Multishot Marauder Demon Hunter Skills and Runes

Last updated on Nov 18, 2020 at 09:00 by Deadset 9 comments

On this page, we explain how to choose and use your skills when playing Multishot Marauder Demon Hunter in Diablo 3. Updated for Patch 2.6.10 and Season 22.

Active Skills
Left Mouse Button Evasive Fire Icon Evasive Fire Focus Focus Right Mouse Button Multishot Icon Multishot Full Broadside Full Broadside 1 Vengeance Icon Vengeance Dark Heart Dark Heart 2 Vault Icon Vault Tumble Tumble 3 Companion Icon Companion No rune chosen 4 Sentry Icon Sentry Polar Station Polar Station
Passive Skills


Sentries are a key part of the build, mimicking the shots of your selected Hatred spender when you fire. Sentries also directly reflect your damage delivery, adding more damage to your skills per Sentry Sentry dropped, and tying to the snapshot mechanic discussed below. Your basic goal in this playstyle is to lead enemy pulls into your Sentry Sentry cluster proximity and clumping them up via The Ess of Johan The Ess of Johan procs from your attacks, all in range for the sentries' devastation. With your chosen element (physical in our example, but can be done with fire as well) in mind, pay attention to the respective cycle of Convention of Elements Convention of Elements as it comes up (see this build's gear page for more information). Vault Vault into an Oculus Ring Oculus Ring proc (if available), and be ready to commence your Multishot Multishot barrage — snapshotting your CoE cycle as it comes up. Use your off-cycle period to build up Hatred with Evasive Fire Evasive Fire, and protect yourself with Vengeance Vengeance on cooldown.


Skills and Runes

Similarly to all Marauder-based builds, this variant relies heavily on Sentry Sentry; since each turret placed on the battlefield results in more damage by your own spenders (and can be snapshot back to the turrets in turn), this necessitates the use of both Custom Engineering Custom Engineering and Bombardier's Rucksack Bombardier's Rucksack. You should use the cold rune Polar Station Polar Station, whose chilling effect will guarantee the procs of both Cull the Weak Cull the Weak and Bane of the Trapped Bane of the Trapped. Placement-wise, build up clusters of Sentries in key open areas around the map, and draw the attention of straggler packs from all sides prior to the timed CoE-dependent burst.

One of the best supported spenders in the Demon Hunter repertoire, Multishot Multishot, will serve as the main damage dealer of the build — with shared duties by the Sentries and your own shots. The massive AoE of this spender makes it deceptively easy to cover the entire battlefield, but you should still try and clump up enemies as best you can with leading shots and The Ess of Johan The Ess of Johan procs to maximize the benefits of Area Damage. Rune-wise, both the physical Full Broadside Full Broadside (our recommendation) and the fire Arsenal Arsenal are considered viable options for pushing, with the former scaling slightly better with more masterfully executed pulls.

Vengeance Vengeance is a near-irreplaceable tool in the Demon Hunter endgame, due to its base damage multiplier and additional damage reduction properties coming from the Dark Heart Dark Heart rune. Note that this Multishot variant cannot run Dawn Dawn due to item slot constraints, so perma-Vengeance Vengeance is impossible and you will need to treat the skill as a strategic cooldown.

With the notable absence of Seethe Seethe on Vengeance Vengeance, you will need to take a strong Hatred-generating skill in your selection. Convenient with its wide-arc reach, Evasive Fire Evasive Fire also offers the high regen option Focus Focus, solidifying it as the preferred generator for the slot. In Season 22 however, where you have an option to introduce Odyssey's End Odyssey's End to the build with the 4th Cube slot, you should use Entangling Shot Entangling Shot with the extra Hatred generation of Justice is Served Justice is Served.

While they do not provide the visible devastation of the turrets, Marauder-based builds are still considered somewhat pet-centric due to the necessary inclusion of Companion Companion. The set will provide you with the effect of all the runes, so you can take advantage of the Bat Companion Bat Companion Hatred restoration, Spider Companion Spider Companion slow, Boar Companion Boar Companion taunt, Ferret Companion Ferret Companion health globe grab and Wolf Companion Wolf Companion multiplicative damage increase on a regular basis.

Last but not least, you will do well to incorporate a mobility tool during GR progression attempts; the general recommendation for the purpose is Vault Vault, coupled with the gentler Discipline spending of the Tumble Tumble rune.

This concludes the overview of the Active Skills, now let us look through the Passives.



Custom Engineering Custom Engineering is the dream passive of the Marauder playstyle, doubling the duration of your Sentries and increasing their maximum number and initial charges to three. While their numbers will swell even further with the Bombardier's Rucksack Bombardier's Rucksack, the ability to skyrocket your damage at the start of every major battle is too good to pass up, especially since transitioning between Rift levels resets your Sentry count, opening up a temporary weakness window in the build.

Cull the Weak Cull the Weak amplifies your damage against Slowed or Chilled enemies by 20%. This potent multiplicative passive gets triggered by the Sentry Sentry Polar Station Polar Station chill radius and the Spider Companion Spider Companion slows, resulting in a consistent damage increase throughout the run.

Working in unison with your Dead Man's Legacy Dead Man's Legacy, the Ambush Ambush passive will deliver during the first 25% of the enemy health pool, and the quiver will pick up the carnage from 60% and below. The 40% damage increase is multiplicative in nature, emphasizing its superiority over other options.

Finally, Awareness Awareness is the cheat death passive of Demon Hunters — a second shot at the fight on a decent 60-second cooldown, coupled with a brief window of safety and life regeneration when triggered.


On Sentries and Snapshotting

In order to elevate to its status of a Top Tier pushing build, this Multishot variant relies on a snapshotting mechanic. In Diablo terms, snapshotting is taking a certain buff-dependent value and using it for an extended period of time, well beyond the intended use or duration. In this particular build, M6 Multishot DHs are snapshotting the Marauder 6-piece bonus damage multiplier, and applying it to all current Sentry projectiles. The snapshotting is timed to the Convention of Elements cycles, and can basically be done every other rotation. The snapshot can be replicated by drinking your potion (you must take a hit to be able to), or attaining a Paragon level (and you can purposefully enter a GR close to leveling up in order to do so).

Note that this tactic may be perceived as exploitative by the development team and might not survive future patches. The build remains a High-tier clearing spec even without its abuse.



  • 18 Nov. 2020: Revised generator skill recommendation to fit the cubed Odyssey's End via the Season 22 cube changes.
  • 30 Jun. 2020: No changes required for Season 21.
  • 12 Mar. 2020: No changes necessary for Season 20.
  • 21 Nov. 2019: Reviewed for Season 19.
  • 23 Aug. 2019: Reviewed for Season 18.
  • 16 May 2019: Guide was reviewed and approved for Season 17.
  • 17 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
  • 24 Jun. 2018: Added the guide.
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