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Legendary Resurrect Priest Control Standard Deck

Last updated on Aug 20, 2016 at 08:39 by Sottle 16 comments

Table of Contents

Below you will find a guide for a Resurrect Priest deck. Priest is a very balanced class and can be built in numerous ways to skew your win percentages against Aggro or Control.

This deck takes advantage of the addition of Onyx Bishop from the Karazhan expansion to get repeated value out of a few powerful minions in the deck.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Legendary Resurrect Priest Control Standard Deck

Our deck costs 2,480 Arcane Dust and it is made up of the following cards.

Priest Cards Neutral Cards

2.1. Mana Curve

2
6
6
4
6
3
3
0

3. Strategy

This Control Priest deck aims to control the board in the early and mid-game using strong, efficient minions and sustaining its own minions through use of their Hero Power, generating card advantage. Once you reach the late game in a stable position, this deck takes over and starts to come into its own.

The key tool to facilitate the control style of this deck is the Priest Hero Power. Being able to heal your own minions is an extremely powerful tool for controlling the board and as such, using your Mana to heal an existing minion is usually a better play than putting out a new one. This will extend your resources and enable you to keep more cards in hand for the later turns.

When deciding whether to heal a minion, always keep in mind your opponent's options. For example, Shamans excel at doing 3 damage with cards like Lightning Bolt, Rockbiter Weapon, and Fire Elemental, so healing a minion out of range of these cards can be extremely frustrating for your opponent.

In the early game, your turns are likely to be quite passive. Most of the Priest's cheap minions such as Northshire Cleric are better held for turns when you can get immediate value out of their unique effects. As such you will often find yourself passing in the early turns before dropping your first minion on turn 3 or 4. The exception to this is Loot Hoarder which can be played on turn 2 to avoid skipping a turn if you do not have a reactive play available.

Another reason why you should often hold back on playing weak minions in the early-game is that this deck features Resurrect. Resurrect is extremely powerful if the only minions that have died are things like Injured Blademaster and Priest of the Feast. This is particularly true since Injured Blademaster will return as a 4/7 minion when summoned by Resurrect. Against Control, you should generally bypass playing small minion in the early turns, and generally try to skew your pool of dead minions towards powerful outcomes. Against Aggro however, playing Loot Hoarder and Northshire Cleric early is often too important due to you needing to cycle through your deck to find important answers and stability cards. Against Aggro, repeatedly reviving a Loot Hoarder is not a terrible situation since it will help you dig to the cards that you need.

Once you have some board presence, you will look to compound an advantage by making efficient trades and healing your minions. This will create 2-for-1 scenarios and generate card advantage for you, which will be of huge significance in the later turns. If you combine this healing strategy with a Northshire Cleric, the game can quickly spiral out of control in your favour.

This deck aims to play a little more proactively than most Priest decks and you should try to spend your mid-game turns developing a midrange minion each turn whenever possible. This strategy is important since you will want to to load up your graveyard with as many high quality minions as possible so that Onyx Bishop and Resurrect have the greatest possible chance of a good outcome.

After using all these tools to reach the late-game, Priest really starts to take over. You have some of the most powerful late-game plays in the game available to you in the form of Entomb and Shadow Word: Death. Which can deal efficiently with minions both big and small in the later stages.

Entomb is a fantastic addition to the deck that allows you to deal efficiently with cards like Ysera, Sylvanas Windrunner, and Tirion Fordring that Priest often struggles with. Furthermore, you then place that high value threat in your own deck, allowing you to draw it later and use it as a win condition of your own. Due to this card, the deck can afford to be very light on clunky late-game threats of its own and rely on midrange pressure and use of Entomb to generate win-conditions in Control matchups. Entomb is particularly potent in Control matchups since it increased the size of your deck and prevents fatigue.

3.1. Synergies & Combinations

Priest is a very combo heavy deck and as such, learning the interactions between your cards is key to playing the class successfully.

Injured Blademaster with Circle of Healing creates a 4/7 minion for 3 Mana, a hugely powerful tempo play. Combining this further with Northshire Cleric will even draw you a card in the process as well as enabling more possible card draws in the future by healing your Blademaster as it clears your opponent's board.

Injured Blademaster plus Flash Heal will leave you with a 4/7 for a total cost of 4 Mana.

Northshire Cleric in combination with Circle of Healing can be used to draw multiple cards in 1 turn. This is a particularly powerful combination if used immediately after a Wild Pyromancer combo.

Auchenai Soulpriest and Circle of Healing turns your Circle of Healing into a 4 damage global AoE. While not always useful when you have minions on board, it is one of the best catch-up mechanisms in the game.

3.2. Mulligans & Matchup Specific Strategies

You will generally mulligan for your early minions such as Injured Blademaster and Loot Hoarder. If you have these cards already, additional keeps such as Power Word: Shield or Northshire Cleric are appropriate, as well as keeping Circle of Healing or Resurrect if you have Injured Blademaster specifically.

Against Aggro, Northshire Cleric is a high priority keep since it trades extremely favourably against the 1 health minions that are common in such decks. You can also keep important AoE cards like the Auchenai Soulpriest plus Circle of Healing combo so you have access to them when you need them. Since Priest is so well equipped to stabilise in the late-game, you can often afford to play from behind for a few turns if you are able to clear the board in an efficient manner later.

Against Control, you should mulligan more aggressively for Injured Blademaster and Circle of Healing or Resurrect, since activating that combo on turn 3 can ofen give you an immense advantage in such matchups. Northshire Cleric is not essential, since Control decks will usually have an answer to it early, so you will usually hold it until you can gain value from it anyway, even if it is in your opening hand. Outside of this, your regular early game spells and Power Word: Shield are you other priorities.

3.3. Card Swaps

Holy Nova or Excavated Evil can be included in place of Darkshire Alchemist if you feel the need for more AoE.

Cabal Shadow Priest can also be included in this spot.

4. ChangeLog

  • 20 Aug. 2016: Deck added.
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