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Jaina Map-specific Advice and Strategies

Last updated on Apr 03, 2016 at 20:00 by Oxygen 21 comments

Table of Contents

Jaina Image

General Information

On this page, we give you map strategies for Jaina. Knowing what to do on a map and when to do it is extremely important and can be the deciding factor between losing or winning.

The other pages of our Jaina can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Rank 1 Flex player, he enjoys playing all Heroes and roles.

1. Battlefield of Eternity

Battlefield of Eternity
Battlefield of Eternity

The High Heavens and the Burning Hells clash, quite literally, in a battlefield that represents their everlasting struggle. Two Immortals, ancient warriors locked in a duel to the death, need your help to prevail against their eternal foe. Vanquish the enemy Immortal, and you'll find yourself charging over hallowed or profane ground—right onto the enemy's doorstep.

Engage in Immortal Combat

Two Immortals fight at the center of the map. Help your Immortal prevail, and lay waste to the enemy's Forts.

Employ Eternal Tactics

Protect your Immortal by obliterating the opposing team, or descend upon the enemy Immortal with relentless fury.

Hire Unique Mercenaries

Bolster your forces with Fallen Shaman and cunning Impalers, who will lend their powers to your cause!

Battlefield of Eternity is a large map of average duration, with only two lanes instead of three. It favours Heroes with sustained healing and damage. The large number of bushes and multiple choke-points puts an emphasis on flanking, making low mobility Heroes more vulnerable.

Battlefield of Eternity is one of Jaina's best maps. The narrow paths and multiple bushes and choke-points allow you to routinely hit multiple enemy Heroes with your abilities. Additionally, Jaina is very strong at all points in the game, even at Level 1, as the Slow from Frostbite Icon Frostbite gives you and your allies very good chasing power. Be wary of using your abilities to deal damage to the Immortal, doing so will not only leave you defenseless, but also without Mana.

2. Blackheart's Bay

Blackheart's Bay
Blackheart's Bay

The ghost pirate Blackheart has staked his claim upon the realm of Mistharbor. His undead pirate crew has poured onto the streets, claiming the once thriving marketplace as their new den of villainy.

Collect Doubloons

Attack treasure chests, mercenaries, and skeletons to collect doubloons.

Turn in Doubloons

Hand your doubloons over to Blackheart or you will drop them all when you die!

Bombard Your Enemies

After receiving enough doubloons from your team, Blackheart will bombard your enemy's forts!

Blackheart's Bay is a very large map of long duration. It has plenty of Mercenary and Pirate Camps, and although there are very few choke points for Jaina to take advantage of, the wide open areas make it easy for her to flank enemy Heroes.

Generally, you do not want to be laning at the bottom of the map, unless there is no other Hero on your team that is capable of soloing it. This is because Jaina is extremely vulnerable to ganks and the bottom lane is not well protected. Instead, head to the top two lanes, where you want to clear the minion wave from one lane as quickly as possible, and then head to the other.

Jaina is able to kill the Pirate Camps alone, but she will require assistance to capture any of the other Mercenary Camps. Once one team has sufficient Doubloons, they will attempt to turn them in. The area around the pirate is ripe with vents (they are the same as bushes) and multiple paths, giving you many opportunities to flank.

3. Cursed Hollow

Cursed Hollow
Cursed Hollow

As one of the first and most ancient realms pulled into the Nexus, the realm of Raven Court has grown large and prosperous over the millennia. The province of Cursed Hollow, a gothic landscape of twisting villages and farmlands, serves as an ideal trial grounds for the Heroes of the Storm.

Collect Tributes

The Raven Lord will periodically create tributes. Gather them for your team!

Curse Your Enemies

Upon capturing three tributes, the Raven Lord will curse your enemies.

Cursed Forts and Minions

Cursed forts will not attack, and cursed minions are reduced to 1 health.

Cursed Hollow is a very large map of average duration. It features plenty of choke points and bushes, both of which Jaina can take advantage of.

You will want to head to the middle lane alone, or to the bottom lane with two allies. If you are laning alone, always check where enemies Heroes are via the minimap. During the early game, there is no reason for them to not be in lane, and if they are absent it is a clear indication that they might be ganking you.

When you are contesting a Tribute, Frostbolt Icon Frostbolt is an excellent spell to interrupt an enemy channelling the tribute. Additionally, the bushes and narrow chokes make for perfect ambush opportunities, since the enemy team will likely be grouped together when navigating through.

4. Dragon Shire

Dragon Shire
Dragon Shire

These lush and deceptively peaceful gardens have grown over time, covering the once molten realm known as Dragon Spire. Beneath this verdant paradise, the ancient power of the dragons was sealed away... and their descendants have neither forgotten nor forgiven the trespasses of those who wronged them.

Control the Shrines

There are two shrines your team needs to control to activate the Dragon Knight's statue.

Free the Dragon Knight

While activated, bring a hero to the statue to free the Dragon Knight from his prison!

Devastate Enemy Forts

Use the Dragon Knight's immense power to level enemy forts!

Dragon Shire is an average sized map of long duration. It is a very straightforward map.

You will usually want to head to the middle lane alone on Dragon Shire. This is because your team should be nearby and aware of enemy Heroes trying to gank you. If you are being ganked, it will usually be from the large triangle of bushes, below the middle lane, as this is where most of the enemy Heroes will be. It is very rare for a Hero soloing the top lane to leave it for any reason.

On Dragon Shire, the map objective is the Dragon Knight, which should be piloted by the least mobile and most vulnerable Hero on your team. Generally, that Hero is Jaina, but it can sometimes be someone else, like Zagara or Tyrande.

5. Garden of Terror

Garden of Terror
Garden of Terror

Once the royal gardens were a splendor to behold. But lately a shadow has fallen over them... Writhing tendrils creep across the grounds at night, and a number of servants have disappeared while walking its twisting paths. Queen Nightshade claims to be unaware of these incidents, but some are beginning to suspect she has gone mad.

Fight the Shamblers

At night, Shamblers will rise from the gardens.

Collect Seeds

Kill the Shamblers and collect seeds for your team.

Control Garden Terror

With 100 seeds, control a garden terror and destroy your enemies!

Garden of Terror is an average sized map of very long duration. It contains the most Mercenary Camps in the game (not including Boss and Pirate Camps).

It is preferable to lane with allies on this map, but you are able to solo the middle lane as well. If you are solo, watch for ganks from both lanes and only try to capture the seeds from the small plants with an ally. Do not attempt to solo the neutral Garden Terrors.

When the enemy Garden Terror is sieging your base, be sure to target the Pot first, as it does a significant amount of damage while also rendering your buildings useless. Do not be afraid to use your abilities on the pot if you are simply trying to kill it.

On Garden of Terror, the map objective is the Garden Terror, which should be piloted by the least mobile and most vulnerable Hero on your team. Generally, that Hero is Jaina, but it can sometimes be someone else, like Zagara or Tyrande.

6. Sky Temple

Sky Temple
Sky Temple

Floating above the vast desert sands of Luxoria, the Sky Temple serves as a center of worship for the snake god, Ka. He stores his great power within the temples, each of them secured by guardians. With such defenses, no warriors would think to seize the god's power for themselves... or would they?

Capture the Temples

Temples will periodically awaken. Stand within their grounds to capture their power!

Hold the Temples

Remain firm and the temple will unleash a blistering onslaught on your enemy's forts!

Defend the Temples

Guardians will try to wrest control of their temples from your team. Hold them off to keep the temple's power for yourselves!

Sky Temple is a large map of short duration. Team fights occur very early into the game, similarly to Haunted Mines, but unlike Haunted Mines, Sky Temple offers an additional lane and more Mercenary Camps.

You do not want to lane alone on this map. The bottom lane is very detached from the top two lanes until the first Temple appears. Instead, head to the middle or top lane, and waveclear the minions until the first Temple appears. Similarly to Haunted Mines, be sure that you have enough Mana so that you can last the duration of the team fights.

7. Tomb of the Spider Queen

Tomb of the Spider Queen
Tomb of the Spider Queen

The long forgotten tombs of Luxoria have found a new master. Deep within their timeworn chambers, the Spider Queen Neithis stirs from her ancient slumber. Present her with the gems of power she seeks, and you may just escape with your lives.

Collect Gems

Enemy spider minions and Heroes drop magical gems upon death. Gather as many as you can!

Turn in Gems

Relinquish your gems at one of the Spider Queen's altars or you will drop them all when you die!

Summon Webweavers

Whichever team turns in enough gems first will unleash the Webweavers to destroy their enemy's defenses.

Tomb of the Spider Queen is a small map of long duration. It places more importance on the Hero kills themselves than the objectives, which can be taken when Heroes are dead. There are very few, and often inaccessible Mercenary Camps.

This map is extremely gank-heavy and you must play very carefully at all points in the game. This is due to the extremely close proximity of the lanes to one another and the abundance of bushes. Stay close to your team and do not lane alone.

Since the archer minions on this map drop Gems that you need to pick up, do not kill the minions until they are in a position where you know you will be safe to pick them up. Additionally, you cannot simply cast Blizzard Icon Blizzard to clear a minion wave and walk away. You must pick up the Gems whenever they drop, as they are key to winning on this map.

8. Towers of Doom

Towers of Doom
Towers of Doom

The Grave Keeper and the Raven Lord are engaged in a classic battle of evil versus… different evil? Protective magic shields your Core from enemy Heroes, but nothing will save you from these two masters of the dark arts. Hold the Bell Towers, capture the Altars, and unleash your wicked benefactor's power on your enemies.

Protected Cores

Both Cores are protected by a barrier that cannot be attacked by Heroes. To be victorious, you must activate Altars.

Activate Altars

Periodically Altars will rise across the battlefield. Activate them to have your Bell Towers fire upon the enemy's Core.

Claim Bell Towers

Destroy your enemy's Towers to bring them under your team's control. The more Towers you have, the more damage an Altar will do.

Towers of Doom is a large map of average duration with a unique win condition and mercenary camps. The Forts are recapturable and you cannot damage the enemy Core directly. The mercenaries on this map have the shortest respawn timer of any map.

This map focuses heavily on skirmishes and roaming around the map, something which Jaina excels. Quickly clear the Minion waves with Blizzard Icon Blizzard and Cone of Cold Icon Cone of Cold and look for enemy Heroes to gank. However, be very careful of roaming between lanes alone, as Jaina is very vulnerable to most Melee Assassins. Your excellent waveclear will also help you to quickly capture the Mercenary Camps on this map, which are extremely key to your success.

9. Infernal Shrines

Infernal Shrines
Infernal Shrines

Demonic corruption threatens the Gardens of Hope. Called forth by the Shrines, Punishers prowl the battlefield, terrifying creatures that live to destroy heroes. Defeat the Shrines' Guardians before your enemies do, and the next Punisher will fight for you; fail, and face the demon's wrath.

Activate the Shrines

The Infernal Shrines periodically gather power. Activate them and prepare for a fight.

Defeat Guardians

Slay 30 Guardians before the enemy team to bring forth a mighty Punisher.

Beware the Punisher

Punishers have one of three devastating powers. Be careful, they focus on attacking heroes above all else.

Infernal Shrines is a large map of average duration. The map objectives require a significant commitment and a careful balance from the contesting team. It has a large emphasis on Mercenary Camps.

Jaina's excellent waveclear enables you to quickly clear Minions so that you are able to gank enemy Heroes in other lanes. The tight corridors and chokes make for the perfect spots to ambush the enemy with Jaina's plentiful AoE and Slows. Once the Shrines become active and the guardians spawn, begin capturing the objective. However, be very wary of using your abilities to clear the guardians, as doing so will leave you defenseless and unable to assist your team if the enemy engages. Instead, you should often look to hide in a bush and flank the enemy team from behind once they commit for the objective.

10. ChangeLog

  • 04 Apr. 2016: Added Infernal Shrines and Towers of Doom.
  • 11 Jul. 2015: Added Battlefield of Eternity.
  • 02 Jul. 2015: Removed mentions of Conjurer's Pursuit, since we no longer advise to take this talent.
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