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Season 20 Legendary Dragon Priest BrM Wild Deck

Last updated on May 06, 2015 at 07:45 by Sottle 29 comments

Table of Contents

Disclaimer: this deck has been archived. It remains on the website for documentation purposes, but we no longer maintain it and no longer guarantee that it works well in the current meta-game.

This deck was pioneered by famous Priest player Zetalot, and aims to replace some of the more situational cards usually found in Priest with powerful Dragon synergy to allow a more proactive strategy. It is a fun deck to play, and has balanced matchups across the board.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. S20 Legendary Dragon Priest BrM Wild Deck

Our deck costs 5,960 Arcane Dust and it is made up of the following cards.

Priest Cards Neutral Cards

2.1. Mana Curve

2
6
2
7
4
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4
1

3. Strategy

Dragon Priest is a new Priest archetype that takes the core of the classic Control Priest shell and adds various Dragons from the Blackwing Mountain expansion into the mix, creating a more pro-active, Tempo based deck.

The key tool to facilitate the style of this deck is the Priest Hero Power. Being able to heal your own minions is an extremely powerful tool for controlling the board and as such, using your Mana to heal an existing minion is usually a better play than putting out a new one. This will extend your resources and enable you to keep more cards in hand for the later turns.

When deciding whether to heal a minion, always keep in mind your opponent's options. For example, Shamans excel at doing 3 damage with cards like Lightning Bolt, Rockbiter Weapon, and Fire Elemental, so healing a minion out of range of these cards can be extremely frustrating for your opponent.

Your early game turns with the deck are usually relatively passive. Since most of the Priest's early minions, such as Northshire Cleric and Wild Pyromancer are usually better held for turns where you can immediately activate their unique effects, your first few turns will usually consist of dropping a Zombie Chow, or passing. The exceptions to this rule are when you have Velen's Chosen in your hand, in which case securing minions on the board early is very beneficial, or in certain matchups where playing minions early to fight for the board, such as against Face Hunter, is important.

Once you have reached turn 3, your gameplan starts to become more pro-active. You can start to use cards like Blackwing Technician and Velen's Chosen to create large minions on the board ahead of the curve, and then use the Priest Hero Power to maintain your advantage after trading into your opponent's minions. This is especially true if you are able to get a 4/7 into play using Injured Blademaster and Circle of Healing.

Going into the mid-game, the Dragon synergy in this deck starts to really come into effect. Blackwing Corruptor is an extremely powerful tempo card, that allows Priest to be a lot more proactive while clearing the board. Historically, Priests tend to be quite passive with their removal, with cards like Shadow Word: Death, Holy Nova and Lightbomb doing nothing to develop your own board. Blackwing Corruptor changes this by allowing you to remove an opposing minion and develop your own board state at the same time.

Dragonkin Sorcerer also holds great value in Priest, since the buff spells like Power Word: Shield and Velen's Chosen are already strong cards that are commonly played, and do not have to be forced into the deck to fit with this card. Dragonkin Sorcerer continues the theme of getting minions into play ahead of curve, and then using their large health pools to gain consistent value out of your Hero Power.

Should you fall behind on board, this deck plays two strong tools to catch you up. Firstly, Holy Nova is a strong board clear tool that can be buffed using Velen's Chosen to create a strong AoE. Secondly, the Auchenai Soulpriest + Circle of Healing combo is one of the most powerful board clears in the game. In both of these situations, you also have the option to follow up with a Volcanic Drake which will be discounted by the large number of enemy minions you destroy.

Going in to the late-game, you have powerful tools at your disposal to seal the game. Sylvanas Windrunner is one of the highest value minions in most Priest decks. Although already powerful in most decks, Priest has the added option of casting Shadow Word: Death on their own Sylvanas to create a Mind Control situation on a single large minion. Furthermore Vol'jin can be used to swing a board in your favour, by stealing a large health pool from one of your opponent's late game minions, and allowing you to trade into it with a Zombie Chow, or your Hero Power if you have Auchenai Soulpriest active.

Finally, Ysera is in the deck as your ultimate late-game finisher. Aside from spiralling the game out of your opponent's control, Ysera has the additional function in a Dragon deck, of sitting in your hand until the late-game, meanwhile activating all the Dragon specific effects such as Blackwing Corruptor and Blackwing Technician.

3.1. Synergies & Combinations

Wild Pyromancer in combination with Spells can lead to some creative board clears. Priest can take better advantage of Wild Pyromancer than any other class. Using Power Word: Shield as your first spell will buff your Pyromancer's health and allow you to use more than the usual two spells before the Pyromancer dies. Compounding this further by healing your Pyromancer in the middle of the combo can extend your AoE range even further.

Injured Blademaster with Circle of Healing creates a 4/7 minion for 3 Mana, a hugely powerful tempo play. Combining this further with Northshire Cleric will even draw you a card in the process as well as enabling more possible card draws in the future by healing your Blademaster as it clears your opponent's board.

Northshire Cleric in combination with Circle of Healing can be used to draw multiple cards in 1 turn. This is a particularly powerful combination if used immediately after a Wild Pyromancer combo.

Auchenai Soulpriest and Circle of Healing turns your Circle of Healing into a 4 damage global AoE. While not always useful when you have minions on board, it is one of the best catch-up mechanisms in the game.

Sylvanas Windrunner plus Shadow Word: Death is a powerful combo. Since Shadow Word: Death is able to target your own minions, this combo can be used as a Mind Control effect if your opponent has 1 huge minion in play.

3.2. Mulligans & Matchup Specific Strategies

You should always look to Mulligan for your Zombie Chows, since these minions lose value quickly as the game progresses. Other strong keeps are Power Word: Shield and Velen's Chosen if you already have a minion to place them on. Blackwing Technician is usually a good keep, but depends on whether you can also realistically keep a Dragon in your hand to activate it in turn 3.

Against Aggro, Northshire Cleric is a high priority keep since it trades extremely favourably against the 1 health minions that are common in such decks. Wild Pyromancer can also be kept in combination with Power Word: Shield. You can also keep important AoE cards like Holy Nova and the Auchenai Soulpriest plus Circle of Healing combo so you have access to them when you need them. Since Priest is so well equipped to stabilise in the late-game, you can often afford to play from behind for a few turns if you are able to clear the board in an efficient manner later.

Against Control, you should mulligan more aggressively for Injured Blademaster and Circle of Healing, since activating that combo on turn 3 can ofen give you an immense advantage in such matchups. Northshire Cleric is not essential, since Control decks will usually have an answer to it early, so you will usually hold it until you can gain value from it anyway, even if it is in your opening hand. Outside of this, your regular early game cards and Dragonkin Sorcerer are your other priorities.

3.3. Card Swaps

Your choice of late-game Dragon is variable, and there is merit to Nefarian, Chromaggus and Onyxia in Yseras spot.

One, or both Zombie Chows can be cut from the deck based on the amount of Aggro you are encountering. If you are facing a significant number of Control matchups, then cutting these cards for Thoughtsteal, Shadow Word: Death, or Mind Control will improve your winrate.

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