Destruction Warlock DPS Statistics Priority and Reforging (MoP 5.4)

General Information

On this page, we explain what the best statistics are for Destruction Warlocks in World of Warcraft MoP 5.4, how the class benefits from each of them, and what your reforging strategy should be. We also detail what the various caps are (if any) and why they should be attained.

The statistics priority is important as it influences reforging strategies as well as itemisation choices (gear, enchants, and gems).

Make sure to check our Gear Optimisation Guide, which serves as a support guide for this article.

The other pages of our Destruction Warlock guide can be accessed from the table of contents on the right.

About Our Reviewers

This guide has been reviewed and approved by two prominent Warlock theorycrafters: Gahddo, who maintains the Warlock profiles and rotations in Simulation Craft, and Evrelia, who raids in ScrubBusters and frequently publishes video on Youtube.

1. Basics↑top

The stat priority for a Destruction Warlock is:

  1. Intellect;
  2. Hit Rating (until 15%);
  3. Mastery Rating;
  4. Critical Strike Rating and Haste Rating.

In single-target situations, secondary stats are extremely close. Mastery Rating is slightly better when using Grimoire of Sacrifice Icon Grimoire of Sacrifice, and slightly worse when not. Haste Rating and Critical Strike Rating are always roughly equal.

Mastery Rating scales up extremely quickly in multiple-target situations, and gets increasingly better than Haste Rating and Critical Strike Rating, as the number of targets increases.

These statistics have been obtained by combining common sense, in-game testing, and simulations using Simulation Craft.

If you are unsure what the optimal reforging strategy is for the above priority, you can Ask Mr. Robot for a personalised optimisation of your character's gear, by filling the form below.

2. Getting a Better Understanding↑top

2.1. Statistics Explanations

Intellect is your primary stat. You should look for this stat in all of your upgrades. It provides you with Spell Power, which increases the damage of your spells, and increases your critical strike chance.

Hit Rating decreases the chance that your spells will miss their target (15% against a raid boss). Therefore, your goal is to reach the 15% hit cap (see section below), which will ensure that your attacks never miss.

Mastery Rating increases the damage of your Burning Ember consuming spells by a large amount, through Mastery: Emberstorm Icon Mastery: Emberstorm. For fights with multiple targets, you get a high amount of Burning Embers through Rain of Fire Icon Rain of Fire, so the benefits of Mastery Rating are increased, which is why you will want to prioritise Mastery Rating over Haste Rating. This also applies to fights with phases of important burst damage.

Critical Strike Rating increases your chance to critically hit with all spells and abilities.

Haste Rating influences the cast speed of your spells and increases the number of ticks from your DoTs. In turn, this increases the speed at which you build Burning Embers, which is generally good for single-target fights.

2.2. Hit Cap

At level 90, most races require 5,100 Hit Rating to reach the spell hit cap. Some races, in some cases, only need 4,760 Hit Rating, thanks to passive racial skills:

Note that, in Mists of Pandaria, 1% expertise counts as 1% hit towards the spell hit cap.

3. Changelog↑top

  • 20 Nov. 2013: Critical Strike Rating and Haste Rating are always roughly equal.
  • 28 Oct. 2013: Improved explanations to justify the stat priority.
  • 13 Sep. 2013: More testing from Gahddo: Mastery > Crit > Haste is the new stat priority.
  • 11 Sep. 2013: Patch 5.4: nothing to change. We will do another round of testing in the next few days to see if the stat priority really remains the same.
  • 19 May 2013: Evrelia's review and Patch 5.3 update: improved stat priority and explanations.
  • 07 Mar. 2013: Slightly updated stat priority.