Fellowship Aeona Hero Guide

Rainy's Avatar by Rainy
Aeona Fellowship Feature Image

Aeona is an Intellect-based Healer who can heal her allies by using her time-manipulation powers. Her damaging abilities allow Aeona to heal her allies based on the damage she deals. Aeona’s playstyle revolves around utilizing her damaging abilities and staggered healing effects to keep her allies healthy.

This guide will teach you the basics of playing Aeona in Fellowship, how to use her abilities, and which talents to use for the best build.

Other Hero Guides

In the event you were looking for a different character guide for Fellowship, please use one of the buttons below to find what you’re looking for.

Tanks

Healers

DPS

Table of Contents

Strengths
  • Unique aura passive provides party-wide mitigation, providing higher effective hp for the party.
  • Incredible damage output.
  • Strong utility CC through her AoE silence.
Weaknesses
  • Stagger mechanic is tricky to understand at first with low visual clarity.
  • Mana and Chrona resources require careful management.

Aeona’s Abilities

Ability/IconNameCast / RecastRange / RadiusEffect
Aeona Aura of Deferred Fate
Aura of Deferred Fate (Passive)N/AConverts 50% of damage taken into delayed damage, represented by the stagger on each allied health bar. This delayed damage is dealt over 15 seconds.
Aeona Time Shard
Time Shard2.0s↔ 30ydFling a shard of coalesced temporal energy at the target enemy, dealing 954 – 1,166 magic damage to it.

Deferred Fate: Relay
100% of any damage dealt by Time Shard heals the ally with the lowest health within your Aura of Deferred Fate.

Generates 5 Chrona.
Aeona Echoes of Ruin
Echoes of RuinGCD↔ 30ydRelease splinters of ruinous energy into the target enemy and up to 2 additional enemies nearby it, dealing 270 – 330 magic damage every 2 seconds over 18 seconds.

Deferred Fate: Relay

100% of any damage dealt by Echoes of Ruin heals the ally with the lowest health within your Aura of Deferred Fate.
Aeona Entropy's Claim
Entropy’s Claim1.45s
20s CD
↔ 30ydErode the vitality of the target enemy, causing their body to react as if their life force were slipping away, dealing 2,002 – 2,447 magic damage every 1.5 seconds over 6 seconds.

Deferred Fate: Relay

100% of any damage dealt by Entropy’s Claim heals the ally with the lowest health within your Aura of Deferred Fate.
Aeona Temporal Barrage
Temporal Barrage2.0s
12s CD
↔ 30ydChannel for 2 seconds, launching bolts of temporal energy towards target enemy or ally. Each bolt deals 2,052 – 2,508 magic damage to an enemy or heals ally for 7,830 – 9,570 health.

Can move while channeling.

Deferred Fate: Relay

100% of any damage dealt by Temporal Barrage heals the ally with the lowest health within your Aura of Deferred Fate.

Generates 4 Chrona per bolt.
Aeona Flash Revision
Flash Revision1.5s↔ 30ydBorrow time to mend a single ally, healing them for 14,544 – 17,776 health. Stagger is applied to the target for 50% of the healing as temporal debt ripples through their being.

Generates 5 Chrona.
Aeona Restore Continuity
Restore ContinuityGCDSelfCosts 50 Chrona.

Instantly cleanse all allies of 50% of the accumulated Stagger stored in their Aura of Deferred Fate, up to 50% of the target’s max health.

Generates Mana based on the amount of Stagger cleansed.
Aeona Revert Magic
Revert MagicGCD↔ 30ydRemove all Harmful Magic Effects from a targeted ally.
Aeona Amend Fate
Amend FateGCD
6.0s CD
↔ 30ydCosts 30 Chrona.

Instantly cleanse target ally of 50% of the accumulated Stagger stored in their Aura of Deferred Fate, up to 50% of the target’s max health.

Generates Mana based on the amount of Stagger cleansed.
Aeona Oblivion
OblivionGCD↔ 30ydCosts 30 Chrona.

Instantly blast target enemy with a collapsing vortex of unstable chrona, dealing magic damage based on your Intellect and Expertise to them.


Deferred Fate: Relay

100% of any damage dealt by Oblivion heals all allies within your Aura of Deferred Fate.
Aeona Time Skip
Time SkipInstant
15.0s CD
SelfInstantly teleport forward a short distance.

Can be used during Global Cooldown and while casting or channeling.
Aeona Unfolding Doom
Unfolding Doom2.0s
45.0s CD
↔ 30ydDeliver a heavy strike of temporal energy to the target, dealing xmagic damage. Unfolding Doom tears at the threads of their destiny, increasing all damage you deal to them by 20% for 20 seconds.

Deferred Fate: Relay

100% of any damage dealt by Unfolding Doom heals the ally with the lowest health within your Aura of Deferred Fate.

Generates 20 Chrona.
Aeona Fleeting Hour
Fleeting HourInstantSelfYou step into the flow of time itself, and it quickens your touch, granting you +50% Cooldown Acceleration for 20 seconds.

The cooldown of Fleeting Hour does not count down until its active duration ends.

Can be used during Global Cooldown and while casting or channeling.
Aeona Intercession
IntercessionInstant
300s CD
SelfInstantly Silence all enemies in the target area for 7 seconds.
Aeona Epoch Break
Epoch BreakGCD
SPIRIT ABILITY
SelfInvoke the strands of time to reshape a pivotal moment. Time stops for the next 6 seconds, pausing all allies’ health bars and halting your cooldowns.

Any Damage and Healing dealt during Epoch Break is stored to be dealt all at once when Epoch Break expires.

During Epoch Break, your abilities have no Mana or Chrona cost.

Spirit Ability

When you activate your Spirit Ability, you will gain Spirit of Heroism, granting you 30% Haste and 600% Mana Recovery for 20 seconds.

Stagger: Aura of Deferred Fate Mechanic

Aura of Deferred Fate is Aeona’s unique passive that is applied to herself and all allies in her party. It converts 50% of damage taken into delayed damage, represented by the Stagger on each allied health bar. The stagger effect is represented by the darker section with wavy lines.

This stagger damage is distributed over 15 seconds, giving us plenty of time to react, heal, and/or cleanse through the use of Amend Fate and Restore Continuity. Amend Fate is our single-target cleanse, and Restore Continuity is our party-wide cleanse. Our goal is to offset the staggered damage by using our damaging abilities with Deferred Fate: Relay and by reducing the stagger damage by cleansing it with our Amend Fate and Restore Continuity abilities.

An important thing to note about the Amend Fate and Restore Continuity spells is that you will gain back

Aeona Basic Ability Guide

Your primary goal as a healer is to keep you and your group alive. A core element of any caster, whether it’s a DPS or a healer, is to Always Be Casting (ABC). When you have no healing to do or are ever in doubt of what to cast next, use Echoes of Ruin or Time Shard as a filler.

Having a strong understanding of each of your abilities will allow not only your group to survive more comfortably, but also how to deal damage to eliminate threats and crush dungeon timers faster.

Damage

Aeona’s Deferred Fate: Relay on her damage abilities allows the damage she deals to convert into healing for her allies.

  • Time Shard is our first main filler spell. It can generate Chrona, which is used for Aeona’s more powerful Chrona spending abilities.
  • Echoes of Ruin is our second main filler spell. It does over 3 times the damage that Time Shard does against a single target. Echoes of Ruin is also an instant cast, so it can be used while moving.
  • Unfolding Doom is an ability that increases the damage we deal and generates a good amount of chroma in a single cast. Ideally, we should be using Unfolding Doom to open on a priority target.
  • Temporal Barrage is a powerful cooldown that we will be looking to have a high uptime on. It can be used to damage an enemy or to target an ally. When your party is taking damage, using it against an enemy allows for party-wide healing. When a single ally is being focused on, using it on the ally will help keep them up. It’s recommended to use it on the tank during trash mob fights to offset any tank-busting damage.
  • Entropy’s Claim is the DoT to use off-cooldown. It is a great way to generate Chrona, and it does a high amount of single-target damage.
  • While Fleeting Hour isn’t a skill that does damage, it increases our damage dealt through the cooldown reduction on our other skills.

A general tip to reduce DPS/HPS loss is to minimize overcapping on our unique resource, Chrona.

Chrona

Aeona generates a unique resource called Chrona. Chrona is represented by the pink bar under the blue Mana bar. 

She can generate Chrona through Time Shard, Entropy’s Claim, Temporal Barrage, Flash Revision, and Unfolding Doom. Chrona is used in her more powerful spells. She can spend Chrona through her Oblivion, Amend Fate, and Restore Continuity

Ideally, we want to avoid overcapping our Chrona resource to avoid DPS/HPS loss.  

Revert Magic

Many enemies in Fellowship can apply harmful effects to party members. The ones that we can interact with through our dispel ability, Revert Magic, are the harmful magical effects applied to party members. The best way to tell whether a party member needs a dispel is to look at your party frames. A party member affected by a harmful magical effect will have the top-left section of their health bar covered in blue. This effect will have a blue border of the same shade.

A non-magical effect is something that we cannot remove with our Revert Magic dispel. Non-magical effects will have a red border, and the party frame will not have the blue section on the top-left.

If you find yourself struggling to keep up with a large number of dispels, such as the ones in Sailor’s Abyss or Silken Hollow, consider taking an Ancient Wardstone with you.

Aeona’s Ultimate – Epoch Break

Epoch Break is Aeona’s ultimate ability. This ability pauses all of Aeona’s cooldowns, allows her to use Chrona abilities for no Chrona, and freezes allied health until the ability expires. When the ability expires, all the damage and healing you dealt while it was active happens all at once. The best time to use this is when your tank is doing a big pull, to offset the unavoidable damage from enemies. To regain some Mana Regeneration from the Spirit of Heroism buff gained after activating your spirit ability.

Mana Management

Aeona has a few tools to manage her Mana. Early on, she may run into mana problems. Why this might happen is a multifaceted problem. Reasons can include:

  • Party members aren’t taking enough damage, resulting in not having much Stagger to cleanse for mana returns from Amend Fate and Restore Continuity.
  • She doesn’t have access to the Chrona Tap (2A) talent until the second talent row is unlocked.
  • Spamming Echoes of Ruin is costly.

Things that will help with managing Mana include the aforementioned Chrona Tap (2A) talent. It grants 1.5% max Mana back for each cast of a Chrona spending ability.

While Spirit procs can be nice for refunding Mana costs and granting some extra Chrona, it’s not a reliable way to manage your Mana.

Aeona’s Talent Build Progression

Talent IconTalent NameDescription
Aeona Entropic Burst
Entropic BurstWhen your Entropy’s Claim expires, it erupts, applying Entropic Burst on all enemies near the target, dealing 210% Intellect magic damage over 9 seconds to them.

Damage is reduced beyond 5 targets.
Aeona Oblivion
ErasureEach time your Oblivion deals damage, it deals an additional 20% damage over 12 seconds, accumulatively. The damage dealt heals all allies affected by Aura of Deferred Fate.
Aeona Time Shard
Kind RewindEach time your Time Shard deals damage to a target with Echoes of Ruin active, the cooldown of Temporal Barrage is reduced by 1.0 seconds.
Aeona Chrona Tap
Chrona TapEach time you use Chrona you gain 1 stack of Chrona Tap for 9 seconds.

Chrona Tap replenishes 1.5% of your Maximum Mana per stack when it expires.

The duration is not refreshed when stacks are added.
Aeona Flash Revision
QuickeningYour Time Shard has a 20% chance to grant you Quickening, causing your next Flash Revision to be Free, Instant Cast, and does not apply Stagger.
Aeona Uchronia
UchroniaEach time you spend Chrona, you are granted 1 stack of Uchronia.

Once you have 3 stacks of Uchronia your next Oblivion, Amend Fate, or Restore Continuity is Free.
Aeona Unfolding Doom
Hastening DoomWhile Unfolding Doom is active on an enemy, your Haste is increased by +20%.
Aeona Synchronicity
SynchonicityWhen you are above 50% Chrona you deal 15% more damage with your abilities that do not spend Chrona.

When you are below 50% Chrona you generate 25% more Chrona.
Aeona Fleeting Hour
Temporal ShiftWhile channeling Temporal Barrage, each tick grants a benefit to Fleeting Hour.

While Fleeting Hour is active, its duration is extended by 0.3 seconds.

While Fleeting Hour is on cooldown, its cooldown is reduced by 0.3 seconds.
Aeona Surging Chrona
Surging ChronaWhen you cast Fleeting Hour, you gain 30 Chrona.
Magic WardYou take 10% reduced Magic damage.
Aeona Resonant Fate
Resonant FateWhen your Deferred Fate: Relay overheals, you are granted Resonant Fate. The overhealinig is stored in Resonant Fate up to a maximum of 1830% Intellect. (max value shown as 100 stacks).

If your health drops below 50% you are healed for an amount equal to the stored overhealing.

Resonant Fate cannot heal you more than once every 120 seconds.
Aeona Temporal Barrage
Paradoxical TwistWhile Fleeting Hour is active on you, Temporal Barrage is empowered.

When targeting an enemy, Temporal Barrage deals 20% more damage to your primary target and causes additional bolts to hit up to 2 enemies near the target for 30% of the power.

When targeting an ally, each bolt of Temporal Barrage cleanses the target of 5% Stagger.
Aeona Oblivion's Embrace
Oblivion’s EmbraceAny overhealing done by Oblivion on a player applies a shield on that player absorbing 50% of the overhealing amount, stacking up to 30% of the targets maximum health. Oblivion’s Embrace lasts for 8 seconds.

Oblivion critical strikes deal 20% more damage.
Aeona Continuum Shift
Continuum ShiftWhen you cast Unfolding Doom, Your next Time Shard, Echoes of Ruin, or Entropy’s Claim is enhanced.

Time Shard’s cast time is doubled and deals 900% more damage, and generates 900% increased Chrona.

Echoes of Ruin applies to up to 20 targets.

Entropy’s Claim Stuns the target while it is active.
Aeona Aura of Deferred Fate
Echoes of DivinityEach time your Amend Fate or Restore Continuity cleanses Stagger from an ally, they are granted Echoes of Divinity.

Echoes of Divinity clears additional Stagger equal to 9% of the target’s max health over 3 seconds.
Spirited FortitudeYou take 10% less damage from Area of Effect attacks.
Aeona Vestiges of Truth
Vestige of TruthYour self-healing is increased by 20%.

It is important to note that the talents you take on Aeona will depend entirely on the kind of content you are currently progressing through. Sometimes you will not need as much healing and can focus on dealing some more damage. Other times, you will need more passive damage mitigation to survive otherwise deadly attacks. The recommended talent progression below focuses on maximizing your ability to restore mana, healing, and damage output. Remember not to take talent trees as is and adjust for any legendary or weapon trees you get, or content you are doing.

Quick Reference Talent Table

As you are leveling up, you can refer to this quick reference table. The 13 talent point build in this table will change when you enter and begin to push Eternal.

This guide will refer to talents by name and the row (1-6) and column (A-C) they are located in.

Talent Points TotalTalent Tree (Row + Column)
2 Points1B
3 Points1B, 2C
4 Points1B, 2A, 2C
5 Points1B, 2C, 3C
6 Points1B, 2C, 3C, 4A
7 Points1B, 2C, 3A, 3C
8 Points1B, 2C, 3A, 3C, 4A
9 Points1B, 2A, 2C, 3A, 3C, 4A
10 Points1B, 2C, 3A, 3C, 5A
11 Points1B, 2C, 3A, 3C, 4A, 5A
12 Points1B, 2C, 3A, 3C, 4A, 5A, 6A
13 Points1B, 2C, 3A, 3C, 5A, 5B
Talent Points at the 7, 9, 11, and 13 Milestones

With this leveling build, we are looking to maximize our damage output.

  • Erasure (1B) – This is a great talent that increases the damage output of our Oblivion without having to change anything about our playstyle as Aeona. It’s 2 points to gain 20% increased damage on a spell that we frequently use.
  • Uchronia (2C) – This talent is a great addition since it gives us a free cast of any Chrona spending ability. It feels very good to use the free cast on Restore Continuity, since it normally costs 50 Chrona.
  • Hastening Doom (3A) – This increases our Haste while Unfolding Doom is active. This will allow us to channel Temporal Barrage for less time and increase the tick rate of our DoTs.
  • Temporal Shift (3C) – A powerful talent to combine with Paradoxial Twist (5A), allowing us to maintain our Fleeting Hour buff for longer and reduce the cooldown of the ability when it’s not active.
  • Surging Chrona (4A) – A decent 1-point filler talent for increasing our DPS potential. It’s easy to overcap on Chrona using this talent.
  • Paradoxial Twist (5A) – Powerful on its own, but shines best when used in conjunction with Temporal Shift (3C). When targeting an enemy with Temporal Barrage, the bolts that split off will also interact with the Temporal Shift (3C) talent.
  • Oblivion’s Embrace (5B) – This gives the party higher effective HP through the overshields produced by Oblivion as well as increased damage potential from Oblivion. Good for dealing and preventing damage, but can affect Mana negatively since you won’t be cleansing as much stagger with this talent active.

Honorable Mentions

  • Chrona Tap (2A) – An easy 1-point talent to take to ease some Mana problems you may have. Particularly useful early on when learning how to play Aeona.
  • Resonant Fate (4C), Magic Ward (4B), Spirited Fortitude (6B), Vestige of Truth (6C) – These are all 1-point talents with a similar function: survivability. These will become more important as you push higher Eternal difficulties to prevent premature death.

Talents To Avoid

  • Echoes of Divinity (6A) – If you struggle with Mana, this is not the talent to take. The extra Stagger cleanse provided by this talent does not yield Mana like how the Amend Fate and Restore Continuity abilities do. Since it does cleanse some Stagger, this actually causes you to lose out on the mana you would have gotten if that Stagger remained for you to cleanse with your abilities.
  • Oblivion’s Embrace (5B) – While powerful in its mitigation and increased damage dealt, this can be another contributor to Mana problems since it prevents some Stagger damage. This is the first talent I would drop to be able to take 3 of the 1-point survivability talents.

Rotations

Since Aeona heals through the damage she deals, there is an optimal rotation to maximize our DPS output. Her rotation cycles between generating and spending her Chrona resource. Keep in mind that, while there is an optimal rotation for DPS, Aeona is a healer first and will need to be flexible with her rotations in order to keep the group healthy.

Generating Chrona

When generating Chrona, we want to use our 3 main generators: Unfolding Doom, Entropy’s Claim, and Temporal Barrage. Fleeting Hour reduces the cooldown of these abilities, allowing us to have a higher uptime on our powerful generating abilities.

When needing to use a Filler spell, use either Time Shard or Echoes of Ruin. Time Shard does almost 1/4th the amount of damage that Echoes of Ruin does to a single target in one cast, but costs less mana and is able to generate a small amount of Chrona. Echoes of Ruin can be costly to spam, but can provide a decent amount of passive healing.

DPS Rotation

The rotation will start with our Chrona generators, using fillers when below 90 Chrona. We want to begin spending around 90 Chrona to easily get a Uchronia (2C) proc. Until we get our ideal gear, we won’t be able to rotate through only our main abilities, so we will need to utilize Filler spells to fill the gap.

Here is an example of our DPS rotation:

  1. Unfolding Doom
  2. Entropy’s Claim
  3. Fleeting Hour
  4. Temporal Barrage
  5. If Chrona <90, use a Filler spell
  6. If Chrona >90, Oblivion x3

Following step 6, you will have a free cast of a Chrona ability with the Uchronia (2C) talent. If you expect to need a group-wide cleanse in the next 5 seconds or so, save your Uchronia proc for use on Restore Continuity. Otherwise, use Amend Fate to cleanse someone with heavy stagger or Oblivion if no one is heavily staggered.

Ideally, we want to be using Entrophy’s Claim and Temporal Barrage off cooldown. If we are pooling our resources to make full use of Unfolding Doom’s damage buff, we should look to use Unfolding Doom while we are at or below 80 Chrona to avoid overcapping.

Single Target Healing

When needing to heal a single target, such as your tank, you will be utilizing a handful of skills that directly target them: Flash Revision, Temporal Barrage, and Amend Fate.

Flash Revision is a single-target heal that increases the target’s current health and their Stagger bar, up to 100% max health. If things are going arwy, you can easily keep the target alone by spamming Flash Revision and following up with a cleanse through Amend Fate. Another good option to keep your ally alive is to target them with Temporal Barrage. Once you get Paradoxical Twist (5A), you will be looking to use your Temporal Barrage against enemies as much as possible, but sometimes targeting an ally cannot be avoided in order to keep them alive.

Stat Priority

Secondary stats have the following effect for Aeona:

  • Haste – Increases your casting speed, the tick rate of your damage-over-time (DoT), reduces the channeling time of your Temporal Barrage, and reduces your global cooldown (GCD).
  • Spirit – Increases the chance to trigger a “Spirit Refund” whenever you use an ability that costs Mana, causing you to instantly refund the Mana cost of that ability. Each time you trigger the “Spirit Refund” you gain 1 Spirit Point toward your Spirit Ability charge and generate 30 Chrona.
  • Critical Strike – Chance for damage and healing effects to crit, doubling their effect.
  • Expertise – Increases your damage, healing, and the effectiveness of your absorbs.

Intellect is by far your highest priority stat as it increases your base healing and damage, which means that item level will be your highest priority. The extra Stamina from higher item level pieces also greatly increases your survivability.

The secondary stats that we prioritize may change depending on the legendary that we have equipped.

It’s worth noting that secondary stats on gear have diminishing returns. Keeping this in mind, we should look to spread our secondary stats out.

Highlighted below is how you should generally prioritize your secondary stats:

Haste > Critical Strike > Expertise > Spirit

Haste is Aeona’s best secondary stat. The tick rate of her DoTs increases as her Haste increases.

Critical Strike doubles the effectiveness of our Healing and Damaging effects, resulting in some extra throughput.

Expertise increases your Healing and Damage output by a flat amount. This stat is ranked lower on our secondary stat priority since it has a lower impact.

Spirit is our last choice for our secondary stats as it has the least impact on our healing throughput. However, due to the Diminishing Returns, we will still want to allocate some of our stats from gear into Spirit.

Gearing Priority

  1. Weapon Tree (Champion+)
  2. Legendary Item
  3. Item Level
  4. Sockets & Gems
  5. Completed Set Bonus
  6. Substat Priority

Substat Priority

  1. Haste
  2. Critical Strike
  3. Expertise
  4. Spirit

Set Bonues

Set bonuses on gear can be huge boosts to our power, but time consuming to accomplish. It’s generally a good idea to hold off on farming for a specific set until you hit Paragon or if you’re feeling stuck at any particular capstone.

You can equip up to 4 set bonuses total: 2 sets from any non-capstone dungeon and 2 sets from any capstone dungeon. Keep in mind that gear pieces cannot have both a set bonus and a socket. Many of the top players opted to have all Essence Bonus sockets rather than use Set Bonuses during Season 1. Season 2 may not be too different since the set bonuses did not have any new additions and was not adjusted.

Below are the different set bonuses that are worth the time to farm for until we can fill out our gear with more socketed Essence Bonus gear.

Set BonusDungeon(s)Reasoning
Torment of Bael’Aurum– Wraithtide VaultIt combines increasing our damage and healing through increasing our Intellect and survivability with the emergency heal when we reach a low threshold.
Tuzari Grace– Everdawn Grove,
– Urrak Markets
This increases our Haste and is not affected by diminishing returns. The increased movespeed can help us reposition faster, when needed.
Eldrin Deceit– Godfall Quarry,
– Wyrmheart
This set gives us a higher chance to hit a critical, meaning that the damage and healing potential of all are skills are increased. Oblivion’s Embrace (5B) benefits from this set.
Sin Warding– Empyrean Sands,
– Sailor’s Abyss
Increases our max hp, allowing us to survive more damage, as well as increasing our base healing & damage through the Expertise increase. The extra Expertise gained from set bonuses and gems are not affected by diminishing returns.

You can learn more about set bonuses here.

Gems

Gems are powerful augments to socketed gear that grants you additional effects when you reach the threshold of each tier.

The current gem builds for Aeona are experimental and not yet fully optimized. Keep in mind that your gem priority may change depending on the legendary you equip for your build.

A breakdown of each Gem:

  • Topaz gems grant Haste, which significantly impacts our damage output. 
  • Rubies increase Aeona’s primary stat, Intellect.
  • Diamonds increase all secondary stats but at a much lower rate than specific gems.
  • Sapphires increases the benefits of your Epoch Break spirit ability and grants passive stats.
  • Emerald increases Expertise which is a flat healing increase, and provides CDR to all abilities, including our weapon ability.
  • Amethyst increases Critical Strike which increases the impact of our damage and our healing.

When working with Tier 1 gems, the priority is:

  1. Rubies = Amethyst
  2. Topaz = Emerald
  3. Sapphire = Diamond

The priority shifts once you’re able to gain more gem power. As you progress, the primary gem you’ll want to invest in will be different depending on what build you are running.

Weapons

Once you pass Cithrel’s Fall and get into the Adept league, you’ll have access to Weapons and Relics with active abilities. In this section, we will discuss the best option for this build and go over all the other options available.

The primary weapon that most Aeona players use is Elheryn’s Guiding Sandglass, also known as Twilight Skybolt.

  • Twilight Skybolt is our BiS weapon since it’s an instant cast ability that allows you to get back to casting your rotation sooner. Additionally, all weapon abilities are off GCD, which means that you can use this while your abilities are on GCD. This weapon provides amazing single-target damage and is great for spot healing when needed.
  • Zeraleth’s Scythe is good for dealing large single-target damage while also providing healing to yourself, and any overhealing on yourself heals your party instead. The 3.0-second channel time is the main downside.
  • Repository of Frozen Light is capable of a significant amount of healing, especially in encounters where there are frequent, small ticks of damage being dealt to the party. The drawback is that there is no offensive aspect to this weapon, and its cast time takes away from your main rotation.
  • Nature’s Fury is a great choice if you need to have a big burst heal your party. It also bounces to 4 enemies within range to deal damage. A great option for group healing and damage.

Weapon Traits

Weapon traits are unlocked once you reach Champion League in the Challenge mode. All Weapon Traits are randomized from weapon to weapon, so your BiS weapon may still have yet to drop! Try to save your resources for when you reach Eternal and get a decent Eternal-tier weapon drop. There are 3 categories of weapon traits: Master, Defensive, and Heroic. You can choose 2 Defensive, 2 Heroic, and 1 Master trait per weapon. 

Once you obtain a yellow Paragon-tiered weapon, you will gain the option to enhance your weapon traits. The base rank will be the first number listed in the table below. It is recommended to avoid enhancing your weapon traits until you have an Eternal version of your weapon, as you are not able to get any of the money invested into trait enhancements back when scraping.

If you wish to learn more, Teloril wrote a more in-depth guide about weapons and their traits

Defensive Traits

The Defensive Traits that we want to take will either increase our overall health pool and decrease damage taken. The best Defensive Traits include Ancestral Intervention, Against All Odds, King of the Hill, and, an honorable mention, Heart of Stone.

Our two BiS for defensive traits are Ancestral Intervention and Against All Odds. King of the Hill can be taken in place of Against All Odds if you’re wanting a more consistent damage mitigation option.

IconNameDescription
Ancestral InterventionA trait in a similar vein to the Torment of Bael’Aurum capstone set bonus, it allows the player to cheat death. This can be invaluable in preventing an untimely death.
Against All OddsThe damage mitigation from this trait can be the difference between dying and surviving. It allows you to reduce the heavy damage you take every 15 seconds.
King of the HillThis trait is a more consistent version of Against All Odds, reducing all damage taken rather than just heavy damage and will be active as long as you stay above 80% health.
Heart of StoneAn honorable mention. This can be a good defensive talent to take since it increases our Stamina, which affects our max health. This is not as effective in the current season as it was in the previous one, especially compared to the two new defensive weapon traits.

Heroic Traits

Heroic Traits are weapon traits that increase your secondary stats and/or your primary stat. The Heroic Traits we want to take increase our primary stat or the secondary stats that we wish to prioritize. The best Heroic Traits to take include Inspired Allegiance, Hunter’s Focus, Vengeful Soul, and, the honorable mention, Seized Opportunity.

Our two BiS heroic traits are Inspired Allegiance and Veneful Soul.

IconNameDescription
Inspired AllegianceWhen this trait procs, it increases the Haste rating for youself and your allies. The main attraction is that it also decreases your weapon’s ability cooldown. This heroic trait is arguably our BiS option for any weapon.
Vengeful SoulThis trait has a chance to increase our primary stat, Intellect, when we hit a critical. It has 2.0 PPM and emergency self-healing built in.
Hunter’s FocusThis is a reliable way to increase our Haste, since we typically target enemies to heal our party.
Seized OpportunityHonorable Mention. Increases our Critical Strike rating after landing 20 Criticals.

Below are heroics that are not recommended to use with explainations of why.

IconNameDescription
Kindling Heroic Trait
KindlingKindling is a great option for increasing our DPS through the DoT that can be applied through our damaging abilities, including our weapon ability. The downside is that this won’t be increasing your healing in a meaningful way and will likely account for less than 1% of your total healing in a dungeon. The HoT from Kindling only procs when we use Flash Revision, Amend Fate, and Restore Continuity and will not proc from any healing done by Deferred Fate: Relay.
Willful MomentumAnything that can increase our primary stat, Intellect, is valuable. The only issue is this trait’s uptime. Our standard secondary stat and gem priority doesn’t support the use of this trait so our chance of a Spirit proc is low.
Navigator’s IntuitionWhile this trait is powerful while active, it can only proc once every 90.0 seconds.

Master Traits

Master traits augment the weapon by enhancing its effects. The best Master Traits we can take depend on which weapon you use. We typically want the option between one cooldown-reduction-focused trait and one that focuses on healing and damage output.

If you choose to use Twilight Skybolt, the BiS Master Traits are Heroic Brand and Martial Initiative, with an honorable mention to Brave Machinations.

IconNameDescription
Heroic BrandThis is our BiS trait for maximizing damage dealt. Heroic Brand enables our weapon ability to do insane amounts of damage to a single target, which is something that Aeona’s kit does well.
Martial Initiative Master Trait
Martial InitiativeMartial Initiative is close to Heroic Brand in that it could be considered BiS. It increases our primary stat after using our weapon ability. This weapon trait changes our DPS rotation slightly since we should pool our damage while this buff is active to benefit the most from its effect.
Brave Machinations This increases the Critical Strike of our weapon ability and decreases the cooldown of our weapon ability if it lands a critical strike. This is our third best Master Trait as it reduces the cooldown of our weapon. This does less damage than Heroic Brand, even with being able to cast this ability more frequently.

Aeona Legendaries

Sandals of the Withering Shores (Boots)

  • Mass Entropy
    • Your Entropy’s Claim now has 2 charges and its duration its increased by 2 seconds.

Amulet of the Chrono Trigger (Necklace)

  • Chrono Trigger
    • Your Unfolding Doom cooldown is reduced to 30 seconds, but its duration is also reduced to 15 seconds.

      While Unfolding Doom is active, Time Shard has +100% critical strike chance and your Echoes of Ruin and Entropy’s Claim have +20% increased tick rate.

Time-warped Drape of the Lone Diety (Back)

  • Lonesome Song
    • Each time you cast Oblivion you gain +100% cooldown acceleration for 1 second.

Changelog

Feb 22

  • Created Guide