Damien

Monk: Fresh Level 70 Guide

28 posts in this topic

Ive been using this build for awhile, i really like it - well written article, give us one for Demon Hunter!

Share this post


Link to post
Share on other sites

Hi!

 

In all your builds you recommend the Paragon points priorities.

You usually say for the Core page to spend first on Strength/Dexterity and then on Life.

So what do i do?

When I reach 50 points in Strength, do I start putting on Life?

Or do I put on Strength all the way?

Share this post


Link to post
Share on other sites

Question: The guide says to replace your mantra with Air Ally if you find the Crudest Boots, and to swap out Chant of Resonance for Unity for the extra damage, but how will you get the extra damage from Unity if you're not using a mantra?

Share this post


Link to post
Share on other sites
On 6/18/2016 at 11:57 PM, Guest Lifscuetorya said:

Question: The guide says to replace your mantra with Air Ally if you find the Crudest Boots, and to swap out Chant of Resonance for Unity for the extra damage, but how will you get the extra damage from Unity if you're not using a mantra?

Oh, good catch! I will correct this. In the place of this recommendation, keep the Chant and swap out Momentum for Unity, and replace Sweeping Wind in the active skills for Air Ally.

Share this post


Link to post
Share on other sites

Is Taeguk still appropriate in the recommended gems section? It seems it's been deprecated on this patch.

Share this post


Link to post
Share on other sites
On 6/23/2016 at 10:49 AM, tantalus said:

Is Taeguk still appropriate in the recommended gems section? It seems it's been deprecated on this patch.

The beginner guides are prime for revision, I'll be getting on that very soon! And your observation is correct, Taeguk has lost a bit of its position as a Monk staple, giving way to gems with less conditional triggers (Bane of the Stricken, Gogok of Swiftness, Esoteric Alteration, Bane of the Powerful).

Share this post


Link to post
Share on other sites

The top of the guide refers to it being a WD guide, also there's no rune set on one of the skills at the top.

Share this post


Link to post
Share on other sites
On 8/8/2016 at 5:30 PM, Guest Myzt said:

The top of the guide refers to it being a WD guide, also there's no rune set on one of the skills at the top.

Thank you for the heads up, will be fixed asap.

Share this post


Link to post
Share on other sites

..along with the suggested fix from "Guest Myzt" above, I would also just like to add that, gambling for (Req'd lvl 8/9 Boots), as suggested in your guide, with a level 1 Monk toon,  does NOT yield, Crudest Boots,..., or any other lvl 8/9 required boots. ?

 In fact, I've spent over 2k in shards, and have got nothing but yellow(rare), and/or the blues. and yes even those are locked at higher lvl requirements, which is fine, but  but obviously useless.

I honestly had better luck, and gambled with much less shards, with my lvl 70 Monk, for Boots, Bracers.

 Patch 2.4.2 has likely changed something here, can you verify and/or change your guide accordingly?

If not, then what did I miss ?  :)

Thanks.

 

Share this post


Link to post
Share on other sites

...after reaching 70 (in seaosn 7), and,  even with this Raiment set, (and because of DS) it's a very "gear" dependent build, meaning without gear like the Shenlong set, Lefevre's, Spirit Guards, RoRG, ..., and sadly, the very laggy/later season 7 leg gems, ..., u aren't goin' anywhere, 'cause you'll have no spirit  for DMG,  unless you mix-n-match with Inna's (ally tanks) into a semi-supportive build, to makeup for the extremely high gear dependency, and CDR/Spirit dependency of this specific Raiment build, and beyond.

 Maybe stick with the pre-70 skills/stats 'till you find ALL the req'd "dependent" gear.?

 ...sorry to say.

Share this post


Link to post
Share on other sites

fab and a great help ty!

 

Just to point this out for you though:

5. Gems

Your armor and weapon sockets should be taken up by the highest tier Emerald gems you can afford at the time, while the helm is best filled by a Diamond gem for a boost to Cooldown Reduction. When you stumble upon jewelry with good primary stats and a socket, you should start dabbling into Legendary Gems. The Legendary Gems to consider for Demon Hunters

Quote

Demon Hunters

 

Share this post


Link to post
Share on other sites

Hi, 

thanks for this cool guide!

 

Can you please suggest me which skills to use, iam a fresh 70 monk with this gear:

- 4 pieces of Raiment of a Thousand Storms

- Gungdo Gear

-  Flying Dragon

 

is there any recommended build with benefits from all this gear? What do you suggest?

What to replace for Seven Sided Strike and Mystic Ally? Cyclone and Epiphany?

 

Thanks in advance :)

 

Edit: Status atm: Torment 1 possible, iam indestructible. But slow.

Greetings,
shAd

Edited by shAd

Share this post


Link to post
Share on other sites
2 hours ago, shAd said:

Hi, 

thanks for this cool guide!

 

Can you please suggest me which skills to use, iam a fresh 70 monk with this gear:

- 4 pieces of Raiment of a Thousand Storms

- Gungdo Gear

-  Flying Dragon

 

is there any recommended build with benefits from all this gear? What do you suggest?

What to replace for Seven Sided Strike and Mystic Ally? Cyclone and Epiphany?

 

Thanks in advance :)

 

Edit: Status atm: Torment 1 possible, iam indestructible. But slow.

Greetings,
shAd

Are you able to finish up and get your 6-set? If not, I imagine you need to play to your gear's strengths. You're very durable, so run through the level and stack mobs for the biggest exploding palm you can. Take advantage of the Gungdo Gear! Cyclone strike could definitely help with stacking mobs. 

1 person likes this

Share this post


Link to post
Share on other sites

@Blainie:

not yet.... but soon ;-)

forgot one item: The Crudest Boots (2. Mystic Ally)

 

what do you think:

- Crippling Wave

- Dashing Strike

- Mystic Ally (this one with the regeneration) 

- Cyclone Strike

- Exploding Palm

- Mantra of Retribution

 

with:

- 4x Set

- Crudest Boots

- Gungdo Gear

Sorry i like to optimise. i know its not worth really, because soon i have the 6. piece of my set. But until then... ;-)

Edited by shAd

Share this post


Link to post
Share on other sites
21 minutes ago, shAd said:

@Blainie:

not yet.... but soon ;-)

forgot one item: The Crudest Boots (2. Mystic Ally)

 

what do you think:

- Crippling Wave

- Dashing Strike

- Mystic Ally (this one with the regeneration) 

- Cyclone Strike

- Exploding Palm

- Mantra of Retribution

 

with:

- 4x Set

- Crudest Boots

- Gungdo Gear

Sorry i like to optimise. i know its not worth really, because soon i have the 6. piece of my set. But until then... ;-)

I think you should be absolutely fine with that setup to clear until you get your 6-set!

1 person likes this

Share this post


Link to post
Share on other sites

Hello again ;)

 

thanks for your answer... iam on T8+ atm, its running fine. Set is full, everything ok. 

 

But: e.g. depth-diggers: the 100% damage effect of the trousers... how is that calculated?

 

1xxx% + 100% = 2000% = double damage

or:

1000% + 100% = 1100% = 10% more damage?

 

second or iam wrong? if second is true i think i should choose something else than depth diggers, 10% overall is not that much.

 

btw: thats the monk we are talking about: http://eu.battle.net/d3/de/profile/shAd-2781/hero/82795429 
(call for objective criticism)

 

edit: Offtopic Question: But whats the best monk set atm in your opinion? Have the other sets nearly complete too (ranking set 1 > set 2 = set 3 > set 4?)

Edited by shAd
grammar/misstakes

Share this post


Link to post
Share on other sites
21 hours ago, shAd said:

But: e.g. depth-diggers: the 100% damage effect of the trousers... how is that calculated?

 

1xxx% + 100% = 2000% = double damage

or:

1000% + 100% = 1100% = 10% more damage?

The Depth Diggers are multiplicative (as far as I know), which means it would double the damage of the generators.

21 hours ago, shAd said:

edit: Offtopic Question: But whats the best monk set atm in your opinion? Have the other sets nearly complete too (ranking set 1 > set 2 = set 3 > set 4?)

I would say the Generator build using the Raiment and Shenlong sets is the best for solo pushing rifts. http://www.icy-veins.com/d3/monk-shenlong-raiment-build-patch-2-4-2-season-7

For group play, it will be the Inna's/Raiment support build. http://www.icy-veins.com/d3/monk-inna-support-build-patch-2-4-2-season-7

Share this post


Link to post
Share on other sites

Dropping by to confirm Blainie's comment on the multiplicative nature of Depth Diggers. They will double the damage you deal with resource generating attacks.

Build recommendations are on point too. :) Ranking-wise, I'd probably say Raiment > Sunwuko > Inna = Uliana - but the latter three are really close, and only Raiment coming ahead with an advantage.

Share this post


Link to post
Share on other sites

I have a question: is it possible to obtain Gungdo Gear at level 70? I didn't acquired it so far.

ok, i got it

Edited by birdspotter

Share this post


Link to post
Share on other sites
On 10/26/2016 at 0:20 PM, birdspotter said:

I have a question: is it possible to obtain Gungdo Gear at level 70? I didn't acquired it so far.

ok, i got it

Glad to see that you got it, but for future users, yep. Your best bet is from Kadala, it's where I generally find mine each season!

Share this post


Link to post
Share on other sites
8 hours ago, IVaccount said:

Are these gonna be updated for the new starter sets?

This has just been updated to account for the SWK set :)

1 person likes this

Share this post


Link to post
Share on other sites
1 hour ago, Blainie said:

This has just been updated to account for the SWK set :)

Awesome!

 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Violentravi
      Hello,
      Adelante is currently recruiting DPS & Heals, however, all competent players will be considered.  We are a Horde guild on Arthas and our current progression is 1/10M NH, 10/10H NH 6/7M EN and 3/3H TOV.  As far as classes go we do not have a Moonkin, Mage, Feral Druid, or any type of Monk. We only raid two nights a week, Tuesday and Wednesday from 7:00 PM until 11:00 PM Eastern.  Thursday is not considered a raid night, but we will often clear Heroic and Normal on this evening for AP and it is not required. We are pushing progression on Il'gynoth, and look forward to finishing off EN then moving on to Nighthold, we will be intermittently working on Mythic TOV.
      From you, we would expect 100% attendance during your trial period; after that, if you cannot make a raid or will be late it is mandatory to keep the raid leader updated.  In order to continue making good progression while raiding only two nights a week, we expect that you know your class inside-out and will research any bosses you are unfamiliar with prior to raids.
      If you are interested, please PM me (violentravi#1826) or recruiting officer Sepsis (tuxedomask#1712) in game.  However, if you have time (which goes a long way) for us to give you a real evaluation there is a short forum to fill out linked on our discord: https://discord.gg/JMVuYRW
       
      Thank you for your consideration
      Xoxo
      Violentnacho & the Guild
    • By Damien
      This thread is for comments about our Kazakus Zoo Warlock Gadgetzan Standard deck.
    • By Ririxia
      ABOUT US
      We Tried is a mythic progression raiding guild formed by an ambitious raid leader seeking like minded, progression oriented players who would work together towards clearing the latest content while it is still considered relevant. After suffering some roster issues, We Tried merged with Procrastination in late December 2016 and together we have fully cleared Emerald Nightmare Mythic within just two weeks.
      OUR PAST ACCOMPLISHMENTS & FUTURE GOALS
      Although we have since slowed down, we are proud ourselves of holding the realm 27th Nythendra Mythic and 24th Elerathe Renferal Mythic kills.
      Today we are actively working towards forming a raid team that would be able to attain our previous glory and compete on a realm wide level.
      CURRENTLY RECRUITING
      Frost DK
      BM/MM Hunter
      Retri Paladin
      Shadow Priest
      Elemental & Resto Shaman
      Arms/Fury Warrior
      *Applications from exceptional players will always be considered regardless of recruitment status*
      RAID TIMES
      Wednesday 20.30 - 23.00
      Thursday 20.00 - 23.00
      Sunday 20.00 - 23.00
      IDEAL RECRUIT
      Our ideal recruits are players who are passionate about the game and about progress. Each raider is expected to do whatever they can to improve their skills outside of the raiding environment and pull their own weight within the raid.
      We are looking for mythic ready players who, without fail, know the tactics for every boss prior to entering the instance; have solid knowledge of their class and continuously strive to improve themselves; have a near 100% attendance rating; are prepared to wipe often on progression nights and can not only take the constructive criticism that comes their way but are also able to give constructive criticism back, as well as share new ideas and approaches relevant to the content we are clearing at the time.
      CONTACT & INFO
      If you have any questions or concerns you're welcome to contact me in game (Ririxia#2172) or on Discord (Ririxia#1469). You can find more info about our guild, guidelines, raiding policies, trials and the loot system, as well as apply on our website - http://we-tried.enjin.com
    • By Vlad
      This thread is for comments about our OTK Djinni Priest Standard deck.
    • By Stan

      A new build went live with changes to Primal Ancient items. Now they are much more rare, drop with perfect stats and salvage into 15 Forgotten Souls.
      All Legendary and Ancient items have a chance to roll as Primal Ancient Primal Ancient items are much rarer than Legendaries or Ancient items and will always roll with perfect Ancient stats. They start dropping as soon as you reach Greater Rift 70 Solo (different gating applies to Hardcore, Seasonal & non-Seasonal Heroes) Primal Ancient items salvage into 15 Forgotten Souls According to a blue post, the Mystic will also yield only perfect rolls. Below, you can find all the changes that come with the latest build, full 2.5.0 patch notes are available here. Blizzard Entertainment (Source)
      PTR 2.5.0 Patch Notes: Build 43687
      Classes
      Bug Fixes
      Demon Hunter Impale Ricochet Fixed a bug where the second bounce granted by this rune would sometimes fail if enemies were packed tightly together. Adventure Mode
      Primal Ancient Items
      Legendary and Set items will now have a chance to roll as Primal Ancient These items are much more rare than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power Note: Primal Ancients will only begin dropping after a character on the player’s account has reached Greater Rift 70 Solo There are separate unlocks for normal and Hardcore characters, as well as Seasonal and non-Seasonal characters The stats on these items will be tailored to the character class you are playing when the item first drops Primal Ancient items salvage into 15 Forgotten Souls Ancient Items Now salvage into 3 Forgotten Souls Class Specific Items Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power Demon Hunter Holy Point Shot Impale throws two additional knives Note: Each enemy can only be hit once per skill use Note: This change is still being tested and evaluated Bug Fixes The Legacy of Raekor Fixed a bug where the 6 piece bonus of this set would not buff Earthquake damage Greater Rifts Additionally, several quality of life changes have been made The frequency of several tilesets in Greater Rifts has been adjusted Caves, Keep Depths and Zoltun Kulle’s Archives will appear less often Stinging Winds, Festering Woods, Pandemonium, Tristram Cathedreal, Arreat Crater and Realm of the Banished will appear more often The Flooded Causeway and Westmarch locations will no longer appear on the first floor of Greater Rifts The number of Spear Throwing Goatmen and Skeleton Archers that appear in Greater Rifts has been reduced in certain enemy populations Bug Fixes Fixed an issue that caused a specific enemy population of Triune Cultists in Greater Rifts to spawn the wrong ratio of minions What do you think about these changes or Primal Ancient items in general?