Demon Hunter Multishot Fire Build with Yang's Recurve (Patch 2.5 / Season 10)
Table of Contents
- 1. About the Author
- 2. Builds
- 3. Rotation
- 4. Strategy, Skills, and Runes
- 5. Best in Slot Gear and Alternatives
- 6. Paragon Points
- 7. Gems
- 8. Kanai's Cube
- 9. Follower
- 10. ChangeLog
Having received yet another damage spike in 2.4 through the skill bonuses on Dead Man's Legacy and the introduction of Visage of Gunes and Dawn, Demon Hunters add to the Yang's Recurve arsenal for a formidable, endgame Multishot build. This far range, huge AoE playstyle is available in both solo progression and speedfarming variations, explained in that order.
The build requires the following set pieces:
- Helm: Accursed Visage;
- Chest: Cage of the Hellborn;
- Gloves: Fiendish Grips;
- Boots: Hell Walkers;
- Pants: Unholy Plates;
- Shoulders: Unsanctified Shoulders.
1. About the Author
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube, where you can see how this and other builds play out in practice.
|Evasive Fire Focus Multishot Arsenal 1 Preparation Invigoration 2 Vengeance Seethe 3 Vault Tumble 4 Companion Wolf Companion|
|Evasive Fire Focus Multishot Wind Chill 1 Preparation Invigoration 2 Vengeance Seethe 3 Vault Tumble 4 Companion Wolf Companion|
The major dynamic of the build comes from building up Hatred through Evasive Fire Focus and dumping it through Multishot. That same rhythm upkeeps the bonuses from your jewelry set, Focus and Restraint. Preparation is a source of Discipline, but the build spends little of it and primarily adopts this skill for the Unhallowed Essence set benefits from Invigoration. With the assistance of Dawn, Vengeance should be kept up at all times for the formidable damage increase and resource regeneration it provides. On a moderate cooldown, Companion is also taken for the Wolf Companion damage bonuses. Finally, Vault is an inexpensive safety tool, which you should use as often as you need.
4. Strategy, Skills, and Runes
The main damage dealer in the build is Multishot, taken with the highest damage potential rune, Arsenal, when Greater Rifting. The unrivaled performance of this rune over the course of a prolonged fight dictates some of the passive and gear choices, but this conformity does not change the core strengths of Multishot: long range, manageable Hatred price, and a signature screen-wide AoE. Note that in speedruns, you can optimize the build by switching into Wind Chill. This cold rune applies a chilling effect prior to dealing damage, proccing Bane of the Trapped and Cull the Weak without the need of spending a passive slot on Thrill of the Hunt. In turn, this allows you better speedrun passives, discussed in the passives section. Wind Chill's party-wide Crit Chance increase only sweetens the deal.
While the build invests heavily into resource cost reduction, you can easily dump your Hatred pool with Yang's Recurve attack speed bonus — so the inclusion of a Hatred generator is inevitable. The spec falls back on another Demon Hunter staple: Evasive Fire. This primary fires in a convenient cone shape reminiscent of Multishot, and sports one of the strongest generation runes — Focus. Remember that alternating your spender with regular Evasive Fires is critical not only for Hatred upkeep, but also the Focus and Restraint set bonuses.
The defensive Demon Hunter resource, Discipline, remains mostly untouched — the result of low costs utility skills and the 2-piece bonus of Unhallowed Essence working together. This is quite fortunate for the build, as the set translates every bit of additional Discipline into a source of damage and you can take full advantage of Preparation Invigoration. The skill extends your Discipline pool with an additional 20, and can still serve as an emergency 30 Discipline refill.
Taking full advantage of the skill and item reworks surrounding Vengeance, the Multishot DH incorporates the skill into the build and strives for its permanent uptime through a cubed Dawn. This potent 40% damage buff will also increase Hatred regeneration to 10 per second from the Seethe rune. Depending on your Cube choices (discussed further), Vengeance can also reduce incoming damage in half from the Dark Heart rune, gained for free from a cubed Visage of Gunes.
With multiple utilities to pick from, the Multishot Demon Hunter chooses a DPS buff role for the Companion skill through the Wolf Companion rune, boosting you with a temporary multiplicative damage increase. While the Wolf Companion buff sports a generous 10-second uptime, this build runs a moderate amount of Cooldown Reduction on gear — so try to pop the Companion active in key moments like elite fights, or heavy trash density.
The final ingredient is an aggressive movement tool, the Demon Hunter staple Vault. Easy on the Discipline consumption, this skill can take you great distances before you feel any toll on your reserve. You will adjust the rune according to your Cube armor slot choice — Tumble if you run Visage of Gunes (or when speedrunning with Multishot Wind Chill), or Trail of Cinders if you opt for Cindercoat. Either way, Vault enables you to dive in and out of combat, picking the best spot to plant yourself and decimate your enemies from during the appropriate proc of Convention of Elements.
This concludes the overview of the Active Skills, now let us look through the Passives.
Reworked in Patch 2.4, Thrill of the Hunt is an excellent inclusion to the build that slows all enemies hit by Multishot by a whopping 80%. Safety concerns aside, it doubles as an effortless proc for Bane of the Trapped and Cull the Weak, freeing you from Caltrops dropping duties, or from hoping on a Slow proc from your secondary stats on gear. When speedfarming, the utility of this passive is trumped by the chilling effect of Multishot Wind Chill, freeing up the slot for Blood Vengeance. Blood Vengeance will not only expand your Hatred pool, but also enables a Reaper's Wraps-like effect that replenishes both Hatred and Discipline when picking up health globes. This passive will benefit immensely from the cubed Avarice Band and result in stable resources despite the heavy spending in speedruns.
Working in unison with your Dead Man's Legacy, the Ambush passive will deliver during the first 25% of the enemy health pool, and the quiver will pick up the carnage from 60% and below. The 40% damage increase is multiplicative in nature, emphasising its superiority over other options.
Cull the Weak is a Demon Hunter mainstay, bringing a multiplicative 20% damage increase against Slowed or Chilled enemies. The benefits from this passive further encourage you to include the reworked Thrill of the Hunt when Greater Rifting, or switching to Multishot Wind Chill during speedfarm.
Bolstering the power of Arsenal, the Multishot Demon Hunter picks up Ballistics in Greater Rifts — yet another multiplicative increase to your damage, doubling the effectiveness of the rockets splitting from your spender. The chance for a free additional rocket is just icing on the cake. When speedfarming with the rocket-less Wind Chill passive, switch this slot into the Tactical Advantage movement speed buff, which cuts down time spent searching for fights.
As a 5th passive from your Hellfire Amulet, it is strongly recommended that you take Steady Aim to boost your damage with a 20% multiplicative increase (a change as of Patch 2.4.1) as long as you maintain the trivial requirement of 10 yards between yourself and the enemy. If you prefer having a cheat death at your disposal, Awareness is a free life on a decent 60-second cooldown, coupled with a brief window of safety and life regeneration when triggered.
5. Best in Slot Gear and Alternatives
The build incorporates the complete Unhallowed Essence set, taking all six available pieces and opening up the jewelry for the Bastions of Will set and its damage multiplication bonuses. Rolls-wise, this Multishot-centric playstyle takes good advantage of Cooldown Reduction, Skill and Area Damage affixes. You will be trying to reach a 37% CDR breakpoint for permanent uptime of Vengeance, attainable from Paragon points, Flawless Royal Diamond in the helm and 3 other items with max CDR rolls, distributed as you see fit (i.e. on shoulders, quiver and one ring).
The BiS roll for Fiendish Grips includes double Crit stats alongside Dexterity and Vitality. Discipline in the secondary and Hatred Regeneration in the primary stats are the notable requirements on the Cage of the Hellborn. Area Damage and CDR rolls will be helpful on the Unsanctified Shoulders. The Unholy Plates can sport an Evasive Fire % bonus, but it is recommended you focus on Toughness stats there. The Accursed Visage and Hell Walkers can roll Multishot % bonus, and it is mandatory to seek the skill bonus at least on the boots.
Not skipping on any of the pieces required to obtain the 6-piece bonus leaves space for a potent combo in the jewelry: the Bastions of Will set, Focus and Restraint. This ring set adds an impressive 2.25 independent damage multiplier as long as you alternate between a primary and spender attacks; thus, learn to weave frequent Evasive Fire shots in your Multishot spam. In the stats, aim for Crit Chance, Crit Damage, and an open Socket.
Completing the jewelry, you have a number of options for the amulet slot. Arguably, your best option would be a well rolled Hellfire Amulet, with a helpful fifth passive like Steady Aim or Awareness. You could also attempt a safety route, and make yourself immune to Reflect Damage through The Star of Azkaranth, as Reflected damage now elementally matches your own. Other variants include the grouping of The Ess of Johan to ease AoE, or the ranged damage reduction of Eye of Etlich. Regardless of your choice, the desired stats are Crit Chance, Crit Damage, an open Socket, and appropriate elemental damage (Fire in Greater Rifts, Cold in speedfarm).
Created as a direct answer to the excessive frailty of the Demon Hunter class, the Wraps of Clarity bracer reduces damage taken by up to 35% for 5 seconds after using a Hatred Generator. Along with the Bastions of Will set, this item fortifies the position of Evasive Fire in the build, and serves as a constant reminder to alternate your primary and secondary skill. When speedfarming, it is recommended to switch away from the progression-oriented Wraps of Clarity, as their protection is overkill and the slot is best taken by a utility legendary. Either wearing Nemesis Bracers and cubing Warzechian Armguards or vice versa will speed up your clears with more frequent elites and environment destruction speed boosts.
You have two belts competing for the waist slot when Greater Rifting: the safer Hunter's Wrath and the glass cannon The Witching Hour. Hunter's Wrath belt is a tool for spender-heavy builds to quickly rebuild Hatred reserves, reducing spender downtimes. Its ability to roll four tanky primary stats makes it a safer choice to the all-out DPS of The Witching Hour, but the latter is unmatched in burst potential with its unique Crit and Attack Speed rolls, making it preferable for high endgame pushing. In speedruns, fights take mere seconds and render the generator-assisting Hunter's Wrath belt useless; the burst-oriented The Witching Hour makes a little more sense, but the preferable belt for Torment clears is Goldwrap. Synergizing with Boon of the Hoarder and Avarice Band, Goldwrap will render you practically invulnerable and allow you to focus on killing and looting without regards for your safety.
Tailor-made for Multishot builds, the Yang's Recurve bow features too many helpful affixes to ignore. Naturally rolling with up to 50% Resource Cost Reduction, it is already a strong contender for expensive spender builds. What seals the deal is the unique property of the bow, speeding up Multishot by 50% and turning the solid attack rate into an unyielding barrage. The other desired stats are high damage range, high Dexterity, % Damage and Discipline in the secondary stats.
No less important than its weapon counterpart, the Dead Man's Legacy is a Multishot-specific quiver that picks damage up almost where Ambush leaves off. With an optimal roll, this quiver will apply a second Multishot hit as soon as your enemy reaches below 60% health, including the rockets from Arsenal. An ideal roll would also include a high Multishot % bonus (up to 100% with the 2.4 rework), Cooldown Reduction and Discipline in the secondary stats.
6. Paragon Points
Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem will be procced by Zei's Stone of Vengeance, Thrill of the Hunt, crowd control secondary stats on your gear (Slow %, Freeze %), or Wind Chill in speedfarming.
Zei's Stone of Vengeance is another independent multiplier, whose range-dependent amplification can be easily maxed out by the long reach of Multishot. The level 25 property will add some minor control and safety to the build, as well as another proc for Bane of the Trapped.
Bane of the Powerful's duration scales very well with levels, and having a low uptime on a decently leveled gem is a telling sign that the rift is unfavorable anyway (winding layout, lacking density, insufficient elites). The gem's default 20% damage increase has been reworked into multiplicative, and the level 25 bonus now increases AND reduces elite damage by 15%, making it a well-rounded choice for many builds. For extremely high end pushing, swap this gem out for Bane of the Stricken to assist you in taking down the Rift Guardian. In normal rifts, this gem slot should be taken by Boon of the Hoarder. This high utility gem feeds you practically infinite gold and gives you a massive short-term speed boost while picking it up, automated by a cubed Avarice Band. It will also render you practically invulnerable through a worn Goldwrap.
|Torso and Pants|
8. Kanai's Cube
The previously affix-less Dawn turns into one of the most attractive Demon Hunter crossbows to consume in the cube. With Vengeance reworked into a universally desired buff, reducing its cooldown up to 65% and achieving permanent uptime through gear is an opportunity you cannot pass lightly. An alternative for speedfarming is the cooldown-resetting In-geom.
Working alongside Dawn, the new helm Visage of Gunes allows you to store a convenient damage reduction bonus from Dark Heart in the Cube and work on your resource management through Seethe on the skill bar. The old favorite for the slot, Cindercoat, remains a strong alternative with its 30% cost reduction to Fire skills; it will result in a longer Multishot Arsenal resource dump (preferred for pushing GR limits), but takes you to the glass cannon extremities. As previously mentioned, during speedfarming you can pick between your best rolls of Nemesis Bracers and Warzechian Armguards, and simply cube the inferior. Nemesis Bracers will spawn you an elite for every shrine or pylon pick up, while Warzechians will consistently speed you up from Multishot's environment destruction.
In GRs, the jewelry slot will be best taken by the pure damage boost of Convention of Elements, whose rotation of elemental bonuses you will have to keep under close scrutiny. Once the sequence reaches the Fire element, you will enjoy a significant increase to your damage — so try to adopt a strategy of drawing monster attention during the off cycles, and major Hatred spending during the Fire cycle. When speedfarming, use the Act III cache legendary ring Avarice Band. Its unique property extends your pickup radius up to the massive 30 yards for a generous 10 second period. Triggered, maximized and constantly refreshed from the endless stream of Boon of the Hoarder gold, the ring and the gem will keep you sped up, invulnerable (from the worn Goldwrap) and resource-capped (through Blood Vengeance).
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
10. ChangeLog+ show all entries - show only 10 entries
- 28 Mar. 2017: No changes needed for Season 10.
- 05 Jan. 2017: No changes needed for Season 9.
- 21 Oct. 2016: No changes needed for Season 8.
- 23 Jul. 2016: Updated the guide to include speedfarming recommendations.
- 19 Apr. 2016: Revised the build's preferred legendary gems and added several clarifications.
- 12 Jan. 2016: Updated the guide to reflect its Patch 2.4 buffs, the introduction of Vengeance and related items, and Kanai's Cube swaps.
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