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Fire Mage DPS Spell Summary (Legion 7.1)

Last updated on Nov 29, 2016 at 09:17 by Furty 226 comments

Table of Contents

General Information

On this page, we list the spells that you will often use as a Fire Mage.

The other pages of our Fire Mage guide can be accessed from the table of contents on the right.

About Our Author and Reviewer

This guide has been written by Furty who raids in Serenity, one of the top World of Warcraft guilds. He plays most classes at the highest level. You can follow him on Twitter and watch him play on Twitch.

This guide has been reviewed and approved by Rinoa, a Fire Mage theorycrafter for Altered Time who is also a raider for Consequence.

1. Spell Summary

If you are new to Fire, it is recommended you start here. If you have played this spec before or have already achieved a level of comfort playing this spec in a practical environment, it is recommended you skip this section and move on to the rest of the guide.

2. Main Resources

Mana is your primary resources, though it has little to no impact on your main rotation. On extended fights, particularly when using Shard of the Exodar Icon Shard of the Exodar, it is possible to run out of Mana. Unfortunately there is no in-combat way to restore Mana, which can occasionally be a problem in the current end game of raiding.

3. Your Mastery

Ignite Icon Ignite is your Mastery. All direct-damage caused by Fireball Icon Fireball, Pyroblast Icon Pyroblast, Fire Blast Icon Fire Blast, Scorch Icon Scorch, Meteor Icon Meteor, Cinderstorm Icon Cinderstorm, and Flamestrike Icon Flamestrike (see Basic Abilities to learn more about these spells) will cause your target to burn for a percentage of that damage over 9 seconds. Hitting the target with any of these spells while Ignite Icon Ignite is already active will add to the current Ignite Icon Ignite, but not extend it. Think of all your Ignite Icon Ignites as being independent and separate instances of the debuff, even though they all appear as a single debuff. This means they all expire independent of each other as well. Ignite Icon Ignite will automatically spread itself to targets near your Ignite Icon Ignite target every 2 seconds.

4. Important Procs

Fire Mage has several important procs that are very important to the normal rotation. These procs can almost be considered as being your real "primary resource".

Heating Up Icon Heating Up is a passive that will proc any time your direct-damage spells score a critical strike.

Hot Streak Icon Hot Streak is a passive that procs after you score a second critical strike in a row following Heating Up Icon Heating Up. This passive makes your next cast instant, and doubles the Ignite Icon Ignite value from the spell. We will nearly always use this proc on Pyroblast Icon Pyroblast (see Basic Abilities), however, it can be also used on Flamestrike Icon Flamestrike.

5. Basic Abilities

These abilities are available no matter what talents you chose, and form the bread and butter of this specialization.

Fireball Icon Fireball is your main filler spell. You will be casting it a lot to fish for Heating Up Icon Heating Up procs.

Fire Blast Icon Fire Blast has 2 charges, and automatically crits when used. This ability is not on the Global Cooldown, meaning that it can be cast while you are casting other spells. It has a 12-second recharge. This ability is mainly used to generate an automatic critical strike following Heating Up Icon Heating Up proccing off one of your spell critical strikes, immediately forcing Hot Streak Icon Hot Streak.

Pyroblast Icon Pyroblast is our main nuke. It has an extremely long cast time, so it should only be used as a pre-cast prior to the fight or when Hot Streak Icon Hot Streak is active.

Flamestrike Icon Flamestrike is our main nuke on cleave and AoE (4+ targets). It has an extremely long cast time, so it should only be used as a pre-cast prior to the fight or when Hot Streak Icon Hot Streak is active.

Dragon's Breath Icon Dragon's Breath is an instant cast spell that does moderate damage and disorients targets in a cone up to 12 yards away from the caster. Dragon's Breath Icon Dragon's Breath for 3+ targets. It should be used on cooldown, however, if you have access to Darckli's Dragonfire Diadem Icon Darckli's Dragonfire Diadem.

Scorch Icon Scorch is an extremely weak spell that can be cast while moving.

6. DPS Cooldowns

Combustion Icon Combustion is our DPS cooldown. It lasts 10 seconds, and increases our mastery (the bonus damage generated via Ignite Icon Ignite) by an amount equal to our Critical Strike rating as well as increasing our Critical Strike by 100% each. This ability is off of the Global Cooldown, meaning it can be cast while you are casting other spells. Since this ability drastically increases our damage output via Ignite Icon Ignite, it is equally strong in both single target and AoE scenarios.

Time Warp Icon Time Warp increases Haste by 30% for 40 seconds for all party and raid members. This ability debuffs everyone with a debuff that prevents the possibility of benefiting from Time Warp Icon Time Warp, Ancient Hysteria Icon Ancient Hysteria, Netherwinds Icon Netherwinds, Heroism Icon Heroism, and Bloodlust Icon Bloodlust for the next 10 minutes.

7. ChangeLog

  • 29 Nov. 2016: Updated "Main Resource" section to discuss Mana Starvation. Also updated Dragon's Breath description.
  • 29 Aug. 2016: Updated for Legion's launch.
  • 19 Jul. 2016: Fixed Combustion's description.
  • 18 Jul. 2016: Updated for the Legion pre-patch.
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