Fellowship Early Access Patch Notes: November 27th

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A big balance patch is coming on the 27th of November following the weekly server maintenance at 7:00am CET. This patch includes a large amount of balancing adjustments to both heroes and to dungeon difficulty. The November 27th patch will include changes to eternal difficulty progression, adjustments to enemy hp across all dungeons, buffs to certain master weapon traits, and balance adjustments to some of the heroes.

Patch Summary

To kick off the November 27th patch notes, here is a summary of the changes coming this patch. Scroll down further on the page for more details on each bullet point.

UI Changes

  • UI changes to several loading screen tooltips.
  • UI changes to the Rewards screen to visually clarify the next reward available, but not yet achieved.

Hero Changes

  • Tariq’s Scism talent buff is added to the important buffs area & will now show which ability is enhanced via icon in the buff area.
  • Buffs to Tariq’s Hammer Storm ability damage & his Square Hammer talent damage.
  • Buffs to Rime’s Ice Comet ability, Bursting Ice ability, and her Coalescing Frost talent damage.
  • Adjustment to Tariq’s Pneuma and Rime’s Tundra Guard now only heal once every 1 second while still accumulating healing as before.
  • Buffs to Ardeos’ Searing Blaze ability & his Fireball ability damage.
  • Buffs to Vigour’s Soulbrand ability, Radiant Blast ability, and his Dawnbreaker Orb ability damage.
  • Buffs to Meiko’s Stoneshield ability damage.
  • Nerf to Meiko’s Lashing Stormkick in larger groups.
  • Nerrfs to Elarion’s Heartseeker Barrage ability, Multishot ability, Starfall Volley ability, and his Impending Heartseeker talent damage.
  • Nerfs to Mara’s Feed the Queen talent damage and stacks.

Item Changes

  • Adjustments to Weapon Traits Sapphire Aurastone, Emerald Judgement, Diamond Strike,Grounded Spirit, Stalwart Readiness, Patient Soul ,& Kindling.
  • Nerfs to Heart of Tuzari’s set bonus, Dark Prophecy.

Dungeon Changes

  • Buffs to the Binding Ice dungeon curse changed to deal less damage to party members while dealing more to enemies hit, as well as stunning enemies hit.
  • Nerfs to Eternal enemy damage and health up to Eternal 50.
  • Adjusted dungeon boss health to be lower and increased the health of the lowest health mobs.
  • Buffs to Spirit Point Values of most dungeon bosses, allowing heroes to gain more spirit when they deal damage to the boss.
  • Nerfed Invoker’s Wither by removing the initial damage on hit.
  • Nerfed Outrunner’s Bola Throw ability damage.

Below are the detailed patch notes for the November 27th patch.


PATCH NOTES – FOR THE NOVEMBER 27, 2025 PATCH

As we approach December and are getting very close to the Eternal Queue, the team is directing more focus on the winter update on the 11th of December, and ensuring the larger upcoming additions and changes are ready for that.

UI

Updated the Rewards screen to highlight the next available, but not yet activated, nodes after receiving feedback that it was unclear visually. Updated several loading screen tooltips, to reflect the changes to dungeon scoring.

Progression

Due to the recent weeks of balance tuning to heroes and dungeons, we are making some adjustments to the scaling of enemies in Eternal. This is partly to prepare for the “Eternal Queue” and to solidify the current state of balancing as we direct more focus toward the patch on the 11th of December.

  • Eternal enemy scaling has been reduced slightly.
    • Eternal 5 enemy damage and health reduced by 0.5%.
    • Eternal 10 enemy damage and health reduced by 1.2%.
    • Eternal 20 enemy damage and health reduced by 2%.
    • Eternal 40 enemy damage and health reduced by 4.6%.
    • Eternal 50 enemy damage and health reduced by 17%.

Heroes

Elarion

  • Heartseeker Barrage damage reduced by 10.7%
  • Multishot now deals reduced damage beyond 12 targets (was 15).
  • Starfall Volley now deals reduced damage beyond 12 targets (was 15).
  • The Impending Heartseeker Talent now increases the damage of each consecutive arrow of Heartseeker Barrage by 10% (was 15%).

Mara

  • The Feed the Queen Talent now increases the damage of your next Queen’s Fang by 9% per stack (was 10%) and stacks up to 5 times (was 6 times).

Tariq

  • The damage of Hammer Storm has been increased by 7%.
  • The Square Hammer Talent now increases the damage by 20% per stack (was 16%) – and the tooltip has been updated to the correct value (was previously incorrectly stating 30%).
  • The buff when triggering the Schism Talent is now shown on the “Important Hero Buffs”-bar.
  • The icon for the Schism Talent proc has been changed to instead show the Skull Crusher or Hammer Storm icon, depending on which one is empowered.
  • Due to performance issues, Pneuma now heals no more often than every 1.0 second. It accumulates the same healing amount as before this change.

Rime

  • The damage of Ice Comet has been increased by 5%.
  • The damage of Bursting Ice has been increased by 5%.
  • The damage of Coalescing Frost has been increased by 10% (this change is not reflected in the tooltips until our next localization update).
  • Due to performance issues, Tundra Guard now heals no more often than every 1.0 second. It accumulates the same healing amount as before this change.

Meiko

  • The damage of Stoneshield has been increased by 5%.
  • Lashing Stormkick now deals reduced damage beyond 8 targets (was 5).

Ardeos

  • The damage of Searing Blaze has been increased by 7%.
  • The damage of Fireball has been increased by 6.7%.

Vigour

  • The damage of Soulbrand has been increased by 6%.
  • The damage of Radiant Blast has been increased by 7%.
  • The damage of Dawnbreaker Orb has been increased by 10%.

Armor Sets

  • Heart of Tuzari 2-set bonus Dark Prophecy no longer scales the Proc Per Minute (PPM) with Haste.

Weapon Traits

  • Sapphire Aurastone has been redesigned. The Aurastone spawns next to your target and now accumulates 7% / 8% / 9% / 10% of all damage you do for 3 seconds upon spawning and then pulses that amount out as damage on all nearby enemies. The pulse empties the accumulated damage. This repeats for a total of 3 pulses every 3 seconds over its duration.
  • Healing functions the same as damage, but the first pulse occurs after a 2 second delay with 3 seconds between each pulse.
  • The tooltip in game is showing the incorrect accumulation percentages. This will be updated on our next localization round.
  • Diamond Strike now has a separate Proc Per Minute for its damage and healing procs, so that one does not “steal” procs from the other.
  • Diamond Strike now also gains increasing Proc Per Minute value for each rank it is upgraded (was a flat Proc Per Minute value on all ranks).
  • Emerald Judgement now deals 600% / 700% / 800% / 900% main stat damage (was 500% / 600% / 700% / 800%).
  • Kindling now has a separate Proc Per Minute for its damage and healing procs, so that one does not “steal” procs from the other.
  • Grounded Spirit now gains a stack every 1 second you stand still (was every 1.5 seconds).
  • Stalwart Readiness now gains a stack every 7 seconds in combat (was every 10 seconds).
  • The Expertise gained from Patient Soul has been increased by 20%.

Curses

  • The damage dealt by Binding Ice has been reduced by 50%.
  • Enemies now take double damage from Binding Ice.
  • Enemies are now Stunned for 2 seconds when taking damage from Binding Ice.

Dungeons

We are making an overall adjustment to most enemies and bosses throughout the game with the intent to slightly reduce the amount of time spent fighting bosses, and moving that time over to the other enemies in each dungeon. We are happy with the health pools of the larger enemies, so we are putting more emphasis on bringing up enemies with smaller health pools.

All enemy’s health has been increased by between 0% to 15%. The lower health they have, the larger relative increase in health they have gained. Example: In Cithrel’s Fall the Ice Shardling’s health has been increased by 11.3%, while the Eldrin Sentinel’s health has been increased by 1.16%, and finally the Arcane Scholar’s health has not been increased (0%). We have not increased the health of Shackle Shot chains, Everdawn Grove totems, Empyrean Sand orbs, or similar - unless listed below. The Spirit Point Value of most bosses has been increased by 50%. The largest contributor to Spirit Point generation in boss encounters was previously due to the passive Spirit Point gain over time. We increased the amount generated from dealing damage to bosses to increase the active contribution. There are a few exceptions to the above due to some bosses having had higher Spirit Point values than intended. The exceptions are listed below.

Note: Any changes to health mentioned in the below list of tuning changes are manual adjustments where we saw a need for it. The changes listed below are instead of the above mentioned global adjustments.

Cithrel’s Fall

  • Ancient Koros’ health has been reduced by 2%.
  • Commander Noor’s health has been reduced by 7%.
  • Cithrel’s health has been reduced by 7%.

Heart of Tuzari

  • Cultist Initiate’s health has increased by 30%.
  • Invoker’s health has increased by 25%.
  • Invoker’s Wither no longer deals damage on application.
  • Moar’Gore’s health has been reduced by 7%.
  • Vun’Kahr’s health has been reduced by 4%.
  • Prophet Ez’rath’s health has been reduced by 2%.

Wraithtide Vault

  • First Mate Marrow’s health has been reduced by 7%.
  • Deathless Katrine’s health has been reduced by 7%.
  • Deathless Katrine’s Spirit Point Value was already high due to having “2 lives”, and was reduced in this patch to be in line with the other bosses’ new spirit point values.
  • Bael’Aurum’s health has been reduced by 7%.

Ransack of Drakheim

  • Nightmist Cutthroat’s health has been reduced by 7%.
  • Craven Hiisi’s health has been reduced by 10%.
  • Frenzied Looter’s health has been reduced by 10%.
  • Fodir Kaldur’s health has been reduced by 7%.
  • Fodir Kaldur’s Spirit Point Value was high and has now been reduced slightly to match other bosses.
  • Chilgar the Drowned’s health has been reduced by 3%.
  • Auga Handhafi the Blind’s health has been reduced by 2%.

Godfall Quarry

  • Godfall Wardstone health has been increased by 9.4%.
  • Dredge’s Throw Stone ability now properly blocks their Auto Attack while casting and for a short duration after the cast has completed.
  • Task Master’s Kill Score and Spirit Point value has been increased by 100%.
  • Quarry Stalker’s Kill Score and Spirit Point value has been reduced by 33%.
  • Nezari Bolter’s Kill Score and Spirit Point value has been reduced by 33%.
  • Godfall Wardstone’s Kill Score and Spirit Point value has been reduced by 50%.
  • Godfall Titan’s health has been reduced by 9%.

Everdawn Grove

  • Outrunner’s Bola Throw ability damage has been reduced by 25%.
  • Malgut the Fetid’s health has been reduced by 6%.

Urrak Markets

  • Outrunner’s Bola Throw ability damage has been reduced by 25%.
  • Drazhul the Fleshbroker’s health has been reduced by 11%.
  • Drazhul the Fleshbroker’s Spirit Point value has been reduced by 24.5%.
  • Slavetrader Brull’s health has been reduced by 11%.
  • Slavetrader Brull’s Spirit Point value has been reduced by 26.6%.
  • Drazhul and Brull were generating more Spirit Points previously than intended and have now been adjusted to be in line with the new, increased value of other bosses.

Silken Hollow

  • Rotheart Recluse’s health was not adjusted in the global tuning pass this patch.
  • Vexira, Mother of Nightmare’s health has been reduced by 7%.

Sailor’s Abyss

  • Hallowed Corsair’s health has been reduced by 15%.
  • Vengeful Shade’s health has been reduced by 20%.
  • Sinthara’s health has been reduced by 2%.

Wyrmheart

  • Frozen Remnant’s health has been reduced by 20%.
  • Apostate Veras’s health has been reduced by 4%.

Stormwatch

  • Warlord Brogg’s health has been reduced by 5%.

Empyrean Sands

  • Sandsworn Husk’s base attack speed has been reduced by 15%.
  • Sin-Magir’s health has been reduced by 9%.