Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Marauder Sentry/Cluster Arrow Demon Hunter Skills and Runes

Last updated on Jul 01, 2017 at 14:27 by Deadset

Table of Contents

General Information

Below, we explain how to choose and use your skills when playing Marauder Sentry/Cluster Arrow Demon Hunter in Diablo 3. Updated for patch 2.6 and Season 11.

The other pages of our Marauder Sentry/Cluster Arrow Demon Hunter guide can be accessed from the table of contents on the right.

Active Skills
Left Mouse Button Evasive Fire Icon Evasive Fire Hardened Hardened Right Mouse Button Cluster Arrow Icon Cluster Arrow Cluster Bombs Cluster Bombs 1 Vengeance Icon Vengeance Seethe Seethe 2 Vault Icon Vault Tumble Tumble 3 Companion Icon Companion No rune chosen 4 Sentry Icon Sentry Polar Station Polar Station
Passive Skills

1. Rotation

Sentries are a key part of the build, mimicking the shots of your selected Hatred spender when you fire. Sentries also directly reflect your damage delivery, adding more damage to your skills per Sentry Sentry dropped. Your overall strategy with the Marauder set is to drop your initial three charges of Sentry Sentry in key positions to cover the battlefield and proc the chill effect, and then start kiting with devastating Cluster Arrow Cluster Arrow shots, dropping the additional two Sentries from Bombardier's Rucksack Bombardier's Rucksack as the cooldown comes up. You will maintain Hatred through your permanent Vengeance Vengeance Seethe Seethe form, assisted by regular Evasive Fire Evasive Fire shots and pops of the Companion Companion active. If there is anything left standing after the initial barrage, reposition smartly with Vault Vault and begin the cycle anew.

2. Skills, Runes and Passives

Sentry Sentry is the signature charge-based skill of the build; since each Sentry Sentry in the field translates into more damage dealt by your own spenders, this mandates the use of both Custom Engineering Custom Engineering as a passive and Bombardier's Rucksack Bombardier's Rucksack as a quiver. To synergize with Cull the Weak Cull the Weak passive and Bane of the Trapped Bane of the Trapped legendary gem, as well as to provide additional safety in Greater Rifts, you will be using the cold rune Polar Station Polar Station. Try to drop one of the turrets directly on top of the enemy, and spread the other two of the initial charges to cover the battlefield in the chilling effect. If the fight is prolonged, continue the strategy with your Bombardier's Rucksack Bombardier's Rucksack charges, but always strive to have one turret on top of the biggest threat.

As dictated by the 4-piece bonus of Marauders, turrets will only fire spenders when you do — cutting down the number of spenders you can afford on your skill bar while still managing your Hatred. For Greater Rift purposes Cluster Arrow Cluster Arrow shines among the competition in the DPS race, and offers three distinct rune choices for pushing leaderboards. With the Hellcat Waistguard changes in Patch 2.4.3, Cluster Bombs Cluster Bombs is arguably your strongest and riskiest choice; releasing a mid range, slow volley of devastating grenades.

With its troublesome cost of 40 hatred per shot, Cluster Arrow Cluster Arrow is an expensive beast to maintain. Two resource-related skills are incorporated into the build to aid in the struggles of Hatred management.

  • First up, we have Vengeance Vengeance. Marauder Demon Hunters achieve permanent uptime of this skill through a cubed Dawn Dawn and a modest amount of Cooldown Reduction. This potent 40% damage buff will also increase Hatred regeneration to 10 per second from the Seethe Seethe rune, and depending on your Cube choices for the armor slot can reduce incoming damage in half via Visage of Gunes Visage of Gunes.
  • The second option is to pop the active effect of the Companion Companion skill, which triggers the Hatred restoration of the Bat Companion Bat Companion. Keep in mind however, that the Marauder set puts all the companions at your side for the small price of the skill slot. The active pop also nets you the Spider Companion Spider Companion slow, the Boar Companion Boar Companion taunt, the Ferret Companion Ferret Companion health globe grab and the Wolf Companion Wolf Companion multiplicative damage increase. Thus, treat your Companion Companion activation not only as a source of Hatred, but also a damage and safety spike.

While the protection of the Boar Companion Boar Companion taunt is nice, it is also temporary. Occupying the enemy for merely five seconds, and only those in a 20-yard radius around you, it will not be enough to keep you in one piece. For emergency situations, you will be taking a repositioning tool in the form of Vault Vault — a reliable displacement skill that can take you great distances cheaply with the Tumble Tumble rune.

Finally, a generator also works its way into the build. The mid range Cluster Bombs Cluster Bombs build will do best with a tanky primary skill like Evasive Fire Evasive Fire Hardened Hardened.

This concludes the overview of the Active Skills, now let us look through the Passives.

Custom Engineering Custom Engineering is the dream passive of the Marauder playstyle, doubling the duration of your Sentries and increasing their maximum number and initial charges to three. While their numbers will swell even further with the Bombardier's Rucksack Bombardier's Rucksack, the ability to skyrocket your damage at the start of every major battle is too good to pass up — especially since transitioning between Rift levels resets your Sentry count, opening up a temporary weakness window in the build.

Grenadier Grenadier is your go-to passive for Cluster Bombs Cluster Bombs, bringing a 10% multiplicative damage boost and increasing the explosion radius by 20%.

Steady Aim Steady Aim completes the offensive trio of passives, boosting your damage with a 20% multiplicative increase (a change as of Patch 2.4.1) as long as you maintain the generously low requirement of 10 yards between yourself and the enemy.

You have a decision making point for your final passive slot. As arguably the safest of the Demon Hunter sets, Marauder can get away with using a fourth offensive passive in the form of Cull the Weak Cull the Weak, amplifying your damage against Slowed or Chilled enemies by 20%. This potent multiplicative passive gets triggered by the Sentry Sentry Polar Station Polar Station and the Spider Companion Spider Companion, so make sure to always have one turret covering the enemy in its Chill radius. If you like having a cheat death at your disposal (preferable for the short range Cluster Bombs Cluster Bombs setup), Awareness Awareness is a free life on a decent 60-second cooldown, coupled with a brief window of safety and life regeneration when triggered.

About the Author

This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.

Force desktop version
Force mobile version