The latest update for Alpha Two Phase Two of Ashes of Creation introduces a large variety of changes to the game, impacting open-world gatherables, artisanship activities, nodes, quests, freeholds, and more!
The Biggest Changes This Update
Below is a full list of the biggest changes that came with Alpha Two Update Notes 0.10.0, along with a brief explanation on how this impacts the game.
- Gatherables can now spawn in cluster areas that contain a random amount of gatherables of the same type. This is one of the largest changes to the game, as it will impact almost every single player. As you explore the world of Verra, you will now come across large clusters of resources, with each cluster containing a random amount of gatherables of a specific type, making the leveling process for some of these gathering skills even easier!
- Contributing to Service Building construction costs can now be done with a larger variety of gatherable resources. For example, Ash and Western Larch can be contributed instead of only Oak. This is a major change, as it will now be much, much easier for players to complete building requests within nodes, not only helping the node grow faster, but also reward the character making the contribution even more (as it will be faster and easier to complete them).
- New chat channels have been added! Trade and Looking for Group are now available as chat options. This will impact every player, and now allow them to find groups and sell their items in a much easier, faster way. This was requested by the player base, and the team delivered!
- Links to items are now available for items in chat. This feature impacts a lot – whether it’s trying to sell certain items or just showing off your gear to a friend, it’s a much, much easier way and now in-game!
- Cleric abilities that can heal and damage characters will no longer hit PvP targets with both effects. This means that Clerics no longer need to worry about their spells having any negative impacts on their allies, and ensuring that when they’re in a PvP setting, all skills are working as intended.
- Lawless zone buff will now stay on characters that die and are resurrected in a lawless area. With the fresh server (Shol), players are flooding into the lawless zones in order to pick-up its exclusive experience buff while defeating mobs in the area. However, that specific buff disappeared at times upon death. Players no longer need to worry about losing this buff while they’re in these lawless zones.
Full Patch Notes Below:
The full notes for this update can be found below, as well as this link. As a friendly reminder, if you come across bugs during Alpha Two testing, please report them to the team using “/bug” in-game.
ALPHA TWO UPDATE NOTES 0.10.0
Character, Archetype, and Combat Changes:
- Cleric abilities that can heal and damage characters will no longer hit PvP targets with both effects
- Dodge Recuperation Training can no longer trigger more than once per dodge
- Bard Resonant Weapon has had significant visual improvements. Different versions of this ability have different visual effects, and visual projectiles have been added so it’s clear where the effect is coming from
- Ranger Salvo ability will now stop correctly when you’re out of mana
- Skill Trees have a new display for skill point progression
World and Dungeon Changes:
- Enemies will no longer spawn in Lost Hero’s Sepulcher, Brood Pit, and Apothecarium Dreadmire before these pocket dungeons have unlocked
- Some enemies in Citadel of the Steel Bloom will not spawn until certain areas have unlocked
- Fixed some areas of the world, to prevent characters from accessing areas that have not unlocked
- Resolved several issues with the terrain in Jundark pocket dungeons that made it difficult for NPCs to navigate
- Lawless zone buff will now stay on characters that die and are resurrected in a lawless area
- Web Well pocket dungeon no longer has a hole where characters can fall through the world
- Verdance Ruins pocket dungeon vines and roots will no longer block movement
- The Murmuring Root and Web Well pocket dungeons have been improved visually
- Terrain underwater on the ocean floor has had visual improvements
- Lighting updates to many areas of pocket dungeons
Economy and Artisanship Changes:
- Gatherables can now spawn in cluster areas that contain a random amount of gatherables of the same type
- Artisanship activities now give adventuring experience, based on tier, rarity, and other factors
- When trying to deconstruct an item that can’t deconstructed, you’ll get an error message
- Enchanting menu has had UI improvements
Node Changes:
- Contributing to Service Building construction costs can now be done with a larger variety of gatherable resources. For example, Ash and Western Larch can be contributed instead of only Oak
- Lawless zones of influence will now properly transfer experience to adjacent Nodes
- Shorefoot and Seahook Node mayors can now get flying mounts
- Node experience chat log notifications have been fixed for Node experience in the Turquoise Sea
- Nodes will now update properly on your map, when a Node levels
- Zones of Influence in the Turquoise Sea have been adjusted, as we prepare for Brinebarrel and Korrin Nodes
- Seahook Node NPCs will no longer spawn on top of tents
- Removed the duplicate vote button from service building citizen voting
Changes to Quests, Events, and Commissions:
- Jundark treasure maps have been added
- The Underbloom event has been added to the Jundark. The return of the Exalted races has stirred more than old ruins—the Mycellion have begun to rise
- Summoners Gift event has been added to the Jundark. Dendroa Najash summoners have begun a dark ritual in the heart of the jungle, seeking to awaken a forgotten Toren warlord buried beneath ancient ruins
- Lionhold Commissions – Adjusted what enemies spawn south of Lionhold, to improve how Commissions are completed here
- Samia’s Hope Commissions – Adjusted what enemies spawn north and east of Samia’s Hope, to improve how Commissions are completed here
- Running Crates can now be completed by characters who have previously turned in a Caravan
- Big Scrap event reward chest will no longer spawn floating above the ground
Caravan Changes:
- Caravans can no longer be converted to or from being a raft while unstuck is being used
- Caravan horses will no longer appear to float on steep inclines in the world
Node Siege Changes:
- Control Points can be fully retaken, after losing some progression
- Defending team’s leader name will now display correctly on the team list
Freehold Changes:
- Freehold material storage can now be accessed from a chest on your Freehold, and Freeholds do not have access to Node storage
- Cacao rooting balls have been fixed, so they can be planted on Freeholds
Item Changes:
- Sanctus Energy Spellbook stats have been changed to be more correct for this item’s level
- Mori Satius sword now requires level 10 to equip
User Interface Changes:
- New chat channels have been added! Trade and Looking for Group are now available as chat options
- Chat Option filters have been updated. These can be changed in Options under Chat → Tabs
- Whisper/tell dropdown has been improved
- Links to items are now available for items in chat
- Made changes to roll in chat, to make it harder for people to fake random roll results
- Loading screen status text has been fixed so it no longer overlaps with other text
- Character frame is now moveable when editing your HUD
- Guild Skill Tree will now prompt you to save changes or leave without saving when switching tabs or closing this window
- Various mounts and beasts of burden have icon updates
- Performance updates to the chat window
General Changes:
- Emberspring respawn will now have your closest Emberspring as the default respawn location, instead of your home Emberspring
- Fixed a crash related to hovering over some areas of the hotbar
- Fixed issues with Daffodils spawning too much in the hills north of Winstead
- Improved road visuals in some areas of the world
- Rainbows should no longer be seen in indoor spaces
- Fixed several typos