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Brightwing Strategy, Tips, and Tricks

Last updated on Jul 02, 2015 at 12:00 by Kendric 8 comments

Table of Contents

Brightwing Image

General Information

On this page, you will learn how to optimally play Brightwing in a competitive environment in Heroes of the Storm. Everything you need to know is explained, from general gameplay to specific tips and tricks.

The other pages of our Brightwing can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Rank 1 Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. General Brightwing Strategy

Brightwing is a very versatile Hero whose playstyle changes significantly as the game progresses. During the early stages of the game, the fact that she cannot use a mount might leave the impression of her being a clunky Hero that gets outmanoeuvred very easily. Admittedly, Brightwing does not shine in terms of mobility before Level 10, which is why she performs best if she stays in lane and soaks experience for her team during the early stages of the game. The fact that she is a very decent laner who can hold her own even against a superior number of enemy Heroes makes up for her early lack of agility.

To perform well as Brightwing during the laning phase means to either split-push and soak experience, while the rest of your team focuses on gaining control over map objectives, or to support two allied Heroes in a triple lane. Before Level 10, Phase Shift Icon Phase Shift only comes into play when your team really requires your help to secure map objectives. Choose one of your allies, preferably one that is currently being attacked by the enemy, and teleport onto them. Keep in mind that you should never leave your lane before Level 10, not even to save one of your allies, as the amount of experience you would lose by teleporting over a larger distance would prove to be more severe than losing one of your teammates. Hyper Shift Icon Hyper Shift can greatly improve your overall impact on the game, as it allows you to appear at your allies' side up more frequently.

As the game moves on to the mid-late game, Brightwing becomes more and more rewarding to play. Blink Heal Icon Blink Heal allows you to quickly reposition yourself both defensively and offensively, accumulated Pixie Charm Icon Pixie Charm stacks can be used to capture Mercenary Camps very easily, and Mistified Icon Mistified causes Soothing Mist to occur more frequently. Brightwing may act more independently on the map than other support Heroes like Rehgar or Malfurion. If you see an opportunity to split-push uncontestedly, you can afford to do so, as long as Phase Shift Icon Phase Shift is not on cooldown. Global map awareness and a clear view during team fights is key when playing Brightwing, which sometimes makes her a very challenging Hero to play, especially on higher tiers of competitive play.

2. When Not Team Fighting

While team fights do occur quite frequently in Heroes of the Storm, it is equally important to know what you are supposed to do during the rest of the game. As previously mentioned, Brightwing excels at giving her team a competitive edge in terms of soaking experience. The best way to achieve this is to know when to join your team and when to stick to your own endeavours. The following list should help you make the correct decision when playing Brightwing out of combat.

  1. Check if your teammates need you in order to gain control over important map objectives like Immortals (Battlefield of Eternity), Treasure Chests (Blackheart's Bay), Tributes (Cursed Hollow), Shrines (Dragon Shire), Seeds (Garden of Terror), or Temples (Sky Temple). If they do, use Phase Shift Icon Phase Shift to support them. If they do not, keep split-pushing and soak experience. However, if Phase Shift is still on cooldown, you should not separate yourself too far from your the rest of your team.
  2. Start split-pushing and keep soaking experience at all costs, unless your team really needs your presence. Making sure to keep yourself sustained at all times in order to avoid missing experience due to unnecessary downtime is crucial. If you are getting pressured on your lane, keep your distance and wait for Soothing Mist Icon Soothing Mist to restore lost hit points.
  3. Capture neutral Mercenary Camps, preferably by using the Pixie Charm Icon Pixie Charm talent. If you followed the previous steps, and stayed in lane for a considerable amount of time, you should have enough stacks to bribe your first Siege Giant Camp around the 4-minute mark.

3. When Team Fighting

Playing Brightwing effectively during a team fight is a challenging, yet very rewarding experience, as many of your abilities like Polymorph Icon Polymorph, Phase Shift Icon Phase Shift, or Blink Heal Icon Blink Heal have the potential to change the outcome of a team fight. If Polymorph is timed accurately enough to prevent an enemy from escaping, for example, this can make a huge difference. At the same time, however, failing to use these important abilities correctly can lead to your team losing a fight, such as if you teleport to your allies too late. In general, we like to distinguish between three types of team fights to make things easier, especially for newer and less experienced players.

3.1. Team Fights Started By Your Team

If your team starts a fight, you normally have one or more heroes of your team attack the enemy team either by running straight at them or using an initiator to engage the enemy. Usually, the job of initiating team fights falls into the hands of Warrior Heroes such as Tyrael, Chen, or E.T.C. and sometimes melee Assassins like Illidan, Kerrigan, or Thrall. If your team is the one to start the action, you should immediately support your initiator with Pixie Dust Icon Pixie Dust and keep your Polymorph Icon Polymorph ready to be cast in case one of the enemy Warriors or melee Assassins decides to counter engage on one of your fragile teammates in the back line. After you have made sure that your initiator received some support, and that the enemy will not retreat away from you, try to position yourself in between your front and backline to have as many allied Heroes as possible within the range of your Soothing Mist Icon Soothing Mist. It is of utmost importance to track your allies' Health Bars at all time, and to be ready to instantly cast Blink Heal Icon Blink Heal in order to get yourself out of harm's way or to keep your allies sustained.

If you opted to choose Emerald Wind Icon Emerald Wind over Blink Heal, do not use your Heroic ability too early. Instead, try to save it until the enemy team has decided to fight back, and wait for the right moment to split their team in half, pushing one or two opposing Heroes into your own ranks, where they will become easy prey for your Assassins and Specialists.

3.2. Team Fights Started By The Enemy Team

If your team gets initiated on by an enemy Warrior or melee Assassin, you should immediately use Cleanse Icon Cleanse and Pixie Dust Icon Pixie Dust on the targeted hero of your team. Once again, make sure you know whether your team fights back or retreats. If your team fights back, cast Polymorph Icon Polymorph on the most threatening enemy Hero next, but try to save the ability until you are sure that the targeted enemy can be focused by your allies, as there is nothing more frustrating than a wasted Polymorph. If your team decides to retreat, try to cover allied Heroes by using your Arcane Flare Icon Arcane Flare in such a way that it will dismount chasing enemies. The ability to quickly escape by using Blink Heal Icon Blink Heal will keep you safe in many circumstances, so try to take care of damaged and fragile allies first, before thinking about yourself as Brightwing.

If you opted to go for Emerald Wind Icon Emerald Wind, use your Heroic ability immediately after the enemy initiation in order to cover your allies, and to allow your team to reposition themselves before fighting back the enemy team.

3.3. Skirmishes

Skirmishes are fights in which neither of the teams really commits to going all in. Most of the time, you will encounter skirmishes around map objectives or in the vicinity of Mercenary Camps. Unlike in team fights, when playing Brightwing you may want to hold on to your skills, especially the ones with high cooldowns, such as Cleanse Icon Cleanse or Polymorph Icon Polymorph, and see how events unfold. Keep your Blink Heal Icon Blink Heal ready in case one of your allies gets caught a little too deep. Save your long cooldowns like Cleanse Icon Cleanse or Storm Shield Icon Storm Shield until the real battle begins, or if you are falling too far behind in health, to keep your allies patched up. A skirmish will probably end up in a team fight sooner or later if neither of the teams decides to retreat.

4. Summary of Tips and Tricks

  • Always watch the cooldown of Phase Shift Icon Phase Shift. Your course of action greatly depends on whether it is available or not.
  • Pixie Charm Icon Pixie Charm is a great tool to stealthily capture Siege Giant Mercenary Camps deep within the enemy territory. However, make sure to not get caught by an enemy Hero.
  • Brightwing shines most with her allies around her. You should never separate yourself too far from the rest of your team, unless Phase Shift Icon Phase Shift is available.
  • Blink Heal Icon Blink Heal can be used to dodge enemy (Heroic) abilities, such as Tyrael's Judgment Icon Judgment, Muradin's Storm Bolt Icon Storm Bolt, or Stitches' Hook Icon Hook.
  • Double Wyrmhole Icon Double Wyrmhole makes Brightwing incredibly slippery and hard to catch.
  • Blink Heal Icon Blink Heal can also be cast on allied Minions or Mercenaries to juke chasing enemies.
  • If you chose Emerald Wind Icon Emerald Wind, you should always follow up with Continuous Winds Icon Continuous Winds at Level 20.
  • Polymorph Icon Polymorph shuts down any Hero charging at you, however, make sure that your team is ready to focus your target before casting the spell.

5. ChangeLog

  • 02 Jul. 2015: Updated mentions of talents, following the revamp of Brightwing talents in the Butcher patch.
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