Inarius Skeletons Necromancer BiS Gear, Gems, and Paragon Points
Table of Contents
- +Skills and Runes
- ×Gear, Gems, and Paragon Points
Below, we detail the items and gems that you should use for your Inarius Skeletons Necromancer in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for patch 2.6.1 and Season 13.
The other pages of our Inarius Skeletons Necromancer guide can be accessed from the table of contents on the right.
1. Attack Speed Breakpoints
To preface set roll recommendations, it is important to note that pet-based builds in Diablo 3 (such as this one) benefit greatly from reaching certain attack speed breakpoints, where the attack animation of the skill itself executes faster than it would at a lower Attack Speed rate. In simple terms, to reach the desired 12-frame breakpoint of attack speed on Command Skeletons and 24-frame breakpoint on Grim Scythe (to match the fixed 24-frame tick rate of the Inarius bone tornado), you will require three attack speed rolls on gear and maxed out Attack Speed in your Paragons, coupled with the 10 stacks of Skeleton Archer for a minimum of 2.1 Attacks per Second in your sheet. This is ideally achieved through an Attack Speed roll on your weapon, gloves and one of your rings (or on bracers, if you opt to wear Lacuni Prowlers), but you can adapt according to your current drops. This results in a minimal loss of other important stats.
2. Best in Slot Gear and Alternatives
The build equips all six available pieces of the Grace of Inarius set, leaving the jewelry for powerful offensive combinations. Rolls-wise, this Rift Guardian killer build makes good use of Attack Speed, Damage vs. Elites and Command Skeletons % rolls across gear. With Command Skeletons being the focal point of the build, you will do well to increase their power through skill damage rolls on Inarius's Conviction and Inarius's Martyrdom. Attack Speed is desirable on Inarius's Will, alongside Crit Chance and Crit Damage. The remainder of the set pieces — Inarius's Understanding, Inarius's Reticence and Inarius's Perseverance — can be left largely to toughness rolls.
Not skipping on any of the pieces required to obtain the 6-piece bonus of the Grace of Inarius opens a powerful offensive combo in the jewelry: the Endless Walk set, The Compass Rose and The Traveler's Pledge amulet. This 2.4 rework adds a unique mechanic that slowly increases your damage by up to a 100% if you remain stationary, and drains it away and increases your damage reduction while moving. This dynamic mimics the Inarius Skeleton playstyle, as you alternate between Blood Rush bursts of movement in search of the next big fight with extended periods of stationary Grim Scythe and Command Skeletons spam. Seek double Crit stats, Average Damage and an open Socket for The Compass Rose and double Crit stats, Physical % and an open Socket on The Traveler's Pledge amulet.
Your second ring slot will be best taken by the pure damage boost of Convention of Elements, whose rotation of elemental bonuses you will need to learn and time to maximize the benefits of the short-lived Physical proc. Make a point to synchronize Crowd Control (your own and your supports') with the Physical proc to make the most out of a Convention of Elements- Krysbin's Sentence combo. Note that if you need to make up for Attack Speed deficiencies (particularly if you decide to run Ancient Parthan Defenders as your bracers over Lacuni Prowlers), a well-rolled Krysbin's Sentence can fit nicely into this slot due to its natural Attack Speed roll. In a general sense, you will be cubing your weaker roll of the two rings, and wear the other.
Dayntee's Binding is the solitary Necromancer-specific belt, which compensates its lack of flashy offensive powers with a mighty defensive bulwark — 50% extra damage reduction as long as there is an enemy afflicted by any of your curses. Note that it is very likely to lose this damage reduction during or in between fights as you kill off previously afflicted enemies, and make a point to re-apply the curse on a regular basis.
The ideal bracers on an optimized Rift Guardian killer Necromancer are the Lacuni Prowlers. They overshadow their lack of a legendary effect with the unique ability to roll Increased Attack Speed as a fifth primary affix, allowing you to reach coveted breakpoints with minimal stat losses. Wearing Lacuni Prowlers however is a glassier choice, and is not always desirable until the latest stages of character optimization and perfection. Earlier on in progression, or if you simply feel your character too squishy, you have a more reliable alternative in the face of Ancient Parthan Defenders. These bracers will provide a scaling damage reduction effect for every stunned or frozen enemy in its radius, which is a trivial bonus to maintain with the myriad forms of crowd control at your supports' disposal. As previously mentioned, you will need to make up the Attack Speed loss on another piece of gear if you go the APD route.
The recommended weapon is Trag'Oul's Corroded Fang, a powerful legendary scythe that triples your damage against cursed enemies; a bonus that is trivial to maintain with a your constant slashing with Grim Scythe Cursed Scythe. The mandatory offhand and cornerstone legendary in the build is the Bone Ringer phylactery, acting as a scaling damage multiplier with every successive attack of Command Skeletons. Note the variance of its legendary power (25 to 30%), and strive to maximize it as your foremost concern in the slot. Both the scythe and phylactery are able to roll Maximum Essence in their secondary stats, which is important to strive for due to the cubed Reilena's Shadowhook. With the focus of the build on Rift Guardian killing, you will also do well to optimize your scythe and phylactery with Increased Damage vs. Elites as their fourth primary roll.
3. Paragon Points
Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem procs itself with its level 25 property when in melee range, synergizing with the close-and-personal range of Inarius Necromancer builds.
Enforcer is a pet-oriented gem that both increases your summons' damage multiplicatively and lessens the damage they take. This secondary bonus grows in value during Greater Rift progression, where summons start taking considerable amounts of damage and die on a regular basis.
Bane of the Stricken occupies the third and final jewelry socket. Building up your damage multiplicatively in prolonged fights and with a level 25 bonus specifically targeting Rift Guardians, this gem is designed to assist during the takedown of the biggest bottleneck in GRs, the scaling HP numbers.
|Torso and Pants||
5. Kanai's Cube
Your weapon slot in Kanai's Cube should be taken by the two-handed scythe Reilena's Shadowhook, whose power scales your damage multiplicatively based on your maximum Essence. This places a strong emphasis on expanding your resource pool via Overwhelming Essence, maxing resource in Paragons and attaining a high max Essence in the weapon and offhand's secondary stats.
A long-standing pet staple, Tasker and Theo are cubed in the Armor slot for their 50% multiplicative Attack Speed bonus to your summons.
Your jewelry Cube slot is ideally taken by Krysbin's Sentence, whose effect doubles your damage against targets affected by a Slow and triples the bonus if you affect enemies with any other form of CC. This bonus is easily procced with the help of your support teammates, but it is also important to communicate and guarantee its uptime during a Physical rotation of the worn Convention of Elements.
About the Author
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
- 27 Oct. 2017: Ancient Parthan Defenders are now the default bracers and Lacuni Prowlers the alternative (was previously the opposite).
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- ×Gear, Gems, and Paragon Points
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