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Arcane Mage DPS Spell Summary (Legion 7.0.3)

Last updated on Aug 29, 2016 at 14:04 by Furty 125 comments

Table of Contents

General Information

On this page, we list the spells that you will often use as an Arcane Mage.

The other pages of our Arcane Mage guide can be accessed from the table of contents on the right.

About Our Author

This guide has been written by Furty who raids in Serenity, one of the top World of Warcraft guilds. He plays most classes at the highest level. You can follow him on Twitter and watch him play on Twitch.

1. Spell Summary

If you are new to Arcane, it is recommended you read this before proceeding! In this section we will discuss what abilities you have, what they are used for within the specialization, and how they interact with important cooldowns. If you have played this spec before or have already achieved a level of comfort playing this spec in a practical environment, it is recommended you skip this section and move on to the rest of the guide.

2. Main Resources

Mana and Arcane Charge Icon Arcane Charges are your primary resources, and interact with each other in a fashion unique to Arcane.

Arcane Charge Icon Arcane Charges are generated by most of your basic spells, and by some talented spells. They go to a maximum of 4, and increase the Mana cost of your basic spells by 100% per stack. They also increase your damage by a percentage dictated by your current Mastery value.

Mana is the main resource of Arcane Mages. With the above information in mind, managing your Mana can be a challenging task. On one hand, casting spells while at 4 Arcane Charge Icon Arcane Charges allows you to do maximum damage. The consequence of this is that you will quickly chew through your Mana bar, leaving you with no option but to stand there and wait for your Mana to slowly regenerate. This relationship between Mana and Arcane Charge Icon Arcane Charges forms the central tenet of the Arcane specialization and will be discussed at length later in the guide.

3. Basic Abilities

These abilities are available no matter what talents you chose, and form the bread and butter of this specialization.

Arcane Blast Icon Arcane Blast is your main filler and nuke, and generates 1 Arcane Charge Icon Arcane Charge when cast. This spell has a low Mana cost when you have no Arcane Charge Icon Arcane Charges, but can make your Mana bar disappear in only a handful of casts at 4 Arcane Charge Icon Arcane Charges. It has no travel time, which makes it great for instantly applying damage, or finishing off an important add.

Arcane Missiles Icon Arcane Missiles is a channelled spell that deals slightly more damage than Arcane Blast Icon Arcane Blast, but is only available when it procs off other spell casts. It generates 1 Arcane Charge Icon Arcane Charge. Damaging spells have a 15% chance to grant a charge of Arcane Missiles Icon Arcane Missiles, and the chance for Arcane Blast Icon Arcane Blast is doubled (30%). You can store a total of 3 charges of Arcane Missiles Icon Arcane Missiles. This spell costs no mana, which makes it ideal for use at 4 Arcane Charge Icon Arcane Charges, as it allows you to bypass the high Mana multiplier while still taking full advantage of the increased damage. It also allows you to regenerate some Mana during the channel. Arcane Missiles Icon Arcane Missiles has a moderate travel time which means you should avoid using it right as things are about to die, as the missiles will likely not make it there in time to deal damage.

Arcane Barrage Icon Arcane Barrage is an instant cast spell that clears are your Arcane Charge Icon Arcane Charges. This ability is used as a reset button to help you maintain a stable Mana pool. You can generate charges with Arcane Blast Icon Arcane Blast, take advantage of the damage buff with Arcane Missiles Icon Arcane Missiles, then clear your charges with Arcane Barrage Icon Arcane Barrage and start over again. Clearing your charges helps you keep your Mana pool healthy so you can unleash heavy burst during your cooldowns.

4. Important Procs

Arcane Missiles Icon Arcane Missiles is the only rotational proc Arcane has. As noted above, this ability has 3 charges, so be sure to spend a charge immediately when you hit 3, so you do not overcap by accident!

5. DPS Cooldowns

Arcane Power Icon Arcane Power is your main damaging cooldown. It increases your spell damage by 30%, and reduces all Mana costs by 30%. While it only lasts 10 seconds, it allows for a potent burst window. It is best to combine this with 4 Arcane Charge Icon Arcane Charges and a healthy Mana bar so you can really unleash hell while this is active.

Evocation Icon Evocation is not a direct damage cooldown, strictly speaking, but does restore 100% of your Mana bar. As noted, Mana is damage for Arcane Mages, so this ability ends up having an extremely high DPS value. This is typically used after Arcane Power Icon Arcane Power is over, as you will be out of Mana from casting so many spells at 4 Arcane Charge Icon Arcane Charges.

Time Warp Icon Time Warp increases Haste by 30% for 40 seconds for all party and raid members within 100 yards. This ability debuffs everyone with a debuff that prevents the possibility of benefiting from Time Warp Icon Time Warp, Ancient Hysteria Icon Ancient Hysteria, Netherwinds Icon Netherwinds, Heroism Icon Heroism, and Bloodlust Icon Bloodlust for the next 10 minutes.

6. ChangeLog

  • 29 Aug. 2016: Updated for Legion's launch.
  • 18 Jul. 2016: Updated for the Legion pre-patch.
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