Mistweaver Monk Healing Rotation, Cooldowns, and Abilities (WoD 6.0.3)

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General Information

On this page, we list your Mistweaver Monk core abilities and how they should be used together (rotation) in World of Warcraft WoD 6.0.3. We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that you will need to know if you want to excel at playing a Mistweaver Monk.

The other pages of our Mistweaver Monk guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by unpl, a Mistweaver Monk who raids in Paragon.

6.0.2 Transition Guide

If you want to read all about the Patch 6.0.2 changes and learn how they affect your character, make sure to read our Monk Transition Guide!

1. Spell Usage and Healing Rotations↑top

As a healer, you do not have a strict rotation that you should follow. Instead, you must use your available spells to react most appropriately to the type of damage in the encounter, based on your healing assignment.

As a Mistweaver Monk, you have two different healing stances in which you can heal, each with different benefits. We will explain below how you should behave in each stance, and when to use them.

1.1. Stance of the Wise Serpent

Stance of the Wise Serpent Icon Stance of the Wise Serpent is your default healing stance.

The first thing you must do is make sure that your statue is up. After this, your actions will depend on the type of healing you are required to do.

1.1.1. Single Target Healing

For single target healing, you should always be channeling Soothing Mist Icon Soothing Mist as a default action. You should be constantly interrupting these channels to cast other spells, as needed. You should never be standing idle without at least channeling Soothing Mist.

Additionally, make sure that you are not sitting at maximum charges of Chi Brew Icon Chi Brew.

1.1.2. Raid Healing

Soothing Mist Icon Soothing Mist remains your default spell, and you should always be channeling it when you do not need to do something else.

  • Keep Renewing Mist Icon Renewing Mist up on at least 6 people.
  • Use Rushing Jade Wind Icon Rushing Jade Wind when the raid is grouped up and healing is needed. Keep in mind that, due to its Mana cost, this is not sustainable for a long time.
  • use Uplift Icon Uplift when you have the Chi for it and when 6 people with Renewing Mist on them have taken damage.

As in the single target rotation, make sure that you are not sitting at maximum charges of Chi Brew Icon Chi Brew.

1.2. Stance of the Spirited Crane

Stance of the Spirited Crane Icon Stance of the Spirited Crane is best used at the beginning of encounters when raid damage is low. It is good for generate Mana Tea Icon Mana Tea stacks, which you can use later on in the encounter. While in this stance, you will be dealing damage, but this does not mean you will neglect healing altogether.

As in Stance of the Wise Serpent Icon Stance of the Wise Serpent, you should make sure to have your statue up.

  • Use Expel Harm Icon Expel Harm on cooldown.
  • Use Jab Icon Jab to generate Chi.
  • Use Rising Sun Kick Icon Rising Sun Kick often enough to keep up the debuff that it applies on enemies.
  • Use Tiger Palm Icon Tiger Palm to keep up the Tiger Power Icon Tiger Power buff and to stack Vital Mists on yourself.
  • Spend the rest of your Chi on Blackout Kick Icon Blackout Kick.
  • Whenever you have 5 stacks of Vital Mists, use Surging Mist Icon Surging Mist. Only use it with fewer than 5 stacks if it is an emergency.

Note that Spinning Crane Kick Icon Spinning Crane Kick (or Rushing Jade Wind Icon Rushing Jade Wind) do not heal in this stance, they only deal damage. They heal indirectly through Eminence Icon Eminence, though.

2. Cooldown Usage↑top

As a Mistweaver Monk, you have a number of cooldowns in your arsenal, which you must use in tandem with your regular rotation.

  • Thunder Focus Tea Icon Thunder Focus Tea should be used as many times as possible during the encounter. It is best to use this spell with Renewing Mist Icon Renewing Mist when there is a lot of raid-wide damage.
  • Life Cocoon Icon Life Cocoon should be used on the tank or another target who is about to sustain a large amount of damage. You should time this in such a way that its effect coincides with dangerous encounter abilities.
  • Revival Icon Revival is a raid-wide heal, and it could be considered a raid cooldown, in which case your raid leader may ask you to use it at a specific time. Otherwise, just use it when the raid is dangerously low, or when you want to dispel the entire raid.

You also have a spell called Detonate Chi Icon Detonate Chi. While not strictly a cooldown (it only has a 10-second cooldown), this spell should be whenever you want to detonate your healing spheres manually in order to trigger their healing. This is especially useful to mitigate raid damage.

Additionally, your talents have the potential to provide you with additional abilities and cooldowns. We discuss this, as well as the proper timing and usage of your default cooldowns in a subsequent section.

3. Stance↑top

As a Mistweaver Monk, you have the option of choosing between two stances: Stance of the Spirited Crane Icon Stance of the Spirited Crane and Stance of the Wise Serpent Icon Stance of the Wise Serpent. To read more about which stance to be in, read our dedicated section below.

4. Statue↑top

As a Mistweaver Monk, you should make sure to always have your Jade Serpent Statue (Summon Jade Serpent Statue Icon Summon Jade Serpent Statue) active. We discuss its benefits below.

5. Optional Read: Mastering Your Mistweaver Monk↑top

The information we provide above will set you on the right path towards healing efficiently as a Mistweaver Monk. Indeed, you can probably perform to a relatively high level just on what we have written above. However, to fully reach the maximum potential of your character, you must understand several subtleties and complexities about your class and spec.

5.1. Important Concepts

There are many mechanics that, together, make up the complex playstyle of Mistweaver Monks.

5.1.1. Chi

Chi is a Monk-only resource. There are several things you need to know about Chi:

  • Chi is generated by several abilities, the most notable of them being Expel Harm Icon Expel Harm, and Surging Mist Icon Surging Mist.
  • Chi is spent on many crucial abilities, that are part of your rotation.
  • You have a maximum capacity of 4 Chi (5, if you have the Ascension Icon Ascension talent).
  • Chi decays quickly when outside of combat, but it does not decay while in combat. A natural consequence of this is that, when starting a fight, you will have no Chi.
  • Generating Chi while you are at maximum capacity will cause the new Chi to be wasted. The only exception to this is the Chi generated thanks to the Power Strikes Icon Power Strikes talent, which spawns a Chi sphere each time your Chi would be wasted. The sphere grants you 1 Chi when you walk over it.

5.1.2. Stances

Stance of the Spirited Crane Icon Stance of the Spirited Crane offers you the following benefits:

  • It grants you the passive ability called Eminence Icon Eminence. Eminence causes you to passively heal the nearby ally (within 20 yards) with the lowest health, for 50% of the damage you deal with your melee attacks, including multistrikes.
  • It modifies some of your abilities.
    • Blackout Kick Icon Blackout Kick cannot be used in Stance of the Wise Serpent Icon Stance of the Wise Serpent, and when used in Stance of the Spirited Crane it also benefits from Eminence, healing up to 4 targets for 20% of the damage done by Blackout Kick.
    • The cast time and Mana cost of the next Surging Mist Icon Surging Mist is reduced by 20% for each Chi you consume. This effect stacks up to 5 times.
    • Crackling Jade Lightning Icon Crackling Jade Lightning generates 1 Chi each time it deals damage.

Stance of the Wise Serpent Icon Stance of the Wise Serpent offers you the following benefits:

  • It increases all healing done by 20%.
  • It modifies some of your abilities.

5.1.3. Jade Serpent Statue

Keeping your Jade Serpent Statue up at all times is not hard, since it has a 15-minute duration and 10-second cooldown. The statue provides two passive abilities.

It has its own version of your Eminence Icon Eminence effect, mirroring 50% of the damage you deal as healing to the lowest health ally within 20 yards of itself. Therefore, you should place the statue in the vicinity of raid members. The two Eminence effects stack.

The statue's other ability is called Serpent's Accord. When you cast Soothing Mist Icon Soothing Mist, the statue also casts Soothing Mist on an injured raid member, within 40 yards of it.

As you can tell, the statue performs both of its effects passively, so all you need to worry about is that it is placed near raid members.

5.1.4. Tiger Palm, Tiger Power, and Vital Mists

Tiger Palm Icon Tiger Palm can only be used in Stance of the Spirited Crane Icon Stance of the Spirited Crane, and it has three uses to you as a Mistweaver Monk.

  • It applies a self-buff, Tiger Power Icon Tiger Power, which causes your attacks to ignore 30% of the target's armor. This improves your DPS and, therefore, the healing you do through Eminence Icon Eminence.
  • It deals damage, which contributes to your Eminence healing.
  • It stacks Vital Mists on you each time you use it. This reduces the cast time and Mana cost of your next Surging Mist Icon Surging Mist by 20% per stack, up to 5 stacks.

You must always maintain 100% uptime on Tiger Power, but this is easy and only requires the use of one Tiger Palm every 20 seconds.

5.1.5. Blackout Kick and Crane's Zeal

Each time you cast Blackout Kick Icon Blackout Kick, you apply a self-buff on you, called Crane's Zeal Icon Crane's Zeal. This buff increases your critical strike chance by 20% for 20 seconds.

You must always keep this buff active, which means that you must cast Blackout Kick Icon Blackout Kick at least once every 20 seconds. Normally, this should not be a problem since Blackout Kick has a high enough priority in your rotation.

5.1.6. Mana Regeneration: Mana Tea

As a Mistweaver Monk, you have a single means of regenerating your Mana, outside of the regeneration you gain from Spirit: Mana Tea Icon Mana Tea.

For every 4 Chi that you spend, you gain a stack of Mana Tea, up to 20 stacks. By casting Mana Tea (the active ability), you convert these stacks into Mana.

By default, Mana Tea is a channeled spell, with no cooldown, which restores 4% of your maximum Mana for each stack of Mana Tea that you have, at the rate of 1 stack per 0.5 seconds. However, if you are using Glyph of Mana Tea Icon Glyph of Mana Tea, then the ability has a 10 second cooldown, but it is instant cast, consuming 2 stacks of Mana Tea with each cast.

As you have probably noticed already, you generate Chi by spending Mana, and you then are able to regenerate Mana by spending Chi (thanks to Mana Tea). This cycle is Mana-negative, however, meaning that the Mana you gain from Mana Tea will never fully make up for the Mana you have spent to generate the Chi in the first place.

It takes roughly 2 minutes of continuous Chi expenditure to reach maximum stacks of Mana Tea, so you should not worry about capping the resource. This is the best way to use Mana Tea depends on whether or not you are using the glyph:

  • With Glyph of Mana Tea Icon Glyph of Mana Tea, it is ideal to weave in casts of Mana Tea Icon Mana Tea whenever you have spare global cooldowns (when the damage you need to heal is not too brutal).
  • Without Glyph of Mana Tea Icon Glyph of Mana Tea, it is ideal to find moments of downtime during the fight, when there is little or no damage, and channel Mana Tea Icon Mana Tea then.

5.1.7. Mastery: Gift of the Serpent

Your Mastery is Mastery: Gift of the Serpent Icon Mastery: Gift of the Serpent. It grants you a chance, each time you heal a player, to spawn a Healing Sphere next to an injured ally. The sphere acts just like those generated by your Healing Sphere Icon Healing Sphere spell, but they only last 30 seconds, instead of 1 minute.

If a Healing Sphere created by your Mastery expires without having healed anyone, then it will cause a nearby players within 12 yards of the sphere to be healed by it. This ensures that your Mastery is not wasted if your raid members are not actively picking up spheres.

Additional Mastery increases both the chance to spawn the spheres, as well as the healing that they do.

Your Detonate Chi Icon Detonate Chi spell detonates all healing spheres, causing them to heal an injured ally within 12 yards. This ability works well to trigger your idle spheres when you cannot wait for them to expire or for raid members to walk over them. It is especially useful for raid damage.

5.2. Detailed Spell Usage

While the rotation offered at the start of this guide is quite sufficient to perform well as a Mistweaver, we would like to give a few more details on some of your spells. In all cases below, we refer to healing in Stance of the Wise Serpent Icon Stance of the Wise Serpent, the healing stance.

5.2.1. Single Target Healing

In terms of single target healing, you only have 3 spells:

Soothing Mist Icon Soothing Mist is your go-to single target heal. It is relatively cheap, and, on its own, will heal for decent amounts of damage.

Soothing Mist, is, however, useful even when the target begins taking much higher damage, thanks to its interaction with your other two single target healing spells (making them instant cast). It follows logically that, if the target you are healing is taking increased damage, you should simply add Enveloping Mist and Surging Mist to the rotation.

Enveloping Mist Icon Enveloping Mist is an extremely powerful HoT. It costs 3 Chi, making it rather expensive. Since it is instant cast while Soothing Mist is being channeled, it should mostly be cast in that way.

Surging Mist Icon Surging Mist is a typical "emergency heal". However, since Surging Mist generates Chi, its high Mana cost is somewhat compensated. This would be the final step in intensifying your single target healing.

It is important to note that instant cast Surging Mists and Enveloping Mists are automatically cast on the target on which you are channeling Soothing Mist.

5.2.2. AoE Healing

Your AoE or multiple target healing spells are:

Renewing Mist Icon Renewing Mist is a HoT, the mechanics of which are a bit peculiar. When you cast Renewing Mist on a player, a buff with 3 stacks is placed on them. The buff lasts 20 seconds, and the first two times that it heals it jumps to a nearby injured ally, losing a stack with each jump. Its final stack will remain on the initial target for the entire duration.

Renewing Mist has an 8 second cooldown, and it generates 1 Chi when cast. Renewing Mist has an important interaction with Uplift Icon Uplift, as we will see below.

Note that if you are using the Pool of Mists Icon Pool of Mists tier 7 talent, then Renewing Mist works on a charge system, having 3 charges and an 8-second recharge time.

Uplift Icon Uplift instantly heals all targets who have a Renewing Mist HoT on them. It costs 2 Chi.

Spinning Crane Kick Icon Spinning Crane Kick is a channeled spell that heals up to 6 allies within 10 yards over 2 seconds. The spell costs Mana and, when it heals at least 3 targets it generates 1 Chi (per cast, not per tick or per target healed). It has no cooldown, and moving does not break the channel. Therefore, it is ideally suited for AoE healing while on the move.

5.3. Detailed Cooldown Usage

5.3.1. Thunder Focus Tea

Thunder Focus Tea Icon Thunder Focus Tea is an active cooldown that vastly improves your next Surging Mist Icon Surging Mist or your next Renewing Mist Icon Renewing Mist, cast within 30 seconds. Thunder Focus Tea has a 45-second cooldown, and it is free of cost.

When used with Surging Mist, it doubles its healing. This empowered Surging Mist is a powerful asset in emergency situations.

When used with Renewing Mist, it causes it to jump 2 additional times. The idea use of Thunder Focus Tea is with Renewing Mist.

Thunder Focus Tea is off the global cooldown. You should make sure to use this spell as much as possible throughout the fight, and it is recommended to use it when its benefit will not go to waste (so, in times of intense damage). It is reasonable to delay using it for this purpose.

It is important to remember that using Thunder Focus Tea does not interrupt your current channel.

5.3.2. Life Cocoon

Life Cocoon Icon Life Cocoon is a single target healing cooldown, which places a damage absorption shield on the target, lasting for 12 seconds, or until broken by damage. While the shield is active, the target also receives 50% increased healing from healing over time spells.

With a 1 minute and 20-second cooldown, and a rather disappointing amount of damage absorbed, Life Cocoon is quite lackluster. The 50% healing increase, while very appealing, only lasts while the shield lasts, and this is generally no more than a few seconds.

5.3.3. Revival

Revival Icon Revival is a raid-wide heal, which also removes any Magical, Disease or Poison effects from all targets. It can be considered a raid cooldown, in many respects.

In most cases, you should use it for the heal it provides (which is quite powerful, considering the number of targets it heals), but it can also be used as a sort of "mass dispel". The spell has a 3-minute cooldown, and it does not have a range requirement. Instead, it heals all party and raid members "within vision", which shouldn't be a concern on most fights.

5.3.4. Tier 2 Talents

Chi Wave Icon Chi Wave, which essentially acts as a chain heal, is something you can incorporate into your AoE healing rotation, when the damage is low or moderate.

Zen Sphere Icon Zen Sphere should only be used for the AoE healing it provides when detonated, since its HoT is very weak. It is especially useful when players often drop below 35% health, as this causes the Zen Sphere to detonate automatically.

Chi Burst Icon Chi Burst has a positional requirement. This is to say, you must be facing your desired target(s) before casting the spell. It is a strong AoE heal, which we believe can provide excellent healing during AoE damage when the raid is stacked together.

5.3.5. Tier 3 Talents

Power Strikes Icon Power Strikes provides its benefit passively, by causing your Jab Icon Jab, Expel Harm Icon Expel Harm, Spinning Crane Kick Icon Spinning Crane Kick, and Surging Mist Icon Surging Mist to generate 2 Chi instead of 1, with a 15-second internal cooldown. This is a benefit you should simply enjoy, which will not affect your rotation in any way.

Chi Brew Icon Chi Brew is a minor healing cooldown. The ideal time to use it is when you have 0-2 Chi, and you wish to be able to provide a greater burst of healing, by casting additional Uplift Icon Uplifts or Enveloping Mist Icon Enveloping Mists. We believe that it is best used as burst AoE healing, allowing you to basically chain several Uplifts together.

It is important to remember that using Chi Brew does not interrupt your current channel.

Ascension Icon Ascension, should you choose this talent, will also provide its benefit passively, by giving you a larger Chi pool, and higher maximum Mana. It allows you to pool 5 Chi in preparation for heavy predictable AoE damage.

5.3.6. Tier 6 Talents

Rushing Jade Wind Icon Rushing Jade Wind should simply replace Spinning Crane Kick Icon Spinning Crane Kick in your rotation.

Chi Torpedo Icon Chi Torpedo is also an excellent way to heal your stacked raid members. You should simply roll through them, as this will heal them.

Invoke Xuen, the White Tiger Icon Invoke Xuen, the White Tiger does not provide healing in and of itself, but it does function properly with Eminence Icon Eminence, resulting in some indirect healing in this way. Its high cooldown implies that you should save it for times when you need a burst of healing.

5.3.7. Tier 7 Talents

Pool of Mists Icon Pool of Mists gives a charge system to Renewing Mist Icon Renewing Mist and Rising Sun Kick Icon Rising Sun Kick, which essentially remain in the same place in the rotation, with the added mention that you should make sure to keep their charges rolling at all times.

There is also one more relevant technique regarding Pool of Mists, and its interaction with your Jade Mists Icon Jade Mists passive ability. Jade Mists gives you a chance, each time you use Renewing Mist and Rising Sun Kick, not to trigger the cooldown of these abilities, but this effect cannot proc back-to-back. In other words, a Renewing Mist that had a proc preventing its cooldown from being triggered cannot benefit from the same proc again. Since Pool of Mists gives a charge system to these abilities, if you use them just as a new charge is about to be gained, if you do receive a proc from Jade Mists, then the "old" charge is the one affected, but this charge is refreshed by the new one you have just gained. This then allows you to possibly benefit from Jade Mists again on the next cast.

Breath of the Serpent Icon Breath of the Serpent should be used whenever the raid is stacked together and they are receiving a large amount of damage. Given the high cooldown of Breath of the Serpent, its usage is quite restricted, so be sure to save it for periods of important raid damage.

5.4. Roll

Roll Icon Roll is an ability that allows you to quickly move 15 yards in front of you. It is a useful mobility ability, which you should use extensively for quickly traversing short distances. Here are a few facts about Roll:

  • Roll has no resource cost and no cooldown. It is based on a charge system.
    • It has a maximum of 2 charges, and each charge has a 20-second recharge time.
    • The Celerity Icon Celerity talent increases the number of charges to 3, and reduces recharge time to 15 seconds.
  • Roll is off the global cooldown, but while you are rolling, you are unable to use any other ability.
  • Roll will always send you in the direction that your character is currently moving (including backwards). If your character is stationary, Roll will send you in the direction your character is facing.
  • You cannot roll through objects or obstacles. If you encounter an obstacle, your Roll is ended prematurely.

Finally, Chi Torpedo Icon Chi Torpedo, a tier 6 talent, replaces Roll with Chi Torpedo. Chi Torpedo is identical to Roll in every way, except that it rolls 5 yards further, and it damages enemies and heals allies in your rolling path.