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Tychus Map-specific Advice and Strategies

Last updated on Oct 09, 2016 at 06:16 by Straften 18 comments

Table of Contents

Tychus Image

General Information

On this page, we give you map strategies for Tychus. Knowing what to do on a map and when to do it is extremely important and can be the deciding factor between losing or winning.

The other pages of our Tychus can be accessed from the table of contents on the right.

About the Author

Straften is a Grand Master ranked player in both Hero League and Team League. He has a passion for theorycrafting, and regularly tests new features early on the PTR. He explains his strategy, reasoning, and implementation in these guides.

1. Battlefield of Eternity

Battlefield of Eternity
Battlefield of Eternity

The High Heavens and the Burning Hells clash, quite literally, in a battlefield that represents their everlasting struggle. Two Immortals, ancient warriors locked in a duel to the death, need your help to prevail against their eternal foe. Vanquish the enemy Immortal, and you'll find yourself charging over hallowed or profane ground—right onto the enemy's doorstep.

Engage in Immortal Combat

Two Immortals fight at the center of the map. Help your Immortal prevail, and lay waste to the enemy's Forts.

Employ Eternal Tactics

Protect your Immortal by obliterating the opposing team, or descend upon the enemy Immortal with relentless fury.

Hire Unique Mercenaries

Bolster your forces with Fallen Shaman and cunning Impalers, who will lend their powers to your cause!

Battlefield of Eternity is a large map of average duration, with only two lanes. It favours Heroes with sustained healing and damage. The large number of bushes and multiple choke-points place an emphasis on flanking, making low mobility Heroes more vulnerable.

Battlefield of Eternity has little impact upon Tychus' playstyle, aside from playing more safely, due to the high risk of being flanked. However, Tychus' talent choices do change. Commandeer Odin Icon Commandeer Odin should be your primary Heroic choice, since Odin deals significant AoE, which is fantastic for a map with as many choke-points as Battlefield of Eternity. Drakken Laser Drill Icon Drakken Laser Drill can still be good, but only when playing with a specific team composition and strategy.

2. Blackheart's Bay

Blackheart's Bay
Blackheart's Bay

The ghost pirate Blackheart has staked his claim upon the realm of Mistharbor. His undead pirate crew has poured onto the streets, claiming the once thriving marketplace as their new den of villainy.

Collect Doubloons

Attack treasure chests, mercenaries, and skeletons to collect doubloons.

Turn in Doubloons

Hand your doubloons over to Blackheart or you will drop them all when you die!

Bombard Your Enemies

After receiving enough doubloons from your team, Blackheart will bombard your enemy's forts!

Blackheart's Bay is a very large map of long duration. It has plenty of Mercenary Camps, Pirate Camps, and large open areas.

Tychus can effectively solo the bottom lane alone, but he also works well in the top two lanes. Tychus' high attack speed is extremely effective at destroying the Chests.

Drakken Laser Drill Icon Drakken Laser Drill can be very effective when trying to turn-in dubloons at the turn-in station.

3. Braxis Holdout

Braxis Holdout
Braxis Holdout

The United Earth Directorate used the remote and hostile planet Braxis to conduct experiments on ways to turn the Zerg swarm into a weapon they could unleash on their enemies. Though the main psi disrupter was destroyed, this space platform's beacons remain fully operational and ready to be used. Capture the beacons and watch what happens when a flood of weaponized Zerg ravages the battlefield.

Capture the Beacons

Periodically two beacons will activate. Capture both to fill your Holding Cell with Zerg.

Fill Holding Cells

Once either Holding Cell fills, both open and unleash waves of Zerg at each team's base.

Zerg Waves

Hold out against the enemy's Zerg while helping yours. The Zerg will attack Heroes, so engage cautiously.

Braxis Holdout is a medium sized map, and has a lot of tight areas that can become congested during teamfights. This is good for Tychus, who can get more value out of his AoE Abilities. Using Overkill Icon Overkill can be dangerous, as the clumped enemy team can quickly deplete your health if you are stunned or rooted.

Teams must soak both lanes while battling for control of the Beacons. This often results in a solo laner somewhere, with the other four members of a team focused in the other lane. Tychus will usually do best in the main group, as he benefits greatly from a frontline presence.

4. Cursed Hollow

Cursed Hollow
Cursed Hollow

As one of the first and most ancient realms pulled into the Nexus, the realm of Raven Court has grown large and prosperous over the millennia. The province of Cursed Hollow, a gothic landscape of twisting villages and farmlands, serves as an ideal trial grounds for the Heroes of the Storm.

Collect Tributes

The Raven Lord will periodically create tributes. Gather them for your team!

Curse Your Enemies

Upon capturing three tributes, the Raven Lord will curse your enemies.

Cursed Forts and Minions

Cursed forts will not attack, and cursed minions are reduced to 1 health.

Cursed Hollow is a very large map of average duration. It features plenty of choke points, environmental walls, and bushes.

Frag Grenade Icon Frag Grenade is your only reliable method of interrupting enemy Heroes that are channelling the Tribute, so use it wisely, especially if you expect an upcoming team fight. Drakken Laser Drill Icon Drakken Laser Drill and Commandeer Odin Icon Commandeer Odin are both extremely powerful abilities on Cursed Hollow, as the many environmental walls can protect you or the Laser Drill. The choke-points allow you to hit multiple enemy Heroes while piloting the Odin.

5. Dragon Shire

Dragon Shire
Dragon Shire

These lush and deceptively peaceful gardens have grown over time, covering the once molten realm known as Dragon Spire. Beneath this verdant paradise, the ancient power of the dragons was sealed away... and their descendants have neither forgotten nor forgiven the trespasses of those who wronged them.

Control the Shrines

There are two shrines your team needs to control to activate the Dragon Knight's statue.

Free the Dragon Knight

While activated, bring a hero to the statue to free the Dragon Knight from his prison!

Devastate Enemy Forts

Use the Dragon Knight's immense power to level enemy forts!

Dragon Shire is an average sized map of long duration. Tychus has ranged AoE Abilities that can help when fighting for control of the Shrines. Keeping lanes pushed out means that enemies contesting Shrines will be at a slight disadvantage. Tychus has good waveclear, which is great for keeping lanes pushed out.

6. Garden of Terror

Garden of Terror
Garden of Terror

Once the royal gardens were a splendor to behold. But lately a shadow has fallen over them... Writhing tendrils creep across the grounds at night, and a number of servants have disappeared while walking its twisting paths. Queen Nightshade claims to be unaware of these incidents, but some are beginning to suspect she has gone mad.

Fight the Shamblers

At night, Shamblers will rise from the gardens.

Collect Seeds

Kill the Shamblers and collect seeds for your team.

Control Garden Terror

With 100 seeds, control a garden terror and destroy your enemies!

Garden of Terror is an average sized map of very long duration. It contains the most Mercenary Camps in the game (not including Boss and Pirate Camps).

When clearing the neutral camps for Seeds, be wary of using Overkill Icon Overkill and Frag Grenade Icon Frag Grenade, since enemy Heroes could be just around the corner, leaving you with no abilities to fight them.

7. Infernal Shrines

Infernal Shrines
Infernal Shrines

Demonic corruption threatens the Gardens of Hope. Called forth by the Shrines, Punishers prowl the battlefield, terrifying creatures that live to destroy heroes. Defeat the Shrines' Guardians before your enemies do, and the next Punisher will fight for you; fail, and face the demon's wrath.

Activate the Shrines

The Infernal Shrines periodically gather power. Activate them and prepare for a fight.

Defeat Guardians

Slay 30 Guardians before the enemy team to bring forth a mighty Punisher.

Beware the Punisher

Punishers have one of three devastating powers. Be careful, they focus on attacking heroes above all else.

Infernal Shrines is a large map where you need to kill enough Guardians before the enemy team can, in order to spawn a Punisher. Tychus has AoE Abilities that can help to clear Guardians, and his mobility will help to deal with enemy Heroes contesting the objective. Both of Tychus' Heroics are very useful during the objective, making this one of his stronger maps.

8. Sky Temple

Sky Temple
Sky Temple

Floating above the vast desert sands of Luxoria, the Sky Temple serves as a center of worship for the snake god, Ka. He stores his great power within the temples, each of them secured by guardians. With such defenses, no warriors would think to seize the god's power for themselves... or would they?

Capture the Temples

Temples will periodically awaken. Stand within their grounds to capture their power!

Hold the Temples

Remain firm and the temple will unleash a blistering onslaught on your enemy's forts!

Defend the Temples

Guardians will try to wrest control of their temples from your team. Hold them off to keep the temple's power for yourselves!

Sky Temple is a large map of short duration. Team fights occur very early into the game.

Drakken Laser Drill Icon Drakken Laser Drill is generally better than Commandeer Odin Icon Commandeer Odin on Sky Temple, as enemies must stay near the Temples to gain any benefit, allowing the Laser Drill to always be within range.

9. Tomb of the Spider Queen

Tomb of the Spider Queen
Tomb of the Spider Queen

The long forgotten tombs of Luxoria have found a new master. Deep within their timeworn chambers, the Spider Queen Neithis stirs from her ancient slumber. Present her with the gems of power she seeks, and you may just escape with your lives.

Collect Gems

Enemy spider minions and Heroes drop magical gems upon death. Gather as many as you can!

Turn in Gems

Relinquish your gems at one of the Spider Queen's altars or you will drop them all when you die!

Summon Webweavers

Whichever team turns in enough gems first will unleash the Webweavers to destroy their enemy's defenses.

Tomb of the Spider Queen is a small map of average duration. It places more importance on the Hero kills themselves than the objectives, which can be taken when Heroes are dead. There are very few Mercenary Camps.

10. Towers of Doom

Towers of Doom
Towers of Doom

The Grave Keeper and the Raven Lord are engaged in a classic battle of evil versus… different evil? Protective magic shields your Core from enemy Heroes, but nothing will save you from these two masters of the dark arts. Hold the Bell Towers, capture the Altars, and unleash your wicked benefactor's power on your enemies.

Protected Cores

Both Cores are protected by a barrier that cannot be attacked by Heroes. To be victorious, you must activate Altars.

Activate Altars

Periodically Altars will rise across the battlefield. Activate them to have your Bell Towers fire upon the enemy's Core.

Claim Bell Towers

Destroy your enemy's Towers to bring them under your team's control. The more Towers you have, the more damage an Altar will do.

Towers of Doom has a unique mechanic where neither Core can be directly accessed by its opposing team. While sieging enemy Structures does have strategic value here, Towers of Doom is all about winning team fights for control of the Altars. Tychus can zone enemies away from the objectives with both of his Heroics. These force the enemy team to either take large amounts of damage or concede an Altar.

11. Warhead Junction

Warhead Junction
Warhead Junction

Once a testing facility for nuclear weapons, Warhead Junction has since fallen into ruin. However, the site's abandonment hasn't stopped its glitchy adjutant from continuing to produce and hand out nuclear weapons. Join the arms race of Warhead Junction, build up your stockpile, and rain hell on your enemies!

Warhead Deployment

Multiple Warheads will spawn periodically across the battleground.

Collect Warheads

Pick up a Warhead to activate your Nuke. Use it or you will drop it when you die!

Call Down the Thunder

Launch Nukes to devastate the enemy team's fortifications.

Warhead Junction is a very large map where team fights will happen frequently over control of nukes. While both teams have the same number of Heroes alive, Tychus can best help to collect the nukes by using his mobility and ranged Abilities to zone for his allies as they channel. Tychus performs well here, as Frag Grenade Icon Frag Grenade allows him to interrupt enemies who are channeling. This Ability cannot be blocked by the enemy frontline, which makes Warhead Junction a great place to take Quarterback Icon Quarterback. Both Heroics are great on this battleground; however, Drakken Laser Drill Icon Drakken Laser Drill can sometimes allow you to zone for yourself as you channel nukes.

12. ChangeLog

  • 08 Oct. 2016: Added Braxis Holdout and Warhead Junction to the list.
  • 11 Jul. 2015: Added Battlefield of Eternity.
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