Flashfire Wizard Wand of Woh Build with The Tal Rasha Set (Patch 2.5 / Season 10)
Table of Contents
- 1. About the Author
- 2. Video Guide
- 3. Builds
- 4. Rotation
- 5. Skills, Runes and Passives
- 6. Best in Slot Gear and Alternatives
- 7. Paragon Points
- 8. Gems
- 9. Kanai's Cube
- 10. Follower
- 11. ChangeLog
Receiving a bunch of quality of life upgrades and a straight numbers boost in Patch 2.4, the Tal Rasha's Elements set maintains a great deal of relevance. One of its undeniable applications is the so-called 'Flashfire' Wizard, an Explosive Blast focused build that excels at solo progression and speedfarming, explained in that order.
The build requires the following set pieces:
- Head: Tal Rasha's Guise of Wisdom;
- Chest: Tal Rasha's Relentless Pursuit;
- Hands: Tal Rasha's Grasp;
- Waist: Tal Rasha's Brace;
- Legs: Tal Rasha's Stride;
- Amulet: Tal Rasha's Allegiance;
- Ring #1: Focus;
- Ring #2: Restraint.
1. About the Author
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube, where you can see how this and other builds play out in practice.
2. Video Guide
The following video guide was created to accompany the present written guide and demonstrate how to play the build in-game.
|Electrocute Surge of Power Teleport Calamity 1 Frost Nova Frozen Mist 2 Explosive Blast Chain Reaction 3 Diamond Skin Enduring Skin 4 Magic Weapon Deflection|
|Electrocute Surge of Power Teleport Calamity 1 Frost Nova Frozen Mist 2 Explosive Blast Chain Reaction 3 Diamond Skin Prism 4 Storm Armor Scramble|
A few background buffs play a quiet, but very impactful role in the Flashfire Wizard builds; most notably Diamond Skin, which switches between a resource management skill in Torment and Death's Breath farming setups with the rune Prism and pure protection in GRs and bounties with the rune Enduring Skin. The second background buff varies between Storm Armor Scramble for the additional movement speed in normal rifts and bounties, and Magic Weapon Deflection in mid-to-high tier Greater Rifts. Regardless of the adjustments, spam Diamond Skin on cooldown, and only reapply Storm Armor or Magic Weapon near the end of their 10-minute duration.
The rest of the Flashfire Wizard rotation is fairly standard for Tal Rasha setups, using Explosive Blast Chain Reaction as the major damage dealer and proc of the fire element, Frost Nova Frozen Mist for cold, and Electrocute Surge of Power for the lightning proc and AP maintenance. Your mobility skill will also cover for the arcane proc, as Teleport gains a minor damage component from the Calamity rune.
5. Skills, Runes and Passives
To streamline the build, you will use a primary that will count towards one of the Tal Rasha elements, in this case lightning with Electrocute. The inclusion of a primary skill has varying importance depending on the content you clear. If you are pushing for damage — either due to the scaling difficulty of Greater Rifts or due to dropping In-geom in bounties — a primary will be necessary to trigger half of the Focus and Restraint set damage bonus. In GRs specifically, the rune Surge of Power will also be necessary as a generator to keep up the damage reduction from a cubed Aquila Cuirass. In normal rifts the importance of the particular skill and rune selection diminishes, and as long as you maintain the lightning proc you can toy around with the various options.
The build's major damage dealer and the skill whose damage you will gear around is Explosive Blast: a low-cooldown explosion that releases a 12 yard radial wave of energy, emitting from the character without the need to aim. With its additional detonations, Chain Reaction is the strongest rune, and you will further augment it with the powers of Wand of Woh and Orb of Infinite Depth. As a fire skill, it will take care of yet another element in the Tal Rasha rotation.
Usually perceived as a utility cooldown or part of Halo of Arlyse, Frost Nova takes a firm damage spot in the Flashfire Wizard spec. Leaving its usual crowd control duties to Calamity, Frost Nova brings a Tal proc of its own, counting as a cold damage dealing skill with the Frozen Mist rune. Similarly to Explosive Blast, its effect is centered on the hero, making it more suitable to speedfarming than other cold skills.
Mobility is a cornerstone of any speedrunning playstyle, and Wizards are no exception. Either through a cubed In-geom in rifts, Aether Walker in bounties, or simply through Illusionist resets in GRs, you will overwrite the standard cooldown of Teleport into a reasonably spammable state. You will be taking the rune Calamity, whose minor arcane damage will trigger the fourth elemental requirement of the Tal Rasha set bonus, as well as deliver a helpful 1 second stun.
When pushing the limits of the build in GRs, your first utility slot will be taken by Magic Weapon for the hefty shield provided by the Deflection rune, in turn doubled by Ashnagarr's Blood Bracer. In all lower difficulties — Torments and sub-60 GRs — this slot should be taken up by Storm Armor. While its damage proc will be negligible, it offers a consistent movement speed increase through the Scramble rune, as you invariably get hit in this melee spellcasting build. Both skills sport a generous 10-minute duration, making it simple to refresh them in between runs.
The final slot will be taken up by Diamond Skin, a versatile utility skill that you will mold according to the content. In Greater Rifts and bounties, you will take the long-lasting Enduring Skin for the additional protection, reaching near perfect overlap with the Cooldown Reduction focus of the build. In the In-geom focused normal rifting builds, you will be taking the resource management-oriented Prism rune. Achieving permanent uptime through In-geom procs, this utility cooldown will reduce costs of all skills by the whopping 9 AP, single-handedly making the signature explosion spam of the build possible.
This concludes the overview of the Active Skills, now let us look through the Passives.
Two utility picks provide the foundation of the passive choices. Evocation offers a simple, but powerful effect: 20% additional cooldown reduction. Illusionist is a passive with a lot of depth and nuance; it serves the Flashfire Wizard specifically by resetting the Teleport cooldown when receiving a damage spike, and working with a pre-mitigation calculation it gives you near infinite mobility. The additional 30% movement speed after Teleporting makes the passive attractive even when doing non-threatening content.
Audacity is a natural inclusion in a melee range spellcasting build like this one, bringing an impressive 30% multiplicative damage increase against enemies within 15 yards.
The final passive slot will be adjusted according to your needs. When farming keystones or Death's Breaths in normal rifts, use the standard Elemental Exposure — the total 20% damage increase is additive in nature and is a small increase overall, but any additional DPS is welcome. In Greater Rifts, take Galvanizing Ward: amped by Ashnagarr's Blood Bracer, this passive doubles your toughness with an absorption shield every time you stay unharmed for 5 seconds — a generously low requirement that you will refresh often as you maneuver through a Rift. Last but not least, consider taking Astral Presence in bounties; at 25 Arcane Power per Teleport via Aether Walker, there will be unnecessary disruptions during long distance Teleports if you skip on this passive AP regen.
6. Best in Slot Gear and Alternatives
The build has two recommended gearing paths: a damage-oriented general version with just the Tal Rasha set (used for GR progression and most Torment farming), and a Death's Breath farming version that includes Sage's Journey set. The general version of the build takes the full power of Tal Rasha's Elements set, taking 6 of the 7 available pieces (usually skipping Tal Rasha's Unwavering Glare). The other notable variation of the build focuses on Death's Breath farming with Sage's Journey set, whose 3-piece power increases Death's Breath drops by 1. As a non-conflicting piece with Tal's set, you will be using Sage's Passage as your boots, plus one more piece of your choosing — either Sage's Apogee or Sage's Purchase. To use this variation, you will need to use Ring of Royal Grandeur in the Cube. Both variations lack a necessary shoulder piece, so you can use any well-rolled legendary shoulder. For example, you can use the Act I cache item Pauldrons of the Skeleton King for its infrequent cheat death or Death Watch Mantle for its minor damage proc.
Rolls-wise, this spammy, AoE-oriented build will benefit greatly from Skill Damage and Cooldown Reduction affixes, with a recommended CDR baseline of 50%. The breakpoint you will be striving to reach with perfected gear is 59%, which offers the best balance between Toughness and Diamond Skin availability in Greater Rifts (at this breakpoint, your Enduring Skin downtime will be less than a second). High Crit Chance and Crit Damage are needed on the gloves, alongside Intelligence and Vitality. Explosive Blast % damage can roll on chest and shoulders, so obtain it on both; the latter should also include a Cooldown Reduction roll. The pants and belt should remain pure Toughness slots. Both the helm and boots can roll Meteor %, but it is generally recommended to get it on the boots, leaving the helm for Intelligence, Vitality and Crit Chance. Fire damage, double Crit stats and an open Socket are BiS on the amulet. Finally, seek high Damage range, Intelligence, Crit Chance and Cooldown Reduction on your source.
In the jewelry, you have to judge your character's growth and your farming goals when choosing your rings. When trying to maximize damage (for GR pushing with the build, or early in character progression when farming), you will implement a powerful offensive combo in the jewelry: the Bastions of Will set, Focus and Restraint. These rings provide an unrivaled 2.25 independent damage multiplier as long as you alternate between a primary and spender attacks, which you fulfill with regular casts of Electrocute along with your Explosive Blast spam. Seek Crit Chance, Crit Damage, CDR and an open Socket as the best-in-slot stats for both Focus and Restraint. With perfected gear (full ancients, augmented with more mainstat) and high Paragons (1200+) you can substitute these rings in Torment runs for even more utility, adding Avarice Band and and a fire damage Stone of Jordan. The SoJ is obviously taken as a consistent, rotation-independent damage increase. Avarice Band is an Act III cache legendary ring, whose unique property extends your pickup radius up to 30 yards for a generous 10-second period. Triggered, maximized and constantly refreshed from the endless stream of Boon of the Hoarder gold, the ring and the gem will keep you sped up and protected throughout the rift.
One of the signature Wizard weapons finally takes the spotlight in this build: Wand of Woh is a dedicated Explosive Blast legendary wand that not only increases the skill's damage by up to 100%, but has a unique property that adds 3 additional explosions per cast. Along with Chain Reaction, this produces the build's near-infinite detonations, which are perfect for speed clears. The ideal rolls include high Damage range, Intelligence and Cooldown Reduction. As a tip to circumvent the rarity of the item, it is recommended that you collect and/or craft rare level 70 Wands (Sovereign Diabolic Wand) in bulk at the Blacksmith, and then using the Upgrade Rare recipe in Kanai's Cube. The Hope of Cain recipe (1 rare item, 25 Death's Breaths, 50 of white, blue and yellow crafting materials) will only produce wands, cutting out all other one handers from the RNG pool that you would have to deal with through regular gambling at Kadala.
Your offhand will vary slightly depending on the content you are clearing. In most cases (GRs, normal rifts), you should use Orb of Infinite Depth for the 20% multiplicative damage increase and (more importantly) the substantial 60% Damage Reduction at the maximum 4 stacks. Finally, mobility is paramount in bounties, so the recommendation is to take the craftable Cosmic Strand, which gives you the Wormhole rune for free and eases your AP spending from Aether Walker Teleports, allowing you to cover greater distances more quickly.
Introduced in Patch 2.2 and buffed in later patches, Nilfur's Boast were created to bolster the signature Meteors of the Tal Rasha set. Tripling the damage of Meteors by default and extending that damage bonus with another 350% against three or less enemies, these boots add some respectable burst to the Tal Rasha 2 piece bonus — even in a spec that does not focus on the skill specifically, like this one.
In non- Goldwrap content like Greater Rifts and bounties, it is recommended to take Ashnagarr's Blood Bracer to double the potency of your shields — a great addition to the fragile Tal Rasha builds. This bracer allows the overlap of Enduring Skin, provides twice the shield from Deflection, and doubles the absorption from Galvanizing Ward. In normal rifts, the protection from Goldwrap makes Ashnagarr's Blood Bracer redundant, and it is best replaced by a utility legendary like Nemesis Bracers — this will speed up your clears through more frequent elites.
7. Paragon Points
You will add and subtract damage and utility gems depending on the content. The recommended Greater Rift setup is Bane of the Trapped, Bane of the Stricken and Bane of the Powerful. The recommended bounty setup is Bane of the Trapped, Bane of the Powerful and Wreath of Lightning. Finally, the recommended normal rifts setup is Bane of the Trapped, Wreath of Lightning and Boon of the Hoarder. Read the detailed explanations on these gems below.
- Bane of the Trapped is the staple gem of the build; a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem procs itself with its level 25 property, making it an inseparable part of this melee-range setup.
- Bane of the Stricken will be part of your Greater Rift setup. Building up your damage multiplicatively in prolonged fights and with a level 25 bonus specifically targeting Rift Guardians, this gem is designed to assist AoE heavy builds in their struggle against single target, high HP enemies. Flashfire Wizards can be considered part of that group, making the inclusion of this gem necessary.
- Recommended for GRs and bounties, Bane of the Powerful is a speedrun-appropriate gem that provides 20% multiplicative damage increase after killing an elite pack, as well as baseline 15% damage increase against, and damage reduction from, elite enemies. The bonus duration upgrades at a steady pace with gem levels, and is usually a good indication of your power — if it falls off, you are past the limits of your current setup.
- Wreath of Lightning comes from the original batch of legendary gems, and its modest damage proc can be largely ignored by any geared character. Its utility bonuses however are a great fit in many farming builds, and it is recommended to take it bounties. The lightning proc targets destructible objects just as much as monsters, offering a reliable long-distance trigger for the Warzechian Armguards unique effect. The gem's movement speed-related level 25 bonus is just icing on the cake.
- Boon of the Hoarder is a high utility gem for pure Torment clears; firstly, it feeds you practically infinite gold — at its maximum level 50, it nets you an average of 20-30 million gold per TX run, with no particular focus on Gold Find stats. Secondly, it gives you a massive short-term speed boost while picking up gold; and you will not even need to focus on that task due to the Avarice Band and its massive Pickup Radius bonuses.
|Torso and Pants||
9. Kanai's Cube
The weapon slot of Kanai's Cube will vary between The Furnace in Greater Rifts, In-geom for normal rifting, and Aether Walker for bounties. The Furnace provides 50% additional elite damage which speeds up GR clear times greatly, as Champion and Rift Guardian fights are the usual bottleneck. For normal rifts, In-geom shaves 10 seconds off the cooldown of all of your skills after you kill an elite pack. This effect has a generous 15-second duration, during which you are almost guaranteed to find a new elite pack and refresh its bonuses. Because of that, in all but the worst rifting circumstances, you will have permanent uptime of all your important cooldowns. This is not the case with bounties however, and many objectives will have too few elites to justify In-geom; it is best replaced by an Aether Walker, which turns Teleport into a spender and allows near infinite mobility.
The armor slot of Kanai's Cube will vary between Aquila Cuirass in Greater Rifts, Goldwrap in normal rifts and Warzechian Armguards in bounties. Aquila Cuirass will halve incoming damage as long as Arcane Power doesn't dip below 90% of its reserve, which has a very high uptime in the non- In-geom GR variation. When farming normal rifts, the preferable item for the slot is Goldwrap. Synergizing with Boon of the Hoarder and a cubed (or worn) Avarice Band, Goldwrap will render you practically invulnerable and allow you to focus on killing and looting without regards for your safety. Finally, in bounties your primary focus will be speed; and the movement bonuses from Warzechian Armguards will be among the easiest to keep up — environment destruction is rife in bounties, and can be further trivialized by gemming Wreath of Lightning, as it targets destructibles on its own when procced.
In Greater Rifts, your jewelry slot will be best taken by Convention of Elements; the ring rotates through all elements available to Wizards, not only thematically matching the Tal Rasha set, but also providing a massive bonus to your main damage dealer during the Fire proc (which you will need to learn and time to maximize your damage). During normal rifts and bounties, cubing the Act III cache legendary Avarice Band will greatly assist your clearing speed, as its massive pickup radius bonuses synergize with a gemmed Boon of the Hoarder (to speed you up) and cubed Goldwrap (to keep you safe). Finally, to tie the Tal Rasha and Sage sets together when Death's Breath farming, you will have to slot the Ring of Royal Grandeur — a cache legendary ring from Act I bounties.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
11. ChangeLog+ show all entries - show only 10 entries
- 28 Mar. 2017: No changes needed for Season 10.
- 17 Jan. 2017: Minor correction in the gearing choices due to the changes to Corruption.
- 05 Jan. 2017: No changes needed for Season 9.
- 21 Oct. 2016: Updated explanations for Bane of the Powerful.
- 30 Jul. 2016: Revised the guide to reflect the exclusion of Firebird's set from the setup.
- 07 Mar. 2016: Submitted a lengthy revision that reflects variations for all types of content (GRs, rifting, bounties).
- 18 Jan. 2016: Update to the build to reflect a change towards Explosive Blast and Firebirds integration.
- 14 Jan. 2016: Revised the build to reflect its speedrun nature for Patch 2.4.
- 25 Aug. 2015: Added Kanai's Cube recommendations for Patch 2.3.
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