Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Legendary Priest Control No Naxx/BrM/LoE/Kara Wild Deck

Last updated on Nov 08, 2015 at 01:41 by Sottle 1 comment

Table of Contents

Below you will find a guide for a Control Priest deck. Priest is a very balanced class and can be built in numerous ways to skew your win percentages against Aggro or Control.

This particular build was pioneered by Zetalot, who achieved Rank 1 Legend with the deck. It features Holy Champion and Justicar Trueheart from The Grand Tournament set to create more mid-game pressure, and more late-game sustainability respectively.

The deck does not need to undergo great changes in order to eliminate Naxxramas cards. The only sacrifice is Zombie Chow, which will reduce your early game stability against aggressive decks, but is not a huge loss overall.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Legendary Priest Control No Naxx/BrM/LoE/Kara Wild Deck

Our deck costs 9,120 Arcane Dust and it is made up of the following cards.

Priest Cards Neutral Cards

2.1. Mana Curve

2
6
4
5
4
2
6
1

3. Strategy

This Control Priest deck aims to control the board in the early and mid-game using strong, efficient minions and powerful board clears. Once you reach the late game in a stable position, this deck takes over and starts to come into its own.

The key tool to facilitate the control style of this deck is the Priest Hero Power. Being able to heal your own minions is an extremely powerful tool for controlling the board and as such, using your Mana to heal an existing minion is usually a better play than putting out a new one. This will extend your resources and enable you to keep more cards in hand for the later turns.

When deciding whether to heal a minion, always keep in mind your opponent's options. For example, Shamans excel at doing 3 damage with cards like Lightning Bolt, Rockbiter Weapon, and Fire Elemental, so healing a minion out of range of these cards can be extremely frustrating for your opponent.

In the early game, your turns are likely to be quite passive. Most of the Priest's cheap minions such as Northshire Cleric, Shrinkmeister and Wild Pyromancer are better held for turns when you can get immediate value out of their unique effects. As such you will often find yourself passing in the early turns before dropping your first minion on turn 3. The exception to this is against aggressive decks, where you should be prepared to play out minions to fight for the board. Wild Pyromancer should usually be held, even against Aggro however, since it has such powerful board clear potential in Priest.

Once you have some board presence, you will look to compound an advantage by making efficient trades and healing your minions. This will create 2-for-1 scenarios and generate card advantage for you, which will be of huge significance in the later turns. If you combine this healing strategy with a Northshire Cleric, the game can quickly spiral out of control in your favour.

Unlike many Priest decks, this build features a way to be more proactive with your board state, and create some pressure on your opponent. Through use of Holy Champion and the Lightwarden created from Light of the Naaru, you have the opportunity to create minions on the board that can easily spiral out of control if left unchecked by the opponent. If you are able to stick a Holy Champion to the board for one turn, you can potentially follow it up with combinations of Wild Pyromancer and Holy Nova or Circle of Healing to first injure your entire board, and then heal them up again, buffing the Holy Champion for every minion on board and creating a huge amount of damage to your opponent.

Transitioning to the mid-game, your AoE and mid-range removal cards will start to become important. Holy Nova is a powerful tool for boards that are in the balance. It enables you to attack opposing minions and then finish them off with the Holy Nova damage whilst simultaneously healing the damage you took on your own minions.

On the other hand, if you fall too far behind on board you have two powerful options to clear the board. Wild Pyromancer can be combined with spells such as Power Word: Shield and Light of the Naaru to cheaply create AoE damage. If this is still not enough, you can combine Circle of Healing with Auchenai Soulpriest to deal four points of AoE damage to the board, or use Lightbomb to destroy even bigger boards.

After using all these tools to reach the late-game, Priest really starts to take over. You have some of the most powerful late-game plays in the game available to you in the form of Cabal Shadow Priest, Ysera, and Sylvanas Windrunner. Cabal Shadow Priest is extremely powerful in this deck due to the power of Shrinkmeister. Temporarily lowering the attack an opposing minion can enable you to steal many common, high value minions such as Sludge Belcher, Mechanical Yeti, Piloted Shredder, and even Ysera. This is the most powerful use of Shrinkmeister in the deck and you should usually aim to hold out for these scenariors, especially in Control matchups.

On top of all of this, this deck also features Justicar Trueheart, which can create a lot of value from your Hero Power. It both brings a lot of sustainability to your minions, and protects your own life total from aggressive decks. The key to this card is finding the right turn to get it onto the board. Since it is such a fragile minion, you will almost certainly suffer a Tempo loss on the turn you play it, so you need to find the correct time to play it. This is usually when you are already in a comfortable position, or when you are desperate for healing in the late-game and have enough Mana to heal yourself immediately.

Combine this further with the sustainability your Hero Power brings, both to your minions and your life total, plus your ability to cheaply deal with your opponent's late game minions with Shadow Word: Death, and you should be able to seal the game.

3.1. Synergies & Combinations

Priest is a very combo heavy deck and as such, learning the interactions between your cards is key to playing the class successfully.

Shrinkmeister can be combined with Cabal Shadow Priest in order to steal powerful minions such as Piloted Shredder or Ysera.

Injured Blademaster with Circle of Healing creates a 4/7 minion for 3 Mana, a hugely powerful tempo play. Combining this further with Northshire Cleric will even draw you a card in the process as well as enabling more possible card draws in the future by healing your Blademaster as it clears your opponent's board.

Injured Blademaster plus Light of the Naaru will leave you with a 4/6 and 1/2 minion for a total cost of 4 Mana.

Wild Pyromancer in combination with Spells can lead to some creative board clears. Priest can take better advantage of Wild Pyromancer than any other class. Using Power Word: Shield as your first spell will buff your Pyromancer's health and allow you to use more than the usual two spells before the Pyromancer dies. Compounding this further by healing your Pyromancer in the middle of the combo can extend your AoE range even further.

Northshire Cleric in combination with Circle of Healing can be used to draw multiple cards in 1 turn. This is a particularly powerful combination if used immediately after a Wild Pyromancer combo.

Auchenai Soulpriest and Circle of Healing turns your Circle of Healing into a 4 damage global AoE. While not always useful when you have minions on board, it is one of the best catch-up mechanisms in the game.

Holy Champion can also be used with cards like Holy Nova and Circle of Healing to create surprising amounts of damage.

Sylvanas Windrunner plus Shadow Word: Death is a powerful combo. Since Shadow Word: Death is able to target your own minions, this combo can be used as a Mind Control effect if your opponent has 1 huge minion in play.

3.2. Mulligans & Matchup Specific Strategies

You will generally mulligan for your early minions such as Northshire Cleric, as well as minions such as Injured Blademaster and Wild Pyromancer. If you have these cards already, additional keeps such as Power Word: Shield or Northshire Cleric are appropriate, as well as keeping Circle of Healing if you have Injured Blademaster specifically.

Against Aggro, Northshire Cleric is a high priority keep since it trades extremely favourably against the 1 health minions that are common in such decks. You can also keep important AoE cards like Holy Nova and the Auchenai Soulpriest plus Circle of Healing combo so you have access to them when you need them. Since Priest is so well equipped to stabilise in the late-game, you can often afford to play from behind for a few turns if you are able to clear the board in an efficient manner later.

Against Control, you should mulligan more aggressively for Injured Blademaster and Circle of Healing, since activating that combo on turn 3 can ofen give you an immense advantage in such matchups. Northshire Cleric is not essential, since Control decks will usually have an answer to it early, so you will usually hold it until you can gain value from it anyway, even if it is in your opening hand. Outside of this, your regular early game spells and Power Word: Shield are you other priorities.

3.3. Card Swaps

Thoughtsteal is included in the deck to increase your matchups against Control decks. If you find yourself facing a lot of Aggro, these can be exchanged for additional cards such as Shadow Madness or a second Holy Nova.

One Holy Smite can be included in the deck in place of a Light of the Naaru. This will provide some more early-game stability, and synergise well with Vol'jin.

One Lightbomb can be exchanged for a second Holy Nova if you feel it would be more appropriate against the decks you are facing.

Force desktop version
Force mobile version