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Varian Abilities and Strategy

Last updated on Nov 15, 2016 at 06:51 by Kendric 11 comments

Table of Contents

Varian Image

General Information

Below, we give you an overview of the abilities that Varian has access to. We also explain how to best your these abilities.

The other pages of our Varian guide can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Tips on Ability Usage

  • When playing the Arms Build, always make sure to use Colossus Smash Icon Colossus Smash first in order to increase all damage dealt from your other abilities.
  • If you plan on going for Twin Blades of Fury Icon Twin Blades of Fury at Level 10, we strongly recommend also picking Second Wind Icon Second Wind at Level 7 in order to be able to clear Mercenary and Boss Camps all by yourself.
  • Charge Icon Charge does not go through obstacles such as Walls, Gates, or any other impassable terrain.
  • If you are not sure which Banner to pick at Level 13, the safest bet is usually Banner of Ironforge Icon Banner of Ironforge.
  • Taunt Icon Taunt can be used to interrupt (Heroic) abilities that have a short channel animation, such as Sundering Icon Sundering, Storm, Earth, Fire Icon Storm, Earth, Fire, or Twilight Dream Icon Twilight Dream.
  • Playing Varian requires you to be mindful of your allies, especially during the initial Hero draft. For instance, if your team desperately needs a Tank, do not insist on taking Colossus Smash Icon Colossus Smash or Twin Blades of Fury Icon Twin Blades of Fury at Level 10.
  • When picking Victory Rush Icon Victory Rush at Level 7, you can afford to play more aggressively while enemy Minions are nearby and less aggressively if there are no enemy Minions in your vicinity.
  • Shattering Throw Icon Shattering Throw completely shuts down Chen's Fortifying Brew Icon Fortifying Brew.

2. Heroic Strike (Trait)

Varian Heroic Strike
Heroic Strike (D) World of Warcraft Varian
  • Trait
  • Cooldown: 18 seconds

Every 18 seconds, Varian's next Basic Attack deals 279 (145 + 4% per level) bonus damage. Basic Attacks reduce this cooldown by 2 seconds.

Heroic Strike Icon Heroic Strike causes Varian to become one of the strongest duelists in the game as long as he is able to use his Basic Attacks. There are a few talents like Overpower Icon Overpower at Level 1 or Mortal Strike Icon Mortal Strike at Level 16, which take Heroic Strike into account and work best if going for the so-called Fury Build featuring Twin Blades of Fury Icon Twin Blades of Fury at Level 10.

It is usually recommend to make use of stutter-stepping when playing as Varian. Doing so causes Heroic Strike Icon Heroic Strike to proc more often, since the distance between him and his target is being kept as short as possible. Furthermore, constantly moving in between Basic Attacks causes him to be harder to hit, resulting in taking less damage from enemy abilities over time.

3. Lion's Fang

Varian Lion's Fang
Lion's Fang (Q) World of Warcraft Varian
  • Mana: 60
  • Cooldown: 8 seconds

Create a shockwave that travels in a straight line, dealing 329 (156 + 4% per level) damage and slowing enemies by 30% for 1.5 seconds.

Lion's Fang Icon Lion's Fang is Varian's only source of waveclear. As a result, it should be used to quickly damage Minion Waves in order to relieve lane pressure or support ongoing pushes.

4. Parry

Varian Parry
Parry (W) World of Warcraft Varian
  • Mana: 15
  • Cooldown: 10 seconds

Parry all incoming Basic Attacks for 1.25 seconds, reducing their damage by 100%.

Parry Icon Parry is a very interesting ability, as it completely prevents all damage from Basic Attacks that would hit Varian including the Core and other Structures, such as Towers or Forts. While it does have several advantages, such as a low cooldown and a straight forward mechanic, it also comes with some disadvantages. First of all, it is often hard to react quickly enough to block a powerful Basic Attack from Heroes like Sgt. Hammer or Valla instead of a less threating attack from someone like Li-Ming, especially when both enemies attack at roughly the same time. Thus, timing Parry will become one of the most difficult yet important skills to master when playing as Varian.

There are, however, several talents that greatly improve Parry Icon Parry, most importantly Shield Wall Icon Shield Wall at Level 7. By making Varian Invulnerable during Parry's duration, the ability becomes a lot more forgiving and efficient at the same time.

5. Charge

Varian Charge
Charge (E) World of Warcraft Varian
  • Mana: 50
  • Cooldown: 16 seconds

Charge to the target enemy, dealing 110 (52 + 4% per level) damage and slowing them by 75% for 1 second.

Charge Icon Charge provides Varian with a much needed gap-closer that can be used both offensively and defensively. If used offensively, Varian can damage and slow his chosen target to either take it down himself or allow his teammates to follow up. If used defensively, Varian can escape dangerous situations by charging an enemy target standing on the opposite side of his opponent(s).

It is worth mentioning that Charge Icon Charge does not allow Varian to dash through Walls, Structures and other impassable terrain. Instead, Varian is will try to go round that obstacle and eventually cancel the charge if the target has moved too far away in the meantime.

6. Taunt

Varian Taunt
Taunt (R) World of Warcraft Varian
  • Mana: 40
  • Cooldown: 16 seconds

Force the target Hero to attack Varian for 1.25 seconds.

Passive: Maximum Health increased by 50%.

Passive: Attack Speed reduced by 25%.

Taunt Icon Taunt increases Varian's defensive capabilities significantly, turning him into a resilient Tank. It is important to realize that going for Taunt changes his playstyle entirely. No longer should you be trying to go for take downs on enemy Heroes. Instead, try to peel for your fragile Assassins and Specialists by using Taunt on hostile Warriors in order to slow their advance.

7. Colossus Smash

Varian Colossus Smash
Colossus Smash (R) World of Warcraft Varian
  • Mana: 40
  • Cooldown: 20 seconds

Smash a target enemy, dealing 350 (166 + 4% per level) damage and making them Vulnerable for 3 seconds.

Passive: Base Attack Damage increased by 75%.

Passive: Maximum Health reduced by 10%.

Colossus Smash Icon Colossus Smash provides Varian with another gap-closer next to Charge Icon Charge. By picking Colossus Smash, Varian's playstyle becomes very explosive, meaning that he is capable of dealing a large amount of damage within a short period of time to take down his target as quickly as possible.

In order to unfold Colossus Smash Icon Colossus Smash' full potential, it is crucial to apply its Vulnerable debuff first and then follow up with Heroic Strike Icon Heroic Strike and Varian's other remaining abilities.

8. Twin Blades of Fury

Varian Twin Blades of Fury
Twin Blades of Fury (R) World of Warcraft Varian

Basic Attacks reduce Heroic Strike's cooldown by 9 seconds, and increase Varian's Movement Speed by 30% for 2 seconds.

Passive: Attack Speed increased by 100%.

Passive: Base Attack Damage reduced by 25%.

Twin Blades of Fury Icon Twin Blades of Fury causes Varian to become a nimble melee Assassin capable of clearing Mercenary and Boss Camps all by himself if he picked Second Wind Icon Second Wind at Level 7 (which we strongly recommend). Mortal Strike Icon Mortal Strike, which becomes available at Level 16 becomes another rewarding talent choice if paired with Twin Blades of Fury, since its Attack Speed bonus causes Heroic Strike Icon Heroic Strike to proc more frequently.

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