Mage Leveling Guide (MoP 5.4)
In this guide, we will offer you some quick and practical information for leveling up your Mage from level 85 to level 100. We cover rotation, talents and glyphs. We do not, however, cover statistics, gear, or any information about the zones you should be questing in.
This guide requires a basic understanding of how the Mage class works at a high level. This guide is not meant to reflect how you should play your character at maximum level, or in a dungeon or raid environment.
While leveling up from level 85 to 90, you can complete 4 dungeons:
While leveling up from level 90 to 100, you can complete 4 dungeons:
- Bloodmaul Slag Mines;
- Iron Docks;
- Auchindoun;
- Skyreach.
These dungeons have quests which reward you with vast amounts of experience.
1. Level 1 to 85↑top
Oltier, our Mage moderator, has put up a comprehensive guide for leveling up a Frost Mage from level 1 to 90. We advised you to read it!
2. Arcane Leveling Guide: 85-100↑top
2.1. Talents and Glyphs
Before setting out on your leveling journey, you should take these talents and glyphs, for maximum efficiency. Obviously, this is not set in stone, and you have a lot of liberty.
For your third minor glyph, you should use which ever remaining minor glyph you like.
At Level 90, you unlock your Tier 6 talents and we advise you to choose
Rune of Power.
2.2. Rotation
You have to adapt your raiding rotation slightly so that it works against targets which, generally, will not live very long. As an Arcane Mage, you should try and kill enemies one by one and avoid pulling mobs together.
- Keep
Ice Barrier up. - Keep
Ice Ward up. - Build up stacks of
Arcane Charge with
Arcane Blast. - If the target is still alive, spend your procs of
Arcane Missiles. - If the target is still alive, cast
Arcane Barrage and
repeat the previous steps.
In multiple-target situations,
Arcane Barrage will
spend your stacks of
Arcane Charge and deal a lot of
AoE damage.
Arcane Explosion works very well when
you are surrounded by a lot of low-health enemies.
Use
Evocation if you drop low on mana.
2.3. Surviving
Save your DPS cooldowns (
Arcane Power,
Time Warp) for when you
are in trouble, so you have a chance to kill your enemies before they
kill you.
Invisibility is your main survival cooldowns. Use
Invisibility to vanish from your enemies'
sight. Use
Ice Block to remove the burning DoT left by
Cauterize
when it saves your life.
You can escape a fight through different means. You can run away and slow your
enemies with
Cone of Cold. You can
also run off a cliff and use
Slow Fall or
Blink to negate fall damage.
Remember to interrupt harmful spell casts with
Counterspell.
Whenever possible, try stealing beneficial effects that mobs cast on themselves
with
Spellsteal.
2.4. Perks
At levels 92, 94, 96, and 98 you will receive one of 4 perks, in random order. Below, we list the perks and quickly mention how they affect your playstyle.
| Perk | Effect |
|---|---|
| Does not affect your playstyle | |
| You can spam more spells during |
|
| Makes |
|
| Allows you to use |
3. Fire Leveling Guide: 85-100↑top
3.1. Talents and Glyphs
Before setting out on your leveling journey, you should take these talents and glyphs, for maximum efficiency. Obviously, this is not set in stone, and you have a lot of liberty.
For your third minor glyph, you should use which ever remaining minor glyph you like.
At Level 90, you unlock your Tier 6 talents and we advise you to choose
Rune of Power.
3.2. Rotation
You have to adapt your raiding rotation slightly, so that it works against targets which, generally, will not live very long. As a Fire Mage, you should not hesitate to pull several enemies at once, as you have the necessary tools to deal with them. Apply the following priority list.
- Keep
Ice Barrier up. - Keep
Ice Ward up. - Cast
Pyroblast when
Pyroblast! procs. - Cast
Inferno Blast when
Heating Up procs and Inferno Blast is off cooldown.- Inferno Blast will always crit, transforming Heating Up into
Pyroblast!.
- Inferno Blast will always crit, transforming Heating Up into
- Cast
Fireball.
When mobs are reaching you, simply cast
Frost Nova and
Blink
away.
3.3. AoE Damage
As a Fire Mage, you can easily pull large groups of enemies. What you should aim
for is to cast
1 or 2
Fireball to build up a decent
Ignite. Cast
Combustion and use
Inferno Blast to spread
Ignite
and the new DoT created by Combustion. You can also use
Dragon's Breath.
After that, you can go towards the mobs, cast
Frost Nova to freeze them.
Flamestrike and
Blizzard do not break Frost Nova, so you should
make use of these spells while targets are frozen.
3.4. Surviving
Save
Time Warp for when you are in trouble, so you have a chance
to kill your enemies before they kill you.
Invisibility is your main survival cooldowns. Use
Invisibility to vanish from your enemies'
sight. Use
Ice Block to remove the burning DoT left by
Cauterize
when it saves your life.
You can escape a fight through different means. You can run away and slow your
enemies with
Dragon's Breath. You can
also run off a cliff and use
Slow Fall or
Blink to negate fall damage.
Remember to interrupt harmful spell casts with
Counterspell.
Whenever possible, try stealing beneficial effects that mobs cast on themselves
with
Spellsteal.
3.5. Perks
At levels 92, 94, 96, and 98 you will receive one of 4 perks, in random order. Below, we list the perks and quickly mention how they affect your playstyle.
| Perk | Effect |
|---|---|
| Grants you more critical strikes, but do not affect your playstyle | |
| Removes the cooldown on |
|
| Makes |
|
| Useful when you want to flee |
4. Frost Leveling Guide: 85-100↑top
4.1. Talents and Glyphs
Before setting out on your leveling journey, you should take these talents and glyphs, for maximum efficiency. Obviously, this is not set in stone, and you have a lot of liberty.
For your third minor glyph, you should use which ever remaining minor glyph you like.
At Level 90, you unlock your Tier 6 talents and we advise you to choose
Rune of Power.
4.2. Rotation
You have to adapt your raiding rotation slighty, so that it works against targets which, generally, will not live very long. As a Frost Mage, you are encouraged to pull several enemies at once, as kiting is what the specialisation shines the most at.
- Keep
Ice Barrier up. - Keep
Ice Ward up. - Cast
Frozen Orb when it is available. - Cast
Freeze from your Water Elemental every time it is available.- This will give you 1 charge of
Fingers of Frost (2 if it hits more than 1 enemy).
- This will give you 1 charge of
- Cast
Frostfire Bolt as soon as
Brain Freeze procs. - Cast
Ice Lance when you have charges of
Fingers of Frost. - Cast
Frostbolt as a filler spell.
When mobs are reaching you, simply cast
Frost Nova and
Blink
away.
4.3. AoE Damage
As a Frost Mage, you can easily pull large groups of enemies. What you should aim
for is to group all the enemies, so that you can use
Frost Nova,
Freeze
(from your Frost Elemental) and
Cone of Cold to keep them rooted and slowed
while you damage them. Use
Blink to get away, whenever needed.
4.4. Surviving
Save
Icy Veins and
Time Warp for when you are in trouble,
so you have a chance to kill your enemies before they kill you.
Invisibility is your main survival cooldowns. Use
Invisibility to vanish from your enemies'
sight. Use
Ice Block to remove the burning DoT left by
Cauterize
when it saves your life.
You can escape a fight through different means. You can run away and slow your
enemies with
Blizzard,
Cone of Cold,
Frost Bomb. You can
also run off a cliff and use
Slow Fall or
Blink to negate fall damage.
Remember to interrupt harmful spell casts with
Counterspell.
Whenever possible, try stealing beneficial effects that mobs cast on themselves
with
Spellsteal.
4.5. Perks
At levels 92, 94, 96, and 98 you will receive one of 4 perks, in random order. Below, we list the perks and quickly mention how they affect your playstyle.
| Perk | Effect |
|---|---|
| Does not affect your playstyle | |
| You can now use |
|
| Improves |
|
| You need to try to cast |
5. Changelog↑top
- 14 Nov. 2014: Removed erroneous mention of Shatter and Frost Bomb in the Fire Mage section.

