutive turns to answer even the largest of boards your opponent is threatening you with.

3.2. Mulligans & Matchup Specific Strategies

The Mulligan strategy for this deck will vary dramatically based on the deck you are facing. Against Aggro decks you will look to mulligan aggressively for your Frostbolts and Deathlords, as well as important early Freeze and AoE tools like Cone of Cold and Explosive Sheep.

Against Handlock specifically, Coldlight Oracle should be kept, as it is extremely easy to overdraw your opponent. Also Big Game Hunter, and in emergencies Polymorph, should be kept, due to how early Handlock is able to play enormous threats.

Against other Control decks, Deathlord and Coldlight Oracle are both very good early, but you can also consider keeping important cards like Echo of Medivh and Duplicate to ensure having access to them when needed.

Much of the mulligan process with this deck will be a trial and error experience as you must learn what each specific deck you play against is likely to do with their early turns, and then infer which cards in your deck are important to answer them. Since this deck is 100% reactive to what your opponent is doing, this learning process is key to playing the deck successfully.

3.3. Card Swaps

Illuminator can be cut from the deck to make room for an Ironbeak Owl if you deem the Silence effect necessary.

You can rotate between 1 Blizzard, 2 Polymorphs and 2 Blizzards, 1 Polymorph based on the amount of targets in the meta for Polymorph to hit.

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