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Mid Budget Priest Midrange Wild Deck

Last updated on Jan 16, 2016 at 18:02 by Sottle 1 comment

Table of Contents

The following guide outlines how to play a Midrange/Control Priest deck. It aims to cut many of the situational and reactive combos that fill most Control heavy Priest decks, replacing them instead with more individually powerful cards. The style of deck was pioneered by Team Liquid's Dog, who used it to great success in winning the Hearthstone Champion's League.

The deck can be played quite effectively on a budget. The only major losses are Harrison Jones, which is a tech choice anyway, and Justicar Trueheart, which although powerful, is not essential in this deck due to the lack of Auchenai Soulpriest and Injured Blademaster.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Mid Budget Priest Midrange Wild Deck

Our deck costs 1,840 Arcane Dust and it is made up of the following cards.

Priest Cards Neutral Cards

2.1. Mana Curve

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3. Strategy

This deck is a more Midrange focused style of Priest. Although it does still play out slowly like a Control deck, and does not have a huge power spike in the mid-game as many Midrange decks do, the key to the deck is that it is far less reactive than most Control Priest decks and plays more individually powerful cards than cards that work together in powerful combinations.

Your early game plays are quite powerful, with Northshire Cleric and Zombie Chow being able to take control of the board early, and then hold it by leveraging tools like Power Word: Shield and Shrinkmeister to create favourable trades. This early board presence is important, since the deck does not play the common Wild Pyromancer in order to catch up early on a board that you have fallen behind on.

Museum Curator is another card in the deck that can be played early, but due to its weak stats, you can be punished for playing it early if your opponent is able to develop higher quality minions. Due to this, you should focus heavily in your mulligans on getting a Zombie Chow that can control the first turn for you and allow you time to develop your Curator. Curator is a very powerful card due to the overall quality of Deathrattle minions, and can help you to pick up win conditions for your deck in the form of Sneed's Old Shredder or Sylvanas Windrunner. However, do not be afraid to pick up a 3-drop like Deathlord or Dark Cultist over one of these power cards if you are playing the Curator on turn 2, especially if you have no other strong play for turn 3 lined up. Due to the class bonus given to Discover picks, the Dark Cultist option will come up for you quite often.

Double Shadow Word: Pain is also included in the deck to round off the early-game package. This card is included due to how difficult Priest can find it to deal with early minions like Darnassus Aspirant and Knife Juggler. Leaving these kinds of minions alive leads to a big incremental advantage for your opponent, so removing them is a high priority. Having the option to simply remove a minion on turn 2 is also of great benefit in this deck, as often a Shrinkmeister or Museum Curator will be too weak to compete for the board early.

Deathlord is another flexible minion in the deck that should be played differently in different types of matchup. Against Aggressive minion focused decks, you should play Deathlord out early on curve to create a huge wall for your opponent to work through. Against heavier Control decks however, it is usually better to hold on to your Deathlord until a later turn when you have Entomb or Lightbomb ready to go to deal with the potentially large threat that drops from its Deathrattle.

Moving into the mid-game, often Priest decks are reliant of activating some sort of Circle of Healing combo with either Injured Blademaster or Auchenai Soulpriest. This deck however, omits all of these situational combo pieces and relies instead on more individually powerful minions like Piloted Shredder, as well as Velen's Chosen to help buff your large number of 1-drops. This strategy should increase the consistency of your draws overall, as much less often you will find yourself in the situation where you are sat around with half of a combo in your hand waiting for a lucky draw to complete it.

Elise Starseeker is a card that essentially functions as your win-condition against Control decks. Since you have no top-end threats such as Ysera in your deck, it can be difficult to defeat Control decks who will heavily outvalue you in the late-game with high value threats. Against matchups like Control Warrior, you should keep Elise in your opening hand and play it as early as possible. Against Aggro however, you will find that you rely on tools like Deathlord, Sludge Belcher, and Holy Nova to outlast them, meaning that transforming your cards into expensive Legendary minions may end up losing you the game. Because of this, you should avoid playing Elise if you have other strong plays available to you, often you will be forced into making the play though, as dropping Elise onto the board is still superior against these decks than doing nothing.

Despite the removal of clearing tools like Auchenai Soulpriest and Wild Pyromancer, the deck still plays plenty of removal for dealing with your opponent's threats. Shadow Word: Death and Entomb are both excellent single target removal spells, but it is important to choose the right one for the situation. Shadow Word: Death is a stronger Tempo card, as its cheaper Mana cost will allow you to remove an expensive minion while dropping your own on the board, reversing the state of the game. Entomb on the other hand, is a slow and expensive card, but can deal completely with things that Shadow Word: Death cannot, such as Tirion Fordring, Sylvanas Windrunner, and Savannah Highmane. Entomb also has the added benefit of taking these cards for yourself, adding win conditions to your deck. By combining Entomb and Elise Starseeker, you are able to cut traditional win conditions from your deck entirely, increasing the consistency of your draws, and rely on being able to add win conditions to your deck against the Control decks that you need them against.

On top of these spot removal cards, the deck also features double Holy Nova and double Lightbomb. These mass removal tools are essential to the deck since you will often need to deal with an unfavourable board state left behind by a Deathlord. The versatility of the 4 AoEs in the deck will help to ensure that you always have the right answer when needed. In general, Holy Nova is better used on board states that are in the balance, while Lightbomb is a better tool if you have fallen behind. In Control matchups it is important to be as greedy as possible with your Lightbombs and use them to stretch out the game as long as possible, using your life as a resource to bait your opponent into committing more threats to the board.

3.1. Synergies & Combinations

Shrinkmeister can be used in combination with Cabal Shadow Priest in order to steal more powerful minions like Piloted Shredder, Sludge Belcher, or Ysera.

3.2. Mulligans & Matchup Specific Strategies

In every matchup you should look for Zombie Chow in your opening hand. When holding The Coin, a 1-drop in addition to Velen's Chosen can be an extremely powerful start.

Museum Curator can be kept, but is a very weak play on curve as mentioned in the guide. If you do not yet have any other early-game minions, you should consider throwing away Curator to look for them.

Against heavy Control decks, keeping Elise Starseeker can be vital, especially when holding The Coin.

Against Aggro, keeping a Deathlord is usually excellent.

Your win condition varies significantly against Aggro and Control. Against Aggro, your goal is simply survival using your excellent removal tools, followed by stabilising the game with tools like Sludge Belcher. Against Control, you will want to pressure them early with a fast start if possible, and then look to generate win conditions in your deck with Elise Starseeker and Entomb.

3.3. Card Swaps

Cabal Shadow Priest can be substituted for Shadow Madness if you do not have them.

Lightbomb is a very important card in this deck, but if you do not have access to them, you can have some success with Excavated Evil.

If you are facing a huge percentage of Aggro matchups, you can remove an Entomb for a Flash Heal, Shadow Madness, or Light of the Naaru.

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