Best 1.1 AIC Factory Blueprints for Arknights: Endfield

Jaym0's Avatar by Jaym0
Arknights: Endfield Blueprints WUling 1.1

With version 1.1 live for a few days already in Arknights: Endfield, everyone suddenly had to optimize their factories again in the Wuling region. Not only did we get additional gear components, but we can now also craft new Batteries, Syringes, and more!

As a result, it can be hard to know what exactly you need to swap around or change to maximize your production. This is why players have started sharing min-maxed factory blueprints designed to automate production of nearly everything needed for the current late-game crafting.

After a bit of research, here are two popular community setups that a lot of players are currently using and that are really efficient. The two setups are a bit different, but they both give you access to everything you need, so simply pick the layout you are most comfortable with.

Important Requirements Before You Build

Those are not beginner setups. If you have barely started, it is not for you, but you can take a look at our beginner recommendations for blueprints here! Keep also in mind that this is only for Wuling, and not the Valley IV. For an optimized future-proof Valley IV layout, you can check out our recommendations here.

The following setup is for players who already have a base stock, have upgraded outposts and regions, and can mine the maximum amount of ores.

To make it work, you must:

  • Unlock all area sites in Wuling
  • Completed the Wuling 1.1 story chapter
  • Unlocked Cuprium Ore mining
  • Fully upgrade depot bus upgrades for the Hub and the outpost
  • Stock Redistribution maxed
  • Environment Monitoring Station maxed
  • Factory Area fully expanded
  • Reach Regional Development Level 8 at least
  • Actively mine every resource node in the Wuling

Finally, make sure all mining spots in Wuling for the new Cuprium Ore are active, since the blueprints rely on the full set of available resources.

Blueprint Setup #1

The first blueprint we recommend was shared on Reddit by u/AramisFR and focuses on balanced production, generating most of the important resources introduced in version 1.1. According to the creator, the layout produces approximately:

  • 12 Standard Batteries per minute (the new SC Wuling Battery)
  • Almost 6 Yazhen Syringes [A] per minute
  • Around 4000-5000 Gear Components per week

This setup also splits production between two locations:

  • Outpost: Produces all Xiranite
  • Main Base: Handles the rest of the manufacturing chain

Blueprint Codes (EU / NA)

Here are the Blueprints for both the Outpost and the Main Hub. Keep in mind that those are the codes for EU and NA servers, and they are not going to work on Asian servers.

  • Outpost
    • EFO01a709U3EaEA93ou5e
    • EFO016i1aeo565711Oa3e
  • Main Base
    • EFO01O3E2uU9O9I3I9oe4
    • EFO01O3E2uU9O9I3u9oe4
    • EFO014o5O8ea4a37AE71A

To get the blueprint working properly, you have to follow a few tips:

  • Place the blueprint sections in the order shown on the Reddit post
  • Add pumps and pipe inlets (main base only)
  • One pipe inlet can supply two pumps
  • Initialize plants by placing 5-10 seeds per plot

For a better reference, we recommend you check out the original post as it does provide a lot of visual indications on how it all works:

Once fully operational, this layout produces most of the important materials needed in Wuling without requiring constant adjustments.

Blueprint Setup #2

Another blueprint circulating in the community comes from a Chinese player and was also shared with a ton of explanations for English speakers in a recent video of Mattjestic MultiGaming. We recommend you check his video out, as he does go over all the details regarding how to place your Pipes and Fluid Pumps as well.

This version will also allow you to craft everything you need, but the setup is a bit different and might be easier to adjust depending on what you need or do not need. It also leaves plenty of free room in the Main Hub in case you want to add additional facilities later on.

The main advantage of this design is that plant factories are directly self-sufficient, meaning you do not need to manually supply seeds or plants when you first place down the blueprints.

The original blueprint was created for Asian servers, but community members have already recreated versions for EU and NA servers, allowing everyone to use the layout. Like the first blueprint, this setup aims to produce all the major resources required for Wuling crafting chains, including batteries, syringes, and gear components.

Blueprint Codes (Asia)

  • Main Base
    • Part 1: EFO01521e6Ue2Au21eIoe
    • Part 2: EFO017i89o19ia5i3O0Ai
    • Part 3: EFO0101O35I31oiUoE179
  • Outpost
    • Part 4: EFO01194o23o9uUe234O7
    • Part 5: EFO01a6584u86IAu4oe5e

Blueprint Codes (EU / NA)

  • Main Base
    • Part 1: EFO012I4uo50oI831eIOo
    • Part 2: EFO01U4A25i854O927Oa8
    • Part 3: EFO01Iao108U0a90I5o08
  • Outpost
    • Part 4: EFO011eai7027eU6i34O7
    • Part 5: EFO01o08a93A906A0IieO

As usual with factory optimization in Endfield, new versions and even more efficient layouts will probably appear as players keep pushing the limits of the AIC factory system, but for now, this gives you a pretty nice head start for the latest materials and gear in Wuling.


For more guides and information, check out our latest news!