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Uther Map-specific Advice and Strategies

Last updated on Jan 17, 2016 at 20:00 by Oxygen 24 comments

Table of Contents

Uther Image

General Information

On this page, we give you map strategies for Uther. Knowing what to do on a map and when to do it is extremely important and can be the deciding factor between losing or winning.

The other pages of our Uther can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Master player, he enjoys playing all Heroes and roles.

1. Battlefield of Eternity

Battlefield of Eternity
Battlefield of Eternity

The High Heavens and the Burning Hells clash, quite literally, in a battlefield that represents their everlasting struggle. Two Immortals, ancient warriors locked in a duel to the death, need your help to prevail against their eternal foe. Vanquish the enemy Immortal, and you'll find yourself charging over hallowed or profane ground—right onto the enemy's doorstep.

Engage in Immortal Combat

Two Immortals fight at the center of the map. Help your Immortal prevail, and lay waste to the enemy's Forts.

Employ Eternal Tactics

Protect your Immortal by obliterating the opposing team, or descend upon the enemy Immortal with relentless fury.

Hire Unique Mercenaries

Bolster your forces with Fallen Shaman and cunning Impalers, who will lend their powers to your cause!

Since there is no established strategy in regards to which Hero should occupy which of the two lanes, you should see to go where your allies are likely to require healing. In other words, remain around your more vulnerable allies, as the layout of this map makes it particularly easy to gank. This remains true throughout all phases of the game; Uther should simply not be on his own unless it is absolutely necessary to have a player soak one of the lanes.

The Battlefield of Eternity's map objective is unique in that it requires all players to contribute to the capture of an essentially PvE objective, all the while fighting off opponents. Uther's healing is vital to improving your team's sustainability as they deal with either Immortal. Be aware that the defender's advantage is important here, coming in the form of constant area of effect stuns that can and should be avoided. Your own Immortal's stuns can be followed up with Hammer of Justice Icon Hammer of Justice.

If you manage to secure an Immortal, push with it; it will provide you with an unconditional frontline so that you may freely attack structures. If your opponents instead secure their own Immortal, your healing will be key in providing your allies with the sustain they need to take it down.

2. Blackheart's Bay

Blackheart's Bay
Blackheart's Bay

The ghost pirate Blackheart has staked his claim upon the realm of Mistharbor. His undead pirate crew has poured onto the streets, claiming the once thriving marketplace as their new den of villainy.

Collect Doubloons

Attack treasure chests, mercenaries, and skeletons to collect doubloons.

Turn in Doubloons

Hand your doubloons over to Blackheart or you will drop them all when you die!

Bombard Your Enemies

After receiving enough doubloons from your team, Blackheart will bombard your enemy's forts!

Head to the middle lane, and help your team create map pressure by quickly clearing minion waves, and fight over Doubloon Chests as they spawn. You can use Hammer of Justice Icon Hammer of Justice to prevent enemy Heroes from taking coins near you. You may take down the Skeletons near any lane to acquire more Doubloons when your team's minions reach opposing structures, as they are easy to take down even for Uther. Assist your team as they take out Bruisers. Holy Radiance Icon Holy Radiance is useful for checking for hidden enemies in the several smoke vents that are around the map.

After reaching level 10, you should avoid traveling between the bottom and middle lane by yourself, as the relatively long distance to allied forts makes you very vulnerable to ganks. Always avoid turning in Doubloons by yourself for the same reason.

3. Cursed Hollow

Cursed Hollow
Cursed Hollow

As one of the first and most ancient realms pulled into the Nexus, the realm of Raven Court has grown large and prosperous over the millennia. The province of Cursed Hollow, a gothic landscape of twisting villages and farmlands, serves as an ideal trial grounds for the Heroes of the Storm.

Collect Tributes

The Raven Lord will periodically create tributes. Gather them for your team!

Curse Your Enemies

Upon capturing three tributes, the Raven Lord will curse your enemies.

Cursed Forts and Minions

Cursed forts will not attack, and cursed minions are reduced to 1 health.

You will typically be duo or tri-laning at the top or the bottom lane. The short length of the lanes and long distance between adjacent lanes means that you can aggressively try and attack opposing Heroes with relative safety from ganks coming from other lanes, as long as you keep an eye on your minimap. Just be sure to coordinate your Hammer of Justice Icon Hammer of Justice with your allies. Uther can also roam, as long as he remains accompanied by another strong ganker, such as Arthas, Diablo, Jaina, or Kerrigan.

You should quickly rotate to your team as Tributes spawn to fight over their control. Holy Radiance Icon Holy Radiance is key to interrupting their capture. Heal your allies during Boss mercenary attempts, and act as a scout, standing in the nearby bush; Uther's damage is almost irrelevant for killing the Boss, and your time is better spent looking out for potential ganks.

4. Dragon Shire

Dragon Shire
Dragon Shire

These lush and deceptively peaceful gardens have grown over time, covering the once molten realm known as Dragon Spire. Beneath this verdant paradise, the ancient power of the dragons was sealed away... and their descendants have neither forgotten nor forgiven the trespasses of those who wronged them.

Control the Shrines

There are two shrines your team needs to control to activate the Dragon Knight's statue.

Free the Dragon Knight

While activated, bring a hero to the statue to free the Dragon Knight from his prison!

Devastate Enemy Forts

Use the Dragon Knight's immense power to level enemy forts!

You should prioritize going to the bottom lane, along with two of your allies. The short distance between the bottom and middle lanes means that you can rotate between the two to heal allies across two lanes.

As a bottom laner, your goal is to secure the bottom Shrine. Coordinate attacks with your allies, and exploit the conveniently placed bushes to conceal your presence. Holy Radiance Icon Holy Radiance can be used to reveal your opponent's bushes. The nature of the Dragon Shrines — which can quickly be captured and stolen — means that you and your team will need to be ready to move out at any time, though especially after securing kills.

Should your opponents secure a Dragon Knight, it is imperative that you assist your allies that are trying to take it down. Beware of its Kick ability; it can send you or your allies flying right into enemy lines, though you can interrupt it with Hammer of Justice Icon Hammer of Justice.

5. Garden of Terror

Garden of Terror
Garden of Terror

Once the royal gardens were a splendor to behold. But lately a shadow has fallen over them... Writhing tendrils creep across the grounds at night, and a number of servants have disappeared while walking its twisting paths. Queen Nightshade claims to be unaware of these incidents, but some are beginning to suspect she has gone mad.

Fight the Shamblers

At night, Shamblers will rise from the gardens.

Collect Seeds

Kill the Shamblers and collect seeds for your team.

Control Garden Terror

With 100 seeds, control a garden terror and destroy your enemies!

Depending on your team's strategy, you should prioritise going to the lane where two of your allies will also go. On this map, there is no reason for you to ever be on your own. The Seeds that periodically spawn promote skirmishes very early into the game, and the areas in which they spawn make ganking you easy. Guard your allies as they secure Seed kills. Unlike most other maps, Mercenary Camps are very close to all lanes; help your allies take them down whenever possible.

Should your opponents secure a Garden Terror, it is imperative that you help your allies sustain the impending damage it will deal. Beware of its Queen's Spore ability; it can polymorph you for a long duration, preventing you from using abilities and reducing your movement speed, making you vulnerable. Do not pilot the Garden Terror yourself unless your team runs two healers.

6. Infernal Shrines

Infernal Shrines
Infernal Shrines

Demonic corruption threatens the Gardens of Hope. Called forth by the Shrines, Punishers prowl the battlefield, terrifying creatures that live to destroy heroes. Defeat the Shrines' Guardians before your enemies do, and the next Punisher will fight for you; fail, and face the demon's wrath.

Activate the Shrines

The Infernal Shrines periodically gather power. Activate them and prepare for a fight.

Defeat Guardians

Slay 30 Guardians before the enemy team to bring forth a mighty Punisher.

Beware the Punisher

Punishers have one of three devastating powers. Be careful, they focus on attacking heroes above all else.

As an archetypal healer, you may wish to remain with vulnerable teammates to both protect them and avoid isolating yourself. In the early game, your primary goal is to soak your respective lane for experience until the first Shrine spawn is initiated.

Infernal Shrines' Map Objective is notable for promoting particularly brutal team fights, as it requires all team members to be present to successfully wrestle it away from opponents. As such, you should see to quickly clear your lane and move out to the indicated Shrine spawning point as soon as an announcement is made. Since this first spawning point is random — as are the subsequent ones — you will have to check your Minimap for it. During the confrontations that occur around the Shrines, your main goal will be, as a Support, to protect your teammates as they attempt to claim Guardian kills.

The Punishers that spawn as a result of either team successfully claiming 40 Guardian kills are devastating to Heroes and Structures alike. Should your team claim one, you may elect to push with it so as to quickly take down Structures, or head out to an empty lane to try and generate an experience lead. It is recommended to split up in the early game (the first two Punisher spawns) and then remain with it thereafter.

Should your opponents claim a Punisher, your healing will be vital to helping your allies take it down. Be wary of its area of effect attacks, which vary depending on the Punisher's randomly selected type. Most devastating, however, is the long-ranged Leap ability, which stuns and heavily damages the first Hero sighted by the Punisher.

7. Sky Temple

Sky Temple
Sky Temple

Floating above the vast desert sands of Luxoria, the Sky Temple serves as a center of worship for the snake god, Ka. He stores his great power within the temples, each of them secured by guardians. With such defenses, no warriors would think to seize the god's power for themselves... or would they?

Capture the Temples

Temples will periodically awaken. Stand within their grounds to capture their power!

Hold the Temples

Remain firm and the temple will unleash a blistering onslaught on your enemy's forts!

Defend the Temples

Guardians will try to wrest control of their temples from your team. Hold them off to keep the temple's power for yourselves!

Sky Temple promotes quickly moving between lanes in order to secure the Temple objective. As such, focus on assisting the lanes nearest to the Temple spawn — middle or top, when the game begins — to reduce the chance that you may be ganked while traveling. Holding the Temples themselves is straightforward, as long as you remain with your team: use your basic attack to kill off unit spawns, and use your abilities to heal your allies.

The lanes themselves are very short, making them generally difficult to gank. Their proximity to Mercenary Camps also promotes aggressively clearing out your lane to secure these Camps without losing out on experience. Avoid travelling alone between the bottom and middle lane, and between the middle and top lane unless you have the Watch Tower under your team's control.

8. Tomb of the Spider Queen

Tomb of the Spider Queen
Tomb of the Spider Queen

The long forgotten tombs of Luxoria have found a new master. Deep within their timeworn chambers, the Spider Queen Neithis stirs from her ancient slumber. Present her with the gems of power she seeks, and you may just escape with your lives.

Collect Gems

Enemy spider minions and Heroes drop magical gems upon death. Gather as many as you can!

Turn in Gems

Relinquish your gems at one of the Spider Queen's altars or you will drop them all when you die!

Summon Webweavers

Whichever team turns in enough gems first will unleash the Webweavers to destroy their enemy's defenses.

This map heavily promotes lane skirmishing. Gems, the map's primary objective, are actually spawned in lane as ranged minions are slain. Attempting to pick these gems up against ranged Heroes can cause you to take damage as they capitalise on your forward position, though you can use this to your advantage by punishing foes attempting to also collect their own Gems. This means that, counterintuitively, you must avoid killing minions — specifically Gem Spiders — far away from your turrets. This will make it harder for the opposing laner to hit you. Still, if you are laning with a ranged Hero, you should make it your priority to go for Gems, as the sustain provided by Holy Light Icon Holy Light keeps you healthy.

Gems you collect must be turned in at one of two central points. These points are surrounded by smoke vents that can hide allied and enemy Heroes. Holy Radiance Icon Holy Radiance can be used to quick scout these vents. You can and should use them to prevent your opponents from turning in their gems, as any damage interrupts the process. Do not turn in your Gems while alone, as the associated channeling leaves you in a vulnerable spot.

Upon turning in a growing number of Gems, Webweaver minions will spawn in each of the map's three lanes. These Webweavers have a fixed duration and spawn where your minion wave is located in the lane. It is, therefore, recommended to push as far as possible in order to make the most out of the Webweavers's duration, as any time they spend traveling is wasted. Should your opponents get a Webweaver of their own, accompany your allies as they clear them so as to protect them from potential ganks. You should steer clear of their channeled Shadow Wave ability, which deals a lot of damage.

9. ChangeLog

  • 26 Oct. 2015: Added Infernal Shrines.
  • 20 Jul. 2015: Added Battlefield of Eternity.
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