Tichondrius Mythic Strategy/Tactics

Last updated on Feb 18, 2017 at 19:14 by Furty 3 comments

Table of Contents

General Information

On this page, you will find a list of changes between Normal/Heroic modes and Mythic mode, as well as a working strategy to defeat Tichondrius in The Nighthold in Mythic mode.

The other pages of our Tichondrius guide can be accessed from the table of contents on the right.

1.

Mythic Mode Abilities

There are no overtly new abilities on Mythic difficulty, however, several abilities are augmented to be much more lethal.

Carrion Plague Icon Carrion Plague now increases damage taken from Seeker Swarm Icon Seeker Swarm by 1000%. Seeker Swarm Icon Seeker Swarm, however, now only hits the player closest to Tichondrius in the path of the Seeker Swarm Icon Seeker Swarm.

Brand of Argus Icon Brand of Argus now leaves behind Flames of Argus Icon Flames of Argus. The flames damage anyone within them and persist for 60 seconds.

Illusionary Night Icon Illusionary Night now instantly kills anyone without the Essence of Night Icon Essence of Night buff when the channel ends.

2.

Strategy

The key difference on Mythic difficulty is the way Carrion Plague Icon Carrion Plague and Seeker Swarm Icon Seeker Swarm function. Your group will need to establish a soaking rotation for the Seeker Swarm Icon Seeker Swarm casts to intercept the cast. The boss should be tanked where he stands, and a marker should be set up for the Carrion Plague Icon Carrion Plagues to line up with. There are 4 Seeker Swarm Icon Seeker Swarm casts per phase; the boss tank should take casts #1 and #3. Players with immunities must be assigned to intercept casts #2 and #4; the ideal candidates for this task are Rogues with their Cloak of Shadows Icon Cloak of Shadows. The players soaking will take 4-5 stacks of Carrion Plague Icon Carrion Plague from the Seeker Swarm Icon Seeker Swarm (it is applied through the immunities), meaning they will be taking immense ticking damage (1m+ per second) for 40 seconds. Rogues are especially favored due to Elusiveness Icon Elusiveness's potential to greatly reduce this. Regardless of what class you use, these players will need constantly healing and potentially external cooldowns to keep them alive for the duration of the debuffs.

Markers on the sides of the room should be placed Brand of Argus Icon Brand of Argus. These can be detonated at the raid's discretion as they deal heavy raid wide damage. The next set of brands can be placed behind the first set of fire pools.

Echoes of the Void Icon Echoes of the Void does significantly more damage on Mythic difficulty. Players should be assigned in advance to which pillar they will hide behind, as too many players behind one pillar will cause it to break. There will always be 4 pillars (Front Right, Front Left, Back Right, Back Left); the raid should be split into 4 groups of 5 and assigned to pillars.

The tank soaking the Seeker Swarm Icon Seeker Swarm should always tank the boss. The other tank should taunt several seconds before each Feast of Blood Icon Feast of Blood to "bait" the debuff onto them. When the Tainted Bloods spawn, the tanks can swap back and the blood tank should move the bloods out of range of the Vampiric Aura Icon Vampiric Aura. The add tank should also pick up and tank the Felsworn Spellguards and Sightless Watchers with the bloods. These targets should be prioritized by the ranged, but can be ignored by melee.

It is imperative to kill as many Phantasmal Bloodfangs as possible during the intermission, as anyone without the Essence of Night Icon Essence of Night buff will be instantly killed at the end of the channel. All players should do as much AoE as possible during the intermission to ensure the entire raid exits safely.

Bloodlust Icon Bloodlust should be used after exiting the second Illusionary Night Icon Illusionary Night to end the fight as quickly as possible.

3.

Changelog

  • 18 Feb. 2017: Added Mythic mode.
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