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Malygos Warlock Wild Deck

Last updated on Oct 11, 2016 at 22:06 by Pesty 1 comment

Table of Contents

This guide contains instructions on how to play Malygos Warlock. This deck uses powerful mid-game Dragon synergies to fight for the board while trying to assemble a powerful spell based combo using Malygos to end the game. It is quite a complex deck to play, but offers great rewards to players who invest the time to master it.

This version of the deck includes Book Wyrm from the One Night in Karazhan expansion as a powerful removal tool in the mid-game.

1. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. He is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

2. Malygos Warlock Wild Deck

Our deck costs 3,260 Arcane Dust and it is made up of the following cards.

Warlock Cards Neutral Cards

2.1. Mana Curve


3. Strategy

Malygos Warlock is a combo deck that follows a similar play style to the popular Renolock archetype. It aims control the game using powerful Dragon synergies while using Life Tap to slowly assemble damage spells to be combined with Malygos to burst down the opponent.

During the early-game you have access to a range of early game tools to fight for the board against more aggressive decks. The deck has access to strong proactive plays to contest the board such as Zombie Chow, Dark Peddler, and Imp Gang Boss. Should your opponent start to pull ahead you can also use early game removal spells like Mortal Coil and Darkbomb to stem the aggression. If you do not anticipate any pressure during the early-game then you may choose to use Life Tap instead giving you access to more options in later turns and getting you 1 card closer to assembling your combo to end the game.

Going into the mid-game you should be looking to get some of your strong minions onto the board. Imp Gang Boss, Twilight Guardian, and Twilight Drake offer some of the best stats available for their Mana costs and can usually be safely played onto the board even if your opponent already has minions present. Additionally, Blackwing Corruptor is a key card for swinging the board into your favour, providing a strong Tempo removal option that other Control Warlock decks do not have access to.

One key aspect of this deck that can be counter-intuitive at first is the idea of holding back on an on curve play, if it is a Dragon that you need for activation later. For example, it is usually incorrect to play out an Azure Drake if it is the only Dragon in your hand and you are holding one or more Blackwing Corruptors. This aspect of the deck makes it even more important that you draw into Malygos, since holding Malygos will activate all your Dragon effects for you for the whole game, and allow you to play your other Dragons freely.

With the addition of Book Wyrm to the deck, you gain access to a much needed removal tool, able to deal with awkward high health minions such as Deathlord that would otherwise take the deck a while to remove. What really puts this card over the top is being able to deal with a Sludge Belcher played on curve, which is a very common situation as one of the most frequently played minions in the Wild format.

Heading into the late-game, you should maintain as much board control as you can while trying to use Life Tap as often as possible to assemble combo pieces to close out the game. During this time, you are looking to draw Malygos, Emperor Thaurissan and trying to hold onto your Darkbomb and Soulfire cards where possible.

When it becomes time to make a push for victory, a key decision is when to play Emperor Thaurissan. As the deck is able to fight for board control throughout the game, it is unlikely that you will need to burst your opponent down from full health so you should keep track of how much damage you have available in your hand throughout the game. The most common combination to close out the game is Malygos followed by Darkbomb and Soulfire for 17 damage, however sometimes you can squeeze in a second Darkbomb to boost the damage up to 25. It is worth noting that for the 17 damage combo, you only need the Emperor Thaurissan effect to hit two of the three cards allowing you to play him earlier in the game in anticipation of the third card if you do not feel you will need the extra damage. Against decks that are able to heal, it is also possible to get additional copies of Soulfire from Dark Peddler to increase the burst potential of the deck to 34 or more if you can pick up multiple extra copies.

It is important, although this is a combo based deck, not to be overly greedy with your combo cards. Against other Aggro or Midrange decks that are trying to push back at you with aggression of their own, it is fine, and usually correct to use your Darkbombs and Soulfires to control the board. Usually, against these decks, you can simply dominate the late-game with your superior minions if you are able to halt their aggression. The key to this is recognising when you are the more aggressive of the two decks in a game. When this is the case, you should be more inclined to save up your spells for burst kills, while when it is not, you should feel free to use them to control the board.

3.1. Synergies & Combinations

Brann Bronzebeard can be combined with the various Battlecries in the deck, most notably doubling the healing effect of Antique Healbot

Malygos can be combined with Darkbomb and Soulfire as a burst win condition.

3.2. Mulligans & Matchup Specific Strategies.

You are always looking to Mulligan for Zombie Chow, Dark Peddler, and Imp Gang Boss as a solid early game curve. You can additionally keep Twilight Guardian or Twilight Drake if you already have a solid curve.

Against Aggro decks, you are mostly trying to survive for the duration of the game so should additionally look for Mortal Coil and Darkbomb to help deal with any early game threats your opponent should play.

Against Control decks, it is normally advisable to use Life Tap on turn 2, so you should be looking for a solid mid-game curve to follow up such as Twilight Guardian, Twilight Drake and Blackwing Corruptor while also making sure you have an additional Dragon as being able to put on strong pressure during the mid-game is important in these matchups.

3.3. Card Swaps

Defender of Argus can be swapped for a second copy of Twilight Drake against Control decks.

Twilight Drake can be swapped for a second copy of Defender of Argus against Aggro decks.

Hellfire and Shadowflame are interchangeable board clears and can be swapped based on personal preference.

Eater of Secrets can be swapped for a copy of Imp-losion if you are not worried about Secret Paladin.

4. ChangeLog

  • 11 Oct. 2016: Deck added.
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