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Holy Priest Healing Spell Summary (Legion 7.0.3)

Last updated on Sep 13, 2016 at 20:19 by Vlad 83 comments

Table of Contents

General Information

On this page, we list the spells that you will often use as a Holy Priest.

The other pages of our Holy Priest guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Zolvolt, officer and long-time healing Priest of Exiled Legion, whom you can follow on Twitter.

1. Introduction

If you are new to Holy, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialisation, how they interact with each other and also with important cooldowns. If you already have experience with Holy and are comfortable with it in Legion, it is recommended you skip this section and move on to the rest of the guide.

2. Main Resource

Mana is your only resource as a Holy Priest. All of your healing abilities cost Mana, so managing it so that you do not run out over the course of each encounter is crucial to being able to heal competitively.

3. Basic Abilities

These are your core skills that are available regardless of talents, and form the core gameplay of the specialization.

Renew Icon Renew heals the target over 15 seconds. It is not generally considered to be very impactful.

Heal Icon Heal is a simple single target heal with a long cast time. It is generally used to heal targets when they are not taking heavy damage and when they are not in immediate danger.

Flash Heal Icon Flash Heal heals for the same amount as Heal Icon Heal, but its cast time is shorter and its Mana cost higher. It is useful in more pressing situations, where the target is in danger of dying.

Holy Word: Serenity Icon Holy Word: Serenity is an instant cast, single target heal with a 60-second cooldown. It is an important spell to use during times of high damage.

Prayer of Mending Icon Prayer of Mending places a buff on the targeted ally, which heals them when they take damage, and jumps to another nearby ally (up to 5 times). Prayer of Mending is generally not worth using purely to heal a single target, but whenever there is any type of raid damage, it should be used.

Prayer of Healing Icon Prayer of Healing heals up to 5 injured allies within 20 yards of the target. It has a cast time, and it is one of your most reliable sources of AoE healing.

Holy Word: Sanctify Icon Holy Word: Sanctify is an instant cast spell that heals up to 6 allies in a targeted 10-yard radius. It has a 60-second cooldown.

3.1. Utility

Fade Icon Fade removes your threat on all targets for 10 seconds, on a 30-second cooldown. This is extremely useful if you take aggro of newly-spawned mobs.

Leap of Faith Icon Leap of Faith pulls the targeted ally to your location. It can be useful for helping your tanks kite, or simply for saving careless allies from avoidable damage.

4. Important Procs

Serendipity Icon Serendipity is a passive ability that causes Heal Icon Heal and Flash Heal Icon Flash Heal to reduce the remaining cooldown of Holy Word: Serenity Icon Holy Word: Serenity by 6 seconds, and Prayer of Healing Icon Prayer of Healing to reduce the remaining cooldown of Holy Word: Sanctify Icon Holy Word: Sanctify by 6 seconds.

While you do not need to actively manage this ability in any way, it is very important that you are aware of its existence and that you constantly monitor the remaining cooldowns of your Holy Words, so that you can use them as soon as they become available.

Spirit of Redemption Icon Spirit of Redemption allows you to continue casting spells for 15 seconds after you die. During this time, your spells cost no Mana, and you cannot perform any other actions.

5. Cooldowns

Divine Hymn Icon Divine Hymn is a channeled spell that heals all raid members within 40 yards over 8 seconds, and also increase the healing they receive during that time by 10%. It is a powerful raid cooldown that can be used to mitigate high raid damage.

Guardian Spirit Icon Guardian Spirit places a buff on the target, which lasts for 10 seconds and increases all healing received by the target by 60%. If the target receives a killing blow during this time, they will not die and instead be healed for 40% of their maximum health, consuming the Guardian Spirit effect. This ability should generally be used to help tanks survive large amounts of damage, or to save raid members from dying.

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