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Murky Map-specific Advice and Strategies

Last updated on Jan 17, 2016 at 20:00 by Oxygen 21 comments

Table of Contents

Murky Image

General Information

On this page, we give you map strategies for Murky. Knowing what to do on a map and when to do it is extremely important and can be the deciding factor between losing or winning.

The other pages of our Murky can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Master player, he enjoys playing all Heroes and roles.

1. Battlefield of Eternity

Battlefield of Eternity
Battlefield of Eternity

The High Heavens and the Burning Hells clash, quite literally, in a battlefield that represents their everlasting struggle. Two Immortals, ancient warriors locked in a duel to the death, need your help to prevail against their eternal foe. Vanquish the enemy Immortal, and you'll find yourself charging over hallowed or profane ground—right onto the enemy's doorstep.

Engage in Immortal Combat

Two Immortals fight at the center of the map. Help your Immortal prevail, and lay waste to the enemy's Forts.

Employ Eternal Tactics

Protect your Immortal by obliterating the opposing team, or descend upon the enemy Immortal with relentless fury.

Hire Unique Mercenaries

Bolster your forces with Fallen Shaman and cunning Impalers, who will lend their powers to your cause!

The Battlefield of Eternity's map objective is unique in that it requires all players to contribute to the capture of an essentially PvE objective while fighting off enemy Heroes. Though Murky's sustained damage is limited, his "infinite" presence is invaluable in the battles of attrition that revolve around the Immortals. Try and be on the offensive, when given the choice; Murky can really force opponents to dedicate more resource to dealing with him than they want to. Be aware, however, that the defender's advantage is important here, coming in the form of constant area of effect stuns that can and should be avoided. Safety Bubble Icon Safety Bubble can be used to do so. Assault Egg Icon Assault Egg is an especially useful talent due to the many areas its vision radius can cover.

Since there is no established strategy in regards to which Hero should occupy which of the two lanes, you should see to accompany Heroes with limited waveclear. Before Octo-Grab Icon Octo-Grab becomes available, it is generally valuable to have Murky players be on experience soaking duty, as his early game presence tends to otherwise be of limited value. Since Pufferfish Icon Pufferfish does so well against Minions, you should still see to be ready to rotate if your allies are in trouble. Murky is especially good at scouting the mutliple Smoke Vents that litter the battlefield so that your allies are not the ones who die.

If you manage to secure an Immortal, push with it; it will provide you with an unconditional frontline so that you may freely attack structures. If your opponents instead secure their own Immortal, your damage will be key in taking it down.

In the image below, you will find good hiding spots for your Egg.

Murky Egg placement on Battlefield of Eternity

2. Blackheart's Bay

Blackheart's Bay
Blackheart's Bay

The ghost pirate Blackheart has staked his claim upon the realm of Mistharbor. His undead pirate crew has poured onto the streets, claiming the once thriving marketplace as their new den of villainy.

Collect Doubloons

Attack treasure chests, mercenaries, and skeletons to collect doubloons.

Turn in Doubloons

Hand your doubloons over to Blackheart or you will drop them all when you die!

Bombard Your Enemies

After receiving enough doubloons from your team, Blackheart will bombard your enemy's forts!

You can choose to hold any of the three lanes. If your team does not have other Heroes with good waveclear, you should prioritise going to the bottom lane. Create map pressure by quickly clearing minion waves and fighting over Doubloon Chests as they spawn. Do note, however, that Murky is an extremely weak duelist and will require assistance for Chests. You should avoid carrying Doubloons by yourself as well, as they drop on death. You may still want to take down the Skeletons near any lane to acquire more Doubloons when your minions reach opposing structures, as even Murky can take them out quickly. You may also consider killing the Siege Ogres on your own after reaching Hero Level 7. Assist your team as they take out Bruisers; Pufferfish Icon Pufferfish makes short work of them.

After reaching Level 10, you should generally avoid traveling between the bottom and middle lane by yourself, as the relatively long distance to allied Forts makes you very vulnerable to ganks. Always avoid turning in Doubloons by yourself for the same reason.

In the image below, you will find good hiding spots for your Egg.

Murky Egg placement on Blackheart's Bay

3. Cursed Hollow

Cursed Hollow
Cursed Hollow

As one of the first and most ancient realms pulled into the Nexus, the realm of Raven Court has grown large and prosperous over the millennia. The province of Cursed Hollow, a gothic landscape of twisting villages and farmlands, serves as an ideal trial grounds for the Heroes of the Storm.

Collect Tributes

The Raven Lord will periodically create tributes. Gather them for your team!

Curse Your Enemies

Upon capturing three tributes, the Raven Lord will curse your enemies.

Cursed Forts and Minions

Cursed forts will not attack, and cursed minions are reduced to 1 health.

As on Blackheart's Bay, you can choose to hold any of the three lanes. If your team does not have other Heroes with good waveclear, you should prioritise going to the middle lane. This lane also has the advantage of being closer to all objectives, and easier to gank for your opponents, which Murky punishes by being worth nearly no experience. An uncommon feature of this map are the short length of the lanes and long distance between adjacent lanes. You can exploit this by aggressively attacking opposing Heroes.

Though you should try and quickly rotate to your team to fight over control of Tributes as they spawn, Murky's unparelled waveclear could net your team a valuable experience lead, especially if you roam between two different lanes. You can force your opponents to decide between securing individual Tributes and quickly falling behind on experience or having one of their players deal with a strong pusher. After reaching Hero Level 10, you can begin coordinating ganks, thanks to Octo-Grab Icon Octo-Grab. The Assault Egg Icon Assault Egg talent can be used to scout both your opponents' Golem Boss and Bruiser Mercenary Camps at once.

In the image below, you will find good hiding spots for your Egg.

Murky Egg placement on Cursed Hollow

4. Dragon Shire

Dragon Shire
Dragon Shire

These lush and deceptively peaceful gardens have grown over time, covering the once molten realm known as Dragon Spire. Beneath this verdant paradise, the ancient power of the dragons was sealed away... and their descendants have neither forgotten nor forgiven the trespasses of those who wronged them.

Control the Shrines

There are two shrines your team needs to control to activate the Dragon Knight's statue.

Free the Dragon Knight

While activated, bring a hero to the statue to free the Dragon Knight from his prison!

Devastate Enemy Forts

Use the Dragon Knight's immense power to level enemy forts!

You should prioritise going to the bottom lane, along with two of your allies. If your team does not have other Heroes with good waveclear, you should go to the middle lane. The top lane can be hard to hold, as stronger duelists are typically relegated to holding it. Dragon Shire is the only map on which you can focus on quickly waveclearing to then rotate to the bottom lane for ganks. This is due to the extremely short traveling distance between the two lanes.

As a bottom laner, your goal is to secure the bottom Shrine. Coordinate attacks with your allies, and exploit the conveniently placed bushes to conceal your presence. Pufferfish Icon Pufferfish can be used to reveal and secure your opponent's bushes. The nature of the Dragon Shrines — which can quickly be captured and stolen — means that you and your team will need to be ready to move out at any time, though especially after securing kills.

Should your opponents secure a Dragon Knight, it is imperative that you use your sustained damage to help take it down. Beware of its Savage Charge ability; it can send you flying right into enemy lines.

In the image below, you will find good hiding spots for your Egg.

Murky Egg placement on Dragon Shire

5. Garden of Terror

Garden of Terror
Garden of Terror

Once the royal gardens were a splendor to behold. But lately a shadow has fallen over them... Writhing tendrils creep across the grounds at night, and a number of servants have disappeared while walking its twisting paths. Queen Nightshade claims to be unaware of these incidents, but some are beginning to suspect she has gone mad.

Fight the Shamblers

At night, Shamblers will rise from the gardens.

Collect Seeds

Kill the Shamblers and collect seeds for your team.

Control Garden Terror

With 100 seeds, control a garden terror and destroy your enemies!

Depending on your team's strategy, you should prioritise going to the middle or another solo lane. Unlike the Dragon Shire map, you do not have to deal with strong laners for an extended period of time due to the Seed map objective. These Seeds periodically spawn and promote skirmishes very early into the game, and the areas in which they spawn make ganking easy for you. As an Assassin-like Hero, you are also key in quickly taking down the monsters that hold these Seeds. You can even aggressively seek to steal seeds using your Safety Bubble Icon Safety Bubble. Unlike most other maps, Mercenary camps are very close to all lanes; take down the Siege Ogres as you reach Hero Level 7, and assist your allies as they plan to overtake Bruisers.

Should your opponents secure a Garden Terror, it is imperative that you use your sustained damage to help take it down. Beware of its Queen's Spore ability; it can polymorph you for a long time, preventing you from using abilities and reducing your movement speed, making you even easier to kill. Murky is a prime candidate to pilot the Garden Terror; you can usually capitalise on its death to quickly follow up with an Octo-Grab Icon Octo-Grab cast for unpredictable kills.

In the image below, you will find good hiding spots for your Egg.

Murky Egg placement on Garden of Terror

6. Infernal Shrines

Infernal Shrines
Infernal Shrines

Demonic corruption threatens the Gardens of Hope. Called forth by the Shrines, Punishers prowl the battlefield, terrifying creatures that live to destroy heroes. Defeat the Shrines' Guardians before your enemies do, and the next Punisher will fight for you; fail, and face the demon's wrath.

Activate the Shrines

The Infernal Shrines periodically gather power. Activate them and prepare for a fight.

Defeat Guardians

Slay 30 Guardians before the enemy team to bring forth a mighty Punisher.

Beware the Punisher

Punishers have one of three devastating powers. Be careful, they focus on attacking heroes above all else.

Murky's relative independence and solid waveclear make him a good candidate to occupy the top lane, as it tends to be more hermetic than either of the other lanes. However, you may wish to occupy other lanes as well if your team features another strong solo Hero. Either way, in the early game, your main goal is simply to soak your respective lane for experience until the first Shrine spawn is initiated.

Infernal Shrines' Map Objective is notable for promoting particularly brutal team fights, as it requires all team members to be present to successfully wrestle it away from opponents. As such, you should see to quickly clear your lane and move out to the indicated Shrine spawning point as soon as an announcement is made. Since this first spawning point is random — as are the subsequent ones — you will have to check your Minimap for it. During the confrontations that occur around the Shrines, your main goal will be, as a Specialist, to slay (getting the killing blow) 40 Guardians before the opposing team. This is achieved not only by taking out the Guardians yourself, but also by preventing your opponents from claiming them. Pufferfish Icon Pufferfish is particularly well suited for the task. After acquring Octo-Grab Icon Octo-Grab, position yourself aggressively so as to be able to catch vulnerable opponents; Murky's sole presence makes it difficult for them to focus Guardians down. Always be ready to follow up should your a teammate of yours decide to initiate.

The Punishers that spawn as a result of either team successfully claiming 40 Guardian kills are devastating to Heroes and Structures alike. Should your team claim one, you may elect to push with it so as to quickly take down Structures, or head out to an empty lane to try and generate an experience lead. It is recommended to split up in the early game (the first two Punisher spawns) and then remain with it thereafter.

Should your opponents claim a Punisher, your damage will be vital to taking it down. Be wary of its area of effect attacks, which vary depending on the Punisher's randomly selected type. Most devastating, however, is the long-ranged Leap ability, which stuns and heavily damages the first Hero sighted by the Punisher.

7. Sky Temple

Sky Temple
Sky Temple

Floating above the vast desert sands of Luxoria, the Sky Temple serves as a center of worship for the snake god, Ka. He stores his great power within the temples, each of them secured by guardians. With such defenses, no warriors would think to seize the god's power for themselves... or would they?

Capture the Temples

Temples will periodically awaken. Stand within their grounds to capture their power!

Hold the Temples

Remain firm and the temple will unleash a blistering onslaught on your enemy's forts!

Defend the Temples

Guardians will try to wrest control of their temples from your team. Hold them off to keep the temple's power for yourselves!

Sky Temple promotes quickly moving between lanes in order to secure the Temple objective. As such, focus on being in the lanes nearest to the Temple spawn — middle or top, when the game begins — as strong ranged duelists are typically sent to the bottom lane, where they can easily deal with you. Holding the Temples themselves is straightforward, as long as you remain with your team. se your Basic Attack to kill off unit spawns, and use your abilities to poke away at enemy players to deter them from approaching.

The lanes themselves are very short, making it difficult to gank you. Their proximity to mercenary camps also promotes aggressively clearing out your lane to secure these camps without losing out on experience. Murky is a good candidate to keep control of the only Watch Tower, as hunting him is generally a waste of time.

In the image below, you will find good hiding spots for your Egg.

Murky Egg placement on Sky Temple

8. Tomb of the Spider Queen

Tomb of the Spider Queen
Tomb of the Spider Queen

The long forgotten tombs of Luxoria have found a new master. Deep within their timeworn chambers, the Spider Queen Neithis stirs from her ancient slumber. Present her with the gems of power she seeks, and you may just escape with your lives.

Collect Gems

Enemy spider minions and Heroes drop magical gems upon death. Gather as many as you can!

Turn in Gems

Relinquish your gems at one of the Spider Queen's altars or you will drop them all when you die!

Summon Webweavers

Whichever team turns in enough gems first will unleash the Webweavers to destroy their enemy's defenses.

This map heavily promotes lane skirmishing. Gems, the primary objective, are actually spawned in lane as ranged minions are slain. Attempting to pick these Gems up against ranged Heroes can cause you to take damage as they capitalise on your forward position, though you can use this to your advantage by punishing foes attempting to also collect their own Gems with your long range. This means that, counterintuitively, you must avoid killing minions — specifically Gem Spiders — far away from your towers. This will make it harder for the opposing laner to hit you. Due to Murky's minuscule Health pool, it is better to partner up with another Hero to pick up gems for you, or a support Hero that can at least protect you as you do so.

Gems you collect must be turned in at one of two central points. These points are surrounded by smoke vents that can hide allied and enemy Heroes. Pufferfish Icon Pufferfish can be used to quickly scout these vents. You can and should use it to prevent your opponents from turning in their own Gems, as any damage interrupts the process. Do not turn in your Gems while alone, as the associated channeling leaves you in a vulnerable spot.

Upon turning in a number of gems (which increases progressively each time you do so), Webweaver minions will spawn in each of the map's three lanes. These Webweavers have a fixed duration and spawn as far as your Minion wave has traveled in each lane. It is, therefore, recommended to push as far as possible in order to make the most out of the Webweavers's duration, as any time they spend traveling is wasted. Should your opponents get Webweavers of their own, your Pufferfish can take them out very quickly, though you should steer clear of their channeled Shadow Wave ability, which deals a lot of damage.

In the image below, you will find good hiding spots for your Egg.

Murky Egg placement on Tomb of the Spider Queen

9. ChangeLog

  • 26 Oct. 2015: Added Infernal Shrines.
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