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Protection Warrior Tank Spell Summary (Legion 7.1)

Last updated on Oct 16, 2016 at 19:23 by Vlad 133 comments

Table of Contents

General Information

On this page, we list the spells that you will often use as a Protection Warrior.

The other pages of our Protection Warrior guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Treckie, one of the best tanks in the world, who raids in Nihilum. You can watch his stream on Twitch and you can follow him on Twitter.

1. Introduction

If you are new to Protection, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialisation, how they interact with each other and also with important cooldowns. If you already have experience with Protection and are comfortable with it in Legion, it is recommended you skip this section and move on to the rest of the guide.

2. Main Resource

Rage is your primary resource, generated by a number of your abilities (most notably Shield Slam Icon Shield Slam and Revenge Icon Revenge). It is used to fuel your active mitigation abilities (Ignore Pain Icon Ignore Pain and Shield Block Icon Shield Block), and managing it is crucial for maximising your survivability.

3. Basic Abilities

These are your core skills that are available regardless of talents, and form the core gameplay of the specialization.

Shield Slam Icon Shield Slam deals high Physical damage to a single target, on a 9-second cooldown. It generates 20 Rage, and its cooldown has a chance of being reset by Devastate Icon Devastate.

Revenge Icon Revenge deals moderate Physical damage to all enemies in front of you, on a 9-second cooldown. It generates 5 Rage, and its cooldown is reset each time you dodge or parry an attack (up to once per 3 seconds). This also adds the Deep Wounds Icon Deep Wounds bleed to the target.

Devastate Icon Devastate deals moderate Physical damage to a single target. It has no cooldown and generates no Rage, but it has a chance to reset the cooldown of Shield Slam Icon Shield Slam. This also adds the Deep Wounds Icon Deep Wounds bleed to the target.

Thunder Clap Icon Thunder Clap deals damage to all enemies in an 8-yard radius around you and reduces their movement speed by 50% for 10 seconds. This ability is used to deal damage and generate threat on multiple targets.

Focused Rage Icon Focused Rage costs 30 Rage, has a 1.5-second cooldown, and causes your next Shield Slam Icon Shield Slam to deal 50% more damage. The ability is a way for you to use your Rage offensively (which is not a good idea unless you are not in danger of dying at all).

3.1. Movement

Intercept Icon Intercept is your primary movement tool on a 20-second cooldown that instantly rushes you to your target, generating 10 Rage. When used on an enemy, it will root them for 1.5 seconds, while used against allies it causes you to intercept the next melee attack made against them within 10 seconds.

Heroic Leap Icon Heroic Leap makes you leap through the air towards a target location. When you land, you deal damage to all enemies in an 8-yard radius. This ability has a 45-second cooldown, and it greatly helps your mobility throughout the fight.

4. Important Procs

Devastate Icon Devastate has a 30% chance to reset the remaining cooldown of Shield Slam Icon Shield Slam.

Dodging and parrying attacks resets the remaining cooldown of Revenge Icon Revenge.

5. Active Mitigation

Ignore Pain Icon Ignore Pain places a damage absorption shield on you, which absorbs 90% of all incoming damage up to a fixed amount (based on your attack power, Versatility, and Rage spent on Ignore Pain). Ignore Pain has a 1-second cooldown, and it costs 20 Rage. However, if you have more than 20 Rage, then Ignore Pain will consume up to a total of 60 Rage. Additional Rage past 20 will increase the amount of damage absorption that it provides.

Shield Block Icon Shield Block grants you a 6-second buff that causes you to block all incoming attacks. It has a maximum of 2 charges and a 13-second recharge time (reduced by Haste).

These two spells are to be used throughout the fight, whenever survival is of concern.

6. Defensive Cooldowns

Last Stand Icon Last Stand increases your current and maximum health by 30% for 15 seconds, on a 3-minute cooldown. It is a core survival cooldown, typically to be used reactively in order to avoid dying.

Shield Wall Icon Shield Wall reduces all damage you take by 40% for 8 seconds, on a 4-minute cooldown. This should normally be used pre-emptively, in order to take reduced damage from abilities and attacks you know are going to hit you.

Demoralizing Shout Icon Demoralizing Shout debuffs enemies in a 10-yard radius around you to deal 20% reduced damage to you for 8 seconds (with their attacks). It has a 90-second cooldown. Its usage is similar to that of Shield Wall Icon Shield Wall.

Spell Reflection Icon Spell Reflection reflects the first spell cast against you within 5 seconds back to the caster. While Spell Reflection is active, you take 30% less damage from all sources. It has a 25-second cooldown.

7. Offensive Cooldown

Battle Cry Icon Battle Cry increases your critical strike chance by 100% for 5 seconds, on a 1-minute cooldown. It does not increase your survivability in any way, so it should be used to boost damage as often as possible.

8. ChangeLog

  • 16 Oct. 2016: Updated the amount of Rage generated by Shield Slam.
  • 24 Sep. 2016: Updated the amount of Rage generated by Shield Slam and Intercept to account for a recent hotfix.
  • 20 Sep. 2016: Added mention that Revenge and Devastate apply Deep Wounds.
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