Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

E.T.C. Strategy, Tips, and Tricks

Last updated on May 13, 2015 at 22:51 by Oxygen 18 comments

Table of Contents

E.T.C. Image

General Information

On this page, you will learn how to optimally play E.T.C. in a competitive environment in Heroes of the Storm. Everything you need to know is explained, from general gameplay to specific tips and tricks.

The other pages of our E.T.C. can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Diamond Flex player, he enjoys playing all Heroes and roles.

1. General E.T.C. Gameplay

E.T.C.'s frontline role throughout all stages of the game is to:

  • initiate team fights with Powerslide Icon Powerslide, Face Melt Icon Face Melt, and Mosh Pit Icon Mosh Pit or Stage Dive Icon Stage Dive;
  • peel for and protect allied heroes with the aforementioned abilities;
  • pressure fragile isolated heroes through strong dueling potential;

In general, E.T.C. is at his best when working with one or more allies. This is due to the fact that he does not particularly deal much sustained damage until the later stages of the game, making it difficult for him to effectively take down objectives that are best taken quickly, such as mercenaries and structures. Despite his sieging and waveclearing deficiencies, he still makes for a strong solo laner. His sustain and generally hard to gank nature ensures that he does not miss out on experience soaking.

E.T.C. plays best while in the thick of things, where his abilities can actually be used against as many different targets as possible. This does not mean that you should recklessly engage and overextend at any given opportunity; you are not invincible, and all of E.T.C.'s setup potential goes to waste if your allies are not ready to follow up. Learning to body block is an essential part of playing any tank; E.T.C. is especially good at it due to his large collision size and Powerslide's ability to pass through units.

2. Outside of Team Fights

E.T.C.'s well-roundedness allows him to fulfill the role of a solo or team laner, or that of a ganker. In general, he is left alone to soak due to his high sustainability and gank resilience. Unlike many solo laners, however, he does not push very well, though the Echo Pedal Icon Echo Pedal talent somewhat helps alleviate this weakness, if chosen. This makes it a relatively poor decision to leave him in lane as map objectives spawn. Although mediocre at taking down mercenary camps, Rockstar Icon Rockstar's attack speed increase makes him a valuable party member to quickly take down Bosses and Bruisers; be sure to assist your team when the time comes.

3. Team Fights

Your team fighting goals and general behaviour vary depending on your Heroic ability choice. With Mosh Pit Icon Mosh Pit, you need to stay with your team, as you are unable to capitalise on its effects on your own. The objective is always to hit as many players as possible with Powerslide Icon Powerslide and then follow up with Mosh Pit's channel. Refer to this section of the guide for more details regarding the use of Mosh Pit.

With Stage Dive, split-pushing becomes a priority, especially late game where objectives become harder to contest, and the race to level 20 makes itself evident. You need to be able to multitask and watch your teammates to predict when a team fight is going to break out, in order to be able to respond in time to assist them. If split-pushing is impossible, though the situation is less than ideal, Stage Dive can still be used to hard initiate due to its lengthy and powerful slow down effect. Larger maps tend to promote the use of Stage Dive over Mosh Pit, though it is very situational and, to an extent, up to personal preference.

In general, it is important that you play aggressively when your allies are positioned and ready to follow-up, and defensively when your team is the one being attacked. E.T.C. can respond well to both situations by either peeling with Powerslide Icon Powerslide and Face Melt Icon Face Melt, or pressuring an open backline, as it is hard for them to singlehandedly shed you off due to Imposing Presence Icon Imposing Presence, or the movement speed provided by Speed Metal Icon Speed Metal.

4. Summary of Tips and Tricks

  • Use Powerslide Icon Powerslide to setup for a Face Melt Icon Face Melt towards or away from your teammates, depending on your needs. Powerslide is great for positioning yourself for body blocks. It can also interrupt channeled abilities, as can Face Melt.
  • Mosh Pit Icon Mosh Pit promotes staying with your team, whereas Stage Dive Icon Stage Dive promotes split pushing.
  • Warn your teammates of your choice so that they can play accordingly.
  • Try and leave 3 to 4 seconds windows between using abilities while taking down objectives such as structures and mercenaries; this will maximise the active time of your Rockstar Icon Rockstar trait, and therefore, improve your team's DPS.
  • Bolt of the Storm Icon Bolt of the Storm works well with Mosh Pit, whereas Storm Shield Icon Storm Shield allows you to Stage Dive without fearing burst retaliation.

5. ChangeLog

  • 13 May 2015: Updated the name of a few talents, following the May 12 patch, but the playstyle seems to remain largely unchanged for now.
Force desktop version
Force mobile version