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Azmodan Talents

Last updated on Jan 08, 2017 at 01:15 by Oxygen 5 comments

Table of Contents

Azmodan Image

General Information

On this page, we present the viable talent choices for playing Azmodan in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Azmodan guide can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Master player, he enjoys playing all Heroes and roles.

1. Talent Build

Level Choices
1 Taste for Blood Sieging Wrath ? Master of Destruction
4 Gluttony Army of Hell Hellish Hirelings Sin's Grasp
7 Infernal Globe Bound Minion Gluttonous Ward March of Sin
10 Demonic Invasion Black Pool
13 Hellforged Armor Hedonism Infused Power
16 Battleborn Demonic Smite Sin for Sin
20 Perishing Flame Fifth Circle ? Bolt of the Storm ? Forced Recruitment
Create your own build and share it with friends!

2. Common Talent Paths

All Shall Burn Build (talent calculator link)

All Shall Burn Icon All Shall Burn Build is the quintessential split-pushing build. It seeks to capitalise upon Azmodan's ridiculous efficiency at taking down Structures and strong dueling potential to constantly create Map pressure. The main concept behind the build is objective trading; by creating such a threatening sieging presence, you seek to either effortlessly take down opposing Forts and Keeps to generate an Experience advantage, or to attract the attention of two or more players so that your teammates get to play their game with a Player advantage. This build can provide some reasonable team fight presence granted your opponents do not have a reliable way of interrupting All Shall Burn, especially after March of Sin Icon March of Sin and Infused Power Icon Infused Power have been acquired.

Taste For Blood Build (talent calculator link)

Taste for Blood Icon Taste for Blood Build is a unique late-game strategy that revolves around building up the damage of Globe Of Annihilation Icon Globe Of Annihilation to preposterous level through the use of the aforementioned Talent and Black Pool Icon Black Pool. This build's uncommon play style requires the coordination of Azmodan and his teammates to "stack up" Globe Of Annihilation's damage by allowing it to last-hit Minions. As such, most of Azmodan's early to mid-game time ends up being invested spending time in lane to rack up said stacks over one or, optimally, two different lanes. The build's main advantages are excellent long-range waveclear and the potential of creating a win condition in Azmodan himself — assuming you can reach an acceptable amount of Taste for Blood stacks before being overwhelmed, that is.

3. Level 1 Talents

Azmodan Taste for Blood
Taste for Blood (Level 1) Diablo Azmodan

Quest: Kill enemy Minions and Heroes within 1.5 seconds of being hit by Globe of Annihilation.

Reward: Enemy Minions that die increase its damage by 2.

Reward: Enemy Heroes that die increase its damage by 10.

Maximum bonus damage of 500.

Azmodan Sieging Wrath ?
Sieging Wrath (Level 1) Diablo Azmodan

Quest: Every time Globe of Annihilation hits a Hero, its damage is increased by 4, up to 100.

Reward: After hitting 25 Heroes, the range of Globe of Annihilation is increased by 33% and its damage is increased by an additional 100.

Azmodan Master of Destruction
Master of Destruction (Level 1) Diablo Azmodan

Reduces the Mana cost from 16 to 10 per second. Every 1.5 seconds spent channeling increases the range by 8.5%, to a maximum of 25%.

3.1. Discussion

Taste for Blood Icon Taste for Blood is core to Azmodan's most widely accepted build. When combined with Black Pool Icon Black Pool and other damage increases, Taste for Blood pushes Globe Of Annihilation Icon Globe Of Annihilation's damage to extreme levels.

Sieging Wrath Icon Sieging Wrath is the alternative to Taste for Blood Icon Taste for Blood. Although its damage potential is lower than that of Taste for Blood, Sieging Wrath's requirement is dramatically easier and faster to fulfill. This makes the Talent choice an appropriate one on Maps where generating Taste for Blood stacks would be more difficult, such as on Battlefield of Eternity or Towers of Doom, or when your team composition would not be appropriate for assisting you with the task.

Master of Destruction Icon Master of Destruction improve the usability of All Shall Burn Icon All Shall Burn by allowing you to outrange Structures and ease the process of repositioning when using the Ability against Heroes. This Talent becomes particularly effective when combined with March of Sin Icon March of Sin to make Azmodan that much more difficult to get away from. The Mana cost reduction is also very welcome, as Azmodan tends to quickly burn through Mana.

4. Level 4 Talents

Azmodan Gluttony
Gluttony (Level 4) Diablo Azmodan

All Shall Burn heals Azmodan for 25% of the damage dealt.

Azmodan Army of Hell
Army of Hell (Level 4) Diablo Azmodan

Increases Demon Warrior's damage by 20% and reduces their Mana cost by 20.

Azmodan Hellish Hirelings
Hellish Hirelings (Level 4) Diablo Azmodan

The damage bonus from General of Hell is doubled on Mercenaries.

Azmodan Sin's Grasp
Sin's Grasp (Level 4) Diablo Azmodan
  • Cooldown: 120 seconds

Activate to curse an enemy Hero, dealing 248 (+4% per level) damage over 8 seconds. Minion kills reduce this cooldown by 10 seconds. Can be cast while channeling All Shall Burn.

4.1. Discussion

Army of Hell Icon Army of Hell's Mana cost reduction essentially makes Summon Demon Warrior Icon Summon Demon Warrior usable, as before acquiring the Talent, you are typically too Mana-strained to effectively support the Ability on top of the more important Globe Of Annihilation Icon Globe Of Annihilation and All Shall Burn Icon All Shall Burn. The damage increase is a nice bonus.

Gluttony Icon Gluttony provide a significant amount of self sustain while laning, and makes Azmodan much more difficult to generally assassinate. Gluttony does in fact allow Azmodan to outheal many Supports and Warriors, granted All Shall Burn Icon All Shall Burn is not interrupted.

Hellish Hirelings Icon Hellish Hirelings provides a bonus that is as insignificant as it is situational, on top of competing with much better Talents.

Sin's Grasp Icon Sin's Grasp deals an underwhelming amount of damage on a situationally very long Cooldown. Its short range also does not lend itself very well to the artillery-style play that Azmodan's Abilities tend to promote.

5. Level 7 Talents

Azmodan Infernal Globe
Infernal Globe (Level 7) Diablo Azmodan

Globe of Annihilation's cast time is decreased by 40% and its missile speed is increased by 40%.

Azmodan Bound Minion
Bound Minion (Level 7) Diablo Azmodan

Using General of Hell on a Minion grants them 75 Armor from non-Heroic sources, decreasing the damage they take by 75%, while also increasing the damage they deal to non-Heroic targets by 100%. Lasts 30 seconds.

Azmodan Gluttonous Ward
Gluttonous Ward (Level 7) Diablo Azmodan
  • Cooldown: 45 seconds

Activate to place a ward on the ground that restores 3% of Azmodan's maximum Health and Mana every second for 10 seconds. Can be cast while channeling All Shall Burn.

Azmodan March of Sin
March of Sin (Level 7) Diablo Azmodan

Increases Azmodan's Movement Speed while channeling All Shall Burn to 80% of normal speed.

5.1. Discussion

Since Taste for Blood Icon Taste for Blood is the core of the most popular Azmodan build, it is only logical to follow up with Infernal Globe Icon Infernal Globe as a Talent choice, as it greatly improves the usability of Globe Of Annihilation Icon Globe Of Annihilation. It is be worth mentioning that you will have to learn a new timing for predicting Globe Of Annihilation hits after picking this Talent.

No Talent improves the usability of an ability quite as much as March of Sin Icon March of Sin does. The value of being able to move while channeling All Shall Burn Icon All Shall Burn can simply not be understated; it allows you to chase opponents down whereas you otherwise would not be able to, and avoid dangerous skillshots that could damage or interrupt you.

Although Bound Minion Icon Bound Minion offers a modest but reliable means of creating lane pressure, it must compete with two extremely strong Talent choices.

Gluttonous Ward Icon Gluttonous Ward fails to meaningfully improve either your survivability in high-pressure situations, your Ability to push, or otherwise deal damage as do the other available Talent choices available at this tier.

6. Level 10 Talents

Azmodan Demonic Invasion
Demonic Invasion (Level 10) Diablo Azmodan
  • Mana: 100
  • Cooldown: 100 seconds

Rain a small army of Demonic Grunts down on enemies, dealing 104 (+4% per level) damage per impact. Demon Grunts deal 51 (+4% per level) damage and have 365 (+4% per level) health.

Azmodan Black Pool
Black Pool (Level 10) Diablo Azmodan
  • Mana: 60
  • Charges: 2
  • Recharge Time: 20 seconds

Create a pool that empowers Azmodan, his Demons, and allied Minions, increasing their Basic Attack and Ability damage by 75%. Pools last 5 seconds.

Stores up to 2 charges.

6.1. Discussion

At this level, Heroic Abilities become available. Both Heroic Abilities have already been described in the Abilities section.

Black Pool Icon Black Pool is a core Ability for Azmodan. The Ability's main purpose is to push Globe Of Annihilation Icon Globe Of Annihilation's damage to extremely high levels (through the Taste for Blood Icon Taste for Blood talent), though it is also useful in a wide variety of situations, such as sieging, pushing, capturing Mercenaries, and generally dealing damage.

While Demonic Invasion Icon Demonic Invasion lacks the versatility offered by Black Pool Icon Black Pool, it is a stronger sieging tool in a vacuum. Demonic Invasion is notoriously weak for team fighting purposes, and its long Cooldown is also very restrictive, so you need to be sure to see value whenever you use it by trying to ensure Fort or Keep kills.

7. Level 13 Talents

Azmodan Hellforged Armor
Hellforged Armor (Level 13) Diablo Azmodan

Demon Warriors deal 10 (+4% per level) damage to nearby enemies every second and are granted 50 Armor against non-Heroic sources, decreasing the damage they take 50%.

Azmodan Hedonism
Hedonism (Level 13) Diablo Azmodan

Reduces Globe of Annihilation's Mana cost by 30.

Azmodan Infused Power
Infused Power (Level 13) Diablo Azmodan

All Shall Burn's damage growth maximum is increased by 40%.

7.1. Discussion

Infused Power Icon Infused Power has the potential of significantly improving your single-target damage against Heroes, Mercenaries, and especially, Structures. Its power is limited, however, by the amount of crowd control that is available to your opponents. As with Bound Minion Icon Bound Minion, Infused Power is a decent choice when you feel that Taste for Blood Icon Taste for Blood is not an appropriate choice due to the difficulty of reliably benefiting from its effects.

The damaging aura provided by Hellforged Armor Icon Hellforged Armor does not do enough to be impactful, whereas the damage reduction provided by the talent does not significantly improve the survivability of your Demon Warriors.

Hedonism Icon Hedonism is not a bad Talent by any means; it just is not impactful enough to ever truly compete with Infused Power Icon Infused Power. For Globe Of Annihilation Icon Globe Of Annihilation-centric builds, Army of Hell Icon Army of Hell already provides some Mana management.

8. Level 16 Talents

Azmodan Battleborn
Battleborn (Level 16) Diablo Azmodan

If Globe of Annihilation hits an enemy, a Demon Warrior is summoned at the impact point.

Azmodan Demonic Smite
Demonic Smite (Level 16) Diablo Azmodan

Every 7.5 seconds, the Demon Lieutenant will blast a non-Heroic unit dealing 411 (+4% per level) damage.

Azmodan Sin for Sin
Sin for Sin (Level 16) Diablo Azmodan
  • Cooldown: 45 seconds

Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. Can be cast while channeling All Shall Burn.

8.1. Discussion

Demonic Smite Icon Demonic Smite turns one of the best global pressure Abilities into an even better one. Demonic Smite essentially makes your Demon Lieutenants push as quickly as certain Heroes, forcing a response out of your opponents for fear of otherwise quickly draining the Ammo out of, or even destroy Forts and Keeps.

Battleborn Icon Battleborn essentially gives you a two-for-one between Globe Of Annihilation Icon Globe Of Annihilation and Summon Demon Warrior Icon Summon Demon Warrior. The issue with this Talent, however, is that Summon Demon Warrior, even when free, is simply not generally as impactful as Demonic Smite can be.

Much of Sin for Sin Icon Sin for Sin's power lies in its ability to create large Health swings when used against a Hero with a large Health pool. For Azmodan, however, Sin for Sin does not really represent a large portion of his Health, given that the grand majority of Heroes have so much less than Azmodan.

9. Level 20 Talents

Azmodan Perishing Flame
Perishing Flame (Level 20) Diablo Azmodan

When the Grunts die they explode, dealing 68 (+4% per level) damage to nearby enemies. Deals 100% increased damage to Minions, Mercenaries, Monsters, and Structures.

Azmodan Fifth Circle ?
Fifth Circle (Level 20) Diablo Azmodan

Black Pool makes Basic Attacks and Abilities slow enemies Attack and Movement Speeds by 40% for 3 seconds.

Azmodan Bolt of the Storm ?
Bolt of the Storm (Level 20) Diablo Azmodan
  • Cooldown: 70 seconds

Activate to teleport to a nearby location.

Azmodan Forced Recruitment
Forced Recruitment (Level 20) Diablo Azmodan

Reduces General of Hell's cooldown by 10 seconds and gains an additional charge.

9.1. Discussion

Forced Recruitment Icon Forced Recruitment synergises nicely with another recommended Talent, Demonic Smite Icon Demonic Smite, to create even more attrition. Simply put, Forced Recruitment either forces an inconvenient defense on two different lanes, or sets a timer on the life of your opponents' Forts and Keeps.

Fifth Circle Icon Fifth Circle provides a situational but very strong soft crowd control option that completely debilitates Basic Attack-reliant Assassins, on top of coming with a hefty slowing effect.

Bolt of the Storm Icon Bolt of the Storm is the ultimate form of defensive and offensive utility. It is situationally useful in situations where you are finding it difficult to stay alive, though the slows provided by Fifth Circle Icon Fifth Circle may prove to be just as useful to survive. These two talent choices come down to team composition and personal preference. Be aware that you can not use Bolt of the Storm while channeling All Shall Burn Icon All Shall Burn.

Perishing Flame Icon Perishing Flame does not significantly increase the power of Demonic Invasion Icon Demonic Invasion. In general, Forced Recruitment Icon Forced Recruitment will result into more effective pushing.

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