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Season 10 Legendary Mage Secrets Midrange Naxx Wild Deck

Last updated on Dec 05, 2014 at 07:25 by Sottle 2 comments

Table of Contents

Disclaimer: this deck has been archived. It remains on the website for documentation purposes, but we no longer maintain it and no longer guarantee that it works well in the current meta-game.

This guide outlines a Midrange focused Secrets Mage. It is a fairly simple deck to play and is very well balanced against both Control and Aggro matchups.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. S10 Legendary Mage Secrets Midrange Naxx Wild Deck

Our deck costs 5,860 Arcane Dust and it is made up of the following cards.

Mage Cards Neutral Cards

2.1. Mana Curve


3. Strategy

Midrange Secrets Mage aims to get off to a fast start using either Mana Wyrm or Undertaker and then curve out through their deck into a significant late game presence. It also aims to disrupt your opponent's turns using powerful tempo plays by summoning Secrets for free using Kirin Tor Mage and Mad Scientist.

Getting off to a strong start is key to this deck's style. The power of this deck, as with most Midrange decks, is being able to use all your Mana each turn. You will look to get yourself on the board early and then slowly compound your advantage throughout the game by playing excellent, efficient minions, as well as Mage's fantastic removal options.

Once you navigate the early turns, your Secrets will start to take control of the game. Being able to get a Secret into play for 0 Mana using Mad Scientist or Kirin Tor Mage is an extremely powerful tempo play and since the deck plays 3 different secrets with wildly different effects, it is unlikely that your opponent will be able to play around all of the options effectively.

If you are choosing to play a Secret, it is important to select the right one for the situation. Duplicate should be reserved for situations where you do not have a weak minion in play to get Duplicated, also be aware that you may be prevented from playing weaker minions for a turn or two afterwards if your opponent does not activate your Secret immediately. Mirror Entity is best reserved for key turns where your opponent wants to play an important minion for their strategy. For example, on turn 4, Handlock wants to play one of their huge creatures, or on turn 7, Druid wants to play Ancient of Lore or Ancient of War. Taking advantage of your ability to disrupt these key turns of your opponent can be extremely strong. Lastly Counterspell is best reserved for when you have control of the game and you fear AoE or hard removal from your opponent.

Once you enter the late-game, this deck has access to some extremely powerful options. You have access to removal such as Flamestrike and Polymorph which are amongst the best tools in the game. Combine this with powerful win condition minions like Ragnaros the Firelord and Sylvanas Windrunner and you are unlikely to get outpaced in the late-game by anything but the heaviest Control decks. Duplicate really comes into its own here due to its potential to create multiple copies of your huge minions. If the game enters a stage where both players are low on resources and trying to push to the finish line, a big Duplicate play can be exactly what you need to seize the advantage.

3.1. Synergies & Combinations

Kirin Tor Mage in conjunction with your Secrets can create some powerful tempo plays by putting a Secret into play for 0 Mana.

Both Mana Wyrm and Undertaker can get you off to a fast start in combination with Spells and Deathrattle minions respectively. For example, the start of Mana Wyrm on turn 1, followed by The Coin, Kirin Tor Mage and a Secret, is an incredibly fast start that most decks will struggle to keep pace with.

3.2. Mulligans & Matchup Specific Strategies

Generally you will want to mulligan for a fast start using either Mana Wyrm or Undertaker. When holding The Coin, you can keep Kirin Tor Mage in conjunction with a Secret to create pressure early.

Against aggressive decks, you should focus on drawing some removal like Frostbolt to go along with your fast minion starts. You should definitely discard Mirror Entity as this is often one of the weakest cards in your deck due to the low individual cost and power of your opponent's minions.

Against Control, you can consider keeping important mid-game minions like Water Elemental, especially if you are holding The Coin. Since the start of the game against Control will be fairly slow, you can often afford to keep cards like Water Elemental, or even Sludge Belcher or Sylvanas Windrunner, just to ensure you have access to them when you need them. Keeping a Duplicate is also often fine, since maintaining card advantage is often important against Control decks. However, with all this in mind, be careful not to leave yourself with nothing to do for the opening turns. The advantage that this deck has over Control decks is its ability to have a fast start as well as significant late-game presence, so sacrificing the fast start will weaken your advantage.

3.3. Card Swaps

The Secret package that you run in the deck is extremely flexible. You should play some combination of either 5 or 6 Secrets, but the exact combination you choose to play is completely up to you.

The Black Knight can be included in the deck if you are facing a lot of Taunt minions. Consider cutting a Sludge Belcher to make room for this inclusion.

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