Fellowship Elarion Season 2 Hero Guide

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Elarion is an Agility-based DPS hero who uses a bow and cosmic-based magic. He uses Focus to cast his abilities, generating charges for attacks and popping Marks on his enemies for extra damage. His high movement allows him to move and even dodge while charging attacks, making for an agile ranger style hero.

This guide will teach you the basics of playing Elarion in Fellowship, how to use his abilities, and which talents to choose for the best build.

Season 2 Changes

For season 2 the primary changes seen for Elarion are for Heartseeker Barrage. We have some base functionality where Heartseeker Barrage now causes Lunarlight Mark’s to explode when it triggers them. We have a new talent that causes Heartseeker Barrage to have an increased chance to trigger Lunarlight Mark’s and a legendary rework that causes us to trigger Impending Heartseerker (refreshes the cooldown of Heartseeker Barrage and gives it a damage amp).

Alongside this our Spirit now applies Lunarlight Mark when it triggers changing it from our worst stat to our best stat!

A few talent tree changes have occured (some buffs, some nerfs) such as Piercing Seekers and Fusillade swapping places to make our Spirit Ability resets comfier. Fervent Supremacy’s damage bonus came down from 50% to 25% and Last Lights had its crit amp reduced by 10%.

There’s also been some minor balance tweaks to Elarion’s output across various abilities but these are the main gameplay ones.

We also have a few revamped gem tracks to check out such as the Sapphire changes which look very exciting and I envision we will be playing for the foreseeable future.

Other Hero Guides

In the event you were looking for a different character guide for Fellowship, please use one of the buttons below to find what you’re looking for.

Tanks

Healers

DPS

Strengths
  • Very high priority-target damage
  • Rotation doubles up as AoE effortlessly.
  • High mobility roll, even during ability casts.
Weaknesses
  • Below average mass AOE
  • Cooldowns and resources can be tricky to manage optimally

Elarion’s Abilities

Ability/IconNameCast / RecastRange / RadiusEffect
Focused Shot1.5s ↔ 30ydFire a well-aimed arrow at target enemy, dealing 125% Agility physical damage.

CELESTIAL IMPETUS
Your Focused Shot hits have a chance to grant you Celestial Impetus for 15 seconds, causing your next Celestial Shot to apply 3 stacks of Lunarlight Mark to the target. You can have up 2 charges of Celestial Impetus at any one time. (2.0 Procs Per Minute)

Generates 20 Focus
Celestial ShotGCD ↔ 30ydCosts 15 Focus

Fire a magical arrow at the target enemy, dealing 200% Agility magic damage to it.
MultishotGCD↔ 30ydCosts 20 Focus

Fire multiple arrows at your enemies, each dealing 214% Agility physical damage to them.

When your Highwind Arrow ricochets to at least 3 enemies, you gain 1 charge of Multishot
Highwind Arrow2.0s
12.0s (3)
↔ 30yd
↔ 10yd
Costs 30 Focus

Fire a Highwind Arrow, dealing 585% Agility physical damage to target enemy. Highwind Arrow ricochets to up to 2 additional enemies near your target, dealing 351% Agility physical damage to them.
Starfall VolleyGCD
30.0s
↔ 30yd
↻ 10yd
Costs 30 Focus

Fire a volley of celestial arrows into the sky that pelt the targeted location for 8 seconds, dealing 77% Agility magic damage every 1 seconds to enemies within the radius.
RollInstant
8.0s (3)
SelfSwiftly Roll in the direction you are moving. Roll does not cancel casting or channeling abilities.
Disrupting ShotInstant
20.0s
↔ 30ydInstantly Interrupt target casting enemy and prevent them from casting for 4 seconds.
Lunarlight MarkInstant
30.0s
↔ 30ydInstantly apply 3 stacks of Lunarlight Mark that lasts for 15 seconds to target enemy and up to 4 additional enemies near your target.

Ability damage you deal to enemies with Lunarlight Mark has a 25% chance to trigger Lunarlight Salvo, causing a beam of celestial energy to strike them from above, dealing 208% Agility magic damage. Critical strikes have a 50% chance to trigger Lunarlight Salvo.
Heartseeker Barrage2.0s Channel
20.0s
↔ 30ydCosts 30 Focus

Let loose a barrage of arrows in quick succession at your target, dealing 122% Agility physical damage every 0.2 seconds for 2 seconds while channeling.
Ranger’s Resilience Instant
30.0s
SelfYou take 40% reduced damage for 4 seconds.
Skystrider’s SupremacyGCD
45.0s
SelfFor the next 4 seconds you are enraptured in celestial energy, causing your Multishot ability to shoot Empowered Multishot

EMPOWERED MULTISHOT
Empowered Multishot always fire at least 3 arrows regardless of how many targets are in range, costs 50% less Focus, and deals magic damage.
Grappling ArrowGCD
90.0s
↔ 30yd
↻ 8yd
Fire a Grappling Arrow at the targeted area. Once the arrow lands, it grapples and pulls all enemies within 800 radius to the arrow’s location and reduces their movement speed by 65% for 8 seconds.
Skystrider’s GraceInstant
180.0s
SelfYour Haste is increased by +30% for 20 seconds.
Event Horizon0.7s
SPIRIT ABILITY
SelfThe power of the stars flow through you as you prepare to decimate your foes. For the next 20 seconds, you deal 15% more damage, you gain Cooldown Acceleration equal to your Haste and all Focus costs are reduced by 50%.

While Event Horizon is active, your Highwind Arrow reduces the cooldown of Heartseeker Barrage by 0.5 seconds, and every hit from your Heartseeker Barrage reduces the cooldown of Starfall Volley by 0.5 seconds.

Spirit Ability
When you activate your Spirit ability you gain Spirit of Heroism, granting +30% haste for 20 seconds.

Focus Mechanic

Elarion is a builder / spender hero who uses Focus as their resource, capped at 100. Focus is used to cast most of his abilities, and regenerates over time or by casting Focused Shot. Haste also increases the regeneration rate.

The Focus bar is shown just underneath Elarion.

Where Elarion is heavily cooldown based, Focus is secondary to cooldown management. You’ll want to make sure you have enough focus to allow casting your high impact abilties as soon as they are ready to use.

Elarion Talents and Build

Elarion has a couple of viable choices for talent builds. We are suggesting a Heartseeker Barrage but Highwind Arrow is also viable and early game personal preference wins out. We’re also making sure to pick up the Multishot talents for greater AoE potential.

Quick Reference Talent Table

Talent Points TotalTalent Tree (Row + Column
2 Points1C
3 Points1C + 2C
4 Points1C + 3C
5 Points1B + 2B + 3B
6 Points1B + 2B + 5B
7 Points (Contender)1B + 2B + 5B + 6A
8 Points1B + 2B + 5B + 3B
9 Points (Adept)1B + 2B + 5B + 5A
10 Points1B + 2B + 5B + 5A + 4B
11 Points (Champion)1B + 2B + 5B + 5A + 3B
12 Points1B + 2B + 5B + 5A + 3B + 4B
13 Points (Paragon)1B + 2B + 5B + 5A + 3B + 4B + 6A

Final Crescendo (1C) makes every 4th Highwind Arrow deal double damage to 8 total targets, up from 3, reliable and strong.

Skyward Munitions (2C) will let you cast your strongest abilities, Highwind Arrow and Heartseeker Barrage slightly more often.

Lethal Shots (3C) buffs Highwind Arrow again further with Grevious Critical chance. Hitting a Final Crescendo with this buff feels great, but isn’t required to still make it a solid pick.

Resurgent Winds (5C) is the first 3-point talent we’ll take, giving an extra instant-cast GCD of Highwind Arrow every 30 seconds when you cast Lunarlight Mark. Be sure to target marked enemies.

Fusillade (2B) significantly increases the amount of shots of our Heartseeker Barrage and synergises incredibly well with our Spirit Ability, Piercing Seekers and Impending Heartseeker.

Piercing Seekers (1B) is a powerful cleave talent to add to our Heartseeker Barrage playstyle allowing each hit to ricochet to a nearby target. For the purposes of our Spirit Ability this doubles the amount of hits from Heartseeker Barrage allowing us to get Starfall Volley‘s cooldown refreshed much faster.

Impending Heartseeker (5B) is our biggest damage proc for single target and priority damage. After we use our empowered Celestial Shot our Heartseeker Barrage is refreshed and does massive damage. This combined with Last Lights is going to finish most enemies below 30% health. This also synergises very nicely with Fusillade, Piercing Seekers and our Spirit Ability for massive damage potential.

Lunar Fury (3B) substantially increases the damage of Lunarlight Salvo and significantly increases the chances our Heartseeker Barrage triggering it meaning the new Lunarlight Salvo: Eruption will trigger dealing significant AOE damage.

Lunarlight Affinity (4B) causes our Lunarlight Salvo to gain 40% crit chance and increse the chance Starfall Volley will trigger it. This is taken entirely for the damage increase to Lunarlight Salvo. We actually don’t want the increased chance for Starfall Volley as we’d much prefer Heartseeker Barrage triggered them.

Last Lights (6A) is a solid filler talent that increases your output quite effectively for only one point. When fighting bosses, be sure to save some resources when 30% HP is approaching for a big burst.

Fervent Supremacy (5A) is a second 3-point talent you’ll pick up which gives us reliable Multishot charges on AOE and they also have a nice damage increase. Not only does it make our Multishots more effective, but allows us to use Multishot as an impactful single target button.

Focused Expanse (1A) is worth picking up alongside 5A to make Empowered Multishots even more effective.

Magic Ward (4C) is our go to defensive for when we need it. Passively reducing most scary boss abilities by 10% can make the difference between success and a wipe.

Path of Twilight (4A) is a situationally very effective defensive talent we have the option to take. The dispel can come in very useful but the extended duration on our defensive can be incredibly impactful on certain boss encounters.

Remember to not take talent trees as is and adjust for any legendary or weapon trees you get, or content you are doing.

How to Play Elarion — Basic Ability Guide

Elarion’s rotation between single target and AoE is very similar where our big single target abilities also cleave but the ability priority switches slightly. Make sure to be prioritize targeting the highest threat enemy or the enemy with the largest health pool. Our priority damage is one our greatest strengths and we want to make use of it.

You’ll be keeping everything you can on cooldown through a priority system, Heartseeker Barrage/Highwind Arrow is our highest priority on up to 4 targets depending on which respective build you’re running and Starfall Volley becomes highest priority on 5 or more targets.

With the new additions from Pre Season 2 we want to use Heartseeker Barrage straight after Lunarlight Mark to utilise their new erupting functionality. So whenever Lunarlight mark comes off cooldown hold it until your next Heartseeker Barrage is ready.

On single target if you’re running the Heartseeker Barrage build you want to be using Barrage as often as possible for major priority damage and vice versa if you’re running a Highwind Arrow build that will become your priority.

Focused Shot is going to be our filler we weave in. Try and get the habit of using a Focused Shot every 3 or 4 abilities so we can fish for procs and prevent Focus issues.

Note that Highwind Arrow has 3 charges, so once you get your first off you can start putting your other abilities on cooldown first. When managing buffs like Skystrider’s Supremacy pressing them early lets the cooldown start earlier even if we don’t hit the ability right away.

Event Horizon gives a huge CDR and Haste buff, as well as creates a feedback loop between Starfall Volley, Heartseeker Barrage and Highwind Arrow. On AOE especially it’s important to make we use Starfall Volley prior to Heartseeker Barrage as we want as much efficiency on the cooldown reduction as possible.

Ability priority

  1. Voidbringer’s Will (If equipped)
  2. Skystrider’s Grace
  3. Event Horizon
  4. Skystrider’s Supremacy
  5. Lunarlight Mark
  6. Heartseeker Barrage/Highwind Arrow *
  7. Starfall Volley
  8. Chronoshift (If equipped)
  9. Celestial Shot (Celestial Impetus : if Impending Heartseeker talented)
  10. Empowered Multishot
  11. Heartseeker Barrage/Highwind Arrow *
  12. Focused Shot (if below half Focus)
  13. Celestial Shot

*Heartseeker Barrage and Highwind Arrow swap places in the priority depending which build you are talented into where the higher prioty ability is the one you are talented into.

Gearing and Stat Priority

Substats have the following effect for Elarion:

  • Haste – Increases attack speed, cast speed, Focus generation and cooldown recovery rate of some abilities. Increases hits when casting Heartseeker Barrage and Starfall Volley. Haste also provides bonus CDR during Event Horizon.
  • Expertise – Increases all damage effects triggered by Elarion.
  • Critical Strike – Chance for damage effects to crit, doubling their effect.
  • Spirit – Increases chance to refund Focus. generate 1 spirit for our ult and apply 5 Lunarlight Marks to our target and 2 more to 2 nearby enemies.

Haste > Spirit > Expertise > Crit

Item level is king and will have the greatest effect on your damage. However, when choosing substats we need to consider the following.

Gearing Priority

  1. Weapon with a Trait Tree
  2. Legendary Item
  3. Item Level
  4. Completed Set Bonus
  5. Substat Priority

Sets

Generally sets are going to be more powerful early game where we lack gems so while gearing I’d recommend equipping any sets you happen to acquire as they are essentially providing free stats. As we move into Eternal and start gearing more specifically there’s a couple of sets we can aim for. The set from Drakheim(Drakheim’s Absolution) is good as we ideally have a high amount of spirit alongside Visions of Grandeur on our weapon. The other option is the Spirit set(Death’s Grasp), as we scale very well with spirit and low health damage so this set is notably powerful.

Drakheim’s Absolution = Spirit(Death’s Grasp) > Others

Gems

Early game when we don’t have many gems or sockets generally we want to get the first 2 nodes in as many of the gem trees as we can. The first 2 nodes are especially powerful until we have enough gems and sockets to get into the top half.

As we get more gems we want to use combinations to get to important breakpoints such as Ruby 6 / Might of the Minotaur2 and then invest elsewhere as any further investment is best used in other gem tracks.

Currently we’re very focused on our Spirit Ability so Saphire is incredibly powerful gem track for us and we can then supplement it with other tracks when we get more gems and socket.

Below is a list of our best traits. Aim to get as many of them as you can, prioritising those higher in the list.

Power RankingTrait Node
1Saphire 10 / Blessing of the Prophet 2
2Topaz 9 / Feline Grace 2
3Diamond 9 / Ancient’s Wisdom 2
4Saphire 6 / Ancestral Surge 2
5Ruby 6 / Might of the Minotaur 2
6Amethyst 6 / Sealed Fate 2
7Diamond 6 / Harmonious Soul 2
8Saphire 1 / Ancestral Surge
9Ruby 1 / Might of the Minotaur
10Topaz 1 / Adrenaline Rush

Weapons and Traits

Weapons Ranked

1. Voidbringer’s Touch

Voidbringer’s Touch synergises very well with Elarion’s kit and allows us to double down on the priority damage that we’re so good at. As this is off global cooldown is does not interfere with our rotation at all and is essentially a free nuke we can go throw on a fairly short cooldown.

We want to use this as often as we can to get the most of its damage and trigger traits like Visions of Grandeur.

BestGood
Master (Capstone) Trait
Visions of Grandeur
Brave Machinations
Saphire Aurastone

2. Chronoshift

Chronoshift is very nice for Elarion as he is heavily reliant on cooldowns and as such the weapons ability complements that nicely. Chronoshift’s damage also scales very well with haste which we can get in abundance and when paired with Visions of Grandeur we can get it available to us much faster than its intended cooldown.

When Chronoshift is available we want to press it after using all of our cooldowns to make sure we get the full value from the cooldown reduction.

BestGood
Master (Capstone) Trait
Visions of Grandeur
Sapphire Aurastone
Brave Machinations

3. Nature’s Wrath

Natures’ Wrath does decent cleave damage and moderate single target damage. The main value from this weapon is that it can heal your team. If you are in a scenario where healing throughput is required then this might be a good option however currently it is not as good for us as Voidbringer’s Touch or Chronoshift.

Use Nature’s Wrath as soon as it’s ready for maximum output or hold for potentially scary damage events where the healing might be useful.

BestGood
Master (Capstone) Trait
Brave Machinations
Heroic Brand

4. Icicles of An’zhyr

Icicles is our least desired weapon currently. Unfortrunately the numbers just aren’t there for this weapon and where its goal is overall dps it falls short.

Use this weapon on cooldown to make best use of its damage.

BestGood
Master (Capstone) Trait
Brave Machinations
Heroic Brand

Heroic (DPS) Traits

Heroic traits for Elarion don’t change too much depending on the weapon. The notable exception is if you are using Chronoshift with Visions of Granduer then the Inspired Allegiance trait loses a lot of value as we will be resetting the weapon with our Spirit Ability and the cooldown component of the trait will be wasted. Below are my recommendations for Elarion’s traits.

BestGood
Heroic (DPS) Traits
Willful Momentum
Kindling Heroic Trait
Kindling
Seized Opportunity
Inspired Allegiance
Hunter’s Focus

Defensive Traits

For our defensive traits there’s a few things to consider. For the most part we can take traits that are universally good such as King of the Hill or Heart of Stone however some situations make certain traits become incredibly strong such as First Man Standing in Empyrean Sands as it triggers every time an orb is destroyed. Make sure to consider the situational traits when pushing challenging content. Below is my recommendations for defensive traits.

BestGoodSituational
Defensive Traits
King of the Hill
Ancestral Intervention
Against All Odds
Heart of Stone
First Man Standing
Latent Resurgance

Elarion Legendaries

  1. Chain of Starstriker’s Ascent (Neck)
    • Starstriker’s Ascent: Your Spirit Refunds have a 50% chance to rese the cooldown of Heartseeker Barrage and grant Impending Heartseeker for 15 seconds.
    • Currently I have this ranked as our best legendary. As our spirit got a nice buff this season to apply Lunarlight Marks and Heartseeker Barrage got buffed to cause our Lunarligh Marks to sometimes AOE it’s a very powerful combo. With the improvements to the Sapphire gem track this has resulted in a lot of output and a lot of Spirit Ability uses for massive damage.
  2. Shimmering Silver Cape (Back)
    • Shimmer: Enemies hit by your Highwind Arrow are afflicted by Shimmer for 5 seconds, causing you to deal 10% more damage to them. Shimmer stacks up to 2 times.
    • I currently have this as our second best legendary. It’s very reliable with a small amount of haste to get good uptime. Try to make sure you maintain 2 stacks on your priority target by spacing out your Highwind Arrows and not allow the effect to fall off.
  3. Master Astronomer’s Sabatons (Feet)
    • Astronomer’s Hail: The duration of Starfall Volley is increased by 2 seconds. While Starfall Volley is active, its duration is extended by 0.5 seconds each time you cast Multishot.
    • This is currently our weakest legendary. It works decently well on mass AOE but falls off substantially compared to the other options in single target or cleave scenarios. With this legendary make sure to take all the Multishot talents and Repeating Stars to get maximum value.

Changelog

For a full list of Open Beta -> Early Access updates, please see our post documenting all changes.