Fellowship Unofficial Early Access Patch Notes

Fellowship has just launched into Early Access, but due to the huge amount of changes from the most recent Open Beta on September 18th to release, Chief Rebel stated they wouldn’t be creating any patch notes between the two versions.

Instead, we’ve taken it upon ourselves at Icy Veins to document every change we saw during the most recent closed test! All of our Hero guides have been updated with the new abilities, talents and our build recommendations. Below, you’ll see the full log of the changes we found and are aware of.

This is an unofficial list, so there may be inaccuracies if there was anything we missed or was changed again.

Going forward, Chief Rebel will of course be releasing official patch notes.

Overall Changes

The game graphically got an uplift due to lighting and animation changes, as seen in the Early Access trailer. More specific details as follows:

Currencies

  • Quartermaster Tokens > Supplies
  • Cache Keys > Marks of Fellowship
  • Quickplay rewards 4 Supplies and 2 Marks of Fellowship
  • Ingots > Mithril
  • Whetstone > Godstone

Stronghold

Most of these changes can be found in our updated beginner’s guide, including screenshots.

  • All vendors updated with unique models and names
  • Scrapper
    • Can now scrap white gear
  • Blacksmith > Bjorn the Blacksmith
  • Weapon Master > Shrine of Infusion
  • Crafting Bench > Master Crafter Braggi
    • Prices adjusted across the board for all rerolling
    • In summary, early game rerolls cheaper (20g) and late game rerolling is more expensive (1000g+)
  • Jewlery Bench > Cassian the Jeweler
  • Equipment Vendor > Quartermaster Novak
    • Missing gloves added!
    • Icons, names and descriptions setup for all tiers of gear
    • Now uses Supplies instead of Quartermaster Tokens
  • Resources Vendor > Storekeeper Keiren
    • Added Blacksmith Supply Box – 12 Supplies = 60 Gold and gear upgrade materials
    • Added Supplies Box – 15 Marks of Fellowship for 10 Supplies
    • Green boxes are on a 1 hour cooldown
    • Blue boxes are on a weekly reset
    • Purple boxes are on a weekly reset
  • Cosmetics Vendor > Outfitter Brenham
    • Now sells cosmetic outfits for the hero you have selected
    • Costs either Supplies or Gold, at very high amounts (up to 300+ supplies and 15,000 gold)
  • Added Stablemaster Meryl
    • Purchase mounts for gold or supplies
    • Added mount unlockables such as through rating requirements of 10k+

Leagues and Dungeons

  • New league icons and colors
  • Can now inspect each league to see what dungeons are available without being in a party
  • New Dungeons
    • Silken Hollow (Adventure)
    • Godfall Quarry (Adventure)
    • Everdawn Grove (Adventure)
    • Ransack of Drakheim (Paragon Capstone Dungeon)
  • Eternal mode unlocked and added
    • Eternal is unlocked after completing Paragon’s Capstone Dungeon
    • Eternal mode has an ilvl cap of 330, but difficulty keeps progressing afterwards
    • Each level of Eternal has select 1-boss and 3-boss dungeons, with the rewards scaled up. All have curses (including capstone dungeons)
    • Eternal must be timed before moving on to the next difficulty
  • Difficulty adjusted across the board for all content
    • Note: It’s hard to say where the difficulty lands now. Just going to have to play to find out!

UI

  • You can now hide Helmet / Cape / Shoulders at the cosmetics mirror
  • All Hero resources can now be moved, rotated and scaled

Hero Changes

Many of the heroes went through some changes to their abilities or talents. All of our guides are updated with new details and build recommendations.

Follow the specific hero link to see our new guides. Fellowsguide links have been included to review talents and create new builds.

Overall

  • Over-time effects no longer snapshot. Existing effects will increase and decrease in power as you gain and lose buffs.
  • Tanks receive a 20% Damage Resistance as a baseline, but their abilities were adjusted to compensate

Helena (Updated Guide Here) (Fellowsguide)

  • 20% baseline Damage Resistance added to tanks
  • Toughness adjusted
    • Toughness now provides 5 / 15 / 25 / 35 % DR down from 10 / 30 / 50 / 70
    • Toughness now has a cap equal to 700% Strength, down from 2000%
  • Shield Slam
    • Affected by Haste as Cooldown Recovery
    • Has 2 Charges, up from 1
    • Toughness generated reduced to 20% from 25%
  • Commander’s Advance
    • Talent removed
  • Sharpened Blade
    • Talent Added (3B, Costs 2)
    • Enemies afflicted by your Sweeping Strike’s bleed have 20% reduced attack speed and your Power Strike deals 200% more damage to them.
  • Skullcracker
    • Moved to 4C (1 Cost from 2 Cost)
  • Razor Shrapnel
    • Moved to 3C (Same cost)
  • Gleaming Shield
    • Additional Effect: Gives +20% Block while Shields Up is active
  • Second Wind
    • Reduced to 30% Toughness down from 50% Toughness to proc.

Meiko (Updated Guide Here) (Fellowsguide)

  • 20% baseline Damage Resistance added to tanks
  • Stone Shield adjusted
    • Absorbs 25% damage received down from 50%
    • Now scales to 560% Agility, down from 1600%
  • Spirited Strikes now lasts 30 seconds baseline
  • Spirited Vortex now lasts 30 seconds baseline
  • Perfect Storm
    • 50% chance to deal an additional hit for 50% of the damage, up from 30%
  • Spirited Advance
    • Talent removed
  • Serene Resilience
    • Talent removed
  • Superior Bulwark
    • Talent removed
  • Earthwell
    • Moved to 1C (Same cost)
    • Additional effect: Serenity now prevents your Stone Shield from losing health for 0.1 seconds per stack of Serenity consumed.
  • Will of Stone
    • Moved to 2A (Costs 1 from 2 Cost)
    • No longer increases duration of buffs
  • Harsh Winds
    • Additional Effect: Each time you perform a finisher ability while Spirited Vortex is active it grants you +20% dodge chance, stacking up to 3 times.
    • All stacks of the bonus dodge are consumed upon successfully dodging an attack.
  • Earthen Guard
    • Renamed to Rumbling Stone
    • Same effect
  • Thundering Kicks
    • Moved to 3A (Costs 2 up from 1)
    • Same effect
  • Guardian’s Fluidity
    • Talent added (3C, Costs 2)
    • Your Finishing Moves reduce the cooldown of your Stone Shield ability by 1 second.
  • Unwavering Spirit
    • Old effect removed. New effect:
    • The Spirit Armor buff you gain whenever you trigger a Spirit Refund now also generates 1 stone for your Stone Shield.
    • Your Spirit is increased by +3% passively.
  • Warden of the Temple
    • Talent added (5A, Costs 3)
    • Each time you consume Earthfall or Stormfall, you gain 1 stack of Warden of the Temple. At 3 stacks, your next Palm Finisher is enhanced.
    • Double Palm Strike: Deals 300% increased damage and grants 25 Serenity charges.
    • Spirited Vortex: Deals 50% increased damage and its Dodge Bonus is increased to +10%.
  • Earthbourne
    • Each cast of Shatter Earth reduces the cooldown of Twin Souls: Bulwark by 30%.
    • No longer reduces the cooldown of Shatter Earth
  • Peacefield
    • Healing increased to 40% of initial heal up from 25%
  • Stone Guard
    • Talent added (6B, Costs 1)
    • Any time you gain health from your self healing abilities, 8% of the healing amount also replenishes your Stone Shield’s health.

Sylvie (Updated Guide Here) (Fellowsguide)

  • New Spirit Passive: All your Flutterfly Healing is increased by 2% for each Prickly Vine you have active. (Old Symbiosis 6C is now part of Sylvie’s kit)
  • Fluttercall: Restore Life
    • Heals less initially, but heal over time is increased.
  • Fluttercall: Protect
    • Ally increased healing is reduced to 100% from 150%
  • Life Petal
    • Healing wanes over time, healing for less the longer it has been active.
  • Shroomsplosion
    • Damage increased from 129% to 174%
  • Iron Bark
    • Renamed to Ironleaf Ward
    • Same effect
  • Symbiosis
    • Moved to 3C (Cost 2 up from 1)
    • Effect changed: Your Prickly Vines deal 8% more damage for each player that has a Pink Flutterfly.
  • Bluey’s Gambit
    • Moved to 4C (Same cost)
  • Elusive Wilding
    • Moved to 6A (Costs 1 down from 2)
  • Spirited Fortitude
    • Moved to 6B (Same cost)
  • Bloomin’ Boomshrooms
    • Moved to 6C (Same cost)

Vigour (Updated Guide Here) (Fellowsguide)

  • Dawnflare
    • Now costs 1 mana up from 0 and can trigger Spirit effects
  • Radiant Blast
    • Healing increased to 313% from 261%
  • Circle of Light
    • Healing increased to 980% from 560%
  • Grand Design
    • Talent effect reduced to 60% from 76%
  • Well of Knowledge
    • Talent removed
  • Enduring Light
    • Effect changed: When your Circle of Light heals a player, they are healed for an additional 50% of the initial heal over 12 seconds, accumulatively.
  • Ruptured Soul
    • Moved to 2B (Costs 1 down from 2)
  • Expansive Mind
    • Moved to 2C (Same cost)
  • Shimmering Brand
    • Talent added (3B, Costs 2)
    • Your Soulbrand: Remnant damage also heals a nearby ally for 100% of the damage it dealt
    • Shimmering Brand prefers the ally with lowest health

Rime (Updated Guide Here) (Fellowsguide)

  • Frost Swallows
    • Each time a Winter Orb is generated, 3 frost swallows strike your target
    • Frost Swallows can no longer Fracture for AoE damage
  • Flight of the Navir
    • Frost Swallows now circle above rime instead of the target
  • Wrath of Winter
    • Damage increased while active reduced to 20% from 25%
  • Talon’s Edict
    • Talent removed
  • Supreme Torrent
    • Talent added (2B, Costs 1)
    • Your Freezing Torrent duration is increased by 0.8 seconds.

Ardeos (Updated Guide Here) (Fellowsguide)

  • Detonate
    • Deals damage equal to 2.5 seconds of average ticking damage, down from 3 seconds
  • Apocolypse
    • Deals 1546% damage up from 773% damage
  • Fiery Resilience
    • Increases flame ward’s duration to 6 seconds
    • Shield also lasts 6 seconds

Mara (Updated Guide Here) (Fellowsguide)

  • Brooding Shadows
    • Poison damage over time increased by 10%
  • Hemorrhaging Strike
    • Bleed damage over time increased to 92% from 77%
  • Matriarch Macabre
    • Damage dealt increased by 20% while active
    • Clones imitate for 50% of your power, down from 100%
  • Efficient Killer
    • Effect Changed: Each Combo Point you spend causes you to generate 1 Energy
  • Feed the Queen
    • Damage increase lowered to 10% per stack down from 15%
    • Shadow Clones can now trigger Feed the Queen
  • Deadly Scheme
    • Adjusted to 10 energy for 1 stack of Deadly Scheme down from 200
    • Instead, buff is given at 20 stacks
    • This gives feedback about how much energy until next proc
  • Hemotoxin
    • Damage to other nearby targets increased to 70% from 60%

Tariq

Tariq was not in the open beta, so his last public appearance was in Next Fest. Since then, he has changed significantly enough that the best thing to do will be look at our Tariq guide, or view him on Fellowsguide.

Elarion (New Guide Here) (Fellowsguide)

  • Now exists