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Season 11 Hunter Undertaker Midrange Naxx Wild Deck

Last updated on Nov 15, 2014 at 18:49 by Sottle 5 comments

Table of Contents

Disclaimer: this deck has been archived. It remains on the website for documentation purposes, but we no longer maintain it and no longer guarantee that it works well in the current meta-game.

Below you will find a guide on a Hunter deck that tries to combine the explosive starting power of new Undertaker Hunter builds with the consistent mid- and late-game threats of the older Midrange Hunter. It is relatively cheap to craft and can be effective at the highest levels of the game if played correctly.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. S11 Hunter Undertaker Midrange Naxx Wild Deck

Our deck costs 1,640 Arcane Dust and it is made up of the following cards.

Hunter Cards Neutral Cards

2.1. Mana Curve


3. Strategy

This deck is built around the fast Undertaker starts that have become so common in recent Hunter builds. However, instead of being an all out aggressive deck looking to overwhelm the opponent with small minions, this deck plays a more consistent curve of threats through the later turns. The effect is increased staying power against heavier control decks, at the cost of some occasional slower starts.

The aim is to curve out naturally by playing your early minions such as Undertaker, Knife Juggler, and Scavenging Hyena to grab an early board advantage whilst drawing away the opponent's removal cards. You will then compound this advantage with strong mid-game cards such as Houndmaster, before finally unleashing your power cards such as Savannah Highmane and Stranglethorn Tiger to break your opponent after their resources have been exhausted.

Hunter's Mark is a powerful spell. Although this deck plays a higher curve of minions that can fight for the board on their own, using a small minion in conjunction with Hunter's Mark to clear a huge minion from your opponent's board is still a devastating effect. However, due to the increased board presence in this build, a single Hunter's Mark is preferred over the more common 2 to prevent dead draws. Combined with Snake Trap or Unleash the Hounds this card can quickly reverse the state of the board.

Webspinner is a fantastic 1 Mana Deathrattle card to buff Undertaker as well as being a cheap activator for Kill Command to do 5 damage. Played early, this can help to remove some of the card disadvantage you suffer from playing multiple 1-drops since it grants you a random Beast card once it dies.

Snake Trap is a key card in the deck. The 3 1/1 Snakes that are summoned from this trap are fantastic tools to combat other fast decks, as well as having fantastic synergy with Houndmaster and Knife Juggler. Due to the massive damage potential of this deck, your opponents are unlikely to be able to ignore your minions, making Snake Trap all the more likely to be activated.

Freezing Trap is an inclusion in this deck to help you against problematic control decks such as Warrior and Priest. Freezing a high Mana cost minion is fantastic tempo advantage for the Hunter and can provide an excellent answer to problematic minions such as Sylvanas Windrunner or Sludge Belcher that this deck struggles to deal with otherwise.

Knife Juggler is another key card in the deck. It provides fantastic synergy with Snake Trap and Unleash the Hounds and should usually be held until it can be combined with one of these cards. A Knife Juggler dropped on a board with a Snake Trap in play is a very dangerous situation for the opponent.

Mad Scientist is an extremely powerful inclusion, providing great value for a 2 Mana card. Most of the time you will want Mad Scientist to summon Snake Traps when it dies, as Freezing Trap, the other Secret present, is more situational.

Scavenging Hyena is a fantastic synergy card in the deck. It combines fantastically with Snake Trap and Unleash the Hounds to potentially create a huge, imposing minion very early in the game. It serves a secondary purpose however, in that your opponent's fear of this card may lead them to use a key removal card on it, clearing the way later for your Savannah Highmane.

Animal Companion is another fantastic value card. At 3 Mana it grants you a Beast which is always more powerful than a standard 3 Mana minion. With the presence of Snake Trap and Unleash the Hounds in this deck, Leokk, a Companion that is usually unwanted, is actually very useful due to the power buff it provides for your small Minions.

Eaglehorn Bow is an important card. It is used both for eliminating your opponent’s minions to enable your own minions to continue to push for damage, as well as for attacking your opponent’s life total directly. Due to the low number of Secrets in this deck, you should not be afraid to use up both charges of the Bow if it creates a significant advantage.

Kill Command is an extremely powerful card. At 3 Mana for 5 damage it is an extremely efficient spell. Contrary to most Hunter decks which choose to use Kill Command primarily as a finisher, its utility in this deck will mostly be to remove opposing minions effectively and allow you to continue building your board.

Unleash the Hounds is still an extremely strong card despite the removal of Starving Buzzard from the deck. It is one of the best synergy cards in the deck due to its great combinations with Hunter's Mark, Knife Juggler, and Kill Command.

Houndmaster is a fantastic midrange card and is an essential inclusion to help you keep up your momentum after the opening turns. On turn 4 placing a Houndmaster buff on an established Beast creates a huge early board. There is also great synergy here with Snake Trap, as Houndmaster can easily turn a 1/1 Snake into an imposing minion.

Loatheb is an inclusion in many decks currently. Its ability to lock out your opponent's spells can protect an established board from AoE removal, or provide you with an extra turn needed to win the game in a race for damage situation. At 5/5 Loatheb is also one of the most powerful creatures in the deck and can draw removal away from the other power cards.

Stranglethorn Tiger is a very frightening minion for your opponent. Combining Stealth with 5 health it is almost guaranteed to attack at least once, due to it being out of range of most common AoE spells. Combining this with Houndmaster will certainly force a Hex or Polymorph from your opponent, freeing up your Savannah Highmane to hit the board on a following turn.

Savannah Highmane is one of the most powerful cards in the game and a crucial inclusion to give you enough sustainability against heavier control decks. The Deathrattle effect can also be useful to create some value out of Undertaker if you draw them in the late-game.

3.1. Synergies & Combinations

The Knife Juggler and Snake Trap combination creates a situation where Knife Juggler must be removed with non-melee damage to prevent the 3 damage from the knife activations. In many cases, the knives may kill the minion that attempts to attack the Knife Juggler and prevent it from being killed.

Knife Juggler and Unleash the Hounds work together to summon a 1/1 Charge Beast and 1 point of random damage for each opposing minion on the board. This can be a devastating board clear against other minion heavy decks.

Following up an Unleash the Hounds with Hunter's Mark enables you to clear any minion of your choosing with a 1/1 Hound. Combining this further with Knife Juggler can quickly reverse the momentum of the game.

Combining Scavenging Hyena with Unleash the Hounds or Snake Trap enables you to immediately get value out of your 1/1 Beasts by trading them into opposing creatures and creating a huge Hyena.

3.2. Mulligans & Matchup Specific Strategies

The mulligan strategy is reasonably simple. You always want to push aggressively for Undertaker and low cost Deathrattle minions to give you the fastest start possible. Pay special attention to your Mana curve when mulliganing with this deck, and keep in mind that due to the lack of card draw, coining out 2 1-drops on turn 1 is usually not advised unless you have Undertaker. It is often better to keep The Coin to play an early Houndmaster or Savannah Highmane as this will impact the board harder.

3.2.1. Vs Zoo.

Mulligan aggressively for Mad Scientist. This is your key card in the matchup as it can easily trade for 2, 3 or even 4 of your opponent's minions using the Mad Scientist body plus the Snake Trap it can summon. Unleash the Hounds is another fine card to keep. However, if you do not have cards in hand for your early turns, such as Undertaker, you should throw the Hounds back and hope to draw it later. Whilst this matchup should be played in a controlling manner in the early turns, do not be afraid to push for damage later and race your opponent to the finish line as your Hero Power will stack with theirs, creating 4 damage per turn to the Warlock.

3.2.2. Vs Hunter

This build is not well suited to the Hunter mirror. Due to the lack of Flare, other Hunters will often gain an advantage over you in the Secret exchanges. However, the matchup can be won by getting a fast start and then overpowering your opponent with your superior mid- and late-game minions that they lack. Once you have control of the game, switch to aggression and race your opponent to the finish line.

3.2.3. Vs Control Warrior

Don’t be afraid to keep Savannah Highmane in your opening hand. Warrior will usually start the game slowly, so a fast start is not essential. However, having a Savannah Highmane available to drop on the board on Turn 6 is usually devastating to your opponent as it is an extremely difficult card for Warriors to remove. This deck is highly favoured against Warrior due to the sheer density of threats in the deck outlasting the amount of removal they can counter you with.

3.2.4. Vs Priest

Priest is another very favourable matchup for this deck, the aim here is to establish a resilient board and create repetitive damage to outpace the Priest's Hero Power. Keeping Eaglehorn Bow or Animal Companion is great in this matchup as you may need to control the board early to gain an advantage. In particular these 2 cards create a great answer to an early Northshire Cleric. Be careful with your Houndmasters in this matchup, as a Houndmaster buff placed on a Webspinner or Haunted Creeper can create incredible value for Shadow Madness.

3.3. Card Swaps

Sludge Belcher is a viable inclusion in this deck. One of the best value minions in the game, it is a great choice in any deck looking to play a consistent curve. Try Sludge Belchers in place of the Stranglethorn Tiger or Loatheb.

Dire Wolf Alpha can be used to provide a boost to your low attack cards such as Snake Trap and Unleash the Hounds, as well as being a target for Houndmaster. Try it in place of a Scavenging Hyena or Knife Juggler.

One Cult Master can be included to provide the deck with some card draw. Between Snake Trap, Unleash the Hounds, and Haunted Creeper you will rarely be short of small minions to cash in for more cards. Loatheb is a sensible cut to make room this addition.

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