Jump to content
FORUMS
Damien

Firebird Wizard

Recommended Posts

Is Fire Damage type required for the Deathwish weapon?  Or is the weapon damage type irrelevant as long as the numbers are high?

 

Irrelevant! Don't worry about it.

Share this post


Link to post
Share on other sites
Guest Briala

In the stat priorities section, is it an intentional choice to skip the 3 sockets (+840 int) in favor of say the armor (+595 max)?

 

I can't wrap my head around this being a positive trade, is it maybe something that happens at very high paragon levels? At what point would you make this trade?

Share this post


Link to post
Share on other sites

Dear Deadset,

I followed your build, since I have all the equipment necessary to complete that. But I noticed that my Li Ming is still very fragile, dying in two or three hits in TX group run, and her shots doesn't do very much damage. Granted I don't have a very high level gems, but even with familiar (10% damage), magic weapon (20% damage), her damage is still very lacking.

 

Anything I can do to increase my damage?

Share this post


Link to post
Share on other sites

In the stat priorities section, is it an intentional choice to skip the 3 sockets (+840 int) in favor of say the armor (+595 max)?

 

I can't wrap my head around this being a positive trade, is it maybe something that happens at very high paragon levels? At what point would you make this trade?

 

Heya, you're likely looking at the chestpiece stat recommendations; as a class-specific set piece, the Firebird chest naturally rolls with 3 sockets, so I omitted it from the list. Apologies for any confusion and no, the sockets are not to be rerolled for armor :)

 

 

Anything I can do to increase my damage?

 

Hello! May I inspect your hero? You can link me to your battle.net character, it would make it a lot easier to make recommendations based on that :)

Share this post


Link to post
Share on other sites
Guest Crovaxus

Hey, I just wanted to comment on the Etched Sigil idea. I have been running Etched Sigil in my cube and Twisted Sword instead of Deathwish (mostly because I have a good Twisted Sword and I don't have a good Deathwish). Thus, I use the fire-runed Energy Twister on my Toolbar (I replaced Frost Nova), and it does pretty stellar damage in tight quarters (noticeably lower in wide-open spaces). My gear is still not optimized--and I am a bit of a scaredy-cat since I play hardcore--so I haven't tested it above T10, but it seems pretty strong. (I also run the Unity/follower combo instead of Convergence of Elements for even more tankiness.) Any thoughts?

Share this post


Link to post
Share on other sites

Hey, I just wanted to comment on the Etched Sigil idea. I have been running Etched Sigil in my cube and Twisted Sword instead of Deathwish (mostly because I have a good Twisted Sword and I don't have a good Deathwish). Thus, I use the fire-runed Energy Twister on my Toolbar (I replaced Frost Nova), and it does pretty stellar damage in tight quarters (noticeably lower in wide-open spaces). My gear is still not optimized--and I am a bit of a scaredy-cat since I play hardcore--so I haven't tested it above T10, but it seems pretty strong. (I also run the Unity/follower combo instead of Convergence of Elements for even more tankiness.) Any thoughts?

 

Energy Twister should be a viable option as an ability to be spammed from Etched Sigil, though I'd likely stick to Deathwish and cast ET from Disintegrate (after all, that's the point of Etched, right). I would probably run Twisted Sword in a Delsere's Magnum Opus set build instead, I highly recommend trying it if you haven't.

Share this post


Link to post
Share on other sites
Guest Szk

hey i got a question if i may?

 

I got Thanatos (ancient) with great stats but only maxed out base 2'820 dps, recently, I dropped a nice wand:

 

Slorak with 30% desintegrate, 6% AS, and a nice 3'210 base dps.

 

So my max ingame cap goes from 2m5 dmg with Thanatos (with all sorc buffs and gems) and a nice 3m dmg+ with Slorak,

 

Is thanatos' passive worth in comparaison of general dmg gain of Slorak?

 

Thanks for taking time to read this wink.png

 

Szk (Spam Rift)

Share this post


Link to post
Share on other sites
Guest Rupio

 

Slorak with 30% desintegrate, 6% AS, and a nice 3'210 base dps.

 

So my max ingame cap goes from 2m5 dmg with Thanatos (with all sorc buffs and gems) and a nice 3m dmg+ with Slorak,

 

Is thanatos' passive worth in comparaison of general dmg gain of Slorak?

 

 

 

3.3M would be your dmg while channeling disintegrate with deathwish (thanatos).

Is 300k dmg gain (10%) worth it (including dots, but only when standing still channeling disintegrate) over 30% disintegrate dmg?

 

Only if disintegrate will do less then 50% of your total damage.

So if disintegrate does more then 50% of your dmg go for Slorak.

 

But that is with really quick and dodgy math, it may help to compare the 2 weapons in www.d3planner.com/ (it requires some setup but if the difference is big it should provide a valid answer)

Share this post


Link to post
Share on other sites
Guest Robdog1104

I love the build, but personally I run mantle of channeling, ring of royal grandeur, and offhand etched sigil with meteor:meteor shower, damage boost is amazing and you don't give up any of the wizard's needed defense. You still get the halo's stuns, just not the boost from the frost nova rune.

Share this post


Link to post
Share on other sites
Guest Snake

Hello, I really like disintegrate as a skill and was glad to have found your guide which unlike many others out there, actually lists how to play and the reasons which I commend you for.

 

After months of casual play with one friend, the past ~2 weeks or so I've been doing 3-4 person t10 rifts (because my friend has a strong barb that can handle t10, my wizard, with pretty much everything you said to have in the guide, minus the apparently very rare Furnace in the cube, Bane of the Trapped legendary gem(I have the toxic gem in place till I get it) and without all the uber high level gems, and....my damage is roughly 10million to 30million I'd guess. Which is nothing on t10. I understand the Deathwish sword got a MAJOR nerf from the ptr to actual 2.4....it used to do 100% bonus and now it's only 35%. I got the Deathwish FINALLY earlier and was saddened my damage was still bad.

 

I must admit, I've had the game for years but only "seriously" started to play probably when this season came out a couple years ago, I'd just casually play since that's what all the people I played with did, but now I have at least one friend who's into "proper" playing of the game with strong builds, and ....I was saddened I spent all this time trying to complete the build using your guide and my damage is still bad sad.png

 

link to char....nothing in the cube weapon slot because I don't have the furnace yet...what would be a good alternative? https://us.battle.net/d3/en/profile/ZombieZerg-1856/hero/71622546

 

I'd have to look again, but I believe I upped the critical chance on all the gear I could. I changed deathwish to fire damage and used that item to give it a free socket with a 130% Emerald in it as well.

 

my toughness has always been decent, I've procced the "cheat death" effects before but have never actually died while playing with friends while they commonly die. My damage is just HORRIBLE and I don't understand why......would leveling up the couple INT gems in my pants and chest and Bane of the Trapped help my damage THAT much?

 

A guy I was playing with earlier was doing 200 million damage on t10 rifts and he was acting like that was really weak, I felt really depressed only doing 10-30million you can imagine.

 

thx for any help, RNGeezus was not kind to me for many many weeks of playing, couldn't even get deathwish till today.

 

one thing I can critique off hand from even friend's advice earlier is, the whole frost nova cube effect and spell, don't seem to help very much. The monsters may be taking more damage while stunned, but honestly, it doesn't help.......due to the deathwish nerf is this build vaible for t10? My friends did a GR50 earlier and that was even worse than t10 in terms of me doing no damage to stuff.

 

tl;dr I just honestly don't understand why my damage sucks so bad when my build is like 90% similar to yours in this guide.

Share this post


Link to post
Share on other sites

I tried posting a reply as a guest but have made an account now. To summarize my pretty long previous post, like a person above said as well, my character is about 90% similar to this build and my damage sucks to be quite honest for t10....is this just not viable? On t5 or t6 me and my casual playing new friend Witch Dr were rolling through stuff very quickly on a 4 person rift since 2 people were just standing in town doing nothing. But when we tried t10 our damage sucks. A person I was playing with was doing 200 million damage and was acting like that was very weak...imagine how sad I felt when my damage is only like 10-30million...

 

link to my character....https://us.battle.net/d3/en/profile/ZombieZerg-1856/hero/71622546 

 

I don't have the furnace...what could be used instead in the cube weapon effect slot? Apparently the furnace is very rare. I don't have the high level INT gems in my chest and pants nor the bane of the trapped legendary gem yet. I somehow doubt that would up my damage from 10 million (on a crit) to 200million where that apparently still sucks for t10, nonetheless what my damage "should" be for t10. 

 

I was finally able to get the deathwish sword earlier today after many weeks of no luck...and was saddened my damage was still bad. IIRC I put crit chance on every armor piece that I could. I've had the game for years but only started to play "proper" when season 5 started since everybody I played with before only played very casually doing the story or maybe t1 at the most, at those levels, any gear thrown together can get stuff done, it's been pretty overwhelming to say the least with all I've read on playing properly.

 

 

From what I understand, the Deathwish sword got a MAJOR nerf by blizzard from ptr to the actual 2.4 release, used to have 100% effect but now it's only 35%. From reading the comments when that happened, they claimed channeling builds were pretty much rendered useless for high level stuff...is this true? I don't follow every little stat change and patch note meticulously, I'm an average joe casual player at heart, but having very low damage at t10 despite having a very similar character to yours has me confused.

 

I see alot of people commenting mentioning the etched sigil offhand, I happen to have one of them in my chest, if that would help any. People were claiming the firebird set was very nerfed too, they claimed Tal Rasha at this point was honestly better. But again, I'm just looking from an outsider's perspective. I don't really question "why" something is good if that makes sense, I just googled wizard disintegrate build and yours came up and seems really good, my damage is just VERY lacking for t10 and above in GR's. Since the Deathwish and Firebird set nerfs is Disintegrate just not viable for high level stuff now?

 

You mentioned changing the build to etched sigil earlier....what exactly would you change and why? Would that up the damage more? Because my only problem is the damage sucks currently, my toughness is pretty good, I proc the cheat death effect every once in awhile but never outright die like my friends do, I outlive my very strong friend's t10 barb infact.

 

 

EDIT: I put those high level INT gems in my pants and chest earlier and I can slowly work my way through a solo t10 rift, damage still seems very low compared to my friends I've played with though. I put etched sigil in the weapon cube slot as well. I guess this build is only for solo rifting? Because it's pretty bleh in group play t10 and above, I don't help the group at all.

Edited by WhiteSnake

Share this post


Link to post
Share on other sites

I tried posting a reply as a guest but have made an account now. To summarize my pretty long previous post, like a person above said as well, my character is about 90% similar to this build and my damage sucks to be quite honest for t10....is this just not viable? On t5 or t6 me and my casual playing new friend Witch Dr were rolling through stuff very quickly on a 4 person rift since 2 people were just standing in town doing nothing. But when we tried t10 our damage sucks. A person I was playing with was doing 200 million damage and was acting like that was very weak...imagine how said I felt when my damage is only like 10-30million...

 

link to my character....https://us.battle.net/d3/en/profile/ZombieZerg-1856/hero/71622546 

 

 

EDIT: I put those high level INT gems in my pants and chest earlier and I can slowly work my way through a solo t10 rift, damage still seems very low compared to my friends I've played with though. I put etched sigil in the weapon cube slot as well. I guess this build is only for solo rifting? Because it's pretty bleh in group play t10 and above, I don't help the group at all.

 

I recently almost got the same things as mentioned here and in the guide (also missing furnace wacko.png and wondering for a decent replacement Scourge, thunderfury, Sky Splitter ?)

The most important part of this build is that it doesnt really works against solo high HP normal enemies.

You can stand there for a long time only doing little dmg. 

The key for this build (and high numbers) is to get to an elite pack to get the 600% dmg buff. Just hit it enough to get the dot rolling, ignore it for the most part and hunt down groups of smaller enemies. 

Teleport with the reset passive is a very helpful tool in this progress; you dont really have to walk and can just teleport around towards new groups of enemies. 

 

When there is no elite pack around you should do the same, just hit groups enough to make them burn and go find new groups as each burning mob alive will add 25% dmg.

This has as downside that you will do low damage to the first few mobs.

The other tricky part is to have the burning enemies follow you, meaning you cant get to fast to new packs.

When playing in a group (and even with just your follower) this is also the tricky part, other will agro the enemies making it harder to be in range as much burning enemies as possible.

 

Damage will also suffer in maps with low enemy density and some of the power pillars? are not that useful for this build.

The biggest problem i faced so far (GR 55) is that certain bosses can 1 shot me, making them near impossible to kill in time (was that fire bird thing) although other bosses are much easier to survive.

 

Another problem you facing is that you want to do more damage = attack more enemies, but as you said you can survive them but your group members maybe not. Which is also limiting your damage.

 

tl;dr

Teleport towards elite packs while burning all the enemies on the way, only then you will see higher numbers

Share this post


Link to post
Share on other sites
Hi! 

 

I tried and built hits build from scratch and I have to say it will be not enough to T10 and GR40+. I sacrficed everything for the damage output, force weapon, sparkflint, I even have the ring which creating the killing area for 100% mor dagame, and still stucked in 30-70million. The Elite's not the problem at all, it never will be with the 600% damage plus, but everything else is. :D While I hit over 900mil on en Elite, I stucked with  40mil crit on a random mob. So I have questions:

 

1.) Is it a multiplayer build to kill elite's extremely fast with your friends (and they kill the rest for you)? 

2.) The Deathwish nerf eliminated this build? 

3.) I realized that the Firebird often bugged, I don't get the 25% stacked damage at all. I see that something will changed about that in the upcoming season. Maybe this is the reason for the damage fall? 

4.) Should we forget about disintegrate at all? 

Share this post


Link to post
Share on other sites
 
Hi! 
 
I tried and built hits build from scratch and I have to say it will be not enough to T10 and GR40+. While I hit over 900mil on en Elite, I stucked with  40mil crit on a random mob. So I have questions:
 
1.) Is it a multiplayer build to kill elite's extremely fast with your friends (and they kill the rest for you)? 
2.) The Deathwish nerf eliminated this build? 
3.) I realized that the Firebird often bugged, I don't get the 25% stacked damage at all. I see that something will changed about that in the upcoming season. Maybe this is the reason for the damage fall? 
4.) Should we forget about disintegrate at all? 

 

 

So far i reached solo GR 55 or something and i dont have a lot of ancient gear and also missing the furnace buff (altough you said elites are not the problem).

That said 600/25= 24 mobs that you need to burn to do the same damage numbers if you where to fight a (single) boss.

Problem is that at the time you have enough dots rolling stuff will die and your damage will lower again. 

Teleporting quickly to new groups is the solution but also tricky as you can get out of range of the burning mobs meaning losing the dmg buff.

 

And for the questions:

1. To a certain point, have not played with more then 2, but it makes things a lot easier (but also kind of hard to see who does how much damage, so is it you or him/her that makes the run easier??)

2. Did not have Deathwish for some time and was able to do GR45+ (iirc) before I 'found' one. Guess they also nerfed it for some reason but as i never used the old version i cant really tell

3. As the stacking damage has no indicator of some sorts its kinda hard to tell. But it does sometimes feels like a lot of damage is missing but this also could be to other factors like passive or item procs. Some indicator would be nice though, also for noticing if you go to far away from burning mobs.

4. GR 60 should be doable, although the level setup, power buffs and rift gaurdian play a big role (I had 1 boss that 1shotted me at GR 54, making it impossible to complete in time)

Share this post


Link to post
Share on other sites

I started playing again and noticed that just now in a dungeon doing a solo rift on t10, in a group of alot of enemies, the damage is respectable (although still slower than I'd like to kill stuff), the damage against single or a few mobs suuuucks and takes awhile to kill.

 

I honestly feel like the deathwish nerf really killed this build, and also I was reading when 2.4 first came out, that they nerfed firebird set bad apparently? I don't know personally, I didn't start to "seriously" play d3 until this season with some friends off and on again, but from what I was reading, they claimed Tal Rasha's set is much better than the Firebird set now. But again, from an outsider's perspective, I'm not sure exactly WHY Tal Rasha's would suddenly be better.

 

I know one thing for sure though, nerfing the deathwish from 100% to 35% really sucks. Maybe the Furnace would really help, getting the legendary gems to lvl 25 is going to take forever with it's puny 2% chance. I love how all the levels up to 24 were 100% chance to upgrade, and now suddenly at 24-25 now it's wayyy down to 2% lollll.

 

I also FOR SURE feel they nerfed something with this build in the past few months with some of their "little" patches, because, when this season started and I first started following this build, I could stand FOREVER holding the disintegrate beam, and now, the mana actually drains. They had to had nerfed some piece or effect on this armor the build uses.

 

 

The thing is, I'm not sure what they nerfed, I don't think they release patch notes for small little "hot fix" patches do they? At least I didn't see anything listed....last thing I remember seeing was the big 2.4 patch notes.

 

would this build be better? http://www.diablofans.com/builds/78312-diablo-3-t6-wizard-build-tals-vacuum-beam

 

my friend who is really into d3 and always ranks up pretty high on the leaderboards told me that tal rasha+slow time was what he used on t10 and I used to watch him play and he would wreck stuff lol.

 

here's also another build that wipes t10 out quickly o.O http://www.diablofans.com/builds/70681-flash-fire-wizard-t10-speed

 

I actually have the Wand of Woh sitting in my item box right now, everybody I've talked to said it's rare as hell to find lol.

 

I really like disintegrate as a spell, the first build I linked above uses tal rasha's armor set and still incorporates disintegrate...but maybe disintegrate just isn't viable for t10 maybe.

 

 

hell, yesterday, I found a MUCH better compass rose than the one I had, even rerolled the VIT to 38% more critical hit damage...and....the damage is still bleh on t10 lol.

 

edit: 4-18-2016..... they're nerfed this wizards mana even more in another one of their hotfix patches I'm assuming behind the scenes, I can hold the disintegrate even LESS now since the mana drains pretty quickly now....wtf? When the season began I could hold it foreverrrrr pretty much, then a little bit in it got less and less...and now it's pretty bad with how short I can hold it

Edited by WhiteSnake

Share this post


Link to post
Share on other sites
Guest Mighty_Pooh

How come this spec is not updated? The firebird solo spec is the most used spec on season 6?

Share this post


Link to post
Share on other sites
Guest JUB

Hey, really enjoy this build. I got on the PTR to test out how this works with 2.4.2. Doesn't seem to work at all.

I didn't quite understand the set details of firebird's in the new patch at first. Apparently, it's somewhat like Tal's now -- you have to hit enemies with 3 different fire skills to cause them to ignite, and then you get the 6 piece bonus, which is now 120% and 2400% at max/with elites.

How can that even be done with this build as it is now? Seems impossible. Would have to be changed around significantly.

Share this post


Link to post
Share on other sites
On 6/22/2016 at 11:20 PM, Guest JUB said:

Hey, really enjoy this build. I got on the PTR to test out how this works with 2.4.2. Doesn't seem to work at all.

Yup, aware of the 2.4.2 revisions on the PTR. I'm waiting a bit to see the finalized version of the set before revising the guide though. Will be ready before the live patch, as always! :)

Share this post


Link to post
Share on other sites
Guest DaftWullie

Hey Deadset,

Thank you for this Awesome build! It helped me a lot. I was just wondering about one thing: You use Unstable Anomaly as a pasive skill but the Firebird set already gives a similar bonus, so can you really expect to die twice in one minute? I've only played up to T8 so far but I'm not entirely sure.

If not wouldn't it be better to change to another passive like Elemental Exposure? Disintegrate takes care of the Fire element and Frost Nova the Ice element so if you have another element on your weapon that is already a 15% damage increase for any mob that comes close. If you feel like you have enough Thoughness you might even change the Magic Weapon rune from Deflection to Electrify and you can have all four elements for a total of 20% additional damage.

Thanks again for the awesome build!

Share this post


Link to post
Share on other sites
On 7/8/2016 at 1:29 PM, Guest DaftWullie said:

...can you really expect to die twice in one minute? I've only played up to T8 so far but I'm not entirely sure.

If not wouldn't it be better to change to another passive like Elemental Exposure? Disintegrate takes care of the Fire element and Frost Nova the Ice element so if you have another element on your weapon that is already a 15% damage increase for any mob that comes close. If you feel like you have enough Thoughness you might even change the Magic Weapon rune from Deflection to Electrify and you can have all four elements for a total of 20% additional damage.

I haven't played this exact build, so I don't know how fragile it is.  But when you start pushing higher Greater Rifts, it's not uncommon for elites to kill you in a single shot.  This was happening to me yesterday on a Crusader, which is probably tougher than a Wizard with similar gear.  If it wasn't for the timer that makes you wait to resurrect in a GR, I would have died about 6 times in one minute.  And this was fighting the Rift Guardian, so I couldn't just skip the fight and move on to something else.

As for your second question, the damage type you do comes from the skill/rune you have chosen and ignores what's listed on your weapon.  (Weapon elemental damage is a leftover from earlier in the game when things worked differently.)  So it would not count toward your damage bonus from Elemental Exposure.

Share this post


Link to post
Share on other sites

Is is somehow possible I can view the previous build to this one, the one with Deathwish and Disintegrate? If not then that's fine.

Share this post


Link to post
Share on other sites
3 hours ago, Vexinus said:

Is is somehow possible I can view the previous build to this one, the one with Deathwish and Disintegrate? If not then that's fine.

Not really, the new patch comes tomorrow so no point keeping the old stuff :p

Share this post


Link to post
Share on other sites

The spec lists both a source and a off-hand, since a source is an off-hand, you can't use both Firebird's Eye and Chantodo's Force at the same time.

The firebird item is unnecessary as the other 6 firebird armor pieces gives the 6 pc set bonus, and Chantodo's Force is needed, so the initial list in the guide should remove the "source" item.

Share this post


Link to post
Share on other sites
Guest Mighty mitch

Tryed a different variation of the build which i think worked better for me , as the problem i found running this build is the loss of furnace in cube hurts bad with rg , switching explosive blast for familiar sparkflint mixed with magic missile ignite allows archon to be run on teleport rune and still ignite elites arcane torrent static discharge for faster chantoodo stacks and archin reset plus leaving furnace cubed :) let me know what you think

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Season 31 of Diablo 3 kicks off today, and we're here to ensure you have all the guidance you need. Let's dive in!
      The season begins today at 5 PM PDT/CET/KST. This season sees the return of the Forbidden Archives, first introduced in Season 20. Our team has been busy updating our Diablo 3 guides to reflect all the new changes, and we've highlighted some of the key guides below.
      General Season Guides Our comprehensive Season 31 guides cover everything you need to know, including Haedrig's Gift sets and tier lists for both solo and group play. Let's get started!
      Seasonal Leveling Guide Season 31 Compendium Visions of Enmity Solo Push Rankings Solo Speed GR Rankings Solo Speed T16 Rankings Group Meta Group RGK Rankings Group TK Rankings Group XP Farming Leveling Guides
      It doesn't matter which class you enjoy playing, we have you covered with our latest leveling guides!
      Barbarian Season Start Crusader Season Start DH Season Start Monk Season Start Necromancer Season Start Witch Doctor Season Start Wizard Season Start Season 31 Conquest Guides
      If you need help with completing Conquests for your Season Journey, we recommend you to read one of our guides listed here.
      Avarice Divinity On a Good Day Sprinter The Thrill
    • By Staff
      Diablo 3's Season 31 is bringing back the Forbidden Archives theme, first seen in Season 20. It kicks off on April 12 at 5 p.m. across PDT, CET, and KST zones. For more information, take a look at the official preview!
      Just a heads up, Diablo 3 won't introduce any new Seasonal themes moving forward. Season 30 was the last to debut a unique theme. From Season 31 onwards, Diablo 3 will revisit past themes.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 31: Season of the Forbidden Archives. Starting on April 12 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of Forbidden Archives theme, which first debuted with Season 20. For an in-depth look into what’s coming, read below.

      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch 2.7.7 Notes
      Season Theme
      Season 31 is the Season of the Forbidden Archives. Many adventurers have come to learn the power that dwells within the ancient nephalem artifact, Kanai’s Cube. However, none understands this power better than the equally celebrated and reviled Horadrim, Zoltun Kulle. Kulle was able to unlock and harness the power of the Cube like none before, leveraging its power to siphon and archive the energies of powerful items. With Season 31, we explore the power Kulle might lend to your fingertips if his experiments went unchecked.
      For the duration of Season 31, the slots in Kanai’s Cube that allow you to equip three additional Legendary powers will not be restricted to their usual categories. While normally a player can equip one power each from the Weapon, Armor, and Jewelry categories, Season 31 players can mix and match between all three! This might allow you to run two Weapon powers with one Armor power. Or perhaps you might choose to run three Amulet powers instead. The choice is yours, and we’re as eager as you are to experiment with the new build opportunities this creates!
      Return to Top
      Season 31 Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 31, this means awards originally available from Season 7 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re bringing back End of Journey rewards as introduced in Season 17, with not one, but two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Valor Portrait Frame and Angelic Treasure Goblin pet!

      In addition to the Helm and Shoulders slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that embody the snowy, foreboding aura of the Eternal Woods. If you need a warm little pal to keep you cozy through your cold journeys, the Dream of Piers fiery nature should do the trick—when he’s not instilling night terrors in the local fauna.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do IS Win: Complete two Conquests this Season. Kill You: Kill Ghom at level 70 in under 30 seconds on Torment XIII difficulty. Money Ain’t A Thang: Slay Greed on Torment XIII difficulty. Take U There: Reach Greater Rift level 60 Solo. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 31? Here are the challenges you’ll face! Returning for Season 31 is Sprinter/Speed Racer, where you’re challenged to complete the entire Diablo III campaign from Act I to Act V at level 70 in under 1 hour! Next is Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million gold streak outside of The Vault or its Inner Sanctum. On a Good Day/I Can’t Stop encourages you to upgrade your Legendary Gems; level three Legendary Gems to 65 to complete this challenge! Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. Lastly, a fan-favorite for those who enjoy unconventional builds, The Thrill/Superhuman requires completion of a Greater Rift level 45—solo and without any Set items equipped.
      Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 31:
      Barbarian – Wrath of the Wastes Crusader – Roland’s Legacy Demon Hunter – Unhallowed Essence Monk – Raiment of a Thousand Storms Necromancer – Bones of Rathma Witch Doctor – Helltooth Harness Wizard – Tal Rasha’s Elements
      Return to Top
      Patch 2.7.7 | Game Updates
      KR Age Restriction Updated Logos for KR Age Restriction from 18 years of age to 19 years of age. Extra progress orb drops from the Soulshard Stain of Sin now works for Challenge Rifts. Extra progress orb drops from the Soulshard Stain of Sin and Altar of Rites node Reaper now only drops from monsters inside Nephalem Rifts, Greater Nephalem Rifts, and Challenge Rifts. Return to Top
    • By Staff
      A new Diablo 3 season starts in just a week! Season 30, The Lords of Hell, arrives on January 12th and brings the new seasonal rotation system. We're getting reprised rewards from Season 25, featuring the Soul Shards gems, as well as the now permanent Rites of Sanctuary and Visions of Enmity systems.
      Let's take a look at everything that's coming below! 
      Season 30 (Source)
      Sanctuary needs you to answer its call for aid in Season 30: The Lords of Hell. Starting on January 12 at 5 p.m. PST/CET/KST, Nephalem can harness the power of The Lords of Hell Season Theme, which first debuted with Season 25. For an in-depth look at the now-permanent Rites of Sanctuary and Visions of Enmity themes, Class Balance, and more, take a gander below.
      Seasonal Journey
      Season 30: The Lords of Hell
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch Notes
      Season 30: The Lords of Hell
      Though the Black Soulstone has been destroyed, lingering fragments of The Lords of Hell once contained therein still persist in Sanctuary. These Soul Shards hold immense power—power that once belonged to the Prime and Lesser Evils. Cunning Nephalem who find and wield these Soul Stones must exercise caution. Power can be alluring, and the road to the Burning Hells is paved with good intentions...
      Season 30 is the first to utilize our new Season theme rotation system, reintroducing The Lords of Hell theme first seen in Season 25. Players can embrace evil by infusing themselves with the essences of Hell’s Lords using Soul Shards. Players will embark on their Season Journey to discover and upgrade demonic Soul Shards based on the seven Lords of Hell. By embodying a Prime and Lesser Evil, players will inflict new forms of pain and suffering on the demons of Sanctuary. We can't wait for players to get their hands on Soul Shards to start unlocking their true power.
      Nephalem can find 7 unique Soul Shards(based on the seven Lords of Hell), which give players demonic new powers. One of 3 Prime Evil Soul Shards can be equipped into Helms and one of 4 Lesser Evil Soul Shards can be equipped into Weapons. Each Soul Shard can be upgraded three times using a new seasonal-exclusive consumable, the Hellforge Ember.
      Soul Shards and Hellforge Embers can drop from anywhere in Sanctuary, but Soul Shards have a higher chance to drop from Bosses. Soul Shards cannot be traded, but can be salvaged or utilized in Caldesann’s Despair. You may only equip one Prime Evil Soul Shard and one Lesser Evil Soul Shard at a time. Lastly, Soul Shards and Hellforge Embers only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends. For a look into the capabilities for each of the Soul Shard powers look below.
      Prime Evil Soul Shards
      Sliver of Terror
      Base Power: Your cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 12.5% increased damage. Additional Powers: Your attack speed and critical hit chance are increased by 5% for each skill on cooldown. You cast a devastating Ring of Fire after killing 100 enemies. If three or more skills are on cooldown, your lightning and fire skill damage are increased by 50%. Shard of Hatred
      Base Power: You deal 15% reduced damage while you have 3 or fewer enemies within 25 yards. If more than 3 enemies are within the same distance, you deal 5% increased damage per enemy (to a maximum of 50%). Additional Powers: Killing an elite enemy pulls all enemies within 40 yards to where the elite died. Your Movement speed is increased by 50%. Each enemy within 25 yards reduces your movement speed by 10% up to 70%. You now deal 15% 10% increased damage for every enemy instead of 5% (to a maximum of 100%). Fragment of Destruction
      Base Power: You move unhindered through enemies. Each enemy you pass through receives Mark of Destruction for 7 seconds. Each marked enemy that dies removes 1 second from one of your skills on cooldown. If the Mark of Destruction expires before the enemies die you lose 2% of your maximum health as damage. Marks are not applied if you are below 35% health. Additional Powers: You have a 25% Chance to restore 5% health when an enemy dies with Mark of Destruction active. When you apply Mark of Destruction to an enemy, you increase your movement speed by 5% for 7 seconds. Max 10 Stacks. You now leave a trail of fire in your wake that slays enemies with the Mark of Destruction and are below 10% health. Lesser Evil Soul Shards
      Stain of Sin
      Base Power: You deal 25% less damage. When you kill 50 enemies, you spawn a pool of blood that increases the damage done to elite enemies by 150% and lasts 15 seconds. Additional Powers: The pool of blood now negates Elite affixes within its area. You gain an additional Rift Progress Orb when you kill and elite pack. The pool of blood now collects Rift Progress Orbs. Dregs of Lies
      Base Power: You deal 25% less damage. Your pets deal 25% increased damage. Additional Powers: Killing an elite enemy reduces all your active cooldowns by 5 seconds. On receiving fatal damage, spawn a shadow that prevents your death, restores your health to 35%, and grants +225 All Resist to all party members while it is active. The shadow only lasts 15 seconds. Each time your pet hits an enemy, your damage is increased by 0.5% for 5 seconds. This stacks up to 100 times. When you reach 100 stacks, the stacks quickly reset to 0. Remnant of Pain
      Base Power: Your Critical Hit Chance is reduced by 15%. Attacks against Incapacitated enemies are automatically critical hits. Additional Powers: Hitting enemies with cold damage has a 50% chance to freeze them. Cold skill damage is increased to frozen targets by 20%. Gain passability while your movement speed bonus is over 50%. When you move through enemies you knock them back and stun them for 2 seconds. When you critically hit an enemy you increase the attack speed all players by 5% for 5 seconds. Max 10 stacks. Essence of Anguish
      Base Power: Every time you deal poison damage to an enemy you increase your cooldown reduction and movement speed by 2.5% while your damage received is increased by 5% for 10 seconds. Max 10 stacks. Additional Powers: Your movement speed and cooldown reduction can be increased up to 15 times by dealing poison damage to an enemy. When you deal poison damage to an enemy they receive 50% increased poison damage from all sources for 10 seconds. Killing an enemy deals the damage done by the death blow to all enemies within 25 yards. Return to Top
      Season 30 Cosmetic Rewards

      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, players will be able to earn a series of portrait frames bedecked with the mysterious beauty of Blood Shards. A ghastly All Hallow’s pennant will also be available, allowing you to proudly proclaim your love for all things grim and creepy.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra Stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five Stash tabs:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do IS Win: Complete two Conquests this Season. Disarm You: Kill Rakanoth at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t A Thang: Slay Greed on Torment XIII difficulty. Take U There: Reach Greater Rift level 60 Solo. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 30? Here are the challenges you’ll face!
      Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the speedy, Speed Demon/Need for Speed requires the fastest Nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in season 30
      Barbarian: The Legacy of Raekor Crusader: Armor of Akkhan Demon Hunter: Embodiment of the Marauder Monk: Inna’s Reach Necromancer: Pestilence Master’s Shroud Witch Doctor: Zunimassa’s Haunt Wizard: Delsere’s Magnum Opus
      Return to Top
      Patch Notes
      Below you’ll find patch notes for the upcoming update to Diablo III: Patch 2.7.7. It goes live on January 9.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Empowered shrine has been removed from the random Shrine effect of the Father Seal from Altar of Rites. Feature Changes
      Chilltara now has a 20% drop rate of Gibbering Gemstone. Whisper of Atonements can now be salvaged for 1–3 Forgotten Souls. Orek's Dream encounter rate buffed from 1 to 4%. Gelatinous Sire goblins no longer spawn from the Goblin Shrine inside Echoing Nightmares. Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Any changes made to the below between the PTR and now, and any new additions, have been marked in red.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non- Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100–125%, stacking up to 5 times between uses. Each stack lasts up to 5 seconds. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 9,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li> Mundunugu's Regalia Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Return to Top
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3. Find out more about the event in the official blog post!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      The Diablo 3 patch PTR is up and we have all the details on it! From the new permanent Rites of Sanctuary and Visions of Enmity features to class balance and more, let's take a look at what's coming.
      Patch 2.7.7 PTR (Source)
      Hail, Nephalem! We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
          Next Article
        Blues News: December 1, 2023   World of Warcraft 4d Blues News: December 1, 2023
        Stay up to date with World of Warcraft when you join us each week as we round up some of the latest top blue posts and discussions.   4 days ago Featured News
        Intel Drop: Season 1 BlackCell, Battle Pass, and Bundles   Call of Duty: Modern Warfare II 3h Intel Drop: Season 1 BlackCell, Battle Pass, and Bundles
        Diablo Immortal Bug Fixes and Patch Notes for All Platforms   Diablo Immortal 3h Diablo Immortal Bug Fixes and Patch Notes for All Platforms
        Weekly Bonus Event: Enter the Dragonflight Dungeons   World of Warcraft 4h Weekly Bonus Event: Enter the Dragonflight Dungeons
        Hotfixes: December 4, 2023   World of Warcraft 19h Hotfixes: December 4, 2023
        28.2 Patch Notes   Hearthstone 1d 28.2 Patch Notes
        This Week in WoW: December 4, 2023   World of Warcraft 1d This Week in WoW: December 4, 2023
        It’s Almost Time for the Variety Show to Enter WoW® Classic!   World of Warcraft 1d It’s Almost Time for the Variety Show to Enter WoW® Classic!
        Overwatch® 2 – Season 8: Call of the Hunt Begins December 5.   Overwatch 2 1d Overwatch® 2 – Season 8: Call of the Hunt Begins December 5.
        The Darkmoon Faire Returns   World of Warcraft 3d The Darkmoon Faire Returns
        Get the Sky-Captain’s Masquerade Attire Transmog Set   World of Warcraft 4d Get the Sky-Captain’s Masquerade Attire Transmog Set
        Diablo IV Patch Notes   Diablo IV 4d Diablo IV Patch Notes
        Diablo III PTR 2.7.7 - Now Live   Diablo III 4d Diablo III PTR 2.7.7 - Now Live
        Blues News: December 1, 2023   World of Warcraft 4d Blues News: December 1, 2023
        World of Warcraft® Classic Season of Discovery is Now Live!   World of Warcraft 5d World of Warcraft® Classic Season of Discovery is Now Live!
        Catch Up on the Latest Campfire Chat   Diablo IV 5d Catch Up on the Latest Campfire Chat
        Rain Blood in Abattoir of Zir   Diablo IV 5d Rain Blood in Abattoir of Zir
        The Overwatch 2® Twitch Support-A-Streamer is back!   Overwatch 2 5d The Overwatch 2® Twitch Support-A-Streamer is back!
        Director’s Take – Balance Preview for Season 8   Overwatch 2 5d Director’s Take – Balance Preview for Season 8
        Check Out Season of Discovery and What’s Next   World of Warcraft 5d Check Out Season of Discovery and What’s Next
        Season 1 of Call of Duty: Modern Warfare III and Call of Duty: Warzone—All You Need to Know   Call of Duty: Modern Warfare II 5d Season 1 of Call of Duty: Modern Warfare III and Call of Duty: Warzone—All You Need to Know
       
×
×
  • Create New...