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Legendary Shaman Malygos Combo Wild Deck

Last updated on Sep 03, 2015 at 08:15 by Sottle 5 comments

Table of Contents

This guide outlines how to play Malygos Shaman. This is a combo deck that many players have tried to find a build for in order to make it truly competitive. It offers a lot of potential, and can be a great deal of fun to play, but can suffer greatly against classes that are able to pressure you significantly.

The Grand Tournament increase the viability of this deck by adding cards like Elemental Destruction and Healing Wave to bail you out of trouble more consistently. This helps to push the deck closer towards a top level competitive threat, but refinements are still needed before it gets there.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Legendary Shaman Malygos Combo Wild Deck

Our deck costs 4,920 Arcane Dust and it is made up of the following cards.

Shaman Cards Neutral Cards

2.1. Mana Curve


3. Strategy

Malygos Shaman is a Combo deck that aims to burst the opponent down by using Ancestor's Call to pull Malygos into play cheaply, and then use various combinations of Shaman's Spells to create massive amounts of damage.

In the early-game, you will often fall behind on the board very quickly. The most important card you can pick up in this period is Stormforged Axe, as this will go some way to control your opponent's early threats. If you do not have access to this weapon, you will instead have to use your cheap removal spells like Earth Shock and Lightning Bolt to fight for survival.

The usage of your Spells to control the board is a constant balancing act. You need to reserve enough cards to be able to eventually burst down your opponent, but at the same time make sure that you are able to survive long enough to draw into your combo pieces. The priority cards to hold for your eventual burst combo are Crackle and Lava Burst, as these are the most efficient sources of creating damage per Mana.

It is important with this deck to draw as many cards as you can whenever you feel you have time. It is important each turn to assess how much damage you are going to take, and decide whether you can afford to forgo removal for a turn in order to cycle through your deck. Since the deck plays a significant amount of healing from the two Healing Waves, using your health as an additional resource to buy you time is equally as important as rationing out your removal spells.

The Grand Tournament has increased the potency of this deck by adding in several very important cards to further its gameplan. Firstly, Elemental Destruction is an incredible board clear that can bail you out of trouble against most boards. Although the Overload effect is huge on this card, Lava Shock is now included in the deck in order to unlock your Mana Crystals and allow your progression as normal.

The second new addition to the deck is Healing Wave. Healing Wave is an incredible effect that can provide you with a lot of long term longevity. This deck is stacked specifically to win Jousts with extreme consistency by cutting low cost minions that function as card draw and replacing them with Ancestral Knowledge. This creates a deck which has its lowest cost minion coming in at 5 Mana, with a 1/6 chance of hitting a 9 Mana Malygos. This consistent healing allows you a lot more time than usual to build up your winning combo.

Your eventual goal is to build a collection of combo pieces in your hand. The important pieces are Malygos, Ancestor's Call, Crackle, and Lava Burst, with Emperor Thaurissan being an additional bonus that can further increase your potential for explosive Burst combos. Once you have gathered enough of these combo pieces, and calculate that you have enough damage to win the game, you have multiple routes for activating the Combo.

Firstly, you can play Emperor Thaurissan, discounting Malygos and significant numbers of spells. With this route, you can often skip the Ancestor's Call portion entirely, since it is entirely possible to activate a combo such as Malygos, Crackle x 2, Lightning Bolt after just a single turn of Emperor Thaurissan discounts.

Secondly, you can start to remove every other minion from your hand over 1 or 2 turns, and then use Ancestor's Call to summon Malygos for 4 Mana, and then have a huge 6 Mana left over to throw Spells at your opponent. If you are able to setup a scenario where you combine both of these routes to victory, you will almost certainly be in an unloseable game position.

In some scenarios, you will have to assess whether taking a 50% or 33% chance to win the game is justified. If you see the game slipping away from you in the coming turns, and assess your current turn as the best chance to win, it can be appropriate to take the risk of Malygos being summoned when you have 1 or 2 other minions in your hand.

Alternatively, you have a potential win condition with Doomhammer. Since Healing Wave can allow you to win a straight race quite consistently, you have the option to equip Doomhammer, and use it to race your opponent over several turns, fitting in other burn spells and healing when you can, before finally delivering the finishing blow with a Rockbiter Weapon buff.

3.1. Synergies & Combinations

Malygos is the key to all of the combos in the deck, there are numerous combinations of spells that can be used alongside Malygos after using Emperor Thaurissan or Ancestor's Call. The quick way to calculate how much damage you have, is to add up the base damage of all the spells you plan to use, then add 5 multiplied by the number of spells.

3.2. Mulligans & Matchup Specific Strategies

In every matchup, you will look to mulligan for Stormforged Axe alongside your early removal cards such as Earth Shock and Lightning Bolt.

Against Control matchups, or matchups that are known not to have much early board presence, you can afford to keep a greedier opening hand with cards like Emperor Thaurissan or Malygos.

3.3. Card Swaps

This is a highly adjustable deck without a fully competitive build as of yet. Due to this, you can feel free to experiment with various different cards. The important things to consider are life gain, card draw, and ways to control the board early. With this in mind, cards to consider are Antique Healbot, a second Doomhammer, Ragnaros the Firelord, and Gadgetzan Auctioneer, amongst many others.

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