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Season 5 Low Budget Rogue Aggro/Rush Wild Deck

Last updated on Aug 30, 2014 at 16:34 by Poyo 17 comments

Table of Contents

Disclaimer: this deck has been archived. It remains on the website for documentation purposes, but we no longer maintain it and no longer guarantee that it works well in the current meta-game.

On this page, you will find a S5 low budget Rogue Aggro/Rush Wild deck. It costs 1,480 Arcane Dust to make (counting common cards) and will help you start climbing the rankings.

1. S5 Low Budget Rogue Aggro/Rush Wild Deck

Our deck costs 1,480 Arcane Dust and it is made up of the following cards.

Rogue Cards Neutral Cards

1.1. Mana Curve


2. Strategy

This Low Budget Rogue Aggro/Rush Deck offers solid early game control with card efficient minions and cost efficient spells, while it pulls ahead in mid game where your cards excel.

Early game will be rather passive and often feel like playing a control deck similar to most mid-range decks. Occasionally you can have a rather aggressive start with an Argent Squire, Defias Ringleader and Loot Hoarder, while your Backstab will help you keep your opponent's side of the board clear.

Backstab is an outstanding source of removal as it costs no Mana. This will generate tempo and allow you to dedicate your Mana to playing minions and other spells.

Deadly Poison will empower your Dagger Mastery which can easily serve as removal as well as to pressure your opponent. Paired with Blade Flurry, you can inflict decent AoE damage and potentially wipe your opponent's entire board, as well as damage their Hero.

Loot Hoarder is card efficient, which will never result in card disadvantage unless silenced and can thus be used to thin your deck and potentially pressure your opponent. Loot Hoarder can create card advantage when traded against another minion, which will often make it a valuable play.

Defias Ringleader provides amazing value for its casting cost and can put immense pressure on your opponent in early game. You should never play Defias Ringleader without triggering its combo, unless you have to use it in order to trigger a combo for another card such as Eviscerate.

Eviscerate is one of the best sources of removal, as it can take out most early-mid game minions, especially when empowered with Spell Damage. Eviscerate can also be used as a finisher.

Sap is will always delay your opponent, which can sometimes help you survive an additional turn. Sap can also be used as a finisher as it can allow you to bounce a Taunter, allowing your minions to swing at your opponent.

Harvest Golem is one of the best minions within its casting cost range as it brings substantial value on the board for its cost. Combined value of Deathrattled Damaged Golem and Harvest Golem is 4/4, which for 3 Mana is better than most other minion in the game for the same casting cost.

Shattered Sun Cleric brings immediate value on the board which can often increase the pressure on you opponent as well as give you the opportunity to take better trades with your buffed minion.

SI:7 Agent and Perdition's Blade can be an amazing play, provided that you have The Coin or another cheap spell that can efficiently trigger its combo. SI:7 Agent or Perdition's Blade will often create card advantage when used to take out a minion and provide decent pressure.

Defender of Argus brings immediate value on the board when used to buff adjacent minions, which can allow you to take better trades. Since the buffed minions gain taunt, Defender of Argus can potentially bring decent defensive value on the board.

Azure Drake is mainly played because of its card efficiency. Spell Damage it provides can be beneficial when buffing an AoE spell, such as Blade Flurry, or a direct damage spell.

Spiteful Smith is difficult to kill, as it has a rather large health pool for its cost. When enraged, Spiteful Smith will empower your Dagger Mastery, which can be used as removal, additional pressure on your opponent and potentially a big Blade Flurry.

Argent Commander can be used as a finisher as it can inflict instant damage, however in most situations you will use your Argent Commander as a removal and create card advantage.

2.1. Synergies and Combinations

Blade Flurry will benefit from Spell Damage provided by your Azure Drake as well as any weapon buffs such as Deadly Poison or enraged Spiteful Smith.

2.2. Mulligan / Starting Hand

Against most decks you should mulligan towards as aggressive a hand as possible and make sure you have the means to deal with any early pressure. Backstab and Deadly Poison can often be crucial in such match ups as well as SI:7 Agent if you have the means to trigger its combo.

Should you start with The Coin, you should always keep your Defias Ringleader.

2.3. Card Swaps

Should you consider healing, including Earthen Ring Farseer in your deck would be a good choice.

Since you have several Divine Shield minions in your deck, you can consider including Blood Knight if the meta game is full of minions such as Argent Squire or Scarlet Crusader.

3. ChangeLog

  • 30 Aug. 2014: The deck has been archived, as it was deemed no longer valid in the current meta-game after our monthly review.
  • 06 Jul. 2014: The deck has been reviewed and deemed valid for Season 4.
  • 25 Mar. 2014: Revamped the deck.
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