Shadow Priest DPS Buffs, Debuffs, and Useful Abilities (WoW MoP 5.3)
Last updated by Vlad on 20 May. 2013
In this article, we list the buffs, debuffs and useful abilities that a Shadow Priest brings to a raid in WoW MoP 5.3. We also list equivalent buffs and debuffs that other classes provide.
The other articles of our Shadow Priest guide can be accessed from the table of contents on the right.
This guide has been reviewed and approved by Artzie (@Artzieh), a Shadow Priest who raids in Method, and by Twintop, one of the main Shadow Priest theorycrafters, who runs Shadow Orbs and Mind Spikes and works on How To Priest.
| Buffs | |
|---|---|
|
Increases the Stamina of all party and raid members by 10% —
does not stack with |
|
| Increases spell casting speed of all raid or party
members by 5% — does not stack with |
|
| Raid-wide mana regenerating cooldown | |
| Utility | |
| Grants you or a friendly target immunity against the first fear effect cast against them. | |
| Removes 1 beneficial Magic effect from an enemy. | |
| Removes one harmful magical effect from every friendly target and one beneficial magical effect from every enemy target in a 15 yard area. It is hard capped to 10 friendly dispels and 10 enemy dispels. This spell can remove effects that are normally not dispellable. | |
| Interrupt on a 45-second cooldown | |
| Crowd Control | |
| AoE fear | |
| Disarm and Incapacitate on a 45-second cooldown | |
| Allows you to crowd control an Undead target. | |
| Survival | |
| Temporarily reduces your threat against all targets (to 0), forcing the mobs to attack someone else on their threat table. This spell is especially useful when adds are spawning and you wish to avoid aggro. | |
| Instantly swaps health percentages between the Priest and the target raid member. It can be used to replace a player's low health percentage with a full health percentage, thus saving them. | |
| Pulls a raid member to your location. This ability is useful for moving unresponsive (or disconnected) players out of harm's way. | |
| Reduces speed while falling (hence preventing fall damage) and grants the ability to walk on water. | |
| Reduces damage taken by 90% for 6 seconds, during which you also regenerate 6% mana every second. Activating Dispersion clears you of all movement-impairing effects and makes you immune to them for 6 seconds. While Dispersion is active, you cannot attack or cast spells. | |
| Heals you and your allies for 50% of the damage you deal with single-target spells for 15 seconds (the healing is split evenly). The ability is on a 3-minute cooldown. | |
1. Changelog↑top
- 08 May 2013: Added
Void Shift to the list. - 07 Mar. 2013: Blood Pact has been removed by Patch 5.2. The 10% Stamina buff has been added to
Dark Intent.
