Death Knight Leveling Guide (MoP 5.4)
In this guide, we will offer you some quick and practical information for leveling up your Death Knight from level 85 to level 100. We cover rotation, talents and glyphs. We do not, however, cover statistics, gear, or any information about the zones you should be questing in.
This guide requires a basic understanding of how the Death Knight class works at a high level. This guide is not meant to reflect how you should play your character at maximum level, or in a dungeon or raid environment.
While leveling up from level 85 to 90, you can complete 4 dungeons:
While leveling up from level 90 to 100, you can complete 4 dungeons:
- Bloodmaul Slag Mines;
- Iron Docks;
- Auchindoun;
- Skyreach.
These dungeons have quests which reward you with vast amounts of experience.
In our opinion, you should level your Death Knight up as either Frost or Unholy, since this is much more efficient than leveling as Blood.
1. Frost Leveling Guide: 85-100↑top
1.1. Talents and Glyphs
Before setting out on your leveling journey, you should take these talents and glyphs, for maximum efficiency. Obviously, this is not set in stone, and you have a lot of liberty.
In the spaces where no glyphs are mentioned, you can use anything you like.
At level 90, you will be able to choose a tier 6 talent. We advise you to
choose
Remorseless Winter, since this will allow you to occasionally
stun mobs you are fighting.
1.2. Rotation
The rotation you use while leveling up will prove to be very similar to your normal raiding rotation, but we will summarise the rotation you should use below.
- Put your diseases on the target (ideally through
Outbreak, but if
it is not available, then apply them manually through
Howling Blast and
Plague Strike). - Use
Howling Blast if you have a
Rime proc. - Use your
Killing Machine procs on
Obliterate (if you are
using a two-handed weapon) or
Frost Strike
(if you are dual-wielding). - Use
Obliterate the rest of the time. - Dump runic power with
Frost Strike (do not let it reach maximum
capacity).
You should be using
Frost Presence.
In addition to this, you should use
Blood Tap to activate more
Death runes. We do not advise macroing it, since situations can occur where
you do not want to use the Blood Tap charges right before your current enemy
dies, but instead use them on a new enemy that you will pull very soon.
Plague Leech should be used whenever your target is almost dead,
so that the diseases on it are consumed to give you a Death rune.
When you are fighting multiple targets at once, make free use of
Blood Boil to spread your diseases to all targets, and of
Death and Decay if the targets are stationary.
At level 87, you gain
Soul Reaper. This places a debuff on
the target that lasts 5 seconds and that deals a high amount of damage to it
when it expires, provided that the target is below 35% health at that time. If
the target dies before the debuff expires, you gain 50% haste for 5
seconds. Since the targets you fight while leveling up will not live for very
long, you can apply Soul Reaper much earlier, even when they have 50% or more
health, since what matters is that Soul Reaper ticks when the target is below
35% health. You will have to experiment with your DPS and the mobs' health to
figure out the best.
Do not forget to use
Death Grip and
Death's Advance,
which will save you a lot of time.
Below, we will quickly list your important DPS cooldowns, survival abilities, and the leveling perks you will gain between level 90 and 100.
1.2.1. Cooldowns
| Ability | Usage |
|---|---|
| Use on cooldown | |
| Use when overwhelmed by number of enemies, or when fighting a very strong enemy | |
| Use for a burst of damage, or when fighting a very strong enemy |
1.2.2. Survival
| Ability | Usage |
|---|---|
| Switch to this for increased health, armor, and damage reduction | |
| Use to heal yourself and deal damage (it is a small DPS loss) | |
| Use to heal yourself and deal damage (it is a DPS loss) | |
| Use to reduce incoming damage and gain immunity to stuns. Best saved for very powerful enemies | |
| Use whenever you require extra healing from leech (it is free of cost and off the global cooldown) |
1.2.3. Perks
At levels 92, 94, 96, and 98 you will receive one of 4 perks, in random order. Below, we list the perks and quickly mention how they affect your playstyle.
| Perk | Effect |
|---|---|
| Passive DPS increase | |
| Passive DPS increase, also removes cost from |
|
| Death Gripped targets now also slowed by |
|
| Passive DPS increase |
2. Unholy Leveling Guide: 85-100↑top
2.1. Talents and Glyphs
Before setting out on your leveling journey, you should take these talents and glyphs, for maximum efficiency. Obviously, this is not set in stone, and you have a lot of liberty.
In the spaces where no glyphs are mentioned, you can use anything you like.
At level 90, you will be able to choose a tier 6 talent. We advise you to
choose
Remorseless Winter, since this will allow you to occasionally
stun mobs you are fighting.
2.2. Rotation
The rotation you use while leveling up will prove to be very similar to your normal raiding rotation, but we will summarise the rotation you should use below.
- Put your diseases on the target (initially through
Outbreak, if it
is available; otherwise use
Plague Strike). - Cast
Dark Transformation whenever available (if the target you
are fighting is almost dead, save it for a new target). - Cast
Scourge Strike whenever available. - Cast
Festering Strike whenever available. - Dump runic power with
Death Coil (do not let it reach maximum
capacity). Also use Death Coil whenever you have
Sudden Doom procs.
You should be using
Unholy Presence.
Plague Leech should be used whenever your target is almost dead,
so that the diseases on it are consumed to give you a Death rune.
When you are fighting multiple targets at once, make free use of
Blood Boil to spread your diseases to all targets, and of
Death and Decay if the targets are stationary.
At level 87, you gain
Soul Reaper. This places a debuff on
the target that lasts 5 seconds and that deals a high amount of damage to it
when it expires, provided that the target is below 35% health at that time. If
the target dies before the debuff expires, you gain 50% haste for 5
seconds. Since the targets you fight while leveling up will not live for very
long, you can apply Soul Reaper much earlier, even when they have 50% or more
health, since what matters is that Soul Reaper ticks when the target is below
35% health. You will have to experiment with your DPS and the mobs' health to
figure out the best.
Do not forget to use
Death Grip and
Death's Advance,
which will save you a lot of time.
Below, we will quickly list your important DPS cooldowns, survival abilities, and the leveling perks you will gain between level 90 and 100.
2.2.1. Cooldowns
| Ability | Usage |
|---|---|
| Use against any powerful enemies | |
| Use when overwhelmed by number of enemies, or when fighting a very strong enemy | |
| Use for a burst of damage, or when fighting a very strong enemy |
2.2.2. Survival
| Ability | Usage |
|---|---|
| Switch to this for increased health, armor, and damage reduction | |
| Use to heal yourself and deal damage (it is a small DPS loss) | |
| Use to heal yourself and deal damage (it is a DPS loss) | |
| Use to reduce incoming damage and gain immunity to stuns. Best saved for very powerful enemies | |
| Use whenever you require extra healing from leech (it is free of cost and off the global cooldown) |
2.2.3. Perks
At levels 92, 94, 96, and 98 you will receive one of 4 perks, in random order. Below, we list the perks and quickly mention how they affect your playstyle.
| Perk | Effect |
|---|---|
| Passive DPS increase | |
| Removes cost from |
|
| Passive survivability increase | |

